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Buff the Savage


Setzaroth
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JoeFury1997

The savage is perfect for it's purpose. Destroying anything in its path. The only thing I would say needs a buff is the amount of bullets the body of the helicopter can take before being destroyed. I'd say the savage would be more useful with 4x the armour against bullets as long as weaker guns could still do damage if vital parts are shot at like the tail rotor.

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CarimboHanky

i use the savage to do headhunters mission as the vehicles are equipped with vr7 armor and can withstand 4-5 direct missile hits without killing the occupants, some times i have to go through 2 savages to complete the mission because if the enemy get out of the car and start shooting at me with their super accurary and rapid fire pistols the savage start smoking and go down really fast.

 

so yeah, it should get an armor buff or atleast get the optuon to buy armor for it.

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Imo they can buff all choppers, or nerf the hell out of Homing Launchers. I think the physics etc are fine apart from flipflop landing of a Volito or that new one.

 

For full control of a heli they should introduce the Hunter/Apache and make it behave like in SA. Those simple changes should be enough.

 

@edit: and ye offcourse a bit more resistent to bullets also

Edited by Bobfakkel
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ADropInTheOcean

The only buff Savage needs is armour. I don't think a helicopter based on the Hind should be this weak against bullets.

 

The offensive capabilities are adequate.

Pretty much this. Making it sturdier when it comes to basic bullets is all we need, really.
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Is it just my impression or the Savage's cannons range is shorter than Jet's cannons?

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Is it just my impression or the Savage's cannons range is shorter than Jet's cannons?

That's not just you. On current gen, they buffed the range on the Lazer/Hydra by a long way. They didn't do the same with the Savage though, so it has a pretty short (last gen style) cannon range, instead of like this:

 

dGI79EH.gif

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I've always thought the idea of ballance in games was stupid. If somone showed up in a MI-24 in real life it would wreck everything in its path until the military showed up and it should be the same in game.

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I've always thought the idea of ballance in games was stupid. If somone showed up in a MI-24 in real life it would wreck everything in its path until the military showed up and it should be the same in game.

It could be perfectly balanced with strong armour anyway. It has loads of other weaknesses.

 

If anything, it's currently unbalanced against the thing.

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l Marksman God l

It's insane on how sh*tty is the armor on this heli, and I'm not even talking about explosives, I'm talking about bullets. Some marksman shots and it's already smoking. Even if you're a good heli pilot, you won't get that many kills on it.

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Superman1233

Buffing it would indirectly nerf the Insurgent. For those that didn't know, the lack of rocket cooldowns ruin the insurgent.

 

The Jet can't do that.

 

But cry babies here won't want that. Only idiots will agree the Savage is fine.

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Bandersnatch

Slightly off topic but the hind d in metal gear soild............. ....... ...

 

Yup savage could have more armour

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I honestly don't understand how anyone can think that the Savage is fine the way it is.

 

If you know anything about the Mil Mi-24 you'll know that the thing is near enough invulnerable towards pretty much any kind of pistol, machine gun or rifle that can be properly wielded by a trained soldier. The only weapons that stand a chance of doing any real damage to it are rocket launchers, explosive cannons and high calibre guns. By high calibre guns I mean the type of high velocity weapon you'd see on a tank or APC, guns like the 105mm L7 or 120mm L/55.

 

Taking all of that information into account it's pretty obvious that the Savage is extremely underpowered in terms of armor when 6 shots from a revolver can completely destroy it. Even if it's guns are very powerful, power and armor are the strengths of this helicopter with mobility being the lesser concern, it makes no sense for it to lack one of the things that make up it's true purpose in the game. It's supposed to be able to deal damage and flick it off simultaneously, right now it can only dish it out and if it tries to run away it's only going to fill the pilot with false hope because seconds after you begin to pick up speed you'll just get blown up by a homing rocket. It needs the armor to actually function the way it should, putting out the damage and taking it back when it needs to, that's something you can't do in a Buzzard.

 

Personally I believe that it's armor should be between that of an armored Kuruma and one of the armored sedans. Bullets would be quite ineffective and it would be able to take at least 2 rockets before the engines start failing (3 to kill it), before anyone screams "that's OP" let's not forget that the Hydra can eat a rocket and keep going, and there's no armor to be seen on the Hydra (there shouldn't be anyway, it's a jet). The only weapons that would challenge it would be the Minigun (after sustained fire), rocket/grenade launchers and, like I said earlier, tank guns. The glass covering the cockpit would work like the glass on the new armored cars, it can take some hits but will gradually become more ineffective as more bullets hit it. The propellers would also have increased protection, IRL even rounds from sniper rifles are usually ineffective, so they would be more durable than those on the other helicopters.

 

Also one other thing to note about this thing is that the wingspan of the propeller is f*cking huge, trying to land this thing in certain places is like an online mission in itself in some cases, there's one more con to go with the fact that right now it's pretty much a fat Buzzard.

 

PS: If the nickname "Flying Tank" is understandable to you then you should also understand why it's perfectly reasonable for this thing to recieve the armor buff stated above.

Edited by BigJoe_1
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MeisterJazz

Seriously you'd think Rock star would figure this problem out by now. As if an AH-6 Little Bird could ever stand a chance in hell against a damn Hind. In my opinion R should buff the Savage to the point where it can take 3 explosives and give the cannon a major range buff.

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What kind of idiot thinks "Homing missiles that fire like an assault rifle and explosive cannon rounds that fire at 600 rpm, both of which can be used at the same time with a copilot, needs a buff"? If you can't destroy with a savage you shouldn't be in the air. I play on a PC but use a controller for flying and that front cannon with a good pilot is borderline god mode. Grab a joystick of some sort, swap to first person, learn to fly, and you can blow up anything. If you know the basics of a strafing run you can level an entire city block in seconds. Yeah, it lacks armor, a lot, but like the valkyrie, it makes up for it in raw destructive power. It's called balance. Thinking the savage needs a buff is as dense as thinking the hydra doesn't need a nerf.

 

If you can aim you can drop a savage with 1-2 heavy sniper rounds before it's even in range of you. 1 to the pilots face or 2 to the tail rotor. Just because someone lacks accuracy or the foresight to pay attention to their surroundngs doesn't mean something is broken. Broken is a hydra dive bombing you with an explosive cannon from such a steep angle you can't actually aim high enough to shoot back.

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That awkward moment when you realise the military carrier Cargobob has superior armour then a military attack helicopter..

 

Balance.

Don't use it in freemode, only in missions. For freemode you can get the buzzard for free in various spawn points if you like using it for ruling the skies.

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*Says how it would be really overpowered, that helicopters are god mode*

 

If you can aim you can drop a savage with 1-2 heavy sniper rounds before it's even in range of you. 1 to the pilots face or 2 to the tail rotor.

You're kind of contradicting yourself, don't you think?

 

First you tell us how unstoppable it is, then that it can easily be put down before it's even in range.

 

At any rate, the whole balance thing is pretty meh. There are a million other weaknesses the Savage has; armour shouldn't be one of them.

Edited by Icantthinkofonew
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SeveralChickens

Definitely needs an armor buff. As it stands now, any noob equipped with a homing launcher can take one down no problem.

 

It's a big, slow, paper thin target. Taking one down is a piece of cake. Just get within homing launcher range, lock on, and boom. No more savage.

Edited by SeveralChickens
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The problem is all these other vehicles are stupidly buffed for no reason why the ones that should be strong are not..

 

 

R* does things backwards...

 

 

It should take at least 2 rockets... and then be smoking and beeping.

 

Then R* should balance all the other things that make it seem weak. As in the insurgent should not be able to take so many explosives. The jet should not be able to spray unlimited exploding rounds. Tanks should not take damage from exploding vehicles.

 

 

 

Thing is no matter how anyone cuts it.. The game should be balanced around high speed chases and basic land vehicles.. and on foot shoot outs. Because thats really the core of what GTA is really all about. Its not about military vehicles... Even tho GTA has always had military vehicles... Military vehicles should be for the actual military and should not be the dominate and most used vehicles in the game for pvp.

Edited by HulioG
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Yep, exactly. Military vehicles should be occasional ohsh*t bombs for when you really need to throw the kitchen sink at something. They should not be the primary means of PvP. If they are, it renders the game a poor clone of countless military games which do the whole military shooter concept in a far better and far more structured manner than GTA:O does.

 

GTA needs to stick to what makes it distinctive from other games. That's not military vehicles and hardware.

Edited by Azarael
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B00Minyourface

I quite like the Savage - I also wish that it had better armour though. I suppose that with the op cannon and rockets they felt they had to nerf the armour to give it some sort of vulnerability.

Edited by B00Minyourface
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Yep, exactly. Military vehicles should be occasional ohsh*t bombs for when you really need to throw the kitchen sink at something. They should not be the primary means of PvP. If they are, it renders the game a poor clone of countless military games which do the whole military shooter concept in a far better and far more structured manner than GTA:O does.

 

GTA needs to stick to what makes it distinctive from other games. That's not military vehicles and hardware.

 

 

Problem is R* really just does not get how things play out and make poor balance choices.

 

And many GTA O players don't get it either. Looking at this topic and other theres always the same replies.

 

If you want a nerf people think you're a cry baby.. And then alot of people who want just buffs and nothing nerfed tend to only stick to the vehicles they are defending for said buffs.

 

Just like jet users think a nerf to the cannon would make the jet useless, players who enjoy all aspects of the game know a cannon nerf would just make the jet less annoying and intrusive in free roam and force jets to rely more on their actual missiles.

 

The more powerful one thing is.. the more everything else suffers or becomes actually useless. And jets are proof of that.

 

But that being said Seeing the Savage go down so easily just does not look right. If theres one vehicle in game right now that needs a buff and would not ruin anything with said buff its the savage. Being able to take 2 rockets i think is fair and i don't see how that would make anything else suffer. So im all for it.

Edited by HulioG
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I've always thought the idea of ballance in games was stupid. If somone showed up in a MI-24 in real life it would wreck everything in its path until the military showed up and it should be the same in game.

Do you have any idea of how much this ruin free mode?

A game that has no balance is not fun to play, it's frustating.

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I've always thought the idea of ballance in games was stupid. If somone showed up in a MI-24 in real life it would wreck everything in its path until the military showed up and it should be the same in game.

Do you have any idea of how much this ruin free mode?

A game that has no balance is not fun to play, it's frustating.

 

 

 

Well.. you're talking to someone who does not give a sh*t about balance. So of course he has no idea of what hes talking about.. :D

 

He thinking real life... then compares it to in game. Now in real life no one execpt the military or manufactures would be able to show him MI-24 because civilians are not allowed to purchase these.. Nor do they get a life time supply of MI-24 just because that bought ONE. Neither do the military...it costs money. And you also don't respawn in real life after you die..lol

 

I mean its a game.. Games should have balance. Without balance everyone will always cling to the OP weapons.. And GTA is proof of that..

Edited by HulioG
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*Says how it would be really overpowered, that helicopters are god mode*

 

If you can aim you can drop a savage with 1-2 heavy sniper rounds before it's even in range of you. 1 to the pilots face or 2 to the tail rotor.

You're kind of contradicting yourself, don't you think?

 

First you tell us how unstoppable it is, then that it can easily be put down before it's even in range.

 

At any rate, the whole balance thing is pretty meh. There are a million other weaknesses the Savage has; armour shouldn't be one of them.

 

If you're going to quote, don't cherry pick. I said it was borderline godmode with a good pilot. Someone with aim who knows how to pull evasive maneuvers. Skill. Same goes for trying to take it out. If you don't think a couple of .50 cal rounds can drop a helo you need physics in your life. Badly. These are rounds that can penetrate 3 inches of solid steel and still be both accurate and lethal. It takes 2 of those to blow a tail rotor off.

If you think it's armor needs a buff, both its cannon and rocket launcher need a nerf. It's slow and flimsy because it has so damn much firepower. Giving it more armor would be like letting the tank do 150 mph and fly, nerfing its guns would make it a bigger, slower, buzzard.

It's good as is. It's not like it's hard to dodge homing rockets in it. Usually takes people 5-6 before they even hit me with one. The easier solution is go on youtube and learn how to evade them. It's actually really easy once you understand how they fly.

 

Works with pretty much any helo and is rather easy to learn.

200_s.gif

Edited by Kyrrari
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I've always thought the idea of ballance in games was stupid. If somone showed up in a MI-24 in real life it would wreck everything in its path until the military showed up and it should be the same in game.

Do you have any idea of how much this ruin free mode?

A game that has no balance is not fun to play, it's frustating.

 

 

Well.. you're talking to someone who does not give a sh*t about balance. So of course he has no idea of what hes talking about.. :D

 

He thinking real life... then compares it to in game. Now in real life no one execpt the military or manufactures would be able to show him MI-24 because civilians are not allowed to purchase these.. Nor do they get a life time supply of MI-24 just because that bought ONE. Neither do the military...it costs money. And you also don't respawn in real life after you die..lol

 

I mean its a game.. Games should have balance. Without balance everyone will always cling to the OP weapons.. And GTA is proof of that..

Exactly, too much realism can ruin this game, just imagine this:

 

-You crash your car at full speed? You DIE or gets permanently injuried(disabled), if somehow you still survive with minor scratches, you will find yourself stuck in the wreakage and needs to call the emergency for help, which would be hilarious when you're being chased by the police.

 

-You get shot? You DIE or gets permanently injuried, if that doesn't happen then you will ragdoll around like it happens to NPCs when they get shot, so pretty much any deathmatch is over once the target gets the first hit since it can't fight back;

 

-Totalled your supercar you've spent millions of upgrades on it? My bad but the insurance will only give cover the value of stock car, the rest of the money you've spent on it is your loss, unique paintjob? My bad but MMI will either give you your money back or a stock replacement car, suck it up.

 

Want to buy a gun? Fill a request form and wait for the documents, same also applies to cars and properties;

 

 

And then there's the fact that you won't have respawns: your character dies, you have to create another one.

 

I could go on, but you get the figure...

Edited by pedinhuh
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*Says how it would be really overpowered, that helicopters are god mode*

 

If you can aim you can drop a savage with 1-2 heavy sniper rounds before it's even in range of you. 1 to the pilots face or 2 to the tail rotor.

You're kind of contradicting yourself, don't you think?

 

First you tell us how unstoppable it is, then that it can easily be put down before it's even in range.

 

At any rate, the whole balance thing is pretty meh. There are a million other weaknesses the Savage has; armour shouldn't be one of them.

 

If you're going to quote, don't cherry pick. I said it was borderline godmode with a good pilot. Someone with aim who knows how to pull evasive maneuvers. Skill. Same goes for trying to take it out. If you don't think a couple of .50 cal rounds can drop a helo you need physics in your life. Badly. These are rounds that can penetrate 3 inches of solid steel and still be both accurate and lethal. It takes 2 of those to blow a tail rotor off.

If you think it's armor needs a buff, both its cannon and rocket launcher need a nerf. It's slow and flimsy because it has so damn much firepower. Giving it more armor would be like letting the tank do 150 mph and fly, nerfing its guns would make it a bigger, slower, buzzard.

 

 

 

Im a ground player who pretty much does not like Military vehicles or using them and even i know it needs a buff. Its meant to be a flying tank

 

As it stands.. its not GOD mode and i have never seen one dominate a lobby.. let a lone a player for more then a few seconds/mins. A good pilot might be able to get some kills with it. But most of those kills are usually against someone whos not actually ready to fight back or busy doing something else. Anyone who is aware of if... has plenty of time to deal with it and can always just use a HL.

 

Youre comparison to tanks is sort of a joke because the tank is already stupid fast....minus the flying part lol

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I dont agree with some of the cons. I have a couple friends who are pretty good in the savage. Just like anything it takes practice

The one thing I do hate about it is how flimsy it is. You can barely touch a pole and the damn tail falls off and you end up exploding and dying.

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Arrows to Athens

Why does the savage need to be buffed? Your only pro is it looks kind of cool? Dude, that thing has explosive rounds and can shoot more missiles per minute than the buzzard. In addition, a lot of the cons apply to all attack choppers in this game. Since the missiles rarely lock on, does that mean the hydra and buzzard should be buffed? Hell no. Since there's a homing launcher in-game, does that mean only the savage should get a buff? Still no. Also, you said the machine gun is hard to kill with? I hope this doesn't offend yiu, but if you can't destroy anything with explosive rounds, how the hell do you destroy anything at all?

It's only decent in missions.

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If you're going to quote, don't cherry pick. I said it was borderline godmode with a good pilot. Someone with aim who knows how to pull evasive maneuvers. Skill. Same goes for trying to take it out. If you don't think a couple of .50 cal rounds can drop a helo you need physics in your life. Badly. These are rounds that can penetrate 3 inches of solid steel and still be both accurate and lethal. It takes 2 of those to blow a tail rotor off.

If you think it's armor needs a buff, both its cannon and rocket launcher need a nerf. It's slow and flimsy because it has so damn much firepower. Giving it more armor would be like letting the tank do 150 mph and fly, nerfing its guns would make it a bigger, slower, buzzard.

 

 

 

It's good as is. It's not like it's hard to dodge homing rockets in it. Usually takes people 5-6 before they even hit me with one. The easier solution is go on youtube and learn how to evade them. It's actually really easy once you understand how they fly.

-snip-

Works with pretty much any helo and is rather easy to learn.

-snip-

 

Don't play smug with me lol.

 

First of all, this game has hitscan/no consideration of bullet drop over long distances, etc. If anyone needs physics in their life, it's you. To take down a Hind with a .50 cal sniper would be a lot harder than it is in this game.

 

Secondly, the range on its cannon is tiny, not to mention it can't even pivot. So no, that doesn't need a nerf lol.

 

Thirdly, that youtube video you've put forward as proof is not only outdated, but focuses on dodging homing missiles from other aircraft. These missiles don't perform anything like the missiles a homing launcher shoots, and need a completely different technique to dodge.

 

That you didn't know that tells me you clearly don't know what you're talking about, and most likely don't fly the thing very often.

 

Moving on, it is not anywhere close to "god mode", regardless of who's flying. A good pilot can get quite a few kills, but only so long as he/she is against pretty poor players, and has all the right conditions (buildings to use as cover, limited number of people, etc.).

 

(Some kills as examples):

 

 

 

Against decent players though, you'll barely get a kill or two.

 

(Some more examples):

 

http://gtaforums.com/topic/852343-why-the-homing-launcher-is-unnecessary-for-helicopters/

Edited by Icantthinkofonew
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Arrows to Athens

Tweaking the Savage doesn't elevate shark card sales, so they wouldn't see a reason to do anything about it; the same goes for anything which doesn't involve money.

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