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Red Dead Redemption 2 General Chat


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Edward RDRIII
18 hours ago, JB1982 said:

 

Never realised Boedicea was in the game files. Do we know exactly when Arthur lost her? It kind makes sense that it would be during the Blackwater incident as I can't imagine Arthur being horseless for long.

 

On the idea of the game starting in Blackwater, I wonder if there was maybe a plan early on to start with a GTA V style prologue. Arthur's at the camp in Big Valley. They hear gunfire from over in Blackwater. You're then instructed to ride over to Blackwater and take part in a huge shootout and help the gang escape back to camp. Game credits start showing the gang packing up, fleeing the area and making their way up to Colter.

I think the Pinkertons gunned down Boadicea somehow/somewhere during the Blackwater event or maybe she fell of a clff or something else accidentally, I have no idea. Anyway, here's how Boadicea looks like, she is a Liver Chestnut Hungarian Half-bred:

 

808340fcf60cf73c9433213e82b2752348f2dd34

 

ggk6dj7dgon61.jpg?width=1920&format=pjpg

 

Now, back to the Blackwater event, I guess not only Arthur and Hosea heard the shootout, but they also saw it because the gang's camp was in a advantage point where they could see most of Blackwater from it and definitely they could see a ferry docked on its port too, that's probably when Arthur and Hosea told Strauss, Pearson and Grimshaw to pack everything and be ready to flee when they come back with the rest of the gang, so they both crossed the Upper Montana River into Great Plains and they went to the location Charles and Javier waits for Arthur to start the mission "The First Shall Be Last", once they both got there, they probably had Rolling Block Rifles and gave sniper cover to help them, then they managed to cross the river again back to the camp in Big Valley and started fleeing on the way to Ambarino.

Edited by Edward RDRIII
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12 years of talk about the infamous Blackwater heist. But how bad was it really? in terms of death counts, it seems so brutal. But do you remember when the Saint Denis robbery happened and Bill said this is worse than Blackwater? That should give you some ideas. 

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Edward RDRIII
3 minutes ago, Drimes said:

12 years of talk about the infamous Blackwater heist. But how bad was it really? in terms of death counts, it seems so brutal. But do you remember when the Saint Denis robbery happened and Bill said this is worse than Blackwater? That should give you some ideas. 

About the shootout, I think it was more or less the same amount of victims on Blackwater and on Saint Denis, Bill probably said that because they lost Hosea, which was sort of a secondary leader after Dutch himself.

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Edward RDRIII

Alright, there's something I wondered ever since the game came out, but I never managed to figure it out for certain, have you people ever noticed how each of the 4 parts of the day lasts longer or shorter than one another? I think I finally figured out how it works:

 

From 06:00 (morning) to 12:00 (noon): 15 minutes (1 hour in game = 2 minutes and 30 seconds in real life).

From 12:00 (noon) to 18:00 (evening): 12 minutes (1 hour in game = 2 minutes in real life).

From 18:00 (evening) to 00:00 (night): 9 minutes (1 hour in game = 1 minute and 30 seconds in real life).

From 00:00 (night) to 06:00 (morning): 6 minutes (1 hour in game = 1 minute in real life).

 

That's why mornings lasts for a while and nights goes by lightning fast, it's a sort of design choice from Rockstar Games' part, also a full diurnal cycle in RDR2 lasts 42 minutes instead of the classic 48 minutes from GTA 5.

Edited by Edward RDRIII
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Deadman2112
9 hours ago, Edward RDRIII said:

Alright, there's something I wondered ever since the game came out, but I never managed to figure it out for certain, have you people ever noticed how each of the 4 parts of the day lasts longer or shorter than one another? I think I finally figured out how it works:

 

From 06:00 (morning) to 12:00 (noon): 15 minutes (1 hour in game = 2 minutes and 30 seconds in real life).

From 12:00 (noon) to 18:00 (evening): 12 minutes (1 hour in game = 2 minutes in real life).

From 18:00 (evening) to 00:00 (night): 9 minutes (1 hour in game = 1 minute and 30 seconds in real life).

From 00:00 (night) to 06:00 (morning): 6 minutes (1 hour in game = 1 minute in real life).

 

That's why mornings lasts for a while and nights goes by lightning fast, it's a sort of design choice from Rockstar Games' part, also a full diurnal cycle in RDR2 lasts 42 minutes instead of the classic 48 minutes from GTA 5.

 

Actually this was discussed at one point, and I believe your assumptions are correct or at least very close.

...and I believe there's evidence that backs up this claim.

 

If you go to the Sundial on the top of Mount Shabn you'll find that it (in a roundabout way) corroborates this.

 

If you look closely at the sundial, you will see the day cycle is separated into more segments then the night cycle.

 

As to the reasons for this being done?

It's really anyone's guess, and as far as I'm aware, there are no clear indicators why they did this.

 

Here's another Oddity regarding time and certain things that cycle with that time.

 

If you stay in any area of the game and just stand there watching the from night to night, you'll see that it actually goes through cycles.

 

Yet if you sleep, or fast travel to a new location, the moon cycle will reset.

 

You can then watch the moon go through the same exact cycles all over again.

 

I'm not entirely sure why they did this either.

 

Perhaps it's part of a programming bug that they couldn't get rid of?

Or maybe it was intentionaly.

 

However, I will say that I kind of get the impression that this was intentionaly.

I say that because if it wasn't...

Then why would the Sundial reflect this?

 

Edited by Deadman2112
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Edward RDRIII
43 minutes ago, Deadman2112 said:

 

Actually this was discussed at one point.

...and I believe your assumptions are correct or at least very close.

...and I believe there's evidence that backs up this claim.

 

If you go to the Sundial on the top of Mount Shabn you'll find that it corroborates this.

 

If you look closely at the sundial, you will see the day cycle is separated into more segments then the night cycle.

 

As to the reasons for this being done?

 

It's really anyone's guess.

So far, there are no clear indicators why they did this.

 

Here's another Oddity regarding time and certain things that cycle with that time.

 

If you stay in any area of the game and just stand there watching the Moon, you'll see that it actually goes through cycles.

 

Yet if you make camp and sleep the moon cycle will reset, and you can then watch the moon go through the same exact cycles all over again.

 

I'm not entirely sure why they did this either.

 

Perhaps it's part of a programming bug that they couldn't get rid of?

 

Or maybe it was intentionally.

 

I'm not entirely sure any of us outside of Rockstar's programmers will ever really know why these choices were made.

I wish I had access to the game's coding about this, but I play on Xbox One and I'm a terrible data miner anyway, all this I said is based purely on visual perception of the in game clock and how it behaves during each of the 4 parts of the day after playing it for more than 3 years already, also the ambient soundtrack switches to the day version exactly at 05:00 and to the night version exactly at 21:00, the day version lasts for 16 in game hours and the night version lasts for 8 in game hours, so with all this in mind, anyone who plays close attention to how the day and night cycle behaves in RDR2 knows that for some reason Rockstar wants the players to feel like the days are longer than the nights, and they actually are, but why? The nights on this game are beautiful, I don't understand this decision at all.

 

About the moon phases, they're broken on every single version of RDR2 ever since Version 1.00 all the way to Patch 1.26 (the most recent one), for some reason it goes through half of its phases during the same night.

Edited by Edward RDRIII
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Deadman2112
28 minutes ago, Edward RDRIII said:

I wish I had access to the game's coding about this, but I play on Xbox One and I'm a terrible data miner anyway, all this I said is based purely on visual perception of the in game clock and how it behaves during each of the 4 parts of the day after playing it for more than 3 years already, also the ambient soundtrack switches to the day version exactly at 05:00 and to the night version exactly at 21:00, the day version lasts for 16 in game hours and the night version lasts for 8 in game hours, so with all this in mind, anyone who plays close attention to how the day and night cycle behaves in RDR2 knows that for some reason Rockstar wants the players to feel like the days are longer than the nights, and they actually are, but why? The nights on this game are beautiful, I don't understand this decision at all.

 

About the moon phases, they're broken on every single version of RDR2 ever since Version 1.00, for some reason it goes through half of its phases during the same night.

 

I agree with you regarding the nights being better then the day cycle.

Not to mention it's easier to find and locate clues in the dark because they stand out more.

 

Thanks for the info about the moon cycles.

I was completely unaware that they were broken.

 

This makes sense considering in the very beginning I was able to completely go through the UFO mystery and the moon cycles appeared to line up and function correctly.

But now they don't.

 

I guess in a nutshell the only way to truly explore the mysteries in this game, is to do so on the original install without any updates.

Edited by Deadman2112
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Edward RDRIII
3 minutes ago, Deadman2112 said:

 

Thanks for the info about the moon cycles.

I was completely unaware that they were broken.

 

This makes sense considering in the very beginning I was able to completely go through the UFO mystery and the moon cycles appeared to line up and function correctly.

But now they don't.

 

I guess in a nutshell the only way to truly explore this game is to do so on the original install without any updates.

Strange Man even did a video talking about this back in the day, skip to 6:13.

 

 

The moon phases actually works properly on Version 1.00 (without any patches installed)? Are you sure about this? I can't afford to test this myself, even though I have the disc version because I'll probably lose my savegame if I reinstall it without the updates.

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Deadman2112
29 minutes ago, Edward RDRIII said:

Strange Man even did a video talking about this back in the day, skip to 6:13.

 

 

The moon phases actually works properly on Version 1.00 (without any patches installed)? Are you sure about this? I can't afford to test this myself, even though I have the disc version because I'll probably lose my savegame if I reinstall it without the updates.

 

Well, in the beginning before any of the updates were released, I walked away from my game for several hours with Arthur standing in the Heartland overflow.

 

When I came back to the game, I noticed that the moon had change to a different phase.

 

It was passing through the sky almost full rather than the crescent that we so often see.

 

Wanting to know if the moon phase had any bearing on the UFOs spawning I decided to trigger the one at hani's Bethel and even in spite of that moon cycle not being a crescent I was able to get the UFO to spawn.

 

So I later tried the same thing at Mount shann only I could never actually get the moon to go into a different phase while I was in this location.

 

With that said...

I just finished up another 100% playthrough on the most current patch, so maybe in the next few weeks I'll uninstall everything and start from scratch it see if I notice it again.

 

I'll PM you if I find anything.

Edited by Deadman2112
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Edward RDRIII
17 minutes ago, Deadman2112 said:

 

Well, in the beginning before any of the updates were released, I walked away from my game for several hours with Arthur standing in the Heartland overflow.

 

When I came back to the game, I noticed that the moon had change to a different phase.

 

It was passing through the sky almost full rather than the crescent that we so often see.

 

Wanting to know if the moon phase had any bearing on the UFOs spawning I decided to trigger the one at hani's Bethel and even in spite of that moon cycle not being a crescent I was able to get the UFO to spawn.

 

So I later tried the same thing at Mount shann only I could never actually get the moon to go into a different phase while I was in this location.

 

With that said...

I just finished up another 100% playthrough on the most current patch, so maybe in the next few weeks I'll uninstall everything and start from scratch it see if I notice it again.

 

I'll PM you if I find anything.

I don't think the UFOs spawn have something to do with the moon though, those things are mostly based on time and/or weather, sometimes during the night the moon is indeed full like you said and like you can see on this video too, I'll also start a new playthrough later this week I guess, but on the current version so I don't lose my other savegame. Feel free to tell me anything you want to, especially if the moon phases works correctly without any updates.

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Cutter De Blanc
11 hours ago, Edward RDRIII said:

Alright, there's something I wondered ever since the game came out, but I never managed to figure it out for certain, have you people ever noticed how each of the 4 parts of the day lasts longer or shorter than one another? I think I finally figured out how it works:

 

From 06:00 (morning) to 12:00 (noon): 15 minutes (1 hour in game = 2 minutes and 30 seconds in real life).

From 12:00 (noon) to 18:00 (evening): 12 minutes (1 hour in game = 2 minutes in real life).

From 18:00 (evening) to 00:00 (night): 9 minutes (1 hour in game = 1 minute and 30 seconds in real life).

From 00:00 (night) to 06:00 (morning): 6 minutes (1 hour in game = 1 minute in real life).

 

That's why mornings lasts for a while and nights goes by lightning fast, it's a sort of design choice from Rockstar Games' part, also a full diurnal cycle in RDR2 lasts 42 minutes instead of the classic 48 minutes from GTA 5.

Also time goes twice as slow in camp

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Edward RDRIII
1 hour ago, Cutter De Blanc said:

Also time goes twice as slow in camp

That's right, I'm not sure if it's exactly two times slower yet, but it's definitely slower, we have to take the numbers I said and try to figure out how it works there too, there's still the difference between each part of the day in camp, but slower of course.

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Sean800

Speaking of that Blackwater heist... such a shame they never said anything about Landon Ricketts being present.

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RedDeadRus
20 hours ago, Sean800 said:

Speaking of that Blackwater heist... such a shame they never said anything about Landon Ricketts being present.

It seems to me that Ricketts became involved in this massacre a little later than the robbery of the ferry, so the gang did not notice him, and he himself was not a priority target during the capture of the gang.

But I must admit, this also perplexes me, because at least mentioning him in the Epilogue was already worth something.

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Lemoyne outlaw
On 3/30/2022 at 7:08 PM, Sean800 said:

Speaking of that Blackwater heist... such a shame they never said anything about Landon Ricketts being present.

i think it would have been interesting if it was landon who killed jenny or davey. they both got shot but we don't know who shot them.

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Sean800
1 hour ago, Lemoyne outlaw said:

i think it would have been interesting if it was landon who killed jenny or davey. they both got shot but we don't know who shot them.

 

It's heavily implied that the Pinkertons did it.

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Lemoyne outlaw
9 minutes ago, Sean800 said:

 

It's heavily implied that the Pinkertons did it.

i know mac was killed by milton but i dont remember hearing who killed the other two.

Edited by Lemoyne outlaw
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Is there a way to get the Litchfield Repeater before chapter 6?

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Edward RDRIII
49 minutes ago, Drimes said:

Is there a way to get the Litchfield Repeater before chapter 6?

I don't think so, you can get every other firearm by Chapter 4, excepting the Litchfield Repeater and the Repeater Shotgun.

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Red_hot_redemption
On 3/30/2022 at 12:51 AM, Edward RDRIII said:

 The nights on this game are beautiful, I don't understand this decision at all.

.

The nights are very nice but anyone else noticed they look great when you face the moon, they are dark and the colour is washed out and looks very photogenic, however if you turn your back on the moon everything is so illuminated and colourful, it looks strange. Like daytime but with a dark filter and the colours are too strong. 

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Edward RDRIII
2 hours ago, Red_hot_redemption said:

The nights are very nice but anyone else noticed they look great when you face the moon, they are dark and the colour is washed out and looks very photogenic, however if you turn your back on the moon everything is so illuminated and colourful, it looks strange. Like daytime but with a dark filter and the colours are too strong. 

Adjust your brightness settings to 10/30 and the game should look better at night, even if it's still not realistically dark, GTA 5 is also like that and its clock is normal.

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GinsengElixir
On 3/29/2022 at 5:56 AM, Edward RDRIII said:

I think the Pinkertons gunned down Boadicea somehow/somewhere during the Blackwater event or maybe she fell of a clff or something else accidentally, I have no idea. Anyway, here's how Boadicea looks like, she is a Liver Chestnut Hungarian Half-bred:

 

808340fcf60cf73c9433213e82b2752348f2dd34

 

ggk6dj7dgon61.jpg?width=1920&format=pjpg

 

Now, back to the Blackwater event, I guess not only Arthur and Hosea heard the shootout, but they also saw it because the gang's camp was in a advantage point where they could see most of Blackwater from it and definitely they could see a ferry docked on its port too, that's probably when Arthur and Hosea told Strauss, Pearson and Grimshaw to pack everything and be ready to flee when they come back with the rest of the gang, so they both crossed the Upper Montana River into Great Plains and they went to the location Charles and Javier waits for Arthur to start the mission "The First Shall Be Last", once they both got there, they probably had Rolling Block Rifles and gave sniper cover to help them, then they managed to cross the river again back to the camp in Big Valley and started fleeing on the way to Ambarino.

 

 

Are you playing on PC?

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Edward RDRIII
13 minutes ago, GinsengElixir said:

 

 

Are you playing on PC?

This isn't my screenshot, I found it on Google, but this person is probably using a trainer or a mod to spawn this horse.

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Sean800
On 4/2/2022 at 6:43 PM, Lemoyne outlaw said:

i know mac was killed by milton but i dont remember hearing who killed the other two.

 

Jenny was killed shortly before reaching Corter, when only Pinkertons were chasing the gang. So it's obvious they shot her. 

 

Davey got shot in the robbery itself, either by Blackwater police or the Pinkertons. Nobody mentioned Ricketts sadly.

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Dallas0727
On 03/04/2022 at 09:30, Edward RDRIII said:

Ajuste suas configurações de brilho para 10/30 e o jogo deve ficar melhor à noite, mesmo que ainda não esteja realisticamente escuro, GTA 5 também é assim e seu relógio está normal.

thank you i made it and it was wonderful

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Edward RDRIII
1 hour ago, Dallas0727 said:

thank you i made it and it was wonderful

Glad to hear it.

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Old Man With No Name
On 3/31/2022 at 2:08 AM, Sean800 said:

Speaking of that Blackwater heist... such a shame they never said anything about Landon Ricketts being present.

I think rockstar changed some backstory from RDR1. In the RDR1, even in 1911 npcs mentions blackwater as a massacre. But no one mentions Blackwater massacre is a Van Der Linde thing. When i try to mix RDR1's and RDR2's Blackwater Massacre backstory, i cant do it. They look different from each other.

At least RDR2 should've mentioned, "lots of local outlaws from west elizabeth area heard the shootout in the blackwater and invaded it to fight police and to save legendary robin hood dutch van der linde's crew" or something like that would work.

 

and i think Lenny and Charles in the Hosea and Arthur's crew. Accourding to their lines for they dont know about what happend in ferry. and Javier's line to arthur; "when you boys showed up other side of the town" It seemed they were at least 4 people. 

Maybe even bill wasn't in the ferry, because i never heard any line about his involvement

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Edward RDRIII
3 hours ago, GroveStGTAV said:

I think rockstar changed some backstory from RDR1. In the RDR1, even in 1911 npcs mentions blackwater as a massacre. But no one mentions Blackwater massacre is a Van Der Linde thing. When i try to mix RDR1's and RDR2's Blackwater Massacre backstory, i cant do it. They look different from each other.

At least RDR2 should've mentioned, "lots of local outlaws from west elizabeth area heard the shootout in the blackwater and invaded it to fight police and to save legendary robin hood dutch van der linde's crew" or something like that would work.

 

and i think Lenny and Charles in the Hosea and Arthur's crew. Accourding to their lines for they dont know about what happend in ferry. and Javier's line to arthur; "when you boys showed up other side of the town" It seemed they were at least 4 people. 

Maybe even bill wasn't in the ferry, because i never heard any line about his involvement

During "Banking, The Old American Art" Bill shouts: "This is worse than Blackwater.", so he was there.

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I love how a soundtrack similar to the At Home with Dutch from RDR1 soundtrack is playing during the mission where Dutch manipulates Eagle Flies into stealing horses in Van Horn. A subtle hint to Dutch beginning his indian manipulation

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Sean800
On 4/11/2022 at 8:40 AM, GroveStGTAV said:

I think rockstar changed some backstory from RDR1. In the RDR1, even in 1911 npcs mentions blackwater as a massacre. But no one mentions Blackwater massacre is a Van Der Linde thing. When i try to mix RDR1's and RDR2's Blackwater Massacre backstory, i cant do it. They look different from each other.

At least RDR2 should've mentioned, "lots of local outlaws from west elizabeth area heard the shootout in the blackwater and invaded it to fight police and to save legendary robin hood dutch van der linde's crew" or something like that would work.

 

and i think Lenny and Charles in the Hosea and Arthur's crew. Accourding to their lines for they dont know about what happend in ferry. and Javier's line to arthur; "when you boys showed up other side of the town" It seemed they were at least 4 people. 

Maybe even bill wasn't in the ferry, because i never heard any line about his involvement

 

Yes, Bill was on the ferry, unlike Charles, Hosea and Arthur (ironically, the smartest members in the gang, it was just meant to go bad).

 

It's unclear whether Lenny was present or not. My opinion is that he was also missing.

 

Dutch, Micah, John, Javier, Bill, Sean, Davey and Mac. This was the group.

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