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Random street crime and how it can be improved


Algonquin Assassin
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Algonquin Assassin

I feel since the start of the HD era R* haven't really capitalised on random street crime that well. In GTA IV the most you might get every now and then are fist fights between peds as a result from a fender bender, but nothing too major and I don't like how GTA V tries to disguise itself with scripted muggings etc as being "random".

 

To be fair though even in the 3D era the homicidal gangs especially in GTA III that attack you can get incredibly annoying if you just want to free roam, but the 3D era IMO has the idea of random crime down better. You see car jackers and you can even get mugged yourself.

 

So how can we take random street crime and really improve it? For starters I'd definitely bring back car jackers and muggers that occur at anytime that can be threats to the players themselves. Get rid of GTA V's "random" events.

 

Also there should be a higher level of complexity such as if you're walking through a dark and desolate back alley at night there's a higher chance you'll get mugged than during the day.

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I´d love the return of car jackers, but only if they finally implement a solution to keep your modded cars in SP (insurance, respawning at your garage, whatever). A higher risk to get mugged in certain areas and/or at night would be awesome too.

 

I can also imagine some sort of "street credit", could go well along with empire building. The more you make a name in the criminal world, the less people dare to jack your car or mug you.

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Algonquin Assassin

I´d love the return of car jackers, but only if they finally implement a solution to keep your modded cars in SP (insurance, respawning at your garage, whatever). A higher risk to get mugged in certain areas and/or at night would be awesome too.

 

I can also imagine some sort of "street credit", could go well along with empire building. The more you make a name in the criminal world, the less people dare to jack your car or mug you.

 

I think that would be a great idea. I'd imagine to counter your prized rides being stolen they'd added something like you said. Maybe you could buy some anti-theft devices for your car. That'd be cool. :)

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Here's what I'd like to see:

return of NPC drug dealers like in GTA SA (but with ability to buy from and sell to them)

return of carjackers/muggers like in 3D games

occasional brawls, shootouts or drive by shootings between gangs similar to 3D games (but only rival gangs,not between neutral or allied gangs)

random gang members sometimes spraying graffiti to tag their turf or insult rival gangs (similar to clique members in Bully)

gang members patrolling their turf like in 3D games,instead of just standing in the same place all the time

gang members and other criminals carrying different weapons (melee weapons, various pistols and revolvers, gang members also having Micro SMGs, Tec 9s, sawed off shotguns...),instead of just basic pistols

have some more dangerous places like projects or dark alleys which are filled with gang members, drug dealers, junkies, pimps, prostitutes and other criminals which may sometimes attack the protagonist

Edited by LeopardGecko
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In-game media would also bemoan the high crime rate and how unsafe everything is, yet in gameplay aside from the player everything is calm with a lack of, well, anything.

 

It suffers from what a lot of games have in which the world revolves around the player, and none of the AI act out on their own and react with other AI, aside from the few instances a driver accidentally pushes against a pedestrian and other small things like that. GTA V, aside from the scripted mugging which as you said doesn't really count, has the police chases (which are often not that fast and could do with more shootin' and reckless driving) which is a nice start, but isn't really that much. Cars don't speed or run red lights unless you frighten them, there's no cars street racing unless it's the side missions where it's you street racing, there's no guns unless you're the belligerent, you're the only person who sticks up shops, people only road rage against you, and so on. For a series set in supposedly crime-ridden cities, it's strange how if you obey the law, there's basically no crime.

 

It's all part of a general complain I have about the AI and world, though. It's not very fleshed out, and it all revolves around you. You don't come across a police car and a policeman arresting someone, or a fire engine putting out a fire, or the scene of a crash, drunk guys getting kicked out of a club; people "doing things" only do it as an animation in a single spot - if you interrupt them, they just drop what they're doing and walk away (???). Apart from that, all people is walk/drive around. No one's really doing anything, they're just...there, waiting for you to do something.

 

And even then, either they run away, call the police while running away, fight you, or fight you and run away.

 

The world just feels fairly 2-dimensional, but the lack of crime is probably one of the more glaring things about it.

gwZr6Zc.png

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Pink Pineapple

 

I´d love the return of car jackers, but only if they finally implement a solution to keep your modded cars in SP (insurance, respawning at your garage, whatever). A higher risk to get mugged in certain areas and/or at night would be awesome too.

 

I can also imagine some sort of "street credit", could go well along with empire building. The more you make a name in the criminal world, the less people dare to jack your car or mug you.

 

I think that would be a great idea. I'd imagine to counter your prized rides being stolen they'd added something like you said. Maybe you could buy some anti-theft devices for your car. That'd be cool. :)

 

 

You should be able to buy a tracking device for your car so you can find it. Maybe if you wait long enough, your car would be at a chop shop and you'd have to fight your way in to get it back.

 

They really need to make the world more alive with interesting things to do.

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Official General

I wanna see more a more complex and detailed approach to random street crime in future GTA's.

 

* First and foremost, random shootouts between rival gangs in the streets should return. I really missed this from VC and SA, we've not seen it since. To make it more interesting make them happen only in dangerous areas, and mostly at night.

 

* More repeated, infinite random street crime and various kinds to suit an area. Carjackings taking place in residential areas, street muggings in alleyways and main streets, beatings and brawls outside clubs and bars, store security car or bank hold ups, drug-dealing on ghetto corners etc. Again they happen with more frequency at night.

 

* Murder scenes appearing at random with CSI and homocide detectives present, bodies outline in chalk, etc.

 

* A return of seeing criminals get arrested and put in police cars, not just shot.

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What is the verdict on people trying to kill you once you make enough enemies? At the end of III the Mafia will try and kill you and VC the Haitians shoot on sight. Would people like this or would it be too much of a hassle when you want to go to certain places after the story?

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What is the verdict on people trying to kill you once you make enough enemies? At the end of III the Mafia will try and kill you and VC the Haitians shoot on sight. Would people like this or would it be too much of a hassle when you want to go to certain places after the story?

 

I can't say I'd enjoy this, mainly because by the end of the game I feel like I want to explore at my own pace. I don't want to be rubbernecking every five minutes because my taxi fare took me into a bad part of town that wants my blood, or feeling as welcome as an electric bill just because a weapon pick-up is in enemy territory. Granted, it makes sense, especially as the games become more refined - if you annoy gangs or groups, it makes sense that they would recognise you and go after you but there's a balance. Having to fend off Haitians in VC was added excitement at first, but it grew old fairly quickly because I happened to really like the area and I didn't feel like ducking for cover on every street corner.

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slimeball supreme

I've been carjacked in IV before.

 

But yeah, I agree. More crime is better. This thread is severe you-know-who bait, though.

Edited by Mr. Fahrenheit

Sge6QaD.png yURtluV.png

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I wanna see more a more complex and detailed approach to random street crime in future GTA's.

* First and foremost, random shootouts between rival gangs in the streets should return. I really missed this from VC and SA, we've not seen it since. To make it more interesting make them happen only in dangerous areas, and mostly at night.

* More repeated, infinite random street crime and various kinds to suit an area. Carjackings taking place in residential areas, street muggings in alleyways and main streets, beatings and brawls outside clubs and bars, store security car or bank hold ups, drug-dealing on ghetto corners etc. Again they happen with more frequency at night.

* Murder scenes appearing at random with CSI and homocide detectives present, bodies outline in chalk, etc.

* A return of seeing criminals get arrested and put in police cars, not just shot.

R* can only go so far by adding random details on the streets. With V it was basically taken of SA with the random police chases. It would be much better if they actually arrested the criminal like in IV instead of killing them straight up. Only IV didn't have random police chases. I agree with that. Those chalk lines were pretty cool too and should make a return.
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Sunrise Driver

I want an option not to kill small-timers, muggers, thieves but rather chase and tackle them like in LA Noire.

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Payne Killer

I would like it if the characters can get mugged when walking around some areas in the city.

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The Rockstar Gamer 108

- Holding a weapon should be a crime. Police should chase the protagonist.

- Like in GTA VC Tommy could chase some criminals and beat them up. This would give Tommy 50 bucks as his prize.

- There should be a feature: When the protagonist is going to be arrested, when the cops point the gun on his head the protagonist will surrender. When the cop comes to him to make him wear handcuff, he will quickly stand up and point the gun on the cop's head.

- Gangwars should be avoided.

- If R★ wants to have gangs, it should place maximum 7 to 10 members in each area.

- The annoying feature 'Gangs will beat you down'. It should be completely eliminated. For example, in GTA SA we are in a ballas area. They will beat CJ down. This should not be included in The Next GTA.

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PhillBellic

I've been carjacked in IV before.

 

Wait, What? You can get Car Jacked in IV? In all my years, that has never happened to me at all. :D

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Official General

What is the verdict on people trying to kill you once you make enough enemies? At the end of III the Mafia will try and kill you and VC the Haitians shoot on sight. Would people like this or would it be too much of a hassle when you want to go to certain places after the story?

I want to see this feature again, but only in a very refined manner. Like for instance if you kill too many people from a certain gang or crime group, they will send a hit team of their own members after you, anywhere on the map. You would see their dots on the map coming after you, and you have the choice to escape or fight them off. This will keep happening every so often unless you pay a heavy debt or you foil a up to a certain number of assassination attempts.

 

But I definitely want to see random gangs shooting at each other in random, but not too frequent gunfights. Just like the cop v robbers gunfights in V, just add a gang one too.

 

@ Dlze

 

I agree, if you're seen by police holding a weapon in the street, or aiming it and not shooting anything in a very public area, then the police should arrest you. I want to see guns have more restrictions.

 

Cars too. Stolen, expensive cars should set of a two star wanted level if near a police car for more than a minute or two, before they discover it's stolen.

Edited by Official General
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PhillBellic

 

What is the verdict on people trying to kill you once you make enough enemies? At the end of III the Mafia will try and kill you and VC the Haitians shoot on sight. Would people like this or would it be too much of a hassle when you want to go to certain places after the story?

I want to see this feature again, but only in a very refined manner. Like for instance if you kill too many people from a certain gang or crime group, they will send a hit team of their own members after you, anywhere on the map. You would see their dots on the map coming after you, and you have the choice to escape or fight them off. This will keep happening every so often unless you pay a heavy debt or you foil a up to a certain number of assassination attempts.

 

How about having the Respect Meter from GTa2 returning in some form? This would aide in your suggestion.

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Algonquin Assassin

What is the verdict on people trying to kill you once you make enough enemies? At the end of III the Mafia will try and kill you and VC the Haitians shoot on sight. Would people like this or would it be too much of a hassle when you want to go to certain places after the story?

I don't mind if gangs are generally more hostile aslong as it's kept reasonable. IMO it was stupid in GTA III how every gang in the city wanted Claude dead. It's one of the reasons I never played GTA III after the story.

 

I can understand in Vice City and San Andreas because being apart of a rival gang, but that's the extent of it I'd like to see it go.

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PhillBellic

 

What is the verdict on people trying to kill you once you make enough enemies? At the end of III the Mafia will try and kill you and VC the Haitians shoot on sight. Would people like this or would it be too much of a hassle when you want to go to certain places after the story?

I don't mind if gangs are generally more hostile aslong as it's kept reasonable. IMO it was stupid in GTA III how every gang in the city wanted Claude dead. It's one of the reasons I never played GTA III after the story.

 

I can understand in Vice City and San Andreas because being apart of a rival gang, but that's the extent of it I'd like to see it go.

 

Yes, that's one reason I didn't enjoy III as much as the other Titles. After certain points in the Game, you are effectively locked out of huge tracts of land. Saint Marks is one such region.

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What is the verdict on people trying to kill you once you make enough enemies? At the end of III the Mafia will try and kill you and VC the Haitians shoot on sight. Would people like this or would it be too much of a hassle when you want to go to certain places after the story?

I don't mind as long as it's still reasonably safe to explore the entire map. V did this right, The Lost shoot Trevor on sight but you never feel that you're limited in your exploration because of it.
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Cops arresting you for holding a weapon sounds okay in theory but if they actually did implement it I can see a lot of complaints.

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Pink Pineapple

What is the verdict on people trying to kill you once you make enough enemies? At the end of III the Mafia will try and kill you and VC the Haitians shoot on sight. Would people like this or would it be too much of a hassle when you want to go to certain places after the story?

 

It would be okay if you could wear a disguise in those areas so you wouldn't get attacked. III was too crazy with those shotguns.

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Fuzzknuckles

I just want the good citizen bonus back. And for cops to not kill me if I take down someone they're chasing.

Signatures are dumb anyway.

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Simply_Wasted

I just want the good citizen bonus back. And for cops to not kill me if I take down someone they're chasing.

 

I loved this so much in VC and LCS. Once you knocked them down you just see the cop kicking the sh*t out of the criminal. Lmao. The best part about it is that you earn 50 bucks! :p
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Maibatsu545

I agree with you so much OP. Hang out on a corner for a while in any major city and you're bound to see some interesting things. people running late for work, police chases, random fender benders, guys carrying heavy stuff, workers unloading sodas, etc. The list goes on and on. Random people may come up to you and offer things, tickets to shows, brochures, hocking some kind of product. This is exactly what GTA needs. More life in general. Parades, random fistfights, drunk people falling over, all of these things could be easily achievable in a GTA game. The HD era games have great graphics, but the pedestrians are pretty dead, even compared to the 3D era. It was a little better in IV, but it's especially bad in V. They just sort of lifelessly wander around, occasionally pulling out their phones to have a scripted call or two. A LOT more work needs to be done in that regard.

 

This where Saints Row 2 got it right. You can just stand on a street and watch all kinds of chaos break out. A friend of mine was playing coop with me while streaming it last night and stopped to look at a ped who was doing something interesting and all hell broke loose. video here:

 

https://twitter.com/djyungjung/status/743096132268609537

 

I know that R* are capable of having interesting things happen spontaniously like that. They need to add more detail in this regard.

Edited by Maibatsu545
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The Rockstar Gamer 108

The no. of gang members should be reduced.

There should be Gang Wars, but they should'nt attack the protagonist.

If a Cop arrests The Pro, He should quickly stand up and aim his weapon on the Cop's head, so that he can escape.

The Policemen should sit in the Police Station rather than idling away in the streets.

Holding Guns(not melee weapons) should be a crime. Etc...

Edited by DIze
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Mister Pink

I wanna see more a more complex and detailed approach to random street crime in future GTA's.

 

* First and foremost, random shootouts between rival gangs in the streets should return. I really missed this from VC and SA, we've not seen it since. To make it more interesting make them happen only in dangerous areas, and mostly at night.

 

* More repeated, infinite random street crime and various kinds to suit an area. Carjackings taking place in residential areas, street muggings in alleyways and main streets, beatings and brawls outside clubs and bars, store security car or bank hold ups, drug-dealing on ghetto corners etc. Again they happen with more frequency at night.

 

* Murder scenes appearing at random with CSI and homocide detectives present, bodies outline in chalk, etc.

 

* A return of seeing criminals get arrested and put in police cars, not just shot.

 

I really like these ideas. This will really ramp up the danger element and add life to the city. Even if it's not 100% realistic, it's the sort of reason I play GTA though, to be in that sort of world.

 

To elaborate on your first point, I would love to see the gang fighting continue too at night like you mentioned. I wish there were gritty, dark and dank neighbourhoods a bit like ones you will see in The Wire (Baltimore) with lots of vacant social housing being occupied by the odd drug addict and corpse. Rival gang shootings from dealers trying to keep their corners. Also these places should have lax and/or absent police. You know those neighbourhoods where the police don't even like to go in to.

 

May I also add that the frequency of some things would be quite rare. Kinda like that super car you see once every 20 hours of gameplay. Some of the events will have to feel almost special. Seeing a crime-scene all the time might make things seem too unrealistic or they may become "the norm" and lose their appeal.

 

 

Edited by Mister Pink
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  • 2 weeks later...

Slight bump.

 

You can have your car stolen in V. If you leave it somewhere, an NPC may run in, steal it and drive off. It can also happen that if you annoy an NPC enough that they drag you out of the car, their AI then switches gears and they drive off with your car (or some other NPC does). But it happens once in a blue moon.

 

A nice touch would be if you could track your stolen car to some garage and kill the carjacking gang to get the car back. But some of the mods on the car would already be missing; maybe wheels even :D

 

That'd be a good online thing as well I think. Get your T20 stolen and need to track it down, but have a chance of finding a broken messed up Proto or something.

 

BTW arresting the player is one of the things I find super annoying. I rather get shot, at least that's a proper fail rather than missing a 'resist arrest' QTE. Once I left the V game unpaused and when I came back, I was at the police stations sans weapons, reason unknown. If anything, the cops should fine you on a 1-star wanted level.

Edited by RogerWho
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I just want the good citizen bonus back. And for cops to not kill me if I take down someone they're chasing.

 

This is something I actually miss, and I can't for the life of me remember when it was removed. Was it as far back as Vice City? Even recently I've gone to mow down a thief and ended up inheriting their heat. I don't want a reward per se - the reward of being able to run somebody over who thinks they're better than me is good enough. We still have vigilante missions in place, yeah, but sometimes I don't feel like sticking the little magnetic siren to the roof of my car and wearing a fake moustache.

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I feel all sorts of crime should be implemented in multiplayer.

 

 

 

Assassinations, human smuggling, drugs but not just street dealers. Being in charge of distribution. Starting gang bang organizations on the streets, then higher forms of criminal enterprises that interlink.

 

The cops being harder but also having a fear level based on your street cred. You are a high risk , highly dangerous criminal. A patrol car may call you in but will not pursue.

 

I still feel cops find us so fast. Irl that's not necessarily the case in many neighborhoods.

 

The gun stores should be black market underground.

 

Being able to craft and own your own personal gun trade and make money.

 

The stock trade would be great for making money.

 

Crafting our houses with npc community measures and helpful add-one.

 

Chopshops that not only buy stolen cars but sell them. Getting into changing the vin number and registration in a legit manner based on clientele.

 

Laundering the dirty money into helpful business fronts to start legit legal fronts to protect your illegal investments.

 

Crafting your clothes.

 

Making boost lists for big shipments.

 

Customizing cars down to the frame.

 

Implement tesla cars, and other new cars.

 

Not futuristic. Just things attainable now.

 

More destructibility or at the very least human mutilation. Not just cg animation clips.

 

Never kids. Midgets, yes. And to be fair some giants.

 

More martial art styles to learn. You did it in San Andreas. But because of the limitations of the past software and hardware; it was limited.

 

The one best boxing mechanic was in GTA V.

 

But there was only one.

 

Muay Thai , jeet kun do, Krav Maga.

 

Buying a variety of knives, axes, spears, kabars, swords, daggers, etc.

 

Multiplayer empires. Being able to form as many allies.

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