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Zmodelering centering


Helpinghand
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Helpinghand

Hi forums!

 

So im working on a model which isn't exactly 100% mirrored (its got badges and emblems on one side of the car). Now if i know 3ds max enough, when i want to group and rotate the model it wont be 100% in the middle even if i set it to 0,0,0 (or am i wrong?).

 

The question which is bugging me is. Will it matter ingame if for example the z axis is 0,01 insted of 0?

 

Thanks and sorry if this is unclear!

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It probably will, but I doubt you will notice it. And, well, you can always try your model and remake it later if you didn't like something. At least that's the way I did it.

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