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[c#]how to stop air strike in fort zancudo?


bhavinbhai2707
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bhavinbhai2707

i dont know why. . .while i am flying over fort zancudo airbase n i don't have any wanted level but still jets will come and fire missiles on me. . . is there anyway on how to stop airstrikes plss suggest ;)

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unknown modder

Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_armybase");

stick that in a loop.

there are nicer ways of doing this but they arent update safe

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jedijosh920

Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_armybase");

stick that in a loop.

there are nicer ways of doing this but they arent update safe

 

There are some other ways such as checking the zone/area you are in and deleting those air strike assets or army models (peds/vehicles).

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unknown modder

 

Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_armybase");

stick that in a loop.

there are nicer ways of doing this but they arent update safe

 

There are some other ways such as checking the zone/area you are in and deleting those air strike assets or army models (peds/vehicles).

 

the nicest way is probably

*getGlobalPtr(0x6227) = 1;

But that will only work on game 1.0.757.2/3/4

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the nicest way is probably

*getGlobalPtr(0x6227) = 1;
But that will only work on game 1.0.757.2/3/4

 

void armybase_example(){    switch (GAME_VERSION)    {    case VER_1_0_335_2_STEAM:    case VER_1_0_335_2_NOSTEAM:    case VER_1_0_372_2_STEAM:    case VER_1_0_372_2_NOSTEAM:    case VER_1_0_393_2_STEAM:    case VER_1_0_393_2_NOSTEAM:    case VER_1_0_393_4_STEAM:    case VER_1_0_393_4_NOSTEAM:        *getGlobalPtr(0x5F83) = 1;        break;    case VER_1_0_463_1_STEAM:    case VER_1_0_463_1_NOSTEAM:        *getGlobalPtr(0x5F85) = 1;         break;    case VER_1_0_505_2_STEAM:    case VER_1_0_505_2_NOSTEAM:        *getGlobalPtr(0x6179) = 1;        break;    case VER_1_0_573_1_STEAM:    case VER_1_0_573_1_NOSTEAM:       *getGlobalPtr(0x61D1) = 1;        break;    case VER_1_0_617_1_STEAM:    case VER_1_0_617_1_NOSTEAM:    case VER_1_0_678_1_STEAM:    case VER_1_0_678_1_NOSTEAM:        *getGlobalPtr(0x6222) = 1;        break;    case VER_1_0_757_2_STEAM:    case VER_1_0_757_2_NOSTEAM:    case VER_1_0_757_4_STEAM:    case VER_1_0_757_4_NOSTEAM:        *getGlobalPtr(0x6227) = 1;        break;    default:        TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("re_armybase");        break;    }}
Edited by Unknown_Modder
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unknown modder

 

the nicest way is probably

*getGlobalPtr(0x6227) = 1;
But that will only work on game 1.0.757.2/3/4

 

void armybase_example(){    switch (GAME_VERSION)    {    case VER_1_0_372_2_STEAM:    case VER_1_0_372_2_NOSTEAM:    case VER_1_0_393_2_STEAM:    case VER_1_0_393_2_NOSTEAM:    case VER_1_0_393_4_STEAM:    case VER_1_0_393_4_NOSTEAM:        *getGlobalPtr(0x5F83) = 1;        break;    case VER_1_0_463_1_STEAM:    case VER_1_0_463_1_NOSTEAM:        *getGlobalPtr(0x5F85) = 1;         break;    case VER_1_0_505_2_STEAM:    case VER_1_0_505_2_NOSTEAM:        *getGlobalPtr(0x6179) = 1;        break;    case VER_1_0_573_1_STEAM:    case VER_1_0_573_1_NOSTEAM:       *getGlobalPtr(0x61D1) = 1;        break;    case VER_1_0_617_1_STEAM:    case VER_1_0_617_1_NOSTEAM:    case VER_1_0_678_1_STEAM:    case VER_1_0_678_1_NOSTEAM:        *getGlobalPtr(0x6222) = 1;        break;    case VER_1_0_757_2_STEAM:    case VER_1_0_757_2_NOSTEAM:    case VER_1_0_757_4_STEAM:    case VER_1_0_757_4_NOSTEAM:        *getGlobalPtr(0x6227) = 1;        break;    default:        TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("re_armybase");        break;    }}

Nice, I only have the 393, 463, 678 and 757 script_rel.rpf so i couldnt find all of them :'(

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bhavinbhai2707

 

the nicest way is probably

 

*getGlobalPtr(0x6227) = 1;
But that will only work on game 1.0.757.2/3/4

 

void armybase_example(){    switch (GAME_VERSION)    {    case VER_1_0_372_2_STEAM:    case VER_1_0_372_2_NOSTEAM:    case VER_1_0_393_2_STEAM:    case VER_1_0_393_2_NOSTEAM:    case VER_1_0_393_4_STEAM:    case VER_1_0_393_4_NOSTEAM:        *getGlobalPtr(0x5F83) = 1;        break;    case VER_1_0_463_1_STEAM:    case VER_1_0_463_1_NOSTEAM:        *getGlobalPtr(0x5F85) = 1;         break;    case VER_1_0_505_2_STEAM:    case VER_1_0_505_2_NOSTEAM:        *getGlobalPtr(0x6179) = 1;        break;    case VER_1_0_573_1_STEAM:    case VER_1_0_573_1_NOSTEAM:       *getGlobalPtr(0x61D1) = 1;        break;    case VER_1_0_617_1_STEAM:    case VER_1_0_617_1_NOSTEAM:    case VER_1_0_678_1_STEAM:    case VER_1_0_678_1_NOSTEAM:        *getGlobalPtr(0x6222) = 1;        break;    case VER_1_0_757_2_STEAM:    case VER_1_0_757_2_NOSTEAM:    case VER_1_0_757_4_STEAM:    case VER_1_0_757_4_NOSTEAM:        *getGlobalPtr(0x6227) = 1;        break;    default:        TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME("re_armybase");        break;    }}

 

 

Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_armybase");

stick that in a loop.

there are nicer ways of doing this but they arent update safe

 

There are some other ways such as checking the zone/area you are in and deleting those air strike assets or army models (peds/vehicles).

 

the nicest way is probably

 

*getGlobalPtr(0x6227) = 1;
But that will only work on game 1.0.757.2/3/4

 

Function.Call(Hash.TERMINATE_ALL_SCRIPTS_WITH_THIS_NAME, "re_armybase");

stick that in a loop.

there are nicer ways of doing this but they arent update safe

 

There are some other ways such as checking the zone/area you are in and deleting those air strike assets or army models (peds/vehicles).

Thanq guys for reply. . . * getGlobalPtr(0x5F83 ) = 1; i guess its pointer. . .as i am in my final year of school n yet i didn't got pointer but its in context of my book so can u explain a bit what is 0x5F83

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