spaceeinstein Posted June 12, 2016 Share Posted June 12, 2016 (edited) Introduction Normally when throwing a remote grenade or using a remote car bomb from 8-Ball's, the detonator that is given to you prevents you from switching to another weapon until you use it. This mod allows you to switch to other weapons and throw more than one remote grenade without being stuck with the detonator. Using the detonator detonates all remote grenades and remote car bombs that are present in the world. The weapons cheat PROFESSIONALTOOLS is also modified to give you 100 remote grenades to play with. This mod utilizes CLEO Library for Vice City. Installation Download the mod at GTAGarage. Download CLEO for Vice City at http://cleo.li/. From the CLEO download, copy VC.CLEO.asi into the main VC directory folder. If CLEO.asi already exists in the main VC directory folder, you must delete that file. From this mod download, place the CLEO folder containing SEDetonator.cs into the main VC directory folder. This mod has been tested only on VC v.1.00 US. Video Edited June 12, 2016 by spaceeinstein Blackbird88, Silent, -Anti- and 16 others 19 Link to comment Share on other sites More sharing options...
MW_29 Posted June 14, 2016 Share Posted June 14, 2016 Any chance to make the game use another model instead of normal grenade's for remote ones? On example swapping it with in-game bomb model (or custom stachel charge/c4)? Link to comment Share on other sites More sharing options...
Davve95 Posted June 14, 2016 Share Posted June 14, 2016 Pretty cool! Link to comment Share on other sites More sharing options...
spaceeinstein Posted June 16, 2016 Author Share Posted June 16, 2016 It should be possible to change the model but it would take some work. Link to comment Share on other sites More sharing options...
lolleroz Posted June 16, 2016 Share Posted June 16, 2016 (edited) It should be possible to change the model but it would take some work. I think it can be done without scripting: weapon.dat Grenade PROJECTILE 30.0 100 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 0 99 10 0 99 6 99 270 -1 2424 2 DetonateGrenade PROJECTILE 30.0 100 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 0 99 10 0 99 6 99 270 291 2424 2 value 270 = grenade model 291 = detonator model add .dff and .txd of the new explosive into gta3.img, name them exp.dff exp.txd weap# weapons258, cellphone, cellphone, null, 1, 50, 0259, brassknuckle, brassknuckle, null, 1, 50, 0260, screwdriver, screwdriver, null, 1, 50, 0261, golfclub, golfclub, baseball, 1, 50, 0262, nitestick, nitestick, baseball, 1, 50, 0263, knifecur, knifecur, knife, 1, 50, 0264, bat, bat, baseball, 1, 50, 0265, hammer, hammer, baseball, 1, 50, 0266, cleaver, cleaver, knife, 1, 50, 0267, machete, machete, knife, 1, 50, 0268, katana, katana, knife, 1, 50, 0269, chnsaw, chnsaw, chainsaw, 1, 50, 0270, grenade, grenade, grenade, 1, 100, 0271, teargas, teargas, grenade, 1, 50, 0272, molotov, molotov, grenade, 1, 100, 0273, missile, missile, null, 1, 100, 0274, colt45, colt45, colt45, 1, 30, 0275, python, python, python, 1, 50, 0276, ruger, ruger, rifle, 1, 70, 0277, chromegun, chromegun, shotgun, 1, 70, 0278, shotgspa, shotgspa, buddy, 1, 70, 0279, buddyshot, buddyshot, buddy, 1, 70, 0280, m4, m4, rifle, 1, 30, 0281, tec9, tec9, colt45, 1, 30, 0282, uzi, uzi, uzi, 1, 30, 0283, ingramsl, ingramsl, colt45, 1, 50, 0284, mp5lng, mp5lng, uzi, 1, 50, 0285, sniper, sniper, null, 1, 50, 0286, laser, laser, null, 1, 50, 0287, rocketla, rocketla, null, 1, 50, 0288, flame, flame, flame, 1, 50, 0289, M60, M60, m60, 1, 50, 0290, minigun, minigun, flame, 1, 50, 0291, bomb, bomb, null, 1, 50, 0292, camera, camera, null, 1, 50, 0293, fingers, fingers, null, 1, 50, 0294, minigun2, minigun, null, 1, 50, 0end add 300, exp, exp, grenade, 1, 100, 0 change the 270 to 300 in grenadedetonate in weapon.dat of course then assumming this would even work, there'd be no hud icon AFAIK. just explaining my idea to mw_29 too, not like I'd expect you to do this - way too complex for a small awesome script like this Edited June 16, 2016 by lolleroz Link to comment Share on other sites More sharing options...
spaceeinstein Posted June 16, 2016 Author Share Posted June 16, 2016 You need memory editing for that to work. Link to comment Share on other sites More sharing options...
MW_29 Posted June 17, 2016 Share Posted June 17, 2016 (edited) It should be possible to change the model but it would take some work. I think it can be done without scripting: weapon.dat Grenade PROJECTILE 30.0 100 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 0 99 10 0 99 6 99 270 -1 2424 2 DetonateGrenade PROJECTILE 30.0 100 1 1 75 0.25 -1.0 800.0 1.0 0.0 0.0 0.0 grenade 0 99 10 0 99 6 99 270 291 2424 2 value 270 = grenade model 291 = detonator model add .dff and .txd of the new explosive into gta3.img, name them exp.dff exp.txd weap# weapons258, cellphone, cellphone, null, 1, 50, 0259, brassknuckle, brassknuckle, null, 1, 50, 0260, screwdriver, screwdriver, null, 1, 50, 0261, golfclub, golfclub, baseball, 1, 50, 0262, nitestick, nitestick, baseball, 1, 50, 0263, knifecur, knifecur, knife, 1, 50, 0264, bat, bat, baseball, 1, 50, 0265, hammer, hammer, baseball, 1, 50, 0266, cleaver, cleaver, knife, 1, 50, 0267, machete, machete, knife, 1, 50, 0268, katana, katana, knife, 1, 50, 0269, chnsaw, chnsaw, chainsaw, 1, 50, 0270, grenade, grenade, grenade, 1, 100, 0271, teargas, teargas, grenade, 1, 50, 0272, molotov, molotov, grenade, 1, 100, 0273, missile, missile, null, 1, 100, 0274, colt45, colt45, colt45, 1, 30, 0275, python, python, python, 1, 50, 0276, ruger, ruger, rifle, 1, 70, 0277, chromegun, chromegun, shotgun, 1, 70, 0278, shotgspa, shotgspa, buddy, 1, 70, 0279, buddyshot, buddyshot, buddy, 1, 70, 0280, m4, m4, rifle, 1, 30, 0281, tec9, tec9, colt45, 1, 30, 0282, uzi, uzi, uzi, 1, 30, 0283, ingramsl, ingramsl, colt45, 1, 50, 0284, mp5lng, mp5lng, uzi, 1, 50, 0285, sniper, sniper, null, 1, 50, 0286, laser, laser, null, 1, 50, 0287, rocketla, rocketla, null, 1, 50, 0288, flame, flame, flame, 1, 50, 0289, M60, M60, m60, 1, 50, 0290, minigun, minigun, flame, 1, 50, 0291, bomb, bomb, null, 1, 50, 0292, camera, camera, null, 1, 50, 0293, fingers, fingers, null, 1, 50, 0294, minigun2, minigun, null, 1, 50, 0end add 300, exp, exp, grenade, 1, 100, 0 change the 270 to 300 in grenadedetonate in weapon.dat of course then assumming this would even work, there'd be no hud icon AFAIK. just explaining my idea to mw_29 too, not like I'd expect you to do this - way too complex for a small awesome script like this Idea is good, but the thing is 'grenade' at the end of weapon.dat lines is an animation name used for a weapon, not a model of thrown projectile. http://www.gtamodding.com/wiki/Weapon.dat_(VC) So i edited my reply, because back then I didn't read Your post carefully enough, sorry . Imma check proposed sollution today/tonight and let know the result Edited September 13, 2016 by MW_29 Link to comment Share on other sites More sharing options...
pinospin Posted November 11, 2017 Share Posted November 11, 2017 The fingers from GTA III is unused, so it can be use as a placeholder for new model, like a satchel charge from san andreas But the real problem is it have no collision, it will sink to the ground so we have to use the model of the objects, because they have collision Link to comment Share on other sites More sharing options...
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