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guard3's Workshop


guard3

Recommended Posts

hello.png :)

Welcome to my workshop! Here, you'll find all of my work. Be sure to comment and give feedback!

 

g3DTZ: A GAME.DTZ extraction utility (LCS/VCSWIP

Spoiler

 


g3SFX: A SFX utility for III/VC and Manhunt (PC) DONE

Spoiler

 


g3GXT: A GXT compiler for GTAIII

Spoiler

Download
Check it out on GitHub


Untitled.pngStoriesSFXpy: Simple tools that extract sound effects from LCS/VCS DONE

Spoiler

 


VCS Little Fix for PSP and PS2 (various fixes regarding vehicles) DONE

Spoiler

 


VC Cabbie wheel position fix DONE

Spoiler

Maverick model fix (VC/SA)

Spoiler

Mavericks have a little fault in the model which causes a small reflection bug, more evident with skygfx.
Here are fixed models (PC version)


VCS Radio Stations for Vice City (EU version) DONE

Spoiler

 


Liberty City Stories Mobile Map for Vice City DEAD

Spoiler

 


Disable Backface Culling | Vice City (CLEO) DONE

 

Edited by guard3
Updates as of 18/11/18
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  • 1 month later...

Nice workshop. Keep it up!

Thanks!

 

Also, updated Liberty City Stories Map:

 

~~There once was a huge banner here~~

 

Liberty City Stories has recently been released for mobile. So, why not bring its map to PC? This modification transforms Vice City to Classic Liberty City from 1998... with a touch of HD*.

 

*Mobile version contains both the original PS2 and the HD version. Expect both of them ;)

 

~~There once was a plead for help here~~

 

g1mm7aA.png

(green for fixed, orange for partly fixed, yellow for buggy, red for not converted):

Generic:

[x] generic +HD +MipMaps (needs to be redone :/)

[x] temppart

[x] making

[-] leedsbits (Fixed: 4,7%)

[-] leedsbits2

Portland:

[x] indroads

[x] indust (Fixed: 99%)

Staunton:

[-] commer

[-] comroad

[ ] fortstaunton

[ ] fortdestroyed

Shoreside Vale:

[-] subroads

[-] suburb

 

BjBMJfx.png

Nobody Special

 

SOFTWARE/MODS/CREDITS:

 

SOFTWARE:

3DS Max 2012

Collision Editor II v0.4 (Steve M)

IMG Manager v2.0 (xmen)

Magic.TXD (The_GTA)

MooMapper 0.94

Notepad

Notepad++

RenderWare File Converter (The Hero)

Sanny Builder

Water Editor v1.0 (Steve M)

MODS/CREDITS:

Kam (3ds Max scripts)

MAJEST1C_R3 (Backface Culling Memory Addresses)

seggaeman (DFF Importer/Exporter)

sharpie_eastern (Backface Culling Memory Addresses)

 

 

DOWNLOAD:

~~There once was a download link here~~

 

SCREENSHOTS:

~~There once were some screenshots here~~

Edited by guard3
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vulmJx1.png

Follow the topic here:http://gtaforums.com/topic/843229-liberty-city-stories-mobile-map-for-vice-city/


cN56Sxx.png


v6wufwp.png

 

(green for fixed, orange for partly fixed, yellow for buggy, red for not converted):
Generic:
[x] generic +HD +MipMaps (needs to be redone :/)
[x] temppart
[x] making
[x] leedsbits
[-] leedsbits2 (Fixed: 6,2%)
Portland:
[x] indroads
[x] indust (Fixed: 99%)
Staunton:
[-] commer
[-] comroad
[ ] fortstaunton
[ ] fortdestroyed
Shoreside Vale:
[-] subroads
[-] suburb

Other:

[x] Paths

[-] Zones (Ported: 16,9%)

 

HymLfCW.png

 

[table]

SOFTWARE[/th]

 

3DS Max 2012[/td]
Collision Editor II v0.4Steve M
IMG Manager v2.0xmen
Magic.TXDThe_GTA
MooMapper 0.94
Notepad
Notepad++
Open Limit AdjusterLINK/2012
RenderWare File ConverterThe Hero
Sanny Builder
[td]Water Editor v1.0Steve M[/table][table]CREDITS[th]
Kam3ds Max scripts
MAJEST1C_R3Backface Culling Memory Addresses
seggaemanDFF Importer/Exporter
sharpie_easternBackface Culling Memory Addresses[/table]

 

 

IkewSCP.png

 

~~There once was a download link here~~

 

 

R9qkzFs.png

 

OsIPyjt.png

dVsdDJc.png

EX1xHql.png

j6oBnCi.png

 

 

Edited by guard3
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Λοιπόν, I thought I'd show latest progress on LCS map:

  • LEEDSBITS2 has been 100% ported with some fixes, so all general and shared stuff has been ported; no more invisible props and stuff. That being said, Portland is complete! well... there are some LODs that need to be dealt with, so that' 99% complete, hehe 46RUj61.pngrMtCG4d.png1y0BQh6.png
  • Don't know if you noticed, but radar has now been correctly alligned!
  • Also, fixed some graphical glitches in Portland I had skipped (mainly wrong IDE flags)
  • Many double ID entries have been deleted my fault, oops, so that should have fixed stuff and should prevent new bugs
  • Fixed a hole in the water (Portland beach)
  • Started working on Staunton Island now! COMROAD has been ported (can't take many pics)pjsyKYG.pngI'll start working on COMMER soon!

Αυτά για την ώρα :D

Follow latest progress here:http://gtaforums.com/topic/843229-liberty-city-stories-mobile-map-for-vice-city/?p=1069054052

Edited by guard3
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ia2OtMq.png

What's New!:

  • generic
  • temppart
  • making
  • leedsbits
  • leedsbits2
  • indust (99%)
  • indroads
  • commer (32,4%)
  • comroad
  • Radar
  • LOD fixes
  • Missing Texture Fixes
  • Dynamic objects, interiors, pickups, mission stuff and more!
  • Transparency bug fixes
  • Water fixes
  • Double ID's deleted (no wanted level crash, working trafficlights)

 


Beta 3 Shoplifter PS2: Click Me (ReadMe included -English/Ελληνικά)

 


R9qkzFs.png

 

46RUj61.png

RKAx4PP.png

dTURZvb.png

wSNRXP5.png

QBGkjn2.png

sD9Wx4Y.png

 

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  • 1 month later...
  • 5 weeks later...

Hey there fellow modders,

 

Welcome to my workshop

I mainly do conversions -not things from scratch- so I don't have much to show you... Guess you can then take your pick easily, hehe. Enjoy! All comments and feedback appreciated!

 

1) VCS Radio Stations for Vice City: http://gtaforums.com/topic/731063-grand-theft-auto-radio-station-exchange/

STATUS: Done (My first ever mod)

 

I proudly present you:

VCS Radio Stations for Vice City

 

This pack contains all the Radio Stations of VCS, with updated icons, GXT changes and the correct order:

> Flash FM

> V Rock

> Paradise

> VCPR

> VCFL

> The Wave 103

> Fresh FM

> Espantoso

> Emotion 98.3

 

http://www.mediafire...io_byGuard3.rar

 

Guard3

 

I'm also planning to release other radio staions for other GTA.

 

 

2) Liberty City Stories Mobile Map for Vice City: http://gtaforums.com/topic/843229-liberty-city-stories-mobile-map-for-vice-city/

STATUS: WIP

 

 

vulmJx1.png

ia2OtMq.png

 

 

IkewSCP.png

Click Me (ReadMe included -English/Ελληνικά)

 

46RUj61.png

RKAx4PP.png

dTURZvb.png

wSNRXP5.png

QBGkjn2.png

sD9Wx4Y.png

BVbPvEY.png

 

 

3) Disable Backface Culling | Vice City (CLEO)

STATUS: Done (My first CLEO plugin)

 

 

Hello, can you please write a script Disable Backface Culling for GTA SA?

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Nope :/

GTA SA is different from Vice City. But you can use 2097152 IDE flag on the object you want backface culling disabled ;)

 

 

 

Also, I don't know scripting; I knew the memory addresses and then magic happened :D

 

 

 

PS: Sorry for no updates on LCS, but I am really too busy with school. I'll get back to it this week though...

Edited by guard3
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  • 3 months later...

v5Rb0EM.png

What's New!:

  • Portland Island is now 100% complete
  • COMMER is now 100% ported
  • More Staunton and Portland LOD fixes
  • More Missing Texture Fixes
  • Dynamic objects, interiors, pickups, mission stuff and more!
  • More model fixes
  • More Transparency bug fixes

IkewSCP.png


Beta 4 'Vandal': Click Me (ReadMe included -English/Ελληνικά)

Beta 3 'Shoplifter': Click Me (ReadMe included -English/Ελληνικά)

 

Follow Here: http://gtaforums.com/topic/843229-liberty-city-stories-mobile-map-for-vice-city/

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  • 3 months later...
  • 7 months later...
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