HikamiPribadi Posted June 18, 2016 Share Posted June 18, 2016 (edited) First of All, I beg you guys pardon if I put this post in a wrong section, but I thought this is the most suitable section. as the title says, I need help on changing something in a cleo mod, (.cs file) The file is here ,. so, let me wrap this up. The file is a mod that make Player Character trigger some animation when "burned" ,. It triggers 2 animations I think, : 1.Fall down to ground and go crazy (like in GTA IV) 2."get up" animation I've dig into San Andreas animation files a little, and discovered that the "get up" is using (getup.ifp) animation in anim.ifp file,. Now what I need is, or more like.. what "I want" is.. change something in the file, so when it plays the "get up" animation it triggers animation called (getup_front.ifp) instead of (getup.ifp) .. eh? can someone help me? Now you guys probably figured that I'm not really familiar with CODING business, and of course I tried to change it my self.. it crashed alright .., so if you guys can make it, or tell me how to do it.. Specifically. Thanks in Advance. #myfirstpost Edited June 18, 2016 by HikamiPribadi Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now