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GET_CLOSEST_VEHICLE


kr0wns
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Yo, idk why I cant delete nearest planes.. just vehicles and motorbikes..

What is wrong?



Found flags found in the b617d scripts for GET_CLOSEST_VEHICLE:



00000000001000110 = 70 - (Not from scripts. Recommended by the native db). Only works with motorbikes and cars.

00100000000000000 = 16384 - returns planes only.




I changed 70 to 16384 but doesn't work.




Hash Plane = { 0x53174EEF };//cargobob3=0x53174EEF
Vector3 playerPosition = GET_ENTITY_COORDS(PLAYER_PED_ID(), false);
int veh = GET_CLOSEST_VEHICLE(playerPosition.x, playerPosition.y, playerPosition.z, 25, Plane, 70);
DELETE_ENTITY(&veh);

Edited by kr0wns
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unknown modder

get_closest_vehicle is a weird native, best bet is to use worldGetAllVehicle then check for planes in that list

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get_closest_vehicle is a weird native, best bet is to use worldGetAllVehicle then check for planes in that list

do you mean GET_PED_NEARBY_VEHICLES? worldGetAllVehicle doesnt seems to exist i converted it to hash in some ways but nothing found

Edited by EERZZ
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unknown modder

 

get_closest_vehicle is a weird native, best bet is to use worldGetAllVehicle then check for planes in that list

do you mean GET_PED_NEARBY_VEHICLES? worldGetAllVehicle doesnt seems to exist i converted it to hash in some ways but nothing found

worldGetAllVehicles is a function inside ScriptHookV. If you have a look in the sdk pools example it will show you how to use it

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