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[Q] SA mip-mapping no work.


AVTOMAN
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Mip-mappimg is active in GPU:
screen1.jpg
and in SA video setting:
screen2.jpg
but no work in game:
screen3.jpg
Why?...

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Disable in the gpu and test wideout actived in the gpru or try deleting your gtaset in documents

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Delete gta_sa.set had no effect... :/
Do you know what position is the 'wideout actived' in the nVidia Control Panel?...
Because being translated I do not know how they call it. :miranda:

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Delete gta_sa.set had no effect... :/

Do you know what position is the 'wideout actived' in the nVidia Control Panel?...

Because being translated I do not know how they call it. :miranda:

Sorry man, I don´t have an Nvidia Card

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Thanks anyway! :)

 

Why translate programs ?! So it do not understand anything! :panic:

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Tips and Tricks:

 

Change graphics settings before launching the game; restart if launched already.

(launching game = new game/load game)

 

High FX quality enables anisotropic filtering, low FX quality keeps filtering mode from TXD. Try if a different FX quality changes anything.

 

RenderWare has many pipelines, some of which could have issues with mipmaps. I am interested to see if SkyGFX or any other deep-adjusting ASI interferes with this.

 

Disable nVidia driver overrides in GPU settings, because they could make changes invisible.

Edited by The_GTA
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Are you sure your textures inside TXDs are mip-mapped?

Auto mipmap generation is possible only with uncompressed textures (usually 32bit RGBA/XRGB).

Edited by DK22Pac
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No work...Compressed or 32bit, mipmaps 1 or 8... :/

 

mipmaptxd.jpg

(However I have a problem with Magic TXD, to be able to manage the texture mipmap: vcredist 2013 hurts my W-10... :/)

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You can remove PVRTexLib.dll from Magic.TXD folder so that you dont need VS2013 redist anymore.

 

You will lose the ability to compress textures for ImgTec GPUs but I guess you dont need it.

 

(the idea that Microsoft VS2013 redist hurts your w10 is wrong, please tell _real_ problem)

 

TXD Workshop does not understand mipmap filtering. Textures that did not have mipmaps will not display mipmaps. Neither can I vouch for it properly generating any TXD file.

Edited by The_GTA
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You can remove PVRTexLib.dll from Magic.TXD folder so that you dont need VS2013 redist anymore.
-VS2013 redist it is installed automatically. If it does damage to the installer level, these are also uninstalling it.

 

You will lose the ability to compress textures for ImgTec GPUs but I guess you dont need it.
-No, I do not think so...

 

(the idea that Microsoft VS2013 redist hurts your w10 is wrong, please tell _real_ problem)
-(I installed 3 once VS2013 Redist, I had to run 3 once a restore point system...)

 

TXD Workshop does not understand mipmap filtering. Textures that did not have mipmaps will not display mipmaps. Neither can I vouch for it properly generating any TXD file.
-I know, the file was generated from DK22pac converter; it was just to show the texture; otherwise I just Spark...
spark.jpg
It is not a texture problem, however. :facedesk:

 

---

 

Now I have installed VS 2015 redistributable, x86 and x64.
Why do I need in 2013?... :/ :| :\ :/ :|
vs2013.jpg

Edited by Automan
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