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Freemode models not appearing?


CliffHanger
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CliffHanger

I'm missing something.

 

This works for civilian peds or the story characters:

        CharacterModel = PedHash.FreemodeMale01        Model characterModel = new Model(CharacterModel);        characterModel.Request();        while (!characterModel.IsLoaded) { Wait(0); }        Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, characterModel.Hash);    

When I spawn the model it will be invisible. I tried to restore default components to the model but it wouldn't work

Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, PED);

 

Any ideas? Using Jedijosh's trainer to restore to default actually shows the model, so it appears to have been assigned properly.

Edited by CliffHanger
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CliffHanger

I fixed this problem by using this code instead.

var characterModel = new Model(CharacterModel);characterModel.Request(500);if (characterModel.IsInCdImage && characterModel.IsValid){    while (!characterModel.IsLoaded) Script.Wait(100);    Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, characterModel.Hash);    Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, Game.Player.Character.Handle);}characterModel.MarkAsNoLongerNeeded();
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I fixed this problem by using this code instead.

var characterModel = new Model(CharacterModel);characterModel.Request(500);if (characterModel.IsInCdImage && characterModel.IsValid){    while (!characterModel.IsLoaded) Script.Wait(100);    Function.Call(Hash.SET_PLAYER_MODEL, Game.Player, characterModel.Hash);    Function.Call(Hash.SET_PED_DEFAULT_COMPONENT_VARIATION, Game.Player.Character.Handle);}characterModel.MarkAsNoLongerNeeded();

this would be the correct approach ;-)

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