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[C#] Infinte loading?


AHK1221
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Hello all, I am trying to work on a mod, but sadly I have encountered a bug. Infinte loading bug using FadeIn and FadeOut. First of all, I had no idea what to pass in as params, did something, and it worked. After some tinkering, it never loads! I have no idea what I have done. Can someone check the code to see if something is fish?

public class CutsceneTeleportation : Script    {        public static void TimeTravel(Vehicle delorean)        {            float speedConserve = delorean.Speed;            delorean.IsVisible = false;            Game.Player.Character.IsVisible = false;            delorean.Speed = 0;            delorean.IsInvincible = true;            delorean.EngineRunning = false;            World.AddExplosion(delorean.Position, ExplosionType.PlaneRocket, 20f, 0f);            Wait(2000);            Game.FadeScreenIn(-1);            Weather weatherToSet = RandomWeather();            World.TransitionToWeather(weatherToSet, 1);            if (Game.Player.WantedLevel > 0)                Game.Player.WantedLevel = 0;            //int hours = DateManager.GetHours();            //Function.Call(Hash.SET_CLOCK_TIME, hours, 0, 0);            Script.Wait(5000);            Game.FadeScreenOut(1);            if (Game.IsScreenFadingOut == false)            {                Script.Wait(5000);                World.AddExplosion(delorean.Position, ExplosionType.PlaneRocket, 20f, 0f);                Script.Wait(500);                World.AddExplosion(delorean.Position, ExplosionType.PlaneRocket, 20f, 0f);                Wait(500);                delorean.IsVisible = true;                Game.Player.Character.IsVisible = true;                delorean.Speed = speedConserve;                delorean.IsInvincible = true;                delorean.EngineRunning = true;            }        }        public static Weather RandomWeather()        {            Random rand = new Random();            int randWeather = rand.Next(1, 10);            Weather returnWeather = Weather.Clear;            if (randWeather > 5)            {                returnWeather = Weather.ExtraSunny;            }            if (randWeather <= 5)            {                returnWeather = Weather.Raining;            }            return returnWeather;        }    }
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unknown modder

It seems like you're fading the screen out but then never fading it back in, Use Game.FadeScreenIn(1000) at the end of the Time Travel function

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