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Disabling Ambient Audio


MickB
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Hey,

 

Does anyone know how to disable the ambient audio streams around the map such as music or voices coming from random houses when you walk up to the windows etc.? Or even the background noises around the map such as cars beeping, gun shots, dogs barking and the rest even when no AI are actually performing those actions?

 

I think the audio coming from houses is definitely some sort of "play sound from coord" related thing but looking through the natives and possible audio tracks I haven't found anything related to this. The background noises of the city are probably a looped frontend audio stream which I'm not sure is even changeable via natives but there must be some data on it somewhere.

 

Removing these would actually increase the immersive feel of the mod I'm working on so it would be great if anyone has any ideas on how to disable them.

 

Thanks,

MickB.

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MrGTAmodsgerman

Hey,

 

Does anyone know how to disable the ambient audio streams around the map such as music or voices coming from random houses when you walk up to the windows etc.? Or even the background noises around the map such as cars beeping, gun shots, dogs barking and the rest even when no AI are actually performing those actions?

 

I think the audio coming from houses is definitely some sort of "play sound from coord" related thing but looking through the natives and possible audio tracks I haven't found anything related to this. The background noises of the city are probably a looped frontend audio stream which I'm not sure is even changeable via natives but there must be some data on it somewhere.

 

Removing these would actually increase the immersive feel of the mod I'm working on so it would be great if anyone has any ideas on how to disable them.

 

Thanks,

MickB.

Do you trying to make realistic interior sound for our map mods? If yes, just change the dimension of the player! I thought i saw some natives that talk about a dimension.

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A while ago I made a topic related to that subject, here.

 

Audio Scenes do not play any sound.

They are used to "prepare" a scene where the surrounding sound is muted or a bit changed.

Example:


START_AUDIO_SCENE("END_CREDITS_SCENE");

disables the gameplay sound.

 

You might try to play with these http://pastebin.com/MtM9N9CC to see which one mutes most of the sounds you're trying to stop.

Edited by ins1de
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  • 1 year later...

Does anyone know how to disable the SFX's and ambience audio? I am trying to record certain sounds such as footsteps but nothing else. If there was maybe a mod which would allow us which sounds to use that would be great.

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