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GTA Online Petition: Allow players to play Finance & Felony in an


LordRaijin
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BobFromReboot

IMHO

 

Keep it the way it is. GTAO will die if they allow it to played in private sessions.

 

Explain how it would die? If people are playing in private sessions, they are enjoying the game, and less likely to stop. They most likely still play jobs etc, thus still being in the pool of players. Being forced to do these cool new missions in public sessions could cause players to become frustrated and quit completely. There have always been invite only sessions and it has never stopped public sessions from existing.

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IMHO

 

Keep it the way it is. GTAO will die if they allow it to played in private sessions.

Then clearly this isn't a good game, if something so small could kill it...

 

Nah. Let's be real. No it wouldn't. You're just scared of all the normal people playing in their own lobbies, so you get stuck with all the other griefers. Then you would actually have to have skill, instead of picking on unsuspecting randoms.

Edited by The-Irish-Potato
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I still honestly don't see a good reason for why you should be able to do these things in a private lobby. It takes away from the whole concept of risk and reward, i honestly just think people are afraid they wasted their money on this whole CEO thing. If you want to complete these deliveries and stuff you should put more muscle to take care of it and defend it.

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Spoken like a PVP player. The smart person avoids the expense of the battle and maximizes their chances at profit.

 

There is a rich tradition of PVE friends and crew running hiests and missions in GTA:O privately. To tell those players to piss off and force them into a terribly risky forced PVP just to engage in the CEO activities is a bad move. It's not about "more muscle." Your point is a red herring. It's that you are set up for failure and you have to run the table for the rewards. It isn't fun nor rewarding to a PVE player or someone who doesn't care for PVP. Even with the best muscle the chances of you losing along the way are pretty good.

 

The point here is R* could've satisfied both PVP and PVE players allowing each group the freedom to play their own chosen style. However, in their efforts to bleed players of their bank accounts they placed some restrictions which makes the fun factor low for a sizable population of the playerbase.

 

This update is nothing more than R* telling PVE players to piss off. The game is heading forced PVP.

 

Afraid no. It goes against a play style I prefer. It goes against my instincts to not lose money. No matter who I hire, I will still have very high chances of losses in public lobbies. I called it long ago this game is heading towards PVP diehards and modders just like with IV. It's too bad, with balanced content for all playstyles R* could've had a goldmine for YEARS.

 

If you want to complete these deliveries and stuff you should put more muscle to take care of it and defend it.

Edited by zoso80
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Spoken like a PVP player. The smart person avoids the expense of the battle and maximizes their chances at profit.

 

There is a rich tradition of PVE friends and crew running hiests and missions in GTA:O privately. To tell those players to piss off and force them into a terribly risky forced PVP just to engage in the CEO activities is a bad move. It's not about "more muscle." Your point is a red herring. It's that you are set up for failure and you have to run the table for the rewards. It isn't fun nor rewarding to a PVE player or someone who doesn't care for PVP. Even with the best muscle the chances of you losing along the way are pretty good.

 

The point here is R* could've satisfied both PVP and PVE players allowing each group the freedom to play their own chosen style. However, in their efforts to bleed players of their bank accounts they placed some restrictions which makes the fun factor low for a sizable population of the playerbase.

 

This update is nothing more than R* telling PVE players to piss off. The game is heading forced PVP.

 

Afraid no. It goes against a play style I prefer. It goes against my instincts to not lose money. No matter who I hire, I will still have very high chances of losses in public lobbies. I called it long ago this game is heading towards PVP diehards and modders just like with IV. It's too bad, with balanced content for all playstyles R* could've had a goldmine for YEARS.

 

If you want to complete these deliveries and stuff you should put more muscle to take care of it and defend it.

 

Okay i get your point now and agree to some degree. Would it be okay with you if they cut the money you earn by a small % if you do it in a private lobby? Not talking about a huge amount, maybe even make you earn more than you do currently but still give the ceos who do it in a public server more money. Other than that i can't really think of a better solution, i dont think it should be the same amount of profit on both server types.

Edited by Switch__
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I still honestly don't see a good reason for why you should be able to do these things in a private lobby. It takes away from the whole concept of risk and reward, i honestly just think people are afraid they wasted their money on this whole CEO thing. If you want to complete these deliveries and stuff you should put more muscle to take care of it and defend it.

 

Did you even read the original post? The primary reason is cheaters/modders make open lobby completely broken and dangerous on PC.

 

Even worse than running the gauntlet of jet kiddies and proxy mines is the guys who rain millions on you (risking a ban), turn you into a tree, teleport you 10,000 feet in the air, etc.

 

Read the R* support forums EVERY PC player warns to avoid open sessions at all costs.

 

 

 

 

Okay i get your point now and agree to some degree. Would it be okay with you if they cut the money you earn by a small % if you do it in a private lobby? Not talking about a huge amount, maybe even make you earn more than you do currently but still give the ceos who do it in a public server more money. Other than that i can't really think of a better solution, i dont think it should be the same amount of profit on both server types.

 

 

The payouts for CEO and associates are abysmal even in solo sessions. They should be about doubled for everyone then raised by 50-80% for every 10 players.

 

IMHO

 

Keep it the way it is. GTAO will die if they allow it to played in private sessions.

 

Why do you say this? Will you personally stop playing if people want to play only with their friends or non-cheating crew members?

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If you want to complete these deliveries and stuff you should put more muscle to take care of it and defend it.

Spoken like a true f*cking moron.

 

"Put more muscle to take care of it" hahahahaha. I don't know if you're aware, but jets can pretty much obliterate everything you have even if you have associates with homing launchers.

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Okay i get your point now and agree to some degree. Would it be okay with you if they cut the money you earn by a small % if you do it in a private lobby? Not talking about a huge amount, maybe even make you earn more than you do currently but still give the ceos who do it in a public server more money. Other than that i can't really think of a better solution, i dont think it should be the same amount of profit on both server types.

As a mostly PvE player, I'd be fine if the buy price was higher, and the sell price was lower for CEO pay in a closed lobby, as long as it was still a net money maker; you could also increase NPC spawns. Associate pay is currently atrocious either way.

I have relatively few friends who do PvP at all, but plenty for co-op heists and missions. Money isn't the issue, but I want to play the new content a bit more.

Furthermore, although the last few days on PC have been blessedly free of people with cheat menus, unless this time is unlike all of Rockstars previous anti-cheat improvements, I think the odds are good in the next week-month the free cheats will start to be available again. And at that point, CEO work on the PC will start to go dead; who wants to be delivering 500K worth of cargo in a plane only to be forced to bail out by some douche half the map away with a cheat menu? Not even a squad of escorting jets will help there.

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If they leave it in free mode, fine, but up the payouts about 30-40%. It's a nightmare to do alone, even in an empty pub session. Want to do over $120k an hour? Good luck, but you can easily do 200k per hr with the VIP work...

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IMHO

 

Keep it the way it is. GTAO will die if they allow it to played in private sessions.

How will GTAO die when everyone will be in private sessions? I honestly have a hard time understanding bullsh*t like this.

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How is this thread not locked yet lol. R* made this dlc for the competitive play in freemode. It would be completely pointless in private lobbies. It's not hard at all to do solo crates in full lobbies, step your skills up and stop the whaa whaa. Use strat and abilities given to make it simple, already finished 5 mill in sales. When I can't share with the crew, I free host some pac standards to pay them for their time. I usually do 40% of whatever the sale is. Step the skills up, and laugh at the others you see here bitching and moaning about not so difficult sh*t.

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Another internet Einstein above me there... You're largely missing the point. Yes, you can minimize the risk and complete it successfully, generally speaking, but then it still does not pay enough. Heists and regular VIP work are far better unless you have a buddy or two helping you. Speaking of which, the part about associates not getting paid worth a damn should've made the point without the need for us to type anything.

 

R* is making it a pretty low payout relative to what you have to invest, and they damn sure know it.

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Let me simplify this so anyone can understand:

IF I WANTED TO PLAY AN ADVERSARY MODE I WOULD LOAD INTO AN ADVERSARY MODE. THIS DLC IS FREEMODE! It's like ice cream, it comes in a variety of flavors to fit your taste. It's already bad enough they removed stuff like smuggler planes and armored vans...
I don't get paid for blowing you up while delivering a simeon vehicle or trying to sell a car to LSC. Do I make money for shooting you off the ferris wheel while you're doing a daily? Does killing you during a gang war net me anything?

Given the insane amount of backlash on the recent slew of new adversary games, any non-moron would deduce the player base doesn't want that kind of trash.

This was teased as the "deepest gtao update yet". However they target it only to Adversary fanatics and added a "lulzcashtroll" feature.

They essentially claimed this was the best DLC yet, then entirely neglected the non-12 year old douchenozzle portion of the player base.
And what happens when the decent coop loving people band together and find a way to play in peace? "R* remove freemode kick feature!*

For me, GTAO is best when I can play it like single player, except with my own character and a couple of friends. ALL modes included. Hell, I still want them to bring back the taxi and police car mini-games from GTAIV to online. You have stars? I have squad car? I get paid to put you down. I'd even like to see towing and random mugging events in online freemode.

Enjoy your dunce caps until this is fixed. You earned it. Enjoy being with your own kind.

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The Wandering Hunter

*signs*

I actually had one jackass so desperate to grief he kept trying to suicide dive me in a stunt plane because he couldn't afford combat aircraft. Just no...

Tbh I'd enjoy that

 

Would be like ww2 with the zeroes

Edited by The Sole Survivor
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Butterfly57

It should be allowed in invite lobbies definitely. From what I've encountered we may as well anyway, I've landed in small lobbies with only a few CEOS and we just agree (either via messages or some sort of unspoken agreement) to mind our own. We'd be as well in private lobbies.

 

There are some players who may like the public lobby risks. If they prefer that then fine, they can go there. But we shouldn't have to switch lobby crazy amounts of time to find a good or empty lobby nor should we have to resort to doing whatever to lag ourselves into one.

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It should be allowed in invite lobbies definitely. From what I've encountered we may as well anyway, I've landed in small lobbies with only a few CEOS and we just agree (either via messages or some sort of unspoken agreement) to mind our own. We'd be as well in private lobbies.

 

There are some players who may like the public lobby risks. If they prefer that then fine, they can go there. But we shouldn't have to switch lobby crazy amounts of time to find a good or empty lobby nor should we have to resort to doing whatever to lag ourselves into one.

It's pretty much what we've done. Not just enabling the crew/invite option just makes Rockstar look like pouty toddlers.

"BUT THIS ISN'T WHAT I WANTED!" *throws cake on floor*

If we want to coop we'll find a way. Just look at the thread from griefers asking to remove the kick feature we've been making good use of

Edited by Kyrrari
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I make 200k an hour with VIP missions in my private lobby. I usually dedicate about 2 hours a day to GTA and usually those two hours are broken up throughout the day.

 

My point? I can bank about 3 million in a week with very casual gameplay in my private session. Where is my incentive to run around in a public lobby for hours to fill a 2.2 million dollar warehouse? This is a TERRIBLE way to make money and being forced into a public lobby makes it worse and, to someone like me, it's an irrelevant addition.

 

My actual fear is that Rockstar nerfs VIP missions with extended cool downs as opposed to fixing the bullsh*t CEO setup. I'd thoroughly enjoy adding a crate fetch to my VIP runs while waiting for cool down timers...if I could do them in a private lobby. It'd be a great little project to work towards as I did other things with my time.

 

Rockstar should just lower the profit margins on crates collected during private sessions. If you fill an entire warehouse with public session crates you get 2.2 mil but if it's full of all private session crates it'd only be worth 1.2 mil. Seems like a pretty easy resolve if you ask me. Regardless, my warehouse has 10 crates and until it's available in private only sessions, it won't get many more

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If someone lives and dies by PVP and is a free roam warrior, sure it makes sense. DiemessGTA would have less fodder for PVP because many players would be insolated in private sessions doing CEO or VIP work. Hence, PVP would "die" or more likely, slow down in some ways. Funny how some people think GTA:O IS only PVP. One of the knuckleheads that got banned here, XenoxX (?) argued that point until he was blue in the face. We all know GTA as a franchise is historically PVE. GTA:O until the last year or so was mixed. Recently R* has really turned towards PVP and been pissing on the franchise because of it.

 

Or put more snarkily - why do missions and heists when there is killing to be done and if money gets low, there is a shark card to be bought and the killing begins again? PVP player gets their jollys and R* gets their shark card sales.

 

Cheers.

 

IMHO

Keep it the way it is. GTAO will die if they allow it to played in private sessions.


How will GTAO die when everyone will be in private sessions? I honestly have a hard time understanding bullsh*t like this.

 

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It should be allowed in invite lobbies definitely. From what I've encountered we may as well anyway, I've landed in small lobbies with only a few CEOS and we just agree (either via messages or some sort of unspoken agreement) to mind our own. We'd be as well in private lobbies.

 

There are some players who may like the public lobby risks. If they prefer that then fine, they can go there. But we shouldn't have to switch lobby crazy amounts of time to find a good or empty lobby nor should we have to resort to doing whatever to lag ourselves into one.

 

The entire update is designed around open lobby risk vs reward.

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It should be allowed in invite lobbies definitely. From what I've encountered we may as well anyway, I've landed in small lobbies with only a few CEOS and we just agree (either via messages or some sort of unspoken agreement) to mind our own. We'd be as well in private lobbies.

 

There are some players who may like the public lobby risks. If they prefer that then fine, they can go there. But we shouldn't have to switch lobby crazy amounts of time to find a good or empty lobby nor should we have to resort to doing whatever to lag ourselves into one.

 

The entire update is designed around open lobby risk vs reward.

 

Yes, this update designed to have perfect risk vs reward balance, among the CEOs may loosing up to $0.6mil actual cost (2.2mil potential reward) vs some one will receive $2000 for interrupting/destroy the CEOs shipment/delivery while loosing nothing(except being kicked to oblivion)

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Putting words into my mouth. I said "designed around" not "perfect balance."

 

R*, instead of making new aimbot A.I. opted to implement other players' natural tendency to attack each other as the enemies for these missions. If you check the CEO stats thread I made, you can clearly see that risk can be mitigated if you're patient.

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Viciadogames

How is this thread not locked yet lol. R* made this dlc for the competitive play in freemode. It would be completely pointless in private lobbies. It's not hard at all to do solo crates in full lobbies, step your skills up and stop the whaa whaa. Use strat and abilities given to make it simple, already finished 5 mill in sales. When I can't share with the crew, I free host some pac standards to pay them for their time. I usually do 40% of whatever the sale is. Step the skills up, and laugh at the others you see here bitching and moaning about not so difficult sh*t.

OMG dude, I wish I was as good as you in this game. I'll try to step my skills up and hopefully one day i'll be half as good as you bro, I bet you get so much p*ssy!

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If you want to complete these deliveries and stuff you should put more muscle to take care of it and defend it.

Spoken like a true f*cking moron.

 

"Put more muscle to take care of it" hahahahaha. I don't know if you're aware, but jets can pretty much obliterate everything you have even if you have associates with homing launchers.

 

Aight damn.. Chill

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SaltyGTAFMember

 

If you want to complete these deliveries and stuff you should put more muscle to take care of it and defend it.

Spoken like a true f*cking moron.

 

"Put more muscle to take care of it" hahahahaha. I don't know if you're aware, but jets can pretty much obliterate everything you have even if you have associates with homing launchers.

 

Stop flaming others, be constructive and suggest passive mode the jets from taking part in the CEO missions.

 

 

 

 

How is this thread not locked yet lol. R* made this dlc for the competitive play in freemode. It would be completely pointless in private lobbies. It's not hard at all to do solo crates in full lobbies, step your skills up and stop the whaa whaa. Use strat and abilities given to make it simple, already finished 5 mill in sales. When I can't share with the crew, I free host some pac standards to pay them for their time. I usually do 40% of whatever the sale is. Step the skills up, and laugh at the others you see here bitching and moaning about not so difficult sh*t.

Staff complaining about it as well, any other thread would be locked in minutes or forum members reporting it for BS while flame baiting

Edited by DoucheBagForum
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A Paradox from 94

I make 200k an hour with VIP missions in my private lobby. I usually dedicate about 2 hours a day to GTA and usually those two hours are broken up throughout the day.

 

My point? I can bank about 3 million in a week with very casual gameplay in my private session. Where is my incentive to run around in a public lobby for hours to fill a 2.2 million dollar warehouse? This is a TERRIBLE way to make money and being forced into a public lobby makes it worse and, to someone like me, it's an irrelevant addition.

 

My actual fear is that Rockstar nerfs VIP missions with extended cool downs as opposed to fixing the bullsh*t CEO setup. I'd thoroughly enjoy adding a crate fetch to my VIP runs while waiting for cool down timers...if I could do them in a private lobby. It'd be a great little project to work towards as I did other things with my time.

 

Rockstar should just lower the profit margins on crates collected during private sessions. If you fill an entire warehouse with public session crates you get 2.2 mil but if it's full of all private session crates it'd only be worth 1.2 mil. Seems like a pretty easy resolve if you ask me. Regardless, my warehouse has 10 crates and until it's available in private only sessions, it won't get many more

i had the same idea, lower profits
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Not everyone has the opportunity to "get gud"... i know that just because i do, doesn't mean even half the player base does. Usually "getting gud" means resorting to spamming bitch tactics anyways... Not everyone plays the same way you tryhard Dbags do.

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Stop flaming others, be constructive and suggest passive mode the jets from taking part in the CEO missions.

 

F*cking what, c*nt?
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TheTruthIsFree

I honestly didn't notice the AI was strong, never had any problems, if anything these VIP Missions are a breeze to me. If the buzzard suddenly isn't free anymore, I'm f*cked on the speedy deliveries to the warehouse. I delivered at least 50 crates, only lost 3. One to running out of delivery time, even though I was in route to the warehouse delivering the last cargo. The other two were lock-ons onto the cargo with the buzzed, R* intentionally did that to screw you over on your crates.

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