guard3 2,352 Posted April 18, 2018 I restored exhaust effect for Vice City Stories Streetfighter bikeForum or Download Quote Share this post Link to post Share on other sites
guard3 2,352 Posted April 27, 2018 I created DTZpy, a simple tool that extracts some of the data in GAME.DTZ of VCS PS2 Just drag n' drop and enjoy! Want more info? Click Quote Share this post Link to post Share on other sites
guard3 2,352 Posted May 3, 2018 (edited) I fixed the wheel position of the 3 cabbies in Vice City. They are just too deep into the chassis, that the wheels collide with the main part of the car. Now that's fixed. The dffs are from the PC version: Cabbie, Kaufman, Zebra Edited May 3, 2018 by guard3 Quote Share this post Link to post Share on other sites
guard3 2,352 Posted May 8, 2018 I created StoriesSFXpy, a simple tool that extracts VAG sounds from SDT/RAW files of LCS and VCS PS2 Just drag n' drop and enjoy! Want more info? Click Quote Share this post Link to post Share on other sites
guard3 2,352 Posted May 14, 2018 Fixed some more VCS, because why not restored exhaust for Sanchez added colours for Faggio and Freeway (they have no carcols.dat entry in VCS that's why the spawn black in original game) fixed the Freeway exhaust, smoke should come from one side only now (also had to correct the position; lazy Leeds) added more colour variety for the Greenwood (one colour is boring) Screens: Check it out! Quote Share this post Link to post Share on other sites
Noskillx 574 Posted May 14, 2018 Nice fixes buddy! Quote Share this post Link to post Share on other sites
guard3 2,352 Posted May 16, 2018 Sweet little update DTZpy v2 is releasedWhat's new? Added support for PSP DTZs (finally) Added known and bruteforced names in IDE Added missing quotes for particle names in 2dfx section (oops) Extraction support for: Cull.ipl Particle.cfg Pedgrp.dat Weapon.dat Surface.dat Check it out! Quote Share this post Link to post Share on other sites
guard3 2,352 Posted May 17, 2018 (edited) Sweeter little update StoriesSFXpy now extracts with sound IDs embedded in filenames, so that they're easier to work with. I also created StoriesSFXPSpy! As the name implies, you can now extract sound effects from RAW files of Liberty City Stories and Vice City Stories PSP Check it out! Edited May 17, 2018 by guard3 Quote Share this post Link to post Share on other sites
guard3 2,352 Posted June 9, 2018 (edited) Due to the forum upgrade, links in the posts are broken. If you want to check out my mods/tools, use the OP, I've updated everything there Edited June 10, 2018 by guard3 Quote Share this post Link to post Share on other sites
Vladion Prorock 2 Posted June 11, 2018 (edited) Hi, is it possible to use your utility from game.dtz to get a positional dummy for vehicles: ped_frontseat, ped_backseat, etc.? (Sorry for my bad English) Edited June 11, 2018 by Vladion Prorock Quote Share this post Link to post Share on other sites
guard3 2,352 Posted June 11, 2018 (edited) Hi there, that's not a bad idea to have as a feature. If you want to convert cars with dummies, use The Hero's vcsconv and use -g PATH_TO_DECOMPRESSED_DTZ to automatically convert them. It is possible that some cars may not have though, so in that case let me know Edited June 14, 2018 by guard3 Quote Share this post Link to post Share on other sites
The Eddo 1,052 Posted June 11, 2018 (edited) LCS and VCS are now modifiable? Awesome! Nice work, guard3. Keep it up. EDIT: Oh, so the LCS mobile map is dead now. That's sad. Edited June 11, 2018 by The Eddo Quote Share this post Link to post Share on other sites
guard3 2,352 Posted June 11, 2018 Well they are modifiable to a certain extent since we now have a lot of aspects documented (gtamodding still isn’t back up again though), but my tool only extracts resources. No original file manipulation. The little VCS fix was done with a hex editor for example. Quote Share this post Link to post Share on other sites
guard3 2,352 Posted August 16, 2018 (edited) Hey people, no time no see I created g3SFX, a sound effects utility for GTAIII/VC and Manhunt, which allows you to generate sound files and build from them, using an original Rockstar directory tree and file names (theoretically making modding easier). More info on g3SFX topic! Oh, and the source is available on GitHub too! Edited August 19, 2018 by guard3 Quote Share this post Link to post Share on other sites
guard3 2,352 Posted August 23, 2018 Created LCS Mobile SFX, a tool that extracts sound effects from LCS Mobile. Just drag n' drop BNK-DSC or RAW-DAT and voila!Check it out! Quote Share this post Link to post Share on other sites
Stallion458 26 Posted September 7, 2018 Will other vehicles bugs be fixed? https://imgur.com/a/6cKik Quote Share this post Link to post Share on other sites
guard3 2,352 Posted September 7, 2018 If I have time, I may look into those, thanks 😛 Quote Share this post Link to post Share on other sites
guard3 2,352 Posted September 11, 2018 (edited) Update time! DTZpy is being replaced by g3DTZ, a utility written in C++ (no more python) that can extract data from all GAME.DTZ versions: both LCS and VCS! Advantages over DTZpy Faster extraction Support for all GAME.DTZ versions Added extraction support for handling.cfg and timecyc.dat More bruteforced names for VCS (however there are still about 700 uncracked ones) Check g3DTZ out! Edited September 11, 2018 by guard3 Quote Share this post Link to post Share on other sites
guard3 2,352 Posted October 9, 2018 g3DTZ v1.1 is out! What's new? Extraction support for: cdimage DIR cutscene image DIR SFX.SDT (PSP version) Check it out! Also, g3DTZ is now on GitHub! Quote Share this post Link to post Share on other sites
guard3 2,352 Posted November 18, 2018 (edited) Update time: I made g3GXT, a GXT compiler for GTAIII. DownloadGitHub I also fixed maverick models for VC and SA (fixes a reflection bug because of model fault) Download Edited November 18, 2018 by guard3 Quote Share this post Link to post Share on other sites
LaDiDa 713 Posted November 18, 2018 3 minutes ago, guard3 said: I also fixed maverick models for VC and SA (fixes a reflection bug because of model fault) Download Are these the fixed PS2 models though (for use with skygfx), since we otherwise would have to choose between what evil we can live with? Quote Share this post Link to post Share on other sites
guard3 2,352 Posted November 18, 2018 This is the little bug (not my screenshot) I edited PC models Quote Share this post Link to post Share on other sites
LaDiDa 713 Posted November 18, 2018 specifically meant the SA models (but it goes for VC as well), the PC models are a bit brighter in reflections with skygfx (or at least they used to be), to make the PC vehicle pipeline look okay. Quote Share this post Link to post Share on other sites
guard3 2,352 Posted November 18, 2018 Someone mentioned this bug and I fixed the models, and instead of keeping them only on discord, I shared here too. I am fully aware of the ps2 brightness difference. Quote Share this post Link to post Share on other sites
marvsviray 6 Posted March 8 Hello. Is there anyway to rebuild the game.dtz? cause I have made some changes to default.ide. LCS PS2 Version. Quote Share this post Link to post Share on other sites
guard3 2,352 Posted March 8 Hey there. g3DTZ is only for extracting select resources. GAME.DTZ is a very complicated file (since it’s basically the memory dump of a large portion on the game), so a rebuild from just the extracted files is kind of impossible. Are you comfortable with hex editors? Because your only option is to edit the original file manually (as I have done with my small vcs fixes). g3DTZ source is on github for documentation purposes, but if you need any help, PM me and I’ll try to help. Quote Share this post Link to post Share on other sites