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GTA Online Petition: Allow players to play Finance & Felony in an


LordRaijin
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Lonely-Martin

How and where has it derailed? I have asked genuine questions to help clarify just why this change is needed/wanted. I got a load of crap back for reasons that aren't fooling anyone (yes, I bought a $3m+ flying car to fly to a helicopter or to use to earn $20k killing 4 AI - bullsh*t dude, absolute bull sh*t, you're not fooling anyone with that one lol).

Am I not allowed to question why people feel there is a NEED for this (more than a want)? Or why they need a heli that is OTR when they play alone (it's not the best heli for anything other than being OTR)

 

You want to clarify what change is wanted here?. Are you actually being serious?. Wow!

 

And as for you assuming, yet again, how people play compared to how you play, when you're on a site that clearly shows just how diverse this game can be, and that's long before we mention PvP in any form dude. Honestly, even to this day I negate the video/photography crowd (unintentionally mind, just pointing out there's just so much more to GTA than killing).

 

You're lost, really f*cking lost here. And you undermine any shred of good point with this arrogant and stubborn POV that everyone plays, or should play like you do. If you bought those toys to kill/attack player, have at it. But facts are, many didn't.

 

You seen Back to the Future?. Genuinely, as for me, that movie is right up there. One I loved as a kid, one I love as a dad with my kids. Pure magic times... To play with my son in a f*cking Delorean is about as magical as it can get dude. And you tell us to grow up!. Try it, pure magic.

 

Me and the boy love Terminator 2 very much too. So to chase each other while using dirt bikes and trucks, again, magic... So I bough a truck, though I made it look like Universal Soldier as much as possible. sh*t, we minigun with Arnie in mind all the damn time, lol.

 

That's been priceless to me, and not a single player was killed or attacked that didn't want to be there. Anyway, has this helped show you that there's more to GTA:O, because if not, you really need to look around dude. (Instead of just popping up here mostly looking to keep this game less diverse and with lessening choices, look around, learn. I did, magic game).

 

But to know that this PvE DLC is going over, more than those business DLC's too even, by all accounts. Does suggest many just love playing with these toys, new missions, and making cash with their friends too.

 

About as ignorant and wrong as one could get. So narrow-minded.

 

You questioned it, you got your answers, but that's not enough. When you become this ignorant and unaccepting of other players ways, you flame this by picking out these little bits to attack with. Simply, many buy this sh*t just for a laugh, however they find said laugh is all up to us. So to be held to your standards over this diverse game, well, you show yourself up being that rigid dude.

 

Funny though. But I do agree, voicing an opinion is all good. But to deny the game's diverse appeal like you frequently have here dude, well, it's a bit embarrassing really. So I say to you, grow up. As what were asking is not looking to take away anything from you, other than those that just don't want to be, and those that already aren't through the many ways shown as to how players keep themselves isolated from such simple minded players.

 

This game appeals to both PvE and PvP, clearly. So R* should embrace both, rather than pit us against each other, or force players to take matters into their own hands too. It will still have a large PvP crowd, so you'll not be left wanting. And as shown, by R* themselves with their latest statement, PvE still thrives, even after near 2 years of sweet FA really, so they can embrace both more and more, and still make it huge with the numbers, well, so they say.

 

Everyone wins, Us, You, and them. Why oppose so much that could add to GTA's growth.

 

* In regard to the last post just before this.

 

When did I/many say day one?. Happy to earn, play and build things up. Progressive, absolutely. But a grind fest, lol. Whatever dude, it's clear what you intend with all this. So, it's just a 'whatever dude' for you from now on, lol.

 

I really am at the point where I just don't know how to respond now. I mean, it's funny, but so damn far off, certainly from my POV man. And as I'm taking note of the nomination I got in regards to 'most improved' and having found great success and joy with a good few folk here I've played GTA:O with (not so much guys in this thread mind, so don't go assuming, again). I'm gonna bail out and just agree to disagree with you dude here.

 

You're right, it's a circle jerk. But as I said. To ask again, while a PvE themed DLC is reeling in record numbers, and show/voice to R* somehow that PvE can still thrive in this big ol' world of ours to play in, and that their incentive should be those high number of players, as that's a bigger potential market for them.

 

Makes sense to me, but we disagree. So moving on. (I don't block people, I enjoy the reading, lol). But here, we're done.

 

Peace out.

Edited by KWF1981
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It's hardly game breaking. It's not like it's impossible to play any of the content.

 

 

1. Enemies spawning behind you and shooting you in the back.

2. Enemies that occasionally bug and fire their weapons with the fire rate of a minigun.

3. Connection issues galore, like being black screened or booted back to single player after completing a heist setup or finale like me.

4. Cargobob randomly self-destructs when you stray away from it for too long.

5. Import/Export vehicles being destroyed should a connection issue occur and the players within the session are split during a sale.

6. Crates sometimes getting stuck inside of objects and buildings after shooting down the helicopters carrying them.

 

I can go on....

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1. Enemies spawning behind you and shooting you in the back.

2. Enemies that occasionally bug and fire their weapons with the fire rate of a minigun.

3. Connection issues galore, like being black screened or booted back to single player after completing a heist setup or finale like me.

4. Cargobob randomly self-destructs when you stray away from it for too long.

5. Import/Export vehicles being destroyed should a connection issue occur and the players within the session are split during a sale.

6. Crates sometimes getting stuck inside of objects and buildings after shooting down the helicopters carrying them.

 

I can go on....

 

 

These are technical issues rather than issues with the principles of public lobby play.

Edited by Big Molio
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How and where has it derailed? I have asked genuine questions to help clarify just why this change is needed/wanted. I got a load of crap back for reasons that aren't fooling anyone (yes, I bought a $3m+ flying car to fly to a helicopter or to use to earn $20k killing 4 AI - bullsh*t dude, absolute bull sh*t, you're not fooling anyone with that one lol).

 

Am I not allowed to question why people feel there is a NEED for this (more than a want)? Or why they need a heli that is OTR when they play alone (it's not the best heli for anything other than being OTR)

You want to clarify what change is wanted here?. Are you actually being serious?. Wow!

<snip>

 

No. I want to clarify why the change is so needed/wanted not what the change is.

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It's hardly game breaking. It's not like it's impossible to play any of the content.

1. Enemies spawning behind you and shooting you in the back.

2. Enemies that occasionally bug and fire their weapons with the fire rate of a minigun.

3. Connection issues galore, like being black screened or booted back to single player after completing a heist setup or finale like me.

4. Cargobob randomly self-destructs when you stray away from it for too long.

5. Import/Export vehicles being destroyed should a connection issue occur and the players within the session are split during a sale.

6. Crates sometimes getting stuck inside of objects and buildings after shooting down the helicopters carrying them.

 

I can go on....

 

1) Not a game breaking issue, this has always happened where enemies/police spawn. Check your six.

2) Not restricted to public session locked game modes, rare issue.

3) 50% of a connection is on you. Not even related to public session locked game modes, which is the topic in hand here.

4) Nothing to do with public restrictions. Pegasus used to take back any vehicles which you were too far away from anyway.

5) Blame this on those who glitch. This is Rockstar taking an aggressive stance on those who glitch to duplicate those I/E cars and manipulating the game. Count yourself lucky it doesn't do this to MC, GR, SR and CEO sales too.

6) Once again, not really the fault of some game modes being restricted to public sessions.

 

You have listed a small handful of the bugs which are in the game however allowing public session locked game modes in invite only sessions would not cure any of them. None are game breaking, some are just very inconvenient (i.e. the crates getting stuck). Petitioning to make public session locked game modes available in invite only sessions would not make a difference to this.

 

I will re-phrase it,

The fact some game modes are locked to public sessions does not make them unplayable. Public session only restrictions are not game breaking.

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ALifeOfMisery

154 replies on the reddit topic in the first post shows we have what, a TINY minority asking for this.

 

 

It's entirely possible that I'm incorrect, but I suspect the reason behind instances like you have pointed out here is apathy.

 

Apathy towards the desire to play all game modes in private being legitimized.

 

Currently anyone who wants to play that way can easily go solo public, MTU lowering on PS4, by firewall on PC, whatever the most reliable method is on XB1. There are plenty of friendly crews out there on all platforms who control lobbies too.

 

Most people are lazy with this kind of thing, if they can play how they want, even "illegitimatly", without repercussions, they will do just that and be somewhat happy with it.

 

If R* ever put something like a minimum player count requirement on lobbies so business activities can be run I'd expect a much bigger response than the one you pointed out.

 

In any case, I doubt R* will ever allow all game modes in private lobbies. But that doesn't mean I think players should stop asking for it.

 

Other players wanting to play in privacy doesn't affect me, or anyone else. I've never seen more options as a negative thing.

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Other players wanting to play in privacy doesn't affect me, or anyone else. I've never seen more options as a negative thing.

 

 

Public lobby work exists only as a play mechanic to encourage multiple players to engage with each other in that environment They weren't designed to be methods of quietly farming money in isolation (although some players seem to feel that is exactly what they are), and thus why i don't expect Rockstar to legitimately endorse or provide such a mode.

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ALifeOfMisery

 

Other players wanting to play in privacy doesn't affect me, or anyone else. I've never seen more options as a negative thing.

 

 

Public lobby work exists only as a play mechanic to encourage multiple players to engage with each other in that environment They weren't designed to be methods of quietly farming money in isolation (although some players seem to feel that is exactly what they are), and thus why i don't expect Rockstar to legitimately endorse or provide such a mode.

 

 

I agree in that I don't expect R* to enable players to play business modes in private lobbies.

 

What I don't understand is the argument regarding what R* intends or how R* designed certain modes to be played. That's not a criticism, I genuinely don't understand why any player would be concerned with R*s intentions. No one seems concerned with how players complete the Pac Standard finale, it was obviously designed by R* to be completed by using the bikes and doing the jump, but players' innovation has rarely been frowned upon when using different methods, with the exception of the Kuruma method. No one gets concerned by one player doing the run to the bikes, blowing them up and then suiciding to prevent losing money, this is surely not what R* had in mind developmentally either.

 

However, with this particular issue, some seem to be concerned with R*s developmental intentions for some reason. Is it because they are happy with the current situation where easy prey is always on hand? Do they feel in competition with other players with regards to virtual possessions and not want others to obtain what they have more easily? Is it because of the "challenge"? Is it a real and genuine concern for the bottom line of R*/T2? I honestly don't know.

 

I don't see how it would affect anyone, most of the players who want to play alone already do. The methods are easy and easy to find. Public lobbies aren't empty, R*/T2 are making a fortune, the game is more popular than ever. Catering for this player base minority would do no harm.

 

But again, I agree that it will never happen.

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I agree in that I don't expect R* to enable players to play business modes in private lobbies.

 

What I don't understand is the argument regarding what R* intends or how R* designed certain modes to be played. That's not a criticism, I genuinely don't understand why any player would be concerned with R*s intentions. No one seems concerned with how players complete the Pac Standard finale, it was obviously designed by R* to be completed by using the bikes and doing the jump, but players' innovation has rarely been frowned upon when using different methods, with the exception of the Kuruma method. No one gets concerned by one player doing the run to the bikes, blowing them up and then suiciding to prevent losing money, this is surely not what R* had in mind developmentally either.

 

However, with this particular issue, some seem to be concerned with R*s developmental intentions for some reason. Is it because they are happy with the current situation where easy prey is always on hand? Do they feel in competition with other players with regards to virtual possessions and not want others to obtain what they have more easily? Is it because of the "challenge"? Is it a real and genuine concern for the bottom line of R*/T2? I honestly don't know.

 

I don't see how it would affect anyone, most of the players who want to play alone already do. The methods are easy and easy to find. Public lobbies aren't empty, R*/T2 are making a fortune, the game is more popular than ever. Catering for this player base minority would do no harm.

 

But again, I agree that it will never happen.

 

 

I suspect for some it is simply a general aversion to the idea of being given a legitimate means of segregation and isolation in a game which, to them, is best played together. It's sort of like when people on forums want a sub-forum for this and a sub-forum for that. What happens ultimately is that everybody then spreads out into only the compartments that suit them and there is less interaction all round.

Edited by Big Molio
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ALifeOfMisery

 

I agree in that I don't expect R* to enable players to play business modes in private lobbies.

 

What I don't understand is the argument regarding what R* intends or how R* designed certain modes to be played. That's not a criticism, I genuinely don't understand why any player would be concerned with R*s intentions. No one seems concerned with how players complete the Pac Standard finale, it was obviously designed by R* to be completed by using the bikes and doing the jump, but players' innovation has rarely been frowned upon when using different methods, with the exception of the Kuruma method. No one gets concerned by one player doing the run to the bikes, blowing them up and then suiciding to prevent losing money, this is surely not what R* had in mind developmentally either.

 

However, with this particular issue, some seem to be concerned with R*s developmental intentions for some reason. Is it because they are happy with the current situation where easy prey is always on hand? Do they feel in competition with other players with regards to virtual possessions and not want others to obtain what they have more easily? Is it because of the "challenge"? Is it a real and genuine concern for the bottom line of R*/T2? I honestly don't know.

 

I don't see how it would affect anyone, most of the players who want to play alone already do. The methods are easy and easy to find. Public lobbies aren't empty, R*/T2 are making a fortune, the game is more popular than ever. Catering for this player base minority would do no harm.

 

But again, I agree that it will never happen.

 

 

I suspect for some it is simply a general aversion to the idea of being given a legitimate means of segregation and isolation in a game which, to them, is best played together. It's sort of like when people on forums want a sub-forum for this and a sub-forum for that. What happens ultimately is that everybody then spreads out into only the compartments that suit them and there is less interaction all round.

 

I can understand that concern somewhat. Sometimes I like to play alone, just to chill and zone out, but I do have more fun playing with crew or in a populated lobby.

 

Though I think that in a game that has millions of players and a limit to only 30 in any given lobby, we probably don't have to worry too much just yet regarding a lack of potential interactions. Like I said before, most of the players who want to play alone already do. Maybe if R* allowed business modes in invite only lobbies that number would increase, but I wouldn't imagine that public lobbies would die over night and become bad sport lobbies in all but name.

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Stop feeding trolls, people. Big Molio and Demonic Spaceman are known derailers of this very topic and you should not waste your time arguing with them. After all, let the lads enjoy their Brexit.

 

You can manage your ignore preference here and it should look like that, beautiful company I have in there and some hints about their possible future on these forums.

z1Aa4Ps.png

Edited by hei3enberg
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However, with this particular issue, some seem to be concerned with R*s developmental intentions for some reason. Is it because they are happy with the current situation where easy prey is always on hand? Do they feel in competition with other players with regards to virtual possessions and not want others to obtain what they have more easily? Is it because of the "challenge"? Is it a real and genuine concern for the bottom line of R*/T2? I honestly don't know.

Competition for virtual possessions is moot in GTA since glitching, mods and hacks have been so common and effectively devalued everything.

 

I do feel that players who play on easier modes, i.e. in invite only sessions, should not be rewarded as well as those in public. The simple enabling of these in invite only would not take in to account the added difficulty of a public session.

 

Sure, people will be spouting off about high demand bonus giving up to 25% extra however, simply enabling in invite only you could very easily just invite a bunch of friends and get that bonus (much like it does now in friendly/crew bullied sessions), there's also no risk of someone joining and getting in the way which also should be addressed.

 

As I keep saying, I do not oppose enabling in private sessions however it cannot simply be a case of enabling. This is why I have said there needs to be a reduced pay for invite only and keep the 0-25% High Demand bonus for public. That would also speak louder to Rockstar as the 150ish players who have signed the petition would be earning less than they currently do by playing these modes by illegitimate means (glitching solo sessions, crews bullying players who join "their" session etc.)

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Lonely-Martin

 

 

Other players wanting to play in privacy doesn't affect me, or anyone else. I've never seen more options as a negative thing.

 

 

Public lobby work exists only as a play mechanic to encourage multiple players to engage with each other in that environment They weren't designed to be methods of quietly farming money in isolation (although some players seem to feel that is exactly what they are), and thus why i don't expect Rockstar to legitimately endorse or provide such a mode.

 

 

I agree in that I don't expect R* to enable players to play business modes in private lobbies.

 

What I don't understand is the argument regarding what R* intends or how R* designed certain modes to be played. That's not a criticism, I genuinely don't understand why any player would be concerned with R*s intentions. No one seems concerned with how players complete the Pac Standard finale, it was obviously designed by R* to be completed by using the bikes and doing the jump, but players' innovation has rarely been frowned upon when using different methods, with the exception of the Kuruma method. No one gets concerned by one player doing the run to the bikes, blowing them up and then suiciding to prevent losing money, this is surely not what R* had in mind developmentally either.

 

However, with this particular issue, some seem to be concerned with R*s developmental intentions for some reason. Is it because they are happy with the current situation where easy prey is always on hand? Do they feel in competition with other players with regards to virtual possessions and not want others to obtain what they have more easily? Is it because of the "challenge"? Is it a real and genuine concern for the bottom line of R*/T2? I honestly don't know.

 

I don't see how it would affect anyone, most of the players who want to play alone already do. The methods are easy and easy to find. Public lobbies aren't empty, R*/T2 are making a fortune, the game is more popular than ever. Catering for this player base minority would do no harm.

 

But again, I agree that it will never happen.

 

 

I'd say more than do no harm. It's clear (If R* are to be believed) that a DLC that offers both to all seems to be more popular than ever.

 

So, when you consider that this time around we can pay to skip PvP if we so choose, and still access the PvE content without being forced/encouraged to play a way some prefer not to (potentially).

 

This DLC allows for toys for those that enjoy the public fighting and risks still, it offers immediate access to all items released, albeit, at a heavier cost through not playing the content. It even has awards and trophies too, another thing that for so long was left out of so much added this last 18-24 months too.

 

 

<snip>

 

I suspect for some it is simply a general aversion to the idea of being given a legitimate means of segregation and isolation in a game which, to them, is best played together. It's sort of like when people on forums want a sub-forum for this and a sub-forum for that. What happens ultimately is that everybody then spreads out into only the compartments that suit them and there is less interaction all round.

 

 

For me, it's more that I had access to the entire game, regardless of the session I chose. To see that option go, more-so, crew sessions, after all that time advertising and promoting crews and their sessions/activities. To see it completely ignored really, and even when the PvE did come with a new DLC, like Special Vehicle missions, we had no alternative but to either do PvP (potentially, highly likely), against our preferences, or leave a DLC alone and try our best to ignore the persistent calls/texts. (If you don't know of this issue, create a 2nd character, and just change sessions 10 times, each time, you'll be peppered with something). So the choice was, do it, or quit if the calls ground you down. Or cheat it, like some do. (Not advocating it, never have I. But see why, clear as day).

 

Took choice right out of it really, well, not all, but it reduced the options available to 2 distinctly different playerbases and pitted them against each other really. All I'm saying, when you consider now a DLC with options to skip PvP, and that embraces PvE as much as PvP gets touted as 'record numbers', over those DLC's that did shine, but did press playstyles on some that dislike such.

 

The game heavily featured and advertised heists, from day one we knew it would be having PvE/co-op things added, yet you guys still belittle PvE as 'boring; all to easily. So to get them to step back a touch, embrace more choice and options with this last DLC is, to me, a sign that PvE is clearly regarded by R* too still. So, of course, PvE guys come out again.

 

As I said, the public only stuff might not be able to even be changed. And if it does, a simple heist-like minimum player count is all it'd take to encourage that interaction you mention too. And yes, disable the HD bonus, said that from the off.

 

You lot talk like PvP should be all there is to it. It really isn't, and if you haven't experienced to good a crew/group of friends can do to enhance the game, you miss out on so much fun, IMHO.

Edited by KWF1981
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ALifeOfMisery

 

However, with this particular issue, some seem to be concerned with R*s developmental intentions for some reason. Is it because they are happy with the current situation where easy prey is always on hand? Do they feel in competition with other players with regards to virtual possessions and not want others to obtain what they have more easily? Is it because of the "challenge"? Is it a real and genuine concern for the bottom line of R*/T2? I honestly don't know.

Competition for virtual possessions is moot in GTA since glitching, mods and hacks have been so common and effectively devalued everything.

 

I do feel that players who play on easier modes, i.e. in invite only sessions, should not be rewarded as well as those in public. The simple enabling of these in invite only would not take in to account the added difficulty of a public session.

 

Sure, people will be spouting off about high demand bonus giving up to 25% extra however, simply enabling in invite only you could very easily just invite a bunch of friends and get that bonus (much like it does now in friendly/crew bullied sessions), there's also no risk of someone joining and getting in the way which also should be addressed.

 

As I keep saying, I do not oppose enabling in private sessions however it cannot simply be a case of enabling. This is why I have said there needs to be a reduced pay for invite only and keep the 0-25% High Demand bonus for public. That would also speak louder to Rockstar as the 150ish players who have signed the petition would be earning less than they currently do by playing these modes by illegitimate means (glitching solo sessions, crews bullying players who join "their" session etc.)

 

I do think Invite only sessions should allow business activities, simply to have the option there. I also feel that the high demand bonus is probably enough to separate the payouts for those playing in public and private lobbies, I don't see the point in implementing punitive measures. So I'll just have to agree to disagree there.

 

As for your point regarding glitching, I'd expand that sentiment throughout the whole game. That ship has sailed. Why argue about the type of lobby where other players make money when some make nearly $1m a minute duping Elergy Retros and that's not taking into account when frozen money, sp to mp glitches etc. are available.

 

We haven't even touched on Shark Cards. If your wallet is fat enough you don't have to "earn" anything. I could create a new account, hit my savings up for a couple of grand and be at just about the same point with that new account as I am with the one I currently have. When you consider that prospect it kind of renders the perceived competitive nature of the game moot.

Edited by ALifeOfMisery
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Black-Dragon96

"solo public" sure - but you have to get into solo public and keep it solo public. It's also an exploit if you ask me.....

I don't even bother with that, too much of a pain.

Not that much of a pain. I keep a lobby solo for more than 4 hours with zero problems. Even with a bunch of friends in the lobby, its pretty easy. The few "uninvited guests" leave themself when they see the lobby filled with a load of people with the same tag.

 

Its just a little inconvinient because you have to go into a piblic lobby first where you are exposed to script kids and their bullsh*t.

 

I don't speak for others, but I personally feel like it would be bad for the game to allow this. These are designed to be PvP content so if you don't like them, don't do them.

Why would it be bad?

Choice is never bad!

These missions are PvE content with tacked on PvP. They are build the same way contactmission are (go there, kill npcs, take package, deliver package), you can play them without any PvP interaction (In case of I/E you actually get NPCs attacking you when there are no other players in the lobby.).

I personally dont even want a simple unlock for private sessions, Im totally fine with balancing them a bit. Remove the high demand bonus for private lobbys, add in attacking NPCs for private lobbys.

 

Here's an idea - get some friends to help you!!!

Have someone in the air ready to defend your product...

Friends cant help you against a passive jumping otr hydra/harry potter bike.

 

Why do you think it's okay for you to dictate how R* develops their own game?

If you don't like the game they created, why are you playing it?

Why I think its ok to dictate them how to develop the game?

Hmm, maybe because we pay their salary? We are the ones who buy their products, so we should have the right to voice our complains and wishes!

 

I like the game (Well most of it.) and thats why it hurts so much that they are limiting choice and drift towards PvP tryhard bullsh*t.

I simply hate seeing one of my favourite games turning into a cheap PvP cashgrab.

 

 

I got a load of crap back for reasons that aren't fooling anyone (yes, I bought a $3m+ flying car to fly to a helicopter or to use to earn $20k killing 4 AI - bullsh*t dude, absolute bull sh*t, you're not fooling anyone with that one lol).

So just because you cant imagine that some players do not use their weaponized vehicles to blow up other players cargo, these reasons are crapp? K then.

I also told you that playing headhunter is only one of the reasons i bought the hunter/akula/weaponized tampa/apc/insurgent pickup/etc., there are many more.

I bought the hunter because I like the hunter, because I like flying helicopters, because I wanted a vehicle capeable of downing cargo destroying opressor scrubs, because I wanted a helicopter that could not be shot down with one missile, because I had no garagespace at the time but wanted to buy a new vehicle, because the hunter is awesome.

I could write similar things about every other weaponized vehicle (or vehicle in general) that I own. There is so much more to these vehicles than braindead PvP.

 

I for example use the akula stealthmode to secretly escort other players cargo transport without them knowing. Like the one level 93 guy who I followed a few days ago.

He was doing a bunker sale solo (phantom whedge) and I decided to follow him in stealth. An enemy opressor swooped in and engaged the truck, I poped out of stealth, shot 5 missiles at the opressor and watched (stealthed again) the toasted opressor hit the ground. The other guy completed his sale and wrote in the chat: "Whoever blew up that opressor, Thank you!, you saved my a$$.".

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There is so much more to these vehicles than braindead PvP.

 

I for example use the akula stealthmode to secretly escort other players cargo transport without them knowing. Like the one level 93 guy who I followed a few days ago.

He was doing a bunker sale solo (phantom whedge) and I decided to follow him in stealth. An enemy opressor swooped in and engaged the truck, I poped out of stealth, shot 5 missiles at the opressor and watched (stealthed again) the toasted opressor hit the ground. The other guy completed his sale and wrote in the chat: "Whoever blew up that opressor, Thank you!, you saved my a$$.".

Was that not using the heli for PvP?

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delorianlazarus

@hei3enberg

Thanks for the trick regarding people to ignore, this demonicspace dude is getting on my nerves even more than my 7 yo cousin.

Dang it.

 

OT

I agree on that petition, no questions asked

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Black-Dragon96

 

 

 

There is so much more to these vehicles than braindead PvP.

 

I for example use the akula stealthmode to secretly escort other players cargo transport without them knowing. Like the one level 93 guy who I followed a few days ago.

He was doing a bunker sale solo (phantom whedge) and I decided to follow him in stealth. An enemy opressor swooped in and engaged the truck, I poped out of stealth, shot 5 missiles at the opressor and watched (stealthed again) the toasted opressor hit the ground. The other guy completed his sale and wrote in the chat: "Whoever blew up that opressor, Thank you!, you saved my a$$.".

 

Was that not using the heli for PvP?

And? Nothing wrong with using it for PvP. I just said that you can use them for more then just PvP and that PvP was never the main intention why I bought a specific vehicle. Edited by Black-Dragon96
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And? Nothing wrong with using it for PvP. I just said that you can use them for more then just PvP and that PvP was never the main intention why I bought a specific vehicle.

A PvP incident seemed like a strange example of an alternative use, when it immediately followed your statement about more to these vehicles than braindead PvP.

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HamwithCheese

Sometimes id be alone, most of the times I would have friends. And believe me, many of my friends would still be playing if these lobbies existed.

 

Id be playing the game my way, which was kinda what was advertised way back when. Freedom.

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Black-Dragon96

 

And? Nothing wrong with using it for PvP. I just said that you can use them for more then just PvP and that PvP was never the main intention why I bought a specific vehicle.

A PvP incident seemed like a strange example of an alternative use, when it immediately followed your statement about more to these vehicles than braindead PvP.

I honestly do not see your point.

I said there is more to these vehicles than braindead PvP and I gave multiple non PvP examples.

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Lonely-Martin

 

And? Nothing wrong with using it for PvP. I just said that you can use them for more then just PvP and that PvP was never the main intention why I bought a specific vehicle.

A PvP incident seemed like a strange example of an alternative use, when it immediately followed your statement about more to these vehicles than braindead PvP.

 

I see your point, though do believe you're being deliberate here. Or, you never read my essay up top, lol. Many don't, all good.

 

In case you missed it...

 

 

<snip>

 

You seen Back to the Future?. Genuinely, as for me, that movie is right up there. One I loved as a kid, one I love as a dad with my kids. Pure magic times... To play with my son in a f*cking Delorean is about as magical as it can get dude. And you tell us to grow up!. Try it, pure magic.

 

Me and the boy love Terminator 2 very much too. So to chase each other while using dirt bikes and trucks, again, magic... So I bough a truck, though I made it look like Universal Soldier as much as possible. sh*t, we minigun with Arnie in mind all the damn time, lol.

 

...Just a couple of examples of the fun I have with my son, including some needless toys that are used for PvP only, as some suggest.

 

Not the best examples, but I'm sure, with Nightrider or The A-Team vehicles and sh*t out there, you'll see my point.

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Yellow Dog with Cone

Can someone make a new petition?

 

And this time, let's take it everywhere, here, on Facebook, Reddit, hell, tell YouTubers like Broughy and gtamen (and even MrBoss if he has a modicum of dignity) to pass the message.

 

OP, if you're reading this, don't give up.

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I still to this day 100% agree that we should be able to do business work inside our own private lobbies. Especially with all the new damn toys they added. I wanna go more in-depth but what more can I say that a lot of other people haven't said already.

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I for example use the akula stealthmode to secretly escort other players cargo transport without them knowing. Like the one level 93 guy who I followed a few days ago.

He was doing a bunker sale solo (phantom whedge) and I decided to follow him in stealth. An enemy opressor swooped in and engaged the truck, I poped out of stealth, shot 5 missiles at the opressor and watched (stealthed again) the toasted opressor hit the ground. The other guy completed his sale and wrote in the chat: "Whoever blew up that opressor, Thank you!, you saved my a$$.".

You're not the hero Los Santos needs but the hero Los Santos deserves.

 

I for one wouldn't be in public lobbies if it wasn't for public only businesses. Been playing since the 1st week and I missed the "billionaire days" because I played invite only during that time. Yet I like my arsenal of weaponized vehicles for.

A) more options for destroying the PVE content.

B) more variety in how to handle the PVE content.

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I doubt this will lead anywhere. R* want's this to be in a public lobby so that you can lose money by getting griefed by tryhards/trolls and resort to buying shark cards.

 

I know this seems far fetched but at this point I would not put it past them to do some grimey sh*t like that.

Edited by Gtaman_92
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Yellow Dog with Cone

I doubt this will lead anywhere. R* want's this to be in a public lobby so that you can lose money by getting griefed by tryhards/trolls and resort to buying shark cards.

 

I know this seems far fetched but at this point I would not put it past them to do some grimey sh*t like that.

The true reason why these petitions don't work aside from R* indiference is that we, the community, the players, don't push enough for these changes.

 

We should make a ruckus as big as the OpenIV one, R* has to listen to our demands, it's their game but we're the customers.

 

We should push way, way more for it, sadly, the community is too fractured to make such a move work and if you don't believe me, just see Demonic Spaceman, Big Molio, ragedancaged (RIP in pieces) and other similar users derailing the thread and others with suggestions of improvement on purpose because it threatens their own heinous playstyle and behaviour in game.

 

No, solo public lobbies and friendly crews aren't the solution for a purposely flawed experience that is the whole CEO/MC system.

 

Hell, make a post on r/gtaonline about griefers and whatnot and you'll get cynical responses like "its gta", "its part of the game", "you can't complain about free dlc", "entitled", "git gud".

 

The obly reason why R* and Take Two get away with their EA-tier bullsh*t is because the players don't f*cking care.

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I doubt this will lead anywhere. R* want's this to be in a public lobby so that you can lose money by getting griefed by tryhards/trolls and resort to buying shark cards.

 

I know this seems far fetched but at this point I would not put it past them to do some grimey sh*t like that.

The true reason why these petitions don't work aside from R* indiference is that we, the community, the players, don't push enough for these changes.

 

 

 

 

The reason this petition going nowhere is because there are many work around. One can set up solo public session or simply glitch to multimillionaires so one can totally ignore all public session.

 

The backfire of OpenIV is so big that made change because there were simply no other solutions.

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Yellow Dog with Cone

 

 

I doubt this will lead anywhere. R* want's this to be in a public lobby so that you can lose money by getting griefed by tryhards/trolls and resort to buying shark cards.

 

I know this seems far fetched but at this point I would not put it past them to do some grimey sh*t like that.

The true reason why these petitions don't work aside from R* indiference is that we, the community, the players, don't push enough for these changes.

 

 

 

 

The reason this petition going nowhere is because there are many work around. One can set up solo public session or simply glitch to multimillionaires so one can totally ignore all public session.

 

The backfire of OpenIV is so big that made change because there were simply no other solutions.

As I said in the very same reply you just quoted:

 

No, solo public lobbies and friendly crews aren't the solution for a purposely flawed experience that is the whole CEO/MC system.

Having to resort to exploits, glitches and kicking other players just to be able to play new content without being griefed non stop is not a solution.

 

These are Band-Aid workarounds for an issue that was created by R* in the first place.

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We should push way, way more for it, sadly, the community is too fractured to make such a move work and if you don't believe me, just see Demonic Spaceman, Big Molio, ragedancaged (RIP in pieces) and other similar users derailing the thread and others with suggestions of improvement on purpose because it threatens their own heinous playstyle and behaviour in game.

I don't grief people any more, I only engage with people doing the Headhunter, Executive Search, Stand Your Ground type stuff (even then I get messages telling me to do one from the opposing players) smh

 

I just think that...

 

A) You're on a hiding to nothing with this. Rockstar arent going to give in to the demands of a bleating minority when the casual player base who will be funding the ongoing game is so much larger.

B) The level of griefing is typically exaggerated, and nowhere near the levels claimed, especially on consoles, and

C) By keep firing out this "derailing the thread" nonsense, you are exhibiting the same level of "don't you dare get in my way" entitlement as you obviously are in game. I suspect that having your CEO car stolen from you mid-delivery for example would cause you to become apoplectic and have you shouting your justifications for such lobbies, but that's the nature of the game, despite any additional perceived motives of the developers behind it.

Edited by Big Molio
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