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You are all missing the entire point of the CEO/warehouse system


handcuff_charlie
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I think it's pretty well established by now that collecting crates and selling them off is a mediocre way to make money. I make about a million dollars every other day utilizing VIP missions. It's easy, risk free and you can do it casually and still make a pretty decent chunk of change. I generally close out my GTA sessions by joining a public lobby and delivering a couple of crates, maybe 3 or 4, and always one at a time. Eventually I'll have 111 crates all purchased at the lowest price so that they can be sold (if I ever bother) at the maximum price. And therein lies the beauty of the system. I'm slowly putting money away for big gains down the line. It's not lining my pockets but someday, when there's a new helicopter or super car that I want, I can liquidate my assets and purchase my new toy without denting my actual wallet. In my world, this is what the CEO update is all about

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ride_the_spiral

I also find it the easiest way, because I don't get bored, I don't know how people do it in solo sessions without getting incredibly f*cking bored.

 

I'm quite enjoying running it solo. Wouldn't dare attempt it in a full lobby.

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Dunno about the Op and others here, but imho CEO can net you more money. A CEO mission with 3 crates takes max 5 mins to complete and nets you 18k profit. VIP Missions take the same amount of time but you will get 5-10 mins cooldown.

 

So, if im lucky i can make 180k to 210k profit from CEO work in 1 Hour, where VIP Missions will give you 23k max profit every 10 mins, which nets in 128k max.

 

All you need is 2 warehouses for the Contraband to skip the cooldown.

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Furry_Monkey

I've spent 6 million since last Tuesday. I played Friday, Saturday and Sunday and made about $3.5 million. If I do the same again this weekend (which is likely) then I'll have roughly $1 million more than when the update dropped.

 

Now bear in mind that I didn't 100% dedicate myself to this and probably spent about 8 or 9 hours, in total, buying crates. Let's just round that off to make nice numbers - about 9 hours I made about $3 million. That was $1 million for ever 3 hours.

 

This was mostly solo (a mate joined in for a few hours).

 

Now I know people will give their detailed explanation of how they can make more in less time, but I don't really care as I enjoyed this and I stopped when it felt like it was becoming a grind, and went and did something else until I wanted to go back to it. To be able to enjoy myself *and* make $3.5 million suits me fine. Anyone who isn't feeling it then that sucks, but it's working very well for me.

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when you do a headhunter in between triple crate runs, you arent spending anything on crates at all.

 

so.. as far as a solo grind is concerned, i am getting pure profit out of my boxes. not losing a cent.

 

its also more fun than doing other things right now.

 

also if the whole solo lobby thing was easier, i would i nfact mix it with something else.

 

but it isnt. so im not.

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Dunno about the Op and others here, but imho CEO can net you more money. A CEO mission with 3 crates takes max 5 mins to complete and nets you 18k profit. VIP Missions take the same amount of time but you will get 5-10 mins cooldown.

 

So, if im lucky i can make 180k to 210k profit from CEO work in 1 Hour, where VIP Missions will give you 23k max profit every 10 mins, which nets in 128k max.

 

All you need is 2 warehouses for the Contraband to skip the cooldown.

This is incorrect. Doing Sightseer and Headhunter back to back to back will net you 200k an hour. The catch here is that Sightseer continues its cool down while Headhunter is active. This means that upon the conclusion of Headhunter you should be within a couple of short minutes (or less if Headhunter takes you too long) of being able to start Sightseer again. There are going to be times when you can literally do them back to back. This is how I make most of my money and I've tested it several times under varying circumstances and every time I'm at the 200k mark after the hour.

 

This is not to say you should not enjoy yourself and stock your warehouse, but you will far exceed the 128k max you posted above. VIP work is second only to heists and from a solo perspective, it's the easiest and most lucrative way to make money.

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The problem with the update is you aren't really a CEO, you're just a person that spent a ton of money to have people work under you and help with piddly missions occasionally.

 

I want an update that changes this system to where you can set up a line of missions and your associates go out and do them while you do something else.

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The MOST profit you can make if no one bothers you and you dont have to fire a shot to defend your purchases and you spend nothing to sell your goods is....

$1.54mil.....but the reality is you are eating into that big time with all the other expenses, in reality you will be lucky to clear $1mil in profit, maybe 1.1mil or 1.2mil.

 

 

It may have been said before, but I haven't read the whole thread. The most from standard crates you can earn is $1,998,000. This is based on 111 x $2,000 single collections with no issues at all in the buy missions or sell mission. Not including the bonus for selling in a populated lobby ($2.7m sale price?) However, obviously this takes 3 times as long as to full a warehouse.

 

Also, if we consider the rare items, I would guess we are looking at about a huge sale price, I have 3 items so far in one warehouse which is valued at $500,000. If that's anything to go on, we are looking at in excess of $15,000,000. But again, it's a long process.

 

I agree it's not a get rich quick game mode. It's not for those who need a lot of money fast but then why would it be? I spent around $20million setting up my office and 3 large warehouses, with another $7million I may need to spend soon to continue to buy stock until my associates come on to help sell it. Those of us with the money to afford to do this obviously do not need quick money.

Edited by Guest
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Str33tJustus

 

I also find it the easiest way, because I don't get bored, I don't know how people do it in solo sessions without getting incredibly f*cking bored.

 

I'm quite enjoying running it solo. Wouldn't dare attempt it in a full lobby.

 

Same, paying money to be blown up by randoms isn't really fun for me.

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It is NOT in place to give you something to be your moneymaker/grind.

 

 

Even if you could just do it solo in an invite only room, you still will not make nearly as much money over the same amount of time than had you just did Headhunter/Hostile Takeover + Salvage over and over again over the same period of time. Throw in a bounty here and there, a daily objective, sell a blue modded sentinel when midnight rolls around.....you will be WAY ahead in $ than spending all your time filling warehouses and getting frustrated at people playing the game as intended.

 

 

 

This CEO/warehouse system, while it does pay to a certain extent, it is clearly not there to be THE money maker, it is there to GENERATE CONTENT.....so every time someone jumps in a jet, or goes off radar and rams you in a car, and you associates have to fend them off.....THAT IS THE ENTIRE POINT OF THE CEO/ WAREHOUSE SYSTEM.

 

It is simple math. You will get $2.2 million for 37 large shipments at a BASE cost of $666k PLUS whatever ghost org you spent, how ever many personal vehicles you blew up (I always go after people in my T20), plus ammo, etc etc......the cost simply pile up and pile up...

 

The MOST profit you can make if no one bothers you and you dont have to fire a shot to defend your purchases and you spend nothing to sell your goods is....

$1.54mil.....but the reality is you are eating into that big time with all the other expenses, in reality you will be lucky to clear $1mil in profit, maybe 1.1mil or 1.2mil.

 

And how long does it all take? It took me probably close to 6-8 hours, maybe more just to fill my large warehouse with large shipments. So 8 hours to make MAYBE $1mil? AND you need a lot of things to go right? Namely no interference with the delivery......can you not see that this is clearly NOT intended to be a money grind?

 

If you want/"need" game cash, the VIP work/challenges is where it is at. You need to focus on the ones that do not run on a timer (headhunter/hostile takeover + Salvage)

 

You could actually make a lot more $ if you could fill a playlist lobby full of 10minute deathmatches and captures, but that never happens anymore.....so the VIP work/challenges is the only realistic option.

You Sir are awesome. CERTIFIED BEST POST OF 2016. PANiC APPROVED

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you are wrong.

 

this is the first time in GTA:O that i am enjoying the "grind". the first entertaining way to make money.

 

the first time i dont want a money glitch, the first time i dont feel like stocking up on a cashcard for the next content.

 

this is totally for making money!

 

and after grinding a bit in a solo session and getting settled i do appreciate thw thrill of public lobbies. only if a tryhard is using a jet ALL the time i change session of course! why be the target of uncreative easy kill hunters? if they attack with manual rockets i am all good. thats a challenge!

 

so to me, this is not only a nice thing to do in free roam but also my first legit money attempt! (cashcard is not legit money, its like glitching)

 

 

oh and: i made over 2million over the weekend, it was no "hard" grind but FUN and free roam and no loading/lobby/cutscene screen! i never cared about making money or how much or whatever because grinding missions is dull after a day!

an 8 crate delivery can be sold for over 155k instead of the 112k regarding the bonuses and that can be done in 30mins or way less.

Edited by iddqdvie
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You can't generate new content with a static content scheme. This is another weakness of the organization system. We have this new game mechanic that creates a business environment, but everyone is actually isolated from each other. Other organizations do not factor into the content as anything other than a potential detriment. The way you explain it makes it sound like the existence of other players inherently modify the work you do. You can't trade with other organizations, you can't collaborate with other organizations and you definitely can't do anything to other organizations except for try to destroy their cargo for 2k a pop. Most CEOs already realize it is pointless to interfere in other CEOs business. Give it a week and nobody except griefers will try to destroy your cargo. They would have exploded you without the organization system anyway, nothing new there.

 

I don't agree that the CEO system is not a moneymaker/grind. It's one of the grindiest systems they have ever added to the game. It has no conclusion. It is just package farming for hours and hours. The business doesn't even go anywhere. Even when you have 5 large warehouses its still the same. Go fetch a package. This is a moneymaker/grind. It's not an efficient one. Whether a lot of players find it fun or not, we'll see on the long run.

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DarkSavageDeathlyCloud

First of all....whatever you say about it...freeroam is to unbalanced to start this sh*t in a random lobby.

 

Also.. therr is one more realistic option...its called "heists"

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I've sunk a metric f*ckton of money into this update buying property and cargo... but honestly, I'm having more fun with GTAO than I have in the last year or so.

 

I am making money back (albeit very slowly) but for me it's not about mercilessly grinding cargo runs to get rich quickly. For the first time ever I feel there's some kind of structure to freemode... and I'm having a blast.

 

If I make money along the way, great. However, it's not my main motivation to play and I'm fine with that - got nothing else to spend in-game cash on anyway :)

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I've sunk a metric f*ckton of money into this update buying property and cargo... but honestly, I'm having more fun with GTAO than I have in the last year or so.

 

I am making money back (albeit very slowly) but for me it's not about mercilessly grinding cargo runs to get rich quickly. For the first time ever I feel there's some kind of structure to freemode... and I'm having a blast.

 

If I make money along the way, great. However, it's not my main motivation to play and I'm fine with that - got nothing else to spend in-game cash on anyway :)

I agree, although last night I was thinking about how much it's changed free mode, so I'm thinking today I'm going to sell my stuff then just forget about it for the day, and just play with my new pegasus toys or go to paleto bay to take a break from it all.

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Grinding for cash in gta is pointless period, most intelligent players aquire cheated money and then play the activities for fun without worrying about money.

 

I agree with OP, the new mode is better just to have fun and change freemode PvP.

 

Sorry for being a mong and playing the game properly but unfortunately i dont have any intelligent 12 year old friends that mod games.

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DigitalNikki

I also find it the easiest way, because I don't get bored, I don't know how people do it in solo sessions without getting incredibly f*cking bored.

Remember not everyone finds the same things boring or fun.

 

Also the way freemode works is open to interpretation. Just because we're allowed to kill players in freemode does not mean the point of freemode is to kill every player you see as much, and often as possible. Just because we're allowed to attack other players collecting or delivering crates does not mean the point of that is to destroy as many creates as possible. If anything the fact you don't get much from destroying them implies while you can destroy the crates all it does it cause grief to other players.

 

 

Just because you can do something does not mean you should. An example of something that should not be done, but can be done. You can buy some kind of automatic weapon and then decide to go kill as many people as you can at some location. Does the simple fact you can do this if you chose mean that it is acceptable, and should be tolerated? No.

 

 

For me playing this new content with random players that only attack to be asses is "incredibly f*cking boring." For me playing this content solo is far better then playing heists with randumbs, but playing heists with friends is still better.

 

 

There is more to GTA then PvP, and many players don't enjoy PvP in GTA at all. With common internet connection lag, god-mode glitches, and modders on PC PvP in GTA is basically pointless. Most of the time it does not matter how skilled someone is because of lag, god-mode, and mods.

 

Good luck killing someone using god-mode regardless of how skilled you are.

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OP, do you have any experience in game design at all? I'm just interested to know.

 

People value content for two reasons:

 

- For the fun it provides.

- For the gain that it provides.

 

That's it. If content does not provide either of those, no one cares about it. You need an actual motivator for people to play your content. You don't just get to add content and say "Hey I added content! Play it!" Our job would be a hell of a lot easier if that actually worked anywhere but in cloud-nice personoo land.

 

People expect, in a reward-based system, that the reward compensate for the risk. Therefore it absolutely IS a problem if CEO work is not fun (because the cargo can be too easily destroyed) and is loss-making. The aim of an update such as this one should have been to bring more players into free roam by offering great rewards, but offset by the risk (certainty?) of being attacked - evening out to a better monetary gain over time than doing PvE and solo farming VIP missions. Instead, what we have now is an offer of decent rewards offset horrendously by massive risk and punishing losses for falling victim to that risk (jets in particular, so I agree with the 1h cooldown for Hydras.)

 

This update was along the right lines for me. If anything, it did not go far enough - VIP work should have been restricted to public lobbies as well with additional checks to ensure that PvP happens. The best money making opportunities in the game should require PvP. That stimulates people to get into free roam PvP rather than tediously grinding away at AI missions. The problem is that Rockstar have failed to incentivize that properly and balance their game in free mode, and the result is the clusterf*ck we have now. People making truces with each other, kicking those who attack their convoys (because the game is so imbalanced in favour of those people attacking the convoys) and deliberately lagging out to try to solo the content for money.

Edited by Azarael
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PLUS whatever ghost org you spent, how ever many personal vehicles you blew up (I always go after people in my T20), plus ammo, etc etc......the cost simply pile up and pile up...

 

You'd better check the facts before posting. When you are in a mission you don't pay for those exploded PVs. Thus sale cost minus crate cost minus ammo plus bonus for other crews in session is the final sum. Not too much of a money loss.

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You know those infomercials where they chop a lot of tomatoes with their knives? I use those knives for chopping tomatoes only. That is the only point of those knives... well, except for that other point at the tip that is.

It is very important to only use a product exactly how the seller intends you to.

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Final Quake

and this is why, on day 1 i filled my warehouse and sold the lot and then went back to heists.

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Blasterman4EVER

It is NOT in place to give you something to be your moneymaker/grind.

 

 

Even if you could just do it solo in an invite only room, you still will not make nearly as much money over the same amount of time than had you just did Headhunter/Hostile Takeover + Salvage over and over again over the same period of time. Throw in a bounty here and there, a daily objective, sell a blue modded sentinel when midnight rolls around.....you will be WAY ahead in $ than spending all your time filling warehouses and getting frustrated at people playing the game as intended.

 

 

 

This CEO/warehouse system, while it does pay to a certain extent, it is clearly not there to be THE money maker, it is there to GENERATE CONTENT.....so every time someone jumps in a jet, or goes off radar and rams you in a car, and you associates have to fend them off.....THAT IS THE ENTIRE POINT OF THE CEO/ WAREHOUSE SYSTEM.

 

It is simple math. You will get $2.2 million for 37 large shipments at a BASE cost of $666k PLUS whatever ghost org you spent, how ever many personal vehicles you blew up (I always go after people in my T20), plus ammo, etc etc......the cost simply pile up and pile up...

 

The MOST profit you can make if no one bothers you and you dont have to fire a shot to defend your purchases and you spend nothing to sell your goods is....

$1.54mil.....but the reality is you are eating into that big time with all the other expenses, in reality you will be lucky to clear $1mil in profit, maybe 1.1mil or 1.2mil.

 

And how long does it all take? It took me probably close to 6-8 hours, maybe more just to fill my large warehouse with large shipments. So 8 hours to make MAYBE $1mil? AND you need a lot of things to go right? Namely no interference with the delivery......can you not see that this is clearly NOT intended to be a money grind?

 

If you want/"need" game cash, the VIP work/challenges is where it is at. You need to focus on the ones that do not run on a timer (headhunter/hostile takeover + Salvage)

 

You could actually make a lot more $ if you could fill a playlist lobby full of 10minute deathmatches and captures, but that never happens anymore.....so the VIP work/challenges is the only realistic option.

 

Compound this by trying to do an incredibly risky full warehouse sale.

 

I've had two 111 crate sales destroyed by members within my own team who were not even being attacked. Can you believe that?

 

That's probably $2 million dollars I LOST. Not lost making, but LOST. I played the game for two days and sold cars and LOST $2 million.

 

The sales are NO JOKE. I've never seen a game make the stakes this high.

 

I'm afraid to sell anything more than 20 crates now.

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If you can teleport around instantly you can make lots of money with crates :);)

Edited by deadx23
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It is NOT in place to give you something to be your moneymaker/grind.

 

 

Even if you could just do it solo in an invite only room, you still will not make nearly as much money over the same amount of time than had you just did Headhunter/Hostile Takeover + Salvage over and over again over the same period of time. Throw in a bounty here and there, a daily objective, sell a blue modded sentinel when midnight rolls around.....you will be WAY ahead in $ than spending all your time filling warehouses and getting frustrated at people playing the game as intended.

 

 

 

This CEO/warehouse system, while it does pay to a certain extent, it is clearly not there to be THE money maker, it is there to GENERATE CONTENT.....so every time someone jumps in a jet, or goes off radar and rams you in a car, and you associates have to fend them off.....THAT IS THE ENTIRE POINT OF THE CEO/ WAREHOUSE SYSTEM.

 

It is simple math. You will get $2.2 million for 37 large shipments at a BASE cost of $666k PLUS whatever ghost org you spent, how ever many personal vehicles you blew up (I always go after people in my T20), plus ammo, etc etc......the cost simply pile up and pile up...

 

The MOST profit you can make if no one bothers you and you dont have to fire a shot to defend your purchases and you spend nothing to sell your goods is....

$1.54mil.....but the reality is you are eating into that big time with all the other expenses, in reality you will be lucky to clear $1mil in profit, maybe 1.1mil or 1.2mil.

 

And how long does it all take? It took me probably close to 6-8 hours, maybe more just to fill my large warehouse with large shipments. So 8 hours to make MAYBE $1mil? AND you need a lot of things to go right? Namely no interference with the delivery......can you not see that this is clearly NOT intended to be a money grind?

 

If you want/"need" game cash, the VIP work/challenges is where it is at. You need to focus on the ones that do not run on a timer (headhunter/hostile takeover + Salvage)

 

You could actually make a lot more $ if you could fill a playlist lobby full of 10minute deathmatches and captures, but that never happens anymore.....so the VIP work/challenges is the only realistic option.

Compound this by trying to do an incredibly risky full warehouse sale.

 

I've had two 111 crate sales destroyed by members within my own team who were not even being attacked. Can you believe that?

 

That's probably $2 million dollars I LOST. Not lost making, but LOST. I played the game for two days and sold cars and LOST $2 million.

 

The sales are NO JOKE. I've never seen a game make the stakes this high.

 

I'm afraid to sell anything more than 20 crates now.

 

More profit from selling high, I always sell full and in 25 player lobbies for the huge bonus. Just find a lobby you trust.

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grand theft spaghetti

just wait till gta 6 comes out. by then rockstar will have mastered the art of milking little kids for all they are worth. gta 5 was just a test run to see how much they could get away with. half a billion dollars later the answer is almost anything and kids will still buy cash cards.

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enjoyingorc6742

i do grind the crates and VIP work so it stays interesting but to me, heists are just way to tedious and problematic to be a serious money maker

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As a money making method it's, well, sh*t. The ROI / Time is pretty atrocious, took me 3 days of off and on crate buying two each a go to fill up a large warehouse, selling it for 2.15 MM in the end, landing me with a net profit of 1.7 MM. Whereas running Pac Stan I'm getting 475k / hour that x 4 = 1.9 MM at only 4, 5 hours at most. Missing the "point" of the update or not, I'm not at all a fan of free roam warfare so I have no real interest in dealing with jokers in jets or that otherwise want to piss in my cornflake crates. Most fun I've personally had with this update is in private public sessions when I took things slow and approached each buy as a separate individual mission with a fair bit of role-play thrown in on account of some very eager associates randoms.

 

E: 15000th post.

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– overeducated wonk who fetishises compromise

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I play in populated sessions because the risk is fun, just gotta pick a decent lobby. It's not too hard to tell what the climate of a lobby is if you watch the start map for a minute or two.

 

I still sell my bulk in empty lobbies though. Are all you self righteous players judging people for finding empty lobbies selling YOUR bulk in busy sessions? Yeah, i highly doubt it...go right ahead and keep lying though lol :)

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Have some of you been grinding since 2013? Just curious how many millions you could have legit by now.

Too much $$$ and nothing to spend it on.

 

Founder and CEO. LOL

Game%20Grinders%20Anonymous_zpsow0qkjh0.

Edited by *Lola
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