Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. Los Santos Drug Wars
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

GTAForums does NOT endorse or allow any kind of GTA Online modding, mod menus, tools or account selling/hacking. Do NOT post them here or advertise them, as per the forum rules.

Original Payouts In GTAV's Release.


Above Omnipotence
 Share

Recommended Posts

 

Some of y'all need to open a window and clear out the haze of nostalgia, it seems to be f*cking with your mind... sure there were a handful of high level missions you could refine to the bare minimum completion time and take advantage of the flat rate payout to make some decent income with the grind but if that's your idea of some kinda lost Golden Age.... well, whatever, keep yearnin', I'll be earnin', and actually enjoying myself....

You could make more money though.

 

It was a horrible grind, but it did still make more money than it does now, provided you grinded (ground?) the right mission.

 

Just for the history lession, our mixed with coke went like this. Me: Drives bullet proof carbo into into construction site as play 2 drives a super north to the other truck spawn and places a sticky, player 3 drives South to the other spawn and places a sticky. Soon as I see them arrive on the map I blow the 2 two trucks with grenades and 1 second later they blow the spawned trucks. Whole job was like 30 seconds for 13k.

Edited by elfoam
  • Like 3
Link to comment
Share on other sites

IamCourtney

My only true period of grinding was the final push from the mid 90s to lvl 120... I was in it more for the RP, the money was secondary but nice I'll admit. Rooftop Rumble was my drug of choice, the old version where you had to kill all the FIB agents in the parking garage before the briefcase would drop. I would hop right onto my Akuma as the job started and tell the others to clear it out, I was going to get my chopper. I got good at dialling Pegasus at high speed on the short drive over to the hospital where it spawned... I didn't have a regular crew at the time so I had to rely on randoms, I preferred lower levels who were just grateful to me for launching the job for them, it made them more likely to follow the plan to the mutual benefit of all! Most higher level guys were convinced their Zentorno could get up the winding narrow roads to Madrazo's sooner than a chopper zooming in a straight line... it never worked out that way and they got kicked.

 

I actually got a lot of use out of my Frogger in those days, I bought it for sh*ts and gigs during the Billionaire Days thinking I'd probably never use it but it ended up coming in handy, a lot of these poor noobs would come rushing out with the briefcase as I came in for a landing and end up decapitated by my Buzzard's tail rotor despite my warnings to stand back... not an issue with the Frogger so I made the switch. It gathered dust for a long time after I hit 120 but its actually had a bit of a renaissance recently for CEO work, if I decide to take a helo to a job I'll call the Frogger for $2000 cheaper than ol' Buzzy and if it ends up being a mission where firepower is needed I can just land and switch for free....

 

What were we talking about again? Oh yeah, sure there were some good times and fat paycheques in the old days, but all in all I prefer the way things are now.

 

 

---old folks ramble ends---

Link to comment
Share on other sites

They need to get rid of the Time factor. Some BS especially in LTS. You get paid more for taking longer to wipe a team out rather than doing it quick....

 

Every job should be paid more for effiecency, not how long you decided to wait 1m from the finish.

Link to comment
Share on other sites

CrysisAverted

Oh no some people are are choosing the boring and monotonous route of playing the same missions over and over to get rich and rank up fast, surely we must put an end to this...

 

 

 

 

like f*ck me, fine you nerfed the payouts and reward retards who can't finish a job quickly and delay everybody because of it but at least let us f*cking R2 to replay mission like before

Edited by CrysisAverted
Link to comment
Share on other sites

My only true period of grinding was the final push from the mid 90s to lvl 120... I was in it more for the RP, the money was secondary but nice I'll admit. Rooftop Rumble was my drug of choice, the old version where you had to kill all the FIB agents in the parking garage before the briefcase would drop. I would hop right onto my Akuma as the job started and tell the others to clear it out, I was going to get my chopper. I got good at dialling Pegasus at high speed on the short drive over to the hospital where it spawned... I didn't have a regular crew at the time so I had to rely on randoms, I preferred lower levels who were just grateful to me for launching the job for them, it made them more likely to follow the plan to the mutual benefit of all! Most higher level guys were convinced their Zentorno could get up the winding narrow roads to Madrazo's sooner than a chopper zooming in a straight line... it never worked out that way and they got kicked.

 

I actually got a lot of use out of my Frogger in those days, I bought it for sh*ts and gigs during the Billionaire Days thinking I'd probably never use it but it ended up coming in handy, a lot of these poor noobs would come rushing out with the briefcase as I came in for a landing and end up decapitated by my Buzzard's tail rotor despite my warnings to stand back... not an issue with the Frogger so I made the switch. It gathered dust for a long time after I hit 120 but its actually had a bit of a renaissance recently for CEO work, if I decide to take a helo to a job I'll call the Frogger for $2000 cheaper than ol' Buzzy and if it ends up being a mission where firepower is needed I can just land and switch for free....

 

What were we talking about again? Oh yeah, sure there were some good times and fat paycheques in the old days, but all in all I prefer the way things are now.

 

 

---old folks ramble ends---

The method of calling a chopper or getting a buzzard was sooometimes 5 seconds faster than a Entity/Turismo, depending on driver. There was no Zentorno back then. Total job was about 2 minutes flat on a very good run.

Link to comment
Share on other sites

Sussus Amongus

 

yee28.gif

Edited by Pastry
  • Like 2
Link to comment
Share on other sites

Some of you either haven't been playing since the beginning or have bad memories. Initially the payouts were really high for certain missions, especially ones with bugs that made them possible to finish in ridiculous ways. However, many missions paid terribly as well.

 

There was a round or two of payout nerfs in the first couple months. Bugs were fixed and most payouts were reduced. Also, some missions were retooled over time to be harder since people were grinding the crap out of them. Rooftop Rumble was changed a couple times, as was Coveted.

 

Later still (summer after the game came out) was when they replaced the arbitrary pay scale with time-based, which is how it remains today. It was a clear attempt to get people playing all the other widely-ignored missions, and it worked. They also actually added a lot of buffs that were new: 1. Bonus percentage for playing on harder difficulties. 2. Bonus percentage for playing with extra players. 3. Better payouts for failing a mission (originally you got nothing; they added in a small payout of like $200, later buffed to be also time-based, to the point that you can get several thousand for a long failed mission).

 

There are people who only ever wanted to grind for the max dollars per minute, who lamented the time-based system. For many of us though, it was a godsend. All missions were now worth playing instead of just 2 or 3. The endless, boring Rooftop Rumble invites gradually went away. And the failure payout was a secret boon that no one ever mentions. You could play with randoms, or goof off with friends, and still make some reasonable cash. And mathematically you weren't doing much worse than anyone ever did, except the really efficient Mixed Up With Coke squads or old school Violent Duct exploiters. Doing any missions now, on Hard, is nearly as good as beating Rooftop Rumble into the ground - but you're actually getting variety and having fun. Yeah, what a letdown.

Edited by Nutduster
Link to comment
Share on other sites

Doing any missions now, on Hard, is nearly as good as beating Rooftop Rumble into the ground - but you're actually getting variety and having fun.

Oh no; not at all. Pretty sure you could rack up much more money with Rooftop Rumble than any missions today.

 

Wasn't exactly what I'd call "fun", but it did make more money by a fair bit.

Link to comment
Share on other sites

 

Doing any missions now, on Hard, is nearly as good as beating Rooftop Rumble into the ground - but you're actually getting variety and having fun.

Oh no; not at all. Pretty sure you could rack up much more money with Rooftop Rumble than any missions today.

 

Wasn't exactly what I'd call "fun", but it did make more money by a fair bit.

I'm exaggerating but not by a lot. My recollection is that after they made RR harder it usually took 4-5 minutes. It also was rather failure-prone due to a combination of the jacked-up difficulty and bugs involving the objective being randomly destroyed. A really good squad, of course, could reliably smash it for 18k every 5 minutes or whatever. But if you were an average player playing with other average players, you were seldom clearing that. The way it is now, making 10k every 5 minutes (120k an hour) is nearly automatic. It's not quite as good for all players, but I never found it to be a bad compromise. Especially since it made literal dozens of old missions profitable. (We used to spend more on ammo than we got paid by Gerald or Simeon... those were sad times).

 

So yeah - I'm mostly talking about the average player's experience here. Relentless grinders are probably losing more per hour, but if the trade-off is that the game became instantly more diverse and fun, I never shed a tear for them. Quite simply, the game got better - and 120k an hour is reasonable to me. Or at least it was back when the most expensive car was only a million, and the most expensive thing period was a couple mil. They went off the deep end with pricing later.

Edited by Nutduster
Link to comment
Share on other sites

I'm exaggerating but not by a lot. My recollection is that after they made RR harder it usually took 4-5 minutes. It also was rather failure-prone due to a combination of the jacked-up difficulty and bugs involving the objective being randomly destroyed. A really good squad, of course, could reliably smash it for 18k every 5 minutes or whatever. But if you were an average player playing with other average players, you were seldom clearing that. The way it is now, making 10k every 5 minutes is nearly automatic. It's not quite as good for all players, but I never found it to be a bad compromise. Especially since it made literal dozens of old missions profitable. (We used to spend more on ammo than we got paid by Gerald or Simeon... those were sad times).

 

I used to have a few people I'd grind with, so I guess having people who wanted the same thing helped.

 

I'd use a Buzzard, and it'd be done lightning quick.

 

I also used to grind Coveted really fast, and of course CCOIII was very grind-able.

 

I have mixed feelings about the new payout system. I do like that it made the other missions worth doing, though it has also made it impossible to get really big money out missions like you used to be able to (through hardcore grinding).

 

Then again, I'm not even in missions much anymore (not that much left to buy, and there's CEO work) so it doesn't bother me much either way.

Link to comment
Share on other sites

Didn't pay outs change after the big 1st shut down? Where they were targeting (LOL) cheaters? And that's when they removed the replay button too? I know we played base invaders so much i bought my adder. That night.


  • Like 1
Link to comment
Share on other sites

FR_Player-One

 

 

Double EVERY payout. Solved.

By every, please also includes racing, deathmatch and other modes payout, gives more incentives for people to play.

 

 

Would just cause inflation. Doubling payouts would just up the prices of future content by an exponential amount.

 

By EVERY, I mean EVERY payouts. No exception.

Every activities would be more significant.

 

And the inflation is not necessary, this isn't real life. This is a video game, a controlled and closed environment/economy that you (devs) can change at will.

If they were generous enough, and less sharkcard focused, they could very well double all the payouts without doubleing all of the prices of anything.

 

Prices are high enough as they are. "They're too damn high" TBH

 

The game would actually only feel more balanced. You wouldn't have to grind your ass off for 2 weeks to buy a damn car/boat/plane/whatever, and you wouldn't feel poor as sh*t even tho you're a multimillionare.

 

 

Would feel less like a grind, and more like a game.

#FeelTheBern

(lol)

Edited by FR_Player-One
  • Like 1
Link to comment
Share on other sites

OP, did you even play Online when it first came out?? The mission payouts were anywhere from $500-$9000, you were lucky if you got a $17000-$21000 payout but only higher ranking missions gave you that money. I remember it took me forever to buy my first two car garage. If I started a new character now, and didn't bank my first character's cash, I could easily make enough money in less than a few hours to get low-mid range property.

 

My avatar shall answer all your questions about my emotional disgust of this topic.

  • Like 2
Link to comment
Share on other sites

I went from rank 21 at the Valentines Massacre to rank 100 on March 3rd, 2014. I played solo until that update because when I first made my character everybody had tanks and I didn't play the story so I was basically brand new... anyway... made a friend, he had a couple friends. Long story less long, rooftop rumble 4 hours a day...

 

That was post blow up, we got down to like under 3 minutes per mission I had the map bookmark too, we ran it hard.

 

4500-5000 RP & 18750 cash, with your friends. I enjoyed that thoroughly.

 

If they brought that back.. it was more fun for me than heists maybe because i was ranking up so quickly idk.. come heists I was already like 350 or 400 or whatever

Link to comment
Share on other sites

 

 

 

 

 

Back then it was a struggle unless you had rooftop rumble, I mean you got $500 dollars for completing deal breaker.

 

No, there was no struggle, payouts were greater.
Payouts were sh*t in the beginning, they got buffed in 2014 and nerfed at the end of 2014 or early '15.

Some missions paid awesomely. Rooftop rumble paid 25k each and every time

Then they got nerfed by making it full price after first go at mission then half pay replaying it

Then they went with the current "longer you play the more you pay" scenario

 

The 20 sec Violent Duct rewards you $9000 every time, this mission helped me a lot before I leveled up enough to play the Parking Garage (Which ends with one shot grenade launcher) and Rooftop Rumble, also the Mixed up with coke pays well, too.

 

I remember violet duct being the real money maker back then, until rooftop rumble came along with the glitched objective. But yes money still was a struggle back then mainly because there were like four missions that paid really good but it just wasn't very fun. I like the new mission payouts better because you can do most missions and get paid a decent amount but the important thing is that it isn't as boring as constantly redoing rooftop rumble. Also who needs missions these days when you have VIP work, they're boring and pay well like rooftop rumble so there's that for the hardcore grinders.

 

Missed out on both of those. Didn't know of violent duct till it got patched and wasn't high enough level for rooftop before that got patched

Link to comment
Share on other sites

Money was easy but the repetitiveness was strong. Same 5-10 missions over and over. Not worth it imo

Link to comment
Share on other sites

You can make a lot still, a large warehouse a day, 2.2 mil in about 7(?) hours. I would prefer the original payouts so more people would play captured and deathmatches etc.

7 hours a day dude, you crazy. :D
Link to comment
Share on other sites

payouts where higher in the first week and you could reply missions immediately,over and over. Everything got buffed to pave the way for cash cards.

Link to comment
Share on other sites

It wasn't just 2 or three missions you could grind. We had Rooftop rumble, coveted, mixed with coke, chopper tail, defender, crystal 3, potshot, base invaders, on manoeuvres and a few more that were grind worthy with a cargo bob. Some of those would get you 350k an hour, time is money, getting money to spend is exciting, more exciting than playing some crap boring level 5 mission for 120k an hour. Solo crates now can make you over 300k an hour solo but it'll burn you out with all the cut scenes in and out of the office and warehouse gets very old very fast. You also have to be in a Hydra whenever possible and be able to land that thing hard and fast.

Link to comment
Share on other sites

Above Omnipotence

OP, did you even play Online when it first came out?? The mission payouts were anywhere from $500-$9000, you were lucky if you got a $17000-$21000 payout but only higher ranking missions gave you that money. I remember it took me forever to buy my first two car garage. If I started a new character now, and didn't bank my first character's cash, I could easily make enough money in less than a few hours to get low-mid range property.

 

My avatar shall answer all your questions about my emotional disgust of this topic.

The hell kind of question is this? Did YOU play this game upon release? No, you didn't.

Link to comment
Share on other sites

 

You can make a lot still, a large warehouse a day, 2.2 mil in about 7(?) hours. I would prefer the original payouts so more people would play captured and deathmatches etc.

7 hours a day dude, you crazy. :D

 

I sometimes split it over two days, but given that I'm a slob and I only have about two days of college total a week, 7 hours ain't sh*t to me.

Link to comment
Share on other sites

When the game came out I recall there being a serious obsession with Down the Drain because it paid so much better than every other race. The payouts weren't amazing, but no-one ever got very much (I remember something like $11k for winning) probably because no-one ever did more than like three laps. Joining a random race always ended up with DTD because everyone was grinding it.

Edited by Jonboy507
Link to comment
Share on other sites

The payouts are absolutely fine...

 

If we could pay Story Mode prices in online! The massively over-inflated price of everything in-game is the actual problem.

  • Like 2
Link to comment
Share on other sites

It wasn't just 2 or three missions you could grind. We had Rooftop rumble, coveted, mixed with coke, chopper tail, defender, crystal 3, potshot, base invaders, on manoeuvres and a few more that were grind worthy with a cargo bob. Some of those would get you 350k an hour, time is money, getting money to spend is exciting, more exciting than playing some crap boring level 5 mission for 120k an hour. Solo crates now can make you over 300k an hour solo but it'll burn you out with all the cut scenes in and out of the office and warehouse gets very old very fast. You also have to be in a Hydra whenever possible and be able to land that thing hard and fast.

 

1 - Most people only ever ran the one or two missions that paid them the most. Why take 5 minutes doing Base Invaders when you could do Rooftop Rumble in 4 or less? During the absolute heyday of grinding, I got invites mainly to RR; occasionally to Coveted, occasionally to Mixed Up With Coke, and rarely to Potshot. (Defender and On Maneuvers both took too long too, mostly because of the raw travel time; hardly anyone was doing those.) I personally had a Coveted playlist bookmarked so I was not immune to the lure of the grind.

 

2 - Like I've said above, the average player was never clearing 350k/hour or anywhere close to that. Even if they were grinding the right mission, they seldom were doing it that efficiently. It would take them longer and occasionally they'd fail. I saw the Cargobob go into the water on Coveted numerous times (when I wasn't allowed to fly it of course). I saw the objective destroyed on Rooftop Rumble more than I can count. Even if you NEVER failed, consistently doing 3 minutes a pop on an 18k mission, including load screens and all that (of course I'm referring to the post-replay button days), was not really achievable. I doubt that many players ever made 350k in a single hour, let alone consistently, hour after hour. Maybe before the initial payout nerf and replay button removal, but certainly not after.

 

3 - The biggest problem nowadays is not payouts at all. 120k/hour or so is reasonable, relative to the old prices. Bear in mind that the highest-end accommodations (Eclipse Towers) cost less than $400,000; now you'll pay a cool million-plus for a penthouse and more if you want to change the layout, which is the main point in owning one. Or nearly that much for a stilt house (they're mostly 700-900k). Prices are two to three times higher. Likewise for cars: a standard sports car like the Carbonizzare was $200,000 or so, and the best car in the game (Entity) was $800,000. Every DLC car added recently has been enormously overpriced compared to that. The new Grotti is triple the price of the Carb for similar performance. The recent supers have all cost at least a million and a half. Again, two or three times what they used to cost. Clothes have been similarly jacked up, if not worse - from a few hundred in most cases to many thousands in ALL cases - and the new features like yachts and offices/warehouses will bankrupt anyone but the most thrifty misers in the game. If all this stuff cost half as much, 120k an hour wouldn't be a problem.

 

4 - Regardless of prices or payouts, I'd still rather be playing a diverse array of content than doing the same 3 minute mission a hundred times a day. I'd rather snap my game disc in half than go back to that. YMMV. But if you want to grind the crap out of something, VIP work can be pretty profitable solo, and Pac Standard is there for all your crew grinding needs. I fail to see the difference between beating that stuff to death and playing Rooftop Rumble over and over. If you're going to do the same damn thing all day anyway, who really cares what it is? At least Pac Standard is 5 different missions instead of 1 or 2.

 

And you don't have to play a "crap boring level 5 mission" the way it is now. You can play literally any mission that comes up and make good money, and feel like whether it takes 3 minutes or 15, you're getting compensated somewhat fairly for your time. How is that not an improvement?

Edited by Nutduster
  • Like 1
Link to comment
Share on other sites

GrandTheftBatman

Original payouts were nice because fun gamemodes never felt like a waste of time. If you raced all the time, you still made money that way. It was more like you were having fun playing missions and gamemodes and just so happened to get money for it.

  • Like 1
Link to comment
Share on other sites

Shootinalloveryourface

 

 

If Rockstar went back to the original payouts from races and missions when the game first came out before shortening it then, there probably woouldn't be so many money gltches and there'll be a lot more people playing. I remember we had the Eclipse Towers and Adder within a week with only a few hours a day of gameplay. Do y'all think Rockstar will ever bring back the original payouts?

There wouldn;t be as many shark cards sold either and that is the ONLY thing C* cares about.

 

Quit with the C* thing. You play the game and hate the game? Sounds like R* is your daddy and your R*s bitch..

Please stop before I get too excited

Link to comment
Share on other sites

DarkSavageDeathlyCloud

Bad argumenting...even if we didnt have heists wich can make people rich as f*ck people woud still moneyglitch regardless.

 

Gulible OP is gulible

Link to comment
Share on other sites

ViolatingBox

I just remember jumping down a hill with a sniper to shoot a bunch of NPC's and fight to be the one to fly a cargobob too many times to count :lol:

Link to comment
Share on other sites

 

OP, did you even play Online when it first came out?? The mission payouts were anywhere from $500-$9000, you were lucky if you got a $17000-$21000 payout but only higher ranking missions gave you that money. I remember it took me forever to buy my first two car garage. If I started a new character now, and didn't bank my first character's cash, I could easily make enough money in less than a few hours to get low-mid range property.

 

My avatar shall answer all your questions about my emotional disgust of this topic.

The hell kind of question is this? Did YOU play this game upon release? No, you didn't.You're a feisty tart, aren't you? Day one player, bitch. I don't play daily like you, no life. Sorry if I didn't memorize everything from the traffic spawns to the price of lime green paint from day one, nerd.
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.