MrGTAmodsgerman Posted June 11, 2016 Share Posted June 11, 2016 (edited) Hello Community, I want to start the documentation of light and siren IDs which is very important for the future of vehicle mods and addons! Light and siren Ids are the main settings of our vehicle light coronas. These Ids set the size, color, amount and animation of all GTA V vehicles you can find. Siren IDs do need a "siren1" "siren2" "siren3"... dummy inside the vehicles YFT File! Vehicles like the firetruck,cargoplane and policecruiser use these IDs. These IDs are getting set by the carcols.meta,carcols.ymt, and to link them to a vehicle model, the carvariations.meta will be used. Here is a carvariation.meta with the light id "2" which makes the light oldschool as you can see in the ID list down bellow. <?xml version="1.0" encoding="UTF-8"?><CVehicleModelInfoVariation> <variationData> <Item> <modelName>oldschoolcar</modelName> <colors> <Item> <indices content="char_array"> 27 0 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 27 31 31 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 63 63 5 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 4 4 111 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 27 72 31 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 111 111 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 30 30 36 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 0 0 1 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 2 111 4 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 7 0 5 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 5 0 111 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 36 0 41 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> <Item> <indices content="char_array"> 13 0 0 156 </indices> <liveries> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> <Item value="false" /> </liveries> </Item> </colors> <kits> <Item>0_default_modkit</Item> </kits> <windowsWithExposedEdges /> <plateProbabilities /> <lightSettings value="2" /> // This is the Light ID <sirenSettings value="0" /> // This is the Siren ID </Item> </variationData></CVehicleModelInfoVariation> This is the important part: <lightSettings value="2" /> // This is the Light ID <sirenSettings value="0" /> // This is the Siren ID There are over 900 Light ids and Siren IDs, but some vehicles use they own custom settings <?xml version="1.0" encoding="UTF-8"?><CVehicleModelInfoVarGlobal> <Kits /> <Lights> <Item> <id value="2" /> <indicator> <intensity value="0.375000" /> <falloffMax value="2.500000" /> <falloffExponent value="8.000000" /> <innerConeAngle value="30.000000" /> <outerConeAngle value="80.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFF8000" /> </indicator> <rearIndicatorCorona> <size value="0.000000" /> <size_far value="0.000000" /> <intensity value="0.000000" /> <intensity_far value="0.000000" /> <color value="0x00000000" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </rearIndicatorCorona> <frontIndicatorCorona> <size value="0.000000" /> <size_far value="0.000000" /> <intensity value="0.000000" /> <intensity_far value="0.000000" /> <color value="0x00000000" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </frontIndicatorCorona> <tailLight> <intensity value="0.250000" /> <falloffMax value="4.000000" /> <falloffExponent value="16.000000" /> <innerConeAngle value="45.000000" /> <outerConeAngle value="90.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFF0000" /> </tailLight> <tailLightCorona> <size value="4.900000" /> <size_far value="5.300000" /> <intensity value="4.000000" /> <intensity_far value="4.000000" /> <color value="0xFFFF1E05" /> <numCoronas value="0" /> <distBetweenCoronas value="0.1" /> <distBetweenCoronas_far value="20.5" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="5.667000" /> <zBias value="0.000000" /> <pullCoronaIn value="false" /> </tailLightCorona> <tailLightMiddleCorona> <size value="0.000000" /> <size_far value="0.000000" /> <intensity value="0.000000" /> <intensity_far value="0.000000" /> <color value="0x00000000" /> <numCoronas value="0" /> <distBetweenCoronas value="25" /> <distBetweenCoronas_far value="25" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.000000" /> <pullCoronaIn value="false" /> </tailLightMiddleCorona> <headLight> <intensity value="1.000000" /> <falloffMax value="35.000000" /> <falloffExponent value="16.000000" /> <innerConeAngle value="0.000000" /> <outerConeAngle value="60.209999" /> <emmissiveBoost value="false" /> <color value="0xFFFFFFCC" /> <textureName>VehicleLight_car_oldsquare</textureName> <mirrorTexture value="true" /> </headLight> <headLightCorona> <size value="0.100000" /> <size_far value="10.000000" /> <intensity value="5.000000" /> <intensity_far value="1.000000" /> <color value="0xFFFFFFFF" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </headLightCorona> <reversingLight> <intensity value="0.500000" /> <falloffMax value="4.000000" /> <falloffExponent value="32.000000" /> <innerConeAngle value="45.000000" /> <outerConeAngle value="90.000000" /> <emmissiveBoost value="false" /> <color value="0xFFFFFFFF" /> </reversingLight> <reversingLightCorona> <size value="0.800000" /> <size_far value="2.000000" /> <intensity value="1.500000" /> <intensity_far value="1.000000" /> <color value="0x00F7F7F7" /> <numCoronas value="1" /> <distBetweenCoronas value="128" /> <distBetweenCoronas_far value="255" /> <xRotation value="0.000000" /> <yRotation value="0.000000" /> <zRotation value="0.000000" /> <zBias value="0.250000" /> <pullCoronaIn value="false" /> </reversingLightCorona> <name>oldschoolcar</name> </Item> </Lights></CVehicleModelInfoVarGlobal> There are some GTA V vehicles which use a carcols.ymt, but we are currently can not decode this file which makes it impossible to find all IDs now.Here is the carcols.ymt that shows you how the Light and Siren settings IDs and how they was made and which id was made for which vehicle.Special thanks to the OpenIV-Team! The following picture shows why this documentation is so much important It still the same car, the same replacement but the carvariation file was changed! Some light IDs don't let you get a vehicle extralight because the extralight is showed up always! Some light IDs change the light of the vehicle taillight to a another headlight. And here is the current lights ID list, have fun with that Lightsettings IDs: 0 Headlights = default light(White) with extralights Taillights = modern taillight coronas (bright red) Brakelights = modern brakelight (bright red) Indicators = yellow (default) with corona Reversinglight = white (default) Testet on = voodoo Special light animation = no Picture: Note = 1 Headlights = default light(White) without extralights Taillights = modern taillight coronas (bright red) Brakelights = modern brakelight (bright red) Indicators = yellow (default) with Corona Reversinglight = white (default) Testet on = voodoo Special light animation = no Picture: Note = 2 Headlights = oldschool(Yellow) with extralights Taillights = olschool taillight coronas (bright red) Brakelights = oldschool brakelight (bright red) Indicators = yellow (default) with Corona Reversinglight = white (default) Testet on = voodoo Special light animation = no Picture: Note = 3 Headlights = Extreem bright and wide (White) with extralights Taillights = WITHOUT CORONA Brakelights = WITHOUT CORONA Indicators = WITHOUT CORONA Reversinglight = default (White) Testet on = voodoo Special light animation = no Picture: Note = 4 Headlights = default light(white) with small range and with extralights Taillights = modern taillight coronas (bright red) Brakelights = modern brakelight (bright red) Indicators = yellow (default) with corona Reversinglight = white (default) Testet on = voodoo Special light animation = no Picture: Note = 5 Headlights = small (White) with extralights Taillights = WORK AS Headlight (white) with white corona Brakelights = WORK AS Headlight (white) Indicators = WORK AS Headlight (white) Reversinglight = default (White) Testet on = voodoo Special light animation = no Picture: Note = taillight start blinking on boat using with taillight dummy 6 Headlights = xeon light(Blue) with extralights Taillights = modern taillight with 5 coronas (bright red) Brakelights = modern brakelight with 5 coronas(bright red) Indicators = yellow (default) with corona Reversinglight = white (default) Testet on = voodoo Special light animation = no Picture: Note = 7 Headlights = xeon light(Blue) with extralights Taillights = modern taillight with 3 coronas (bright red) Brakelights = modern brakelight with 3 coronas(bright red) Indicators = yellow (default) with corona Reversinglight = white (default) Testet on = voodoo Special light animation = no Picture: Note = 8 Headlights = xeon light(Blue) with 2 coronas and extralights Taillights = modern taillight with 3 coronas (bright red) Brakelights = modern brakelight with 3 coronas(bright red) Indicators = yellow (default) with corona Reversinglight = white (default) Testet on = voodoo Special light animation = no Picture: Note = Sirensettings IDs: 1 This siren lights is used by Police Buffalo, Police Riot, Park Ranger SUV and Sheriff Granger. 2 This siren lights is used by Police Interceptor. 3 4 This siren lights is used by Ambulance. 5 This siren lights is used by NYSP Police Roadcruiser, NYSP Police Rancher and LSPD Police Transporter. 6 This siren lights is used by Police Bike 7 This siren lights is used by Fire Truck 8 9 This siren lights is used by Tow Truck and one of Boxville models. 10 This siren lights is used by Lifeguard SUV. 11 12 13 This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser.All Sirensettings information is still under research How to create my own Lightsettings-ID? If you got a Add-On/Replace vehicle which you want to give a custom light settings. Just use this example carcols file without any tuning kit assigned. Copy&Paste will work on your carcols file. These are my custom settings, you can replace it with a vanilla one from here and edit it as you like. carcols.meta [with custom light settings ID only] <?xml version="1.0" encoding="UTF-8"?><CVehicleModelInfoVarGlobal> <Kits /> <Lights> <Item> <id value="9668"/> <indicator> <intensity value="0.37500000"/> <falloffMax value="2.50000000"/> <falloffExponent value="8.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF8000"/> <textureName/> <mirrorTexture value="true"/> </indicator> <rearIndicatorCorona> <size value="0.70000000"/> <size_far value="7.00000000"/> <intensity value="2.00000000"/> <intensity_far value="9.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </rearIndicatorCorona> <frontIndicatorCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </frontIndicatorCorona> <tailLight> <intensity value="0.25000000"/> <falloffMax value="4.00000000"/> <falloffExponent value="8.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFF0000"/> <textureName/> <mirrorTexture value="true"/> </tailLight> <tailLightCorona> <size value="0.70000000"/> <size_far value="7.00000000"/> <intensity value="2.00000000"/> <intensity_far value="9.00000000"/> <color value="0xFFFF0F05"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightCorona> <tailLightMiddleCorona> <size value="0.00000000"/> <size_far value="0.00000000"/> <intensity value="0.00000000"/> <intensity_far value="0.00000000"/> <color value="0x00000000"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </tailLightMiddleCorona> <headLight> <intensity value="2.00000000"/> <falloffMax value="16.00000000"/> <falloffExponent value="128.00000000"/> <innerConeAngle value="22.68000000"/> <outerConeAngle value="37.53000000"/> <emmissiveBoost value="false"/> <color value="0xFFFFFFCC"/> <textureName>VehicleLight_misc_squarelight</textureName> <mirrorTexture value="false"/> </headLight> <headLightCorona> <size value="0.10000000"/> <size_far value="7.00000000"/> <intensity value="5.00000000"/> <intensity_far value="10.00000000"/> <color value="0xFFFFFFFF"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </headLightCorona> <reversingLight> <intensity value="0.50000000"/> <falloffMax value="4.00000000"/> <falloffExponent value="32.00000000"/> <innerConeAngle value="45.00000000"/> <outerConeAngle value="90.00000000"/> <emmissiveBoost value="false"/> <color value="0xFFFFFFFF"/> <textureName/> <mirrorTexture value="true"/> </reversingLight> <reversingLightCorona> <size value="0.80000000"/> <size_far value="2.00000000"/> <intensity value="1.50000000"/> <intensity_far value="1.00000000"/> <color value="0x00F7F7F7"/> <numCoronas value="1"/> <distBetweenCoronas value="128"/> <distBetweenCoronas_far value="255"/> <xRotation value="0.00000000"/> <yRotation value="0.00000000"/> <zRotation value="0.00000000"/> <zBias value="0.25000000"/> <pullCoronaIn value="false"/> </reversingLightCorona> <name>ferrarienzo</name></Item> </Lights></CVehicleModelInfoVarGlobal> But what all these lines mean? Open for documentation <id value="YouLightSettingIDNumber"/> As we know now from above. Its the lightsettingsid number that you need to set in the carcols and the carvariations file. The carcols set how the light look and work. From here its only exist in the GTA V database. The carvariations file, now assign the setting to your vehicle model. You can use your custom light setting for multiplie vehicle models! But only if you got this Addon or Replace installed. This number is like the modtuning kit id, it should not already in use. So set your value to something rare if you will upload your mod. Indicator settings: <indicator> --- The main section of your indicators <intensity value="0.37500000"/> --- Itensity change, how bright, and strong the light will be. <falloffMax value="2.50000000"/> --- Test it yourself, its hard to explain. It will change how far the lights goes in each directions. <falloffExponent value="8.00000000"/> -- Simular setting. Test it. <innerConeAngle value="45.00000000"/> -- The light thats going to be drawn on the ground, got a inner cone and a outer cone <outerConeAngle value="90.00000000"/> -- The outher cone will change how far the light will fall from the light pivot position to all sides. Lowering will make it more like a laser light if you know what i mean. <emmissiveBoost value="false"/> -- It will affect the brightness multiplier, color and intensity of the corona. Its like EmissiveMultiplier <color value="0xFFFF8000"/> -- Nothing much to say.. It changes the light color of your indicators. Some vehicles and sections block the change of colors. The color is written in HEX, just use https://www.webpagefx.com/web-design/color-picker/ to get the HEX color. Make sure to paste it after 0xFF... <textureName/> -- You will see later, it will change the type of light drawing texture. Watch the vanilla ones. There are many types. <mirrorTexture value="true"/> -- I never really test it, but i think it will mirror the texture name texture we set. </indicator> --- Main indicator settings end here <rearIndicatorCorona> -- The rear indicator detailed setting start here. <size value="0.70000000"/> -- This will set the size of your corona when you near the vehicle <size_far value="7.00000000"/> -- This will set the size of your corona when you look far away to the vehicle <intensity value="2.00000000"/> -- This will change the corona itensity. <intensity_far value="9.00000000"/> -- This will change the corona intensity when you are far away from the vehicle. Its like a LOD version of the corona. <color value="0x00000000"/> -- This set the color of the corona <numCoronas value="1"/> -- This will set how many coronas the rear indicators have. It will start multiplie them from the left and right side down from the pivot position. <distBetweenCoronas value="128"/> -- This will change the distance between all coronas of the rear indicatos. <distBetweenCoronas_far value="255"/> -- This will change the distance between all coronas of the rear indicatos when you see the vehicle far away from you. <xRotation value="0.00000000"/> -- This set the rotation of the corona on the X axis. It will heavily affect if you have multi coronas <yRotation value="0.00000000"/> -- This set the rotation of the corona on the Y axis. It will heavily affect if you have multi coronas <zRotation value="0.00000000"/> -- This set the rotation of the corona on the Z axis. It will heavily affect if you have multi coronas <zBias value="0.25000000"/> -- This set the bias of the distBetweenCoronas positioning. Changing this, is good for fine tuning. <pullCoronaIn value="false"/> -- Allows to have 2 Coronas at the same position. </rearIndicatorCorona> <frontIndicatorCorona> -- Now the pretty same thing goes to the fron indicator corona setting... <size value="0.00000000"/> Now you will know what to do with those next sections: <tailLight> <tailLightCorona> And so on. <tailLightMiddleCorona> This middle corona is very rare in use on vanilla cars. It still the settings for the middle corona if you use more than 1 corona on the taillights. If you set your headlights settings now: <headLight> then you will meet the light textures i mention before again <textureName>VehicleLight_misc_squarelight</textureName> So in that case, here is a list of texture types you can test that found so far Lighttexturenames: <textureName>VehicleLight_car_LED1</textureName> <textureName>VehicleLight_car_LED2</textureName> <textureName>VehicleLight_car_standardmodern</textureName> <textureName>VehicleLight_car_oldsquare</textureName> <textureName>VehicleLight_car_antique</textureName> <textureName>VehicleLight_car_standard70s</textureName> <textureName>VehicleLight_car_utility</textureName> <textureName>VehicleLight_bike_sport</textureName> <textureName>VehicleLight_bike_sport</textureName> <textureName>VehicleLight_bike_round</textureName> <textureName>VehicleLight_bicycle</textureName> <textureName>VehicleLight_misc_squarelight</textureName> <textureName>VehicleLight_misc_searchlight</textureName> <textureName>VehicleLight_misc_searchlight2</textureName> <textureName>VehicleLight_sirenlight</textureName> Btw. These texture names can you all find as textures in the graphics.ytd of the game. Maybe you can try other names as listed here if you want to do some crazy sh*it Now after all that, we need to give our custom light settings ID a name. This name you might know now, is only in the carcols file important. <name>ferrarienzo</name> Have fun with it WIKI Version: https://gtamods.com/wiki/Carcols.ymt#Lights I hope that helps you much better to create a vehicle mod for the futurecheersMrGTAmodsgerman Edited May 19, 2019 by MrGTAmodsgerman Jacobmaate, ChOcOsKiZo, jedijosh920 and 2 others 5 Link to comment Share on other sites More sharing options...
ChOcOsKiZo Posted June 11, 2016 Share Posted June 11, 2016 <sirenSettings value="1" /> = This siren lights is used by Police Buffalo, Police Riot, Park Ranger SUV and Sheriff Granger. <sirenSettings value="2" /> = This siren lights is used by Police Interceptor. <sirenSettings value="4" /> = This siren lights is used by Ambulance. <sirenSettings value="5" /> = This siren lights is used by NYSP Police Roadcruiser, NYSP Police Rancher and LSPD Police Transporter. <sirenSettings value="6" /> = This siren lights is used by Police Bike <sirenSettings value="7" /> = This siren lights is used by Fire Truck <sirenSettings value="9" /> = This siren lights is used by Tow Truck and one of Boxville models. <sirenSettings value="10" /> = This siren lights is used by Lifeguard SUV. <sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser. Source lspdfr Jacobmaate, raburs, frazzlee and 1 other 4 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted June 11, 2016 Author Share Posted June 11, 2016 <sirenSettings value="1" /> = This siren lights is used by Police Buffalo, Police Riot, Park Ranger SUV and Sheriff Granger. <sirenSettings value="2" /> = This siren lights is used by Police Interceptor. <sirenSettings value="4" /> = This siren lights is used by Ambulance. <sirenSettings value="5" /> = This siren lights is used by NYSP Police Roadcruiser, NYSP Police Rancher and LSPD Police Transporter. <sirenSettings value="6" /> = This siren lights is used by Police Bike <sirenSettings value="7" /> = This siren lights is used by Fire Truck <sirenSettings value="9" /> = This siren lights is used by Tow Truck and one of Boxville models. <sirenSettings value="10" /> = This siren lights is used by Lifeguard SUV. <sirenSettings value="13" /> = This siren lights is used by Stanier Police Cruiser and Sheriff Cruiser. Source lspdfr Thank you Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted August 11, 2016 Author Share Posted August 11, 2016 (edited) New information about the existing light and siren IDs!! Now you can read how you can make your own setting right and the style. https://gist.github.com/MrGTAmodsgerman/0653a2af51bb022547de211d37a3f2dc Have fun! Special thanks to the OpenIV-Team Edited August 11, 2016 by MrGTAmodsgerman Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted May 30, 2017 Author Share Posted May 30, 2017 (edited) New documentation added! Now you can learn how you create your own light settings ID for your Add-On or Replace vehicle. Have fun! Edited May 30, 2017 by MrGTAmodsgerman frazzlee and ikt 2 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted December 28, 2017 Author Share Posted December 28, 2017 (edited) I just paste my documentation on our Wiki with some little new explaination. https://www.gtamodding.com/wiki/Carcols.ymt#Lights Edited December 28, 2017 by MrGTAmodsgerman Link to comment Share on other sites More sharing options...
Vanni83 Posted October 21, 2018 Share Posted October 21, 2018 Hi, i would like to know if there is a possibility to make car headlights volumetric. In the visualsettings.dat there are these settings but they do not work. # car headlight volume lights data car.headlights.volume.intensityscale 0.125 car.headlights.volume.sizescale 0.5 car.headlights.volume.outerintensity 0.0 car.headlights.volume.outerexponent 50.0 # car.headlights.volume.outerVolumeColor car.headlights.volume.outerVolumeColor.red 0.00 car.headlights.volume.outerVolumeColor.green 0.00 car.headlights.volume.outerVolumeColor.blue 0.00 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 21, 2018 Author Share Posted October 21, 2018 6 hours ago, Vanni83 said: Hi, i would like to know if there is a possibility to make car headlights volumetric. In the visualsettings.dat there are these settings but they do not work. Hi, Can you post a example what you mean by volumetric headlights? Link to comment Share on other sites More sharing options...
Vanni83 Posted October 22, 2018 Share Posted October 22, 2018 the street lights are volumetric. Like the light cone through the fog. Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 22, 2018 Author Share Posted October 22, 2018 4 minutes ago, Vanni83 said: the street lights are volumetric. Like the light cone through the fog. You mean the light cone that goes to the ground? Link to comment Share on other sites More sharing options...
Vanni83 Posted October 22, 2018 Share Posted October 22, 2018 2 hours ago, MrGTAmodsgerman said: You mean the light cone that goes to the ground? Yes look to the lamp posts cones in my screenshot. Its strange that devs put car headlight volumetric settings in *.dat file but it's not working like street light lamp posts. MrGTAmodsgerman 1 Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted October 22, 2018 Author Share Posted October 22, 2018 (edited) 13 hours ago, Vanni83 said: Yes look to the lamp posts cones in my screenshot. Its strange that devs put car headlight volumetric settings in *.dat file but it's not working like street light lamp posts. Interesting. I guess the spotlight have them. Try the spotlight texture from the texturelist from above. Otherwise it must be shader wise to be edited. You can extract shaders with Codewalker. Edited October 22, 2018 by MrGTAmodsgerman Vanni83 1 Link to comment Share on other sites More sharing options...
Nekrolio Posted July 20, 2019 Share Posted July 20, 2019 Hello! After removing the mod https://ru.gta5-mods.com/misc/no-coronas-and-lens-flares-car-for-visualv-enabled-sun-lens-flares, my headlights stopped working, I left Only Xeon headlights, which files should I remove, replace, correct, so that I can install the colored lights again? Link to comment Share on other sites More sharing options...
MrGTAmodsgerman Posted July 30, 2019 Author Share Posted July 30, 2019 (edited) On 7/20/2019 at 10:44 PM, Nekrolio said: Hello! After removing the mod https://ru.gta5-mods.com/misc/no-coronas-and-lens-flares-car-for-visualv-enabled-sun-lens-flares, my headlights stopped working, I left Only Xeon headlights, which files should I remove, replace, correct, so that I can install the colored lights again? Does it happend for all of your vehicles or only for a specific vehicle mod? Edited July 30, 2019 by MrGTAmodsgerman Link to comment Share on other sites More sharing options...
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