Krox Posted June 16, 2016 Share Posted June 16, 2016 (edited) Hey Community, I Modelled in Blender a Bodykit for the Tampa. My Problem now is, that blender has no functionable .DFF exporter. And with Zmodeler 2 i can´t move the Objects and it Import the Models very stupid, bcs the models has than no Twosided Texture anymore, and its not Mirroring the Objects.I've already tried it with gmax and Autodesk 2014 , but it does not export properly .And i found no Download for Autodesk 2012.can someone help me ?Thanks in Advancebtw. Sry for my English.I've already tried it with gmax , but it does not export properly . Edited June 16, 2016 by Krox Link to comment Share on other sites More sharing options...
AVTOMAN Posted June 17, 2016 Share Posted June 17, 2016 Typically the .3ds format is to transit between modeling programs. (Not always .obj + .mtl).I do not remember, Blender does not export in .3ds or .obj format?... Move objects in ZM2 is simple: modify/move on the object...For the faces, I do not know if you mean that, but in SA vehicles have only one face.The gta sa program also shows the other side of face.ZM2 has both modify/flip that modify/mirror for the faces, of course. Link to comment Share on other sites More sharing options...
Krox Posted June 17, 2016 Author Share Posted June 17, 2016 (edited) Typically the .3ds format is to transit between modeling programs. (Not always .obj + .mtl). I do not remember, Blender does not export in .3ds or .obj format?... Move objects in ZM2 is simple: modify/move on the object... For the faces, I do not know if you mean that, but in SA vehicles have only one face. The gta sa program also shows the other side of face. ZM2 has both modify/flip that modify/mirror for the faces, of course. Hey, Zmodeler import the Models not correct. Some faces are lost, and some objects are not two sided anymore. Here a Screen from Blender: And here in Zmodeler 2: I hope you can see, that some faces are not there, and some objects are no TwoSided Anymore. And the Move thing is now working, it was my mistake. Edited June 17, 2016 by Krox Link to comment Share on other sites More sharing options...
AVTOMAN Posted June 18, 2016 Share Posted June 18, 2016 You do not have 3ds max, to see if the 3D there is correct? Link to comment Share on other sites More sharing options...
Krox Posted June 18, 2016 Author Share Posted June 18, 2016 You do not have 3ds max, to see if the 3D there is correct? No. I have no money to buy 3ds Max. And there is no 2012 3ds max Student edition. Therefore i sadly can´t load Kam´s Max Script. Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 14, 2016 Share Posted July 14, 2016 I have 3ds max 2017. I can use Kam's Max script. Link to comment Share on other sites More sharing options...
Krox Posted July 14, 2016 Author Share Posted July 14, 2016 I have 3ds max 2017. I can use Kam's Max script. But i need to convert cars, and not objects. Bigbossbro08 1 Link to comment Share on other sites More sharing options...
Bigbossbro08 Posted July 17, 2016 Share Posted July 17, 2016 I have 3ds max 2017. I can use Kam's Max script. But i need to convert cars, and not objects.I haven't converted car though. But did you tried to convert it to GTA formats? Did you failed? Link to comment Share on other sites More sharing options...
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