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GTA San Andreas: Enhanced Edition


hamx23
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GTA San Andreas: Enhanced Edition



I'm working on a modification for GTA San Andreas. It's gonna be really light mod, compatibile with Modloader and CLEO 4, so you can turn off some aspect of modification. It adds new beta-styled menu, new peds, new timecyc and light ENB, and replaces some cars and clothes to make the gameplay better.



bpp9jxf.jpg



KerPh9g.jpg



rtwx3Sq.jpg



Actually team:



HamX - idea of the project, supervision


DarkMaster - graphics design: timecyc & ENB


Sasosak - testing; little corections



Mods created:



[finished]


[work in progress]


[untouched]



Cars (all have a random license plate and IVF adaptation):



Admiral (VC-XB)


Landstalker (VC-XB)


modified vehicles.ide & cargrp.dat



Clothes (from Beta Version):



Grey Cap (styles: up, back)


Black Knit Cap


Bandana with Cap


Blue Shirt


Pro Laps White T-Shirt


Track Pants


X-Ray Vision Glasses



Weapons (LCS iOS and Beta Version):



iOS Colt Python (Revolver)


iOS AK-47


iOS Camera


iOS Chainsaw


iOS Shotgun


iOS Flamethower


iOS Grenade


iOS Katana


iOS M4


iOS Minigun


iOS Spaz-12


iOS Tec-9


BETA Screwdriver


BETA Skateborad


BETA Bat



Graphics (ENB + Timecyc): finished



GUI:



Beta Loadscreens


File american.gxt



Peds:


GSF Fam 4


modified pedgrp.dat & peds.ide



Mods used:



SilentPatch


Extented Gang Wars


all cars adapted to IVF by _F_ (this topic)



DOWNLOAD: CLICK HERE



DOWNLOAD 1.1: COMING SOON


Edited by hamx23
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Alright, I can already tell that using ENBSeries is an awful idea. Sorry.

 

However, the one used here looks decent so props to that!

Edited by Sergiu
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But it's really climatic ENB and it's not enabled by basically, if you want ENB, you have to enable it, so it is an extra. You also can disable timecyc. :)

Edited by hamx23
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You shouldn't call your modification a "DLC" as it doesn't really change the gameplay. Either change the name of your mod, or try to add/change something in the gameplay's mechanics.

Speaking of the graphics, why don't you use SkyGFX instead of ENB Series? Looks as cool as the ENB config you showed in the OP, and doesn't eat some FPS for those who have a low-spec PC.

Edited by Phnx.
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I tested SkyGFX but I think ENB will be better here. This ENB that I'm using is really light and FPS aren't lower.

Edited by hamx23
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SkyGFX is the one that got the closest to the PS2 graphics so I feel that an ENB will be useless.

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To be quite frank, I wouldn't go with ENB at all. Use SkyGFX instead, dude. Despite that detail, I think you have a decent mod over here, pal. Looking forward fo more, good job. :^:

  • Like 2
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Random license plates in Vice City vehicles are pretty good. Soon, I will create a public beta. :D

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Honestly, I'd rather use a cutscene model or something, rather than that retextured dude. Or maybe even a new one. Also, is this supossed to be another BETA remake? We have 3 BETA SA mods already. Judging by the title of the mod, you could make this mod be an actual addition to SA, rather than a BETA remake.

 

Just my opinion.

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It's not beta remake, but we use some things from beta version. There are new function like gang wars with San Fierro Rifa, Aztecaz, Triads ect.

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It's not beta remake, but we use some things from beta version. There are new function like gang wars with San Fierro Rifa, Aztecaz, Triads ect.

Well to be honest, most of the content seem to be from the BETA. Maybe you should add more content from III/LCS/VCS, or create unique content ;)
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Maybe you should add more content from III/LCS/VCS, or create unique content ;)

 

Great idea! I will think about it, homie. ;)

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First, tis is no TC... In My opinion is it a litte modification or only modification, NO TC.

Second, I propose remove this ENB and add some filter using AS Plug-ins,

Thirdly, GTA Vice City vehicles in San Andreas? Really? These are two completely different time periods and climates and they completely do not work together.

 

The authors have a lot of work ahead but so far the project estimate at 2.5 out of 10 points. What will come of this, we'll see ... For now do not have anything to hang the eye.
For authors: Consider whether you create a modification that adds climate BETA GTA San Andreas or forcefully insert it into a good game vehicles and climate from a totally different ...

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Then you posted in the wrong section.

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It's gonna be really climatic mod, belive me.

 

ENB is an addition, it's no enabled by default, you can also disable vehicles (in modloader) if you don't like them.

Edited by hamx23
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First, tis is no TC... In My opinion is it a litte modification or only modification, NO TC.

Second, I propose remove this ENB and add some filter using AS Plug-ins,

Thirdly, GTA Vice City vehicles in San Andreas? Really? These are two completely different time periods and climates and they completely do not work together.

 

I have to agree with all these statements. Though, you can add some cars that were featured in VC, but were not in SA (e.g. Deluxo, Idaho, Stinger).

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I have to agree with all these statements. Though, you can add some cars that were featured in VC, but were not in SA (e.g. Deluxo, Idaho, Stinger).

 

I like your idea. I do not want to see the same cars that only in a very poor quality and as for you mentioned, Deluxo etc. They can most be only the better texture quality and model.

 

Edited by ThePajlok
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Added cars can conflict with saves, San Andreas DLC should be compatibile with them. I will think about it.

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With Fastman92 limit adjuster you can easy add new vehicles. Saves will break when you put non replaced vehicles in save garages and then load it on vanilla game.

 

Some stuff from III/VC/LCS/VCS could be redone to fit SA Style.

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So adding can break saves. I think it's not good idea for a light modification which is going to be compatibile with saves.



By the way, I finished Stinger, it's really nice.



8xDib3w.jpg


Edited by hamx23
  • Like 3
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So adding can break saves. I think it's not good idea for a light modification which is going to be compatibile with saves.

 

So, why did you call it a DLC then? DLCs are meant to ADD NEW content instead of replacing the existing one.

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So, why did you call it a DLC then? DLCs are meant to ADD NEW content instead of replacing the existing one.

 

 

But DLC are going to be compatibile with savegames;

 

 

I finished Yardie Lobo. We decided to convert and improve this vehicle to GTA San Andreas.

E6LdFJ3.jpg

j9uOCKJ.jpg

Edited by hamx23
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OFFICIAL PREMIERE DATE OF SAN ANDREAS DLC CONFIRMED



25th JUNE 2016, 00:00


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Waiting for admin approval. :D


Edited by hamx23
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