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GTA Online Petition: Allow players to play Finance & Felony in an


LordRaijin
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Prolly got your record for stealing some prep H

With the way he's acting and the level of maturity he's displaying I'm willing to bet it's more on the lines of dustcap theft or loitering.

Edited by BigJoe_1
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Skyline_Mad

The only time i want to play in public lobbies is when i have 1 or more friends playing online, which is very rare these days, most of my old gta friends have moved on to other games long ago (before the PS4 version was even released), and im not fond of trying to make friends on gta as i always seem to attract the kids that want to blow you up all the time (or if i'm racing then kids that force you off the road constantly etc...). I'm not interested in playing heists with randoms as 80% of the time i am paired with useless players who die all the time, so playing in a private lobby is the best thing for me to do, i can do things at my own pace with less risk.

 

Lately i've been catching up with my backlog of tv shows and movies while playing videogames, making the most of my free time, i was playing fallout 4 for a while but have had enough of that so thought i'd get back to gta online and try out some new cars and the ceo stuff etc... I'm still a bit annoyed that single player gta5 gets not love anymore, meaning i have to try out the new vehicles online, so i have to grind to get money (screw the over priced cash cards), so until i became a CEO, the best way to make money was the VIP missions/selling sentinels.

 

But now i can do both types of missions while avoiding anyone else by playing in a public lobby with no other players, i can have fun doing the shipment collecting/selling with a bit of VIP stuff in between, all while watching my shows. Its how i like to game these days when not playing with friends in other games. I want to get money as fast and with as little risk as possible, so that once i have the things i want i can get on with other games. Not everyone can devote 12+ hours a day playing gtao, especially with jobs/family/friends and many other games to play, so if anyone wants to play in a solo public match just let them be.

 

Edit: I found a way to change the network settings on my PS4 that changes the MTU settings or something, that limits the size of data that is transferred, meaning if i play online it doesn't connect to other players, so i get solo public lobbies. Found out how to do it from a topic here a couple days ago.....http://gtaforums.com/topic/858942-get-in-a-public-session-solops4simple/

 

tl;dr

Everyone is unique and has different circumstances in their lives, we all have varying amounts of free time to play games, some people play multiple games regularly and have full time jobs with families and may not have enough friends on gta to team up to do things the correct way, if they cant afford shark cards but want to get certain things in gtao, they have to earn them as fast as possible, if that means playing in a solo public lobby then bloody let them. People have been playing in invite only lobbies since 2013, you don't actually need other players to do most of the ceo missions easily, unlike in heists, so stop complaining, they aren't affecting you. There are plenty of people who play in public lobbies, there always will be, not everyone wants to play solo.

Edited by Skyline_Mad
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DominusTaranis

 

"If you don't play my way, you're a pussy."

 

The essence of the decline of gaming, imo. Gg, no re.

Or do you mean, the way it was clearly designed to be played, which is backed up by the fact that it can only be done in public lobbies?

 

If thats not what you mean, then why is it only available in public lobbies? And why was it advertised as a competetive game mode?

Correct me if I'm wrong, but did the OP not specifically state that the intention of the petition was to avoid modders?

 

I wouldn't call this a game mode as much as an additional feature of a gamemode that is, by definition, not a competitive mode.

 

What's to stop crews setting up rival CEO wars? Why is this the only addition NOT allowed in private lobbies?

 

What other game has a "competitive" game mode that allows you to coop out of a fight if you're losing without leaving the game/match?

 

Honestly, treating FREEmode as a competition is, as gently as I can put this, foolish. Especially for the epicly unstable game that is GTA: Online.

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It's amazing how many folks just can't stand seeing others have fun.

 

There's no reason we shouldn't be able to play this in private lobbies. Trust me, there will always be someone you can annoy & pester in your public lobbies. Let the folks that want to enjoy the game, enjoy the game. Simple.

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you'll have to come to the UK because my criminal record prevents me going there

 

 

bwahahaha. What did you do, get caught buggering a sheep? Slipping a woman a Cosby Coctail? Not paying your TV tax?

 

Let's just consider that I shell out a couple grand for a round trip to the UK and let you beat me up over the way I play a video game, do you think that would make you more or less pathetic?

 

Do you really think you're worth a dime of my money or any more of my effort than the few minutes it takes to laugh at and ridicule you while I'm having my coffee?

 

I won't waste a minute dealing with you in a video game and certainly wouldn't waste a second on you in real life.

 

My records readily available through freedom of information, check it out, tough guy.

 

 

 

If having a criminal record and playing video games doesn't prove you're a man I don't know what will. I'm sure that all looks great on a resume and gets you a lot of bites on dating websites.

 

Seriously, kid, I have met actual murderers and truly scary violent criminals. They don't talk about it. First rule is that someone who has to brag about what a badass they are never is.

 

 

 

Or do you mean, the way it was clearly designed to be played, which is backed up by the fact that it can only be done in public lobbies?

 

If thats not what you mean, then why is it only available in public lobbies? And why was it advertised as a competetive game mode?

 

 

Notice these game modes CAN be done in a public session if you are alone or only among crew members or friends. If the crate deliveries were meant to never be played alone they would not initiate if you were alone (like Piracy Prevention or Executive Search cannot be initiated alone).

 

Q.E.D.

 

Why must a "competitive game mode" exclude the ability to be competitive only with friends or crew members or other proven non-cheaters?

 

I'll be more than happy to play this in populated public sessions with strangers just as soon as R* can reign in all the cheaters and modders, until that day, I'll be doing it with only friends and jumping to a new session as soon as the cheaters start arriving.

 

 

 

 

You sir are the douche, when you are a man some things are worth going to jail for,

 

When you are literate you will not end a sentence in a preposition.

 

Good God, this is truly pathetic. Your meaning, not your syntax.

 

Of all the things you could have done with your life in which you could take pride, you chose playing a video game and getting caught committing a crime.

 

Thanks for the laughs. I'll be chuckling about this all day.

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This DLC was the perfect chance to create something that is PvE related to take place in the open world. Only a handful of things are dedicated to it and most being PvP, not only that but it would encourage cooperation, something rarely seen in the open world. Course Rockstar f*cks up again and puts more PvP content in the open world in a game that is saturated with it. NPC's can be challenging, however driving a giant slow moving truck that is utterly defenseless against jets and helicopters is just ridiculous.

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Ah yes, the NetLimiter proves its extreme worth by making other players split from servers and play by themselves, which means no more players (just you and you alone in a Public lobby). Just NPCs with supreme aim to deal with. Of course, on some occasions, there is at least one player who is immune from those kinds of splits, but one will never know. :evilgrin:

Edited by M.K.N.
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ATTENTION FOLKS - DO NOT FEED THE BELOW BLASTERMAN AND BADNEWS.

 

THEY ARE PART OF THE PVP GIT GUDDER CROWD AND ARE JUST WHITE NOISE WHEN IT COMES TO THIS DEBATE.

 

WHEN WE GET THIS TO PRIVATE SESSIONS THROUGH CONTINUED PRESSURE LIKE THIS AND BOMBARDING/SPAMMING [email protected] WE CAN FINALLY TRIUMPHANTLY SAY:

a12.jpg

 

For now though - lets re-inforce it in this thread. Because its simply true - them and their brethren have no real argument against it.

 

We see and understand their arguments - thin and stretching as they are. We just don't care to play the game this way and given its an open sandbox which should trump everything else as its been GTAs selling point since time and memorial - restricting choice like this undermines that.

 

I do not agree with this.

You meek, scared, private session children need to man up.

Have you considered the negative effects that allowing this would have on the community at large?

What you're asking for is selfish and cowardly.

 

 

 

 

 

I do not agree with this.

You meek, scared, private session children need to man up.

Have you considered the negative effects allowing this would have on the community at large?

What you're asking for is selfish and cowardly.

Your title says "bane of trolls" yet you're one. It's a nice use of irony I'll give you that.

 

We need to man up eh? We'd be more than happy to do this stuff in a public lobbies if it was actually challenging and not near enough impossible. Like someone stated above, it's more than a challenge if the guy assaulting your shipment is in a jet and you're in an RV. Quit trying to sound tough by just opposing those who actually want to enjoy the features the game has to offer without getting griefed to sh*t by players who are using the most overpowered equipment in the game against some of the most underpowered equipment. Don't try and counter this by saying "fight back", you literally can't in most circumstances due to how much of an unfair advantage the guy doing the assaulting has.

 

Negative effects? I can't think of any. People would still have the option to do this stuff in public lobbies anyway and due to the fact that people have to grind to be able fully enjoy the game and its features I'm sure there are some players who would still risk it all for the extra public lobby payout bonus. People would be happy due to there being no jets that can simply click you and force all your invested money down the drain. Not to mention the fact that it would give griefers one less reason to play the game, without the guaranteed ability to destroy entire shipments of crates and annoy other players griefers would have less motivation to play the game as a whole.

 

Selfish in the world that you live in, maybe, but in the one the rest of us live in, not at all. Cowardly, nope, the griefer in the jet is more cowardly for not having the balls to use something that you actually stand a chance against.

 

 

Ha yes, its impossible, well, impossible if you dont know how to play the game. I made 11 million dollars in sales in public lobbies without being a bitch or votekicking people. It is selfish to kick players from the lobby and it is pretty much cheating to take part in this competetive game mode without anybody to compete against. Its cool that you are a wimp who doesnt like playing the game mode the way its meant to be played, but why not just play one of the modes which isnt designed for competetive play?

Not being snarky, I genuinely would like to know why you think its okay? Notice that when you complete a race with no opponent the prize is limited? Thats because its a competetive game mode, designed with multiple players in mind.

 

I agree that they should let all the wimps play the mode in private lobbies, but just not give them any RP or profit and put them in bad sport for abusing the game mechanics, particularly the assholes votekicking people, because it leaves innocent players who have the balls to play the game the way it is designed to be played, with bad sport points, while these sissies who do the votekicking get off scott free (aside from knowing full well in their hearts that they are totally bitchmade)

 

Edited for typos and to add a couple of friendly jibes to the wimps.

 

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Black Terminator

It's 2016 and yet we still have f*cking lost connections issues in these whack ass servers? God damn it.

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TKDSnovelist

PS4: Go network settings, put MTU on 940. You'll enter a public lobby, & everyone leaves. Put it on 930 to join empty session. If you wanna be sure, set it on 900. Tested it successfully with a friend, you could get some issues below that, with a bigger team though.

 

Wanna play alone? Set it on 600.

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Yes please. Just add more AI to attack you like any other contact mission and you're all set.

More AI won't work. Npcs don't blow up crates, npc's can't use advanced tactics that a player could to stop a player in their tracks unless they upped their accuracy to ultra robocop levels.The only thing more enemies would do is maybe slow down delivery times but that's about it.

 

I think that having the power to become a CEO should have it's risks aswell as rewards and being in a lobby with up to 29 unpredictable players is probably the best way to simulate that. Someone in another thread made a good point that this CEO work shouldn't be the sole source of moneymaking but more like another activity in a growing list that makes the online world feel alive as some players could be on one side of the map delivering crates, while other players are defending their yachts, while other players are delivering cars and so on. It's finally starting to feel like the first trailer for GTAO where players were just around the map doing their own thing.

 

One problem that I do have with it and I've mentioned this for other game modes is all the Militaristic weapons and vehicles the average player has at their disposal. Any game mode where they are readily available is guaranteed to be ruined and CEO work is just the latest in a long list of modes that have been. I just hope in GTAO2 they do something like restrict sh*t like sticky bombs and RPGs to a black market that is only available as a random world event to regulate the amount overpowered weapons around. Just something that will make guns and normal grenades the main focus of pvp again.

 

 

 

If you really are desperate to play mostly uninterrupted, play in a Free aim session. Out of hours I've done CEO work in free aim I was only attacked about twice and on both occasions I teamed up with other CEO's to kill the crate destroyers enough times until they left or got the point. As long as you can aim for yourself free aim is the best solution.

Edited by Gregers08
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Bought cheapest warehouse, collected first package, killed by 2 players in insurgent. Remembered why I play invite only. Haven't looked at warehouse since. I'd settle for npc on invite only

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Got a hardware firewall to play with just my friends. It's a lot easier and way more fun. We actually do fight each other during a few vip missions but no one messes with ceos or delivery missions. But yeah none of us are into pvp really or seeing 4-6 hours go down the drain because some hydra, sticky bomb, ign crew kid wants to blow up our stuff.

Edited by ShimmerDoll
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Yes please. Just add more AI to attack you like any other contact mission and you're all set.

More AI won't work. Npcs don't blow up crates, npc's can't use advanced tactics that a player could to stop a player in their tracks unless they upped their accuracy to ultra robocop levels.The only thing more enemies would do is maybe slow down delivery times but that's about it.

 

I think that having the power to become a CEO should have it's risks aswell as rewards and being in a lobby with up to 29 unpredictable players is probably the best way to simulate that. Someone in another thread made a good point that this CEO work shouldn't be the sole source of moneymaking but more like another activity in a growing list that makes the online world feel alive as some players could be on one side of the map delivering crates, while other players are defending their yachts, while other players are delivering cars and so on. It's finally starting to feel like the first trailer for GTAO where players were just around the map doing their own thing.

 

One problem that I do have with it and I've mentioned this for other game modes is all the Militaristic weapons and vehicles the average player has at their disposal. Any game mode where they are readily available is guaranteed to be ruined and CEO work is just the latest in a long list of modes that have been. I just hope in GTAO2 they do something like restrict sh*t like sticky bombs and RPGs to a black market that is only available as a random world event to regulate the amount overpowered weapons around. Just something that will make guns and normal grenades the main focus of pvp again.

 

 

 

If you really are desperate to play mostly uninterrupted, play in a Free aim session. Out of hours I've done CEO work in free aim I was only attacked about twice and on both occasions I teamed up with other CEO's to kill the crate destroyers enough times until they left or got the point. As long as you can aim for yourself free aim is the best solution.

 

Lol yeah cause all players use tactics...like jets, helicopters, and sticky bomb spammers. Totally legit "tactics", these are the things everyone uses when attacking another player's cargo.

The things players have access to in the open world makes it extremely easy to blow up cargo. I as of late see more jets in the air in free roam these days, clearly trolls patrolling the skies waiting for CEOs to move cargo, there is no other reason why they're just flying up there doing nothing.

Edited by Ghoffman9
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More AI won't work. Npcs don't blow up crates, npc's can't use advanced tactics that a player could to stop a player in their tracks unless they upped their accuracy to ultra robocop levels.The only thing more enemies would do is maybe slow down delivery times but that's about it.

 

I think that having the power to become a CEO should have it's risks aswell as rewards and being in a lobby with up to 29 unpredictable players is probably the best way to simulate that. Someone in another thread made a good point that this CEO work shouldn't be the sole source of moneymaking but more like another activity in a growing list that makes the online world feel alive as some players could be on one side of the map delivering crates, while other players are defending their yachts, while other players are delivering cars and so on. It's finally starting to feel like the first trailer for GTAO where players were just around the map doing their own thing.

 

One problem that I do have with it and I've mentioned this for other game modes is all the Militaristic weapons and vehicles the average player has at their disposal. Any game mode where they are readily available is guaranteed to be ruined and CEO work is just the latest in a long list of modes that have been. I just hope in GTAO2 they do something like restrict sh*t like sticky bombs and RPGs to a black market that is only available as a random world event to regulate the amount overpowered weapons around. Just something that will make guns and normal grenades the main focus of pvp again.

 

 

 

If you really are desperate to play mostly uninterrupted, play in a Free aim session. Out of hours I've done CEO work in free aim I was only attacked about twice and on both occasions I teamed up with other CEO's to kill the crate destroyers enough times until they left or got the point. As long as you can aim for yourself free aim is the best solution.

 

Lol yeah cause all players use tactics...like jets, helicopters, and sticky bomb spammers. Totally legit "tactics", these are the things everyone uses when attacking another player's cargo.

The things players have access to in the open world makes it extremely easy to blow up cargo. I as of late see more jets in the air in free roam these days, clearly trolls patrolling the skies waiting for CEOs to move cargo, there is no other reason why they're just flying up there doing nothing.

 

Read the third paragraph.... When I meant tactics I meant Npcs aren't smart enough to be a legitimate threat for Ceo's farming crates. Npcs couldn't do things like wait by your warehouse go off radar and ambush you before you made a delivery. With or without explosives a player will always be way more dangerous than a group of npcs, playing CEO work without other players is like missions without the small challenge of having limited lives.

Edited by Gregers08
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More AI won't work. Npcs don't blow up crates, npc's can't use advanced tactics that a player could to stop a player in their tracks unless they upped their accuracy to ultra robocop levels.The only thing more enemies would do is maybe slow down delivery times but that's about it.

 

I think that having the power to become a CEO should have it's risks aswell as rewards and being in a lobby with up to 29 unpredictable players is probably the best way to simulate that. Someone in another thread made a good point that this CEO work shouldn't be the sole source of moneymaking but more like another activity in a growing list that makes the online world feel alive as some players could be on one side of the map delivering crates, while other players are defending their yachts, while other players are delivering cars and so on. It's finally starting to feel like the first trailer for GTAO where players were just around the map doing their own thing.

 

One problem that I do have with it and I've mentioned this for other game modes is all the Militaristic weapons and vehicles the average player has at their disposal. Any game mode where they are readily available is guaranteed to be ruined and CEO work is just the latest in a long list of modes that have been. I just hope in GTAO2 they do something like restrict sh*t like sticky bombs and RPGs to a black market that is only available as a random world event to regulate the amount overpowered weapons around. Just something that will make guns and normal grenades the main focus of pvp again.

 

 

 

If you really are desperate to play mostly uninterrupted, play in a Free aim session. Out of hours I've done CEO work in free aim I was only attacked about twice and on both occasions I teamed up with other CEO's to kill the crate destroyers enough times until they left or got the point. As long as you can aim for yourself free aim is the best solution.

 

Lol yeah cause all players use tactics...like jets, helicopters, and sticky bomb spammers. Totally legit "tactics", these are the things everyone uses when attacking another player's cargo.

The things players have access to in the open world makes it extremely easy to blow up cargo. I as of late see more jets in the air in free roam these days, clearly trolls patrolling the skies waiting for CEOs to move cargo, there is no other reason why they're just flying up there doing nothing.

 

Read the third paragraph.... When I meant tactics I meant Npcs aren't smart enough to be a legitimate threat for Ceo's farming crates. Npcs couldn't do things like wait by your warehouse go off radar and ambush you before you made a delivery. With or without explosives a player will always be way more dangerous than a group of npcs, playing CEO work without other players is like missions without the small challenge of having limited lives.

 

You do realize there are far more complex scripts in this game than just adding certain ambush points or targeting priorities to NPC's, right? Adding in that might even be doable by tunables alone.

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Read the third paragraph.... When I meant tactics I meant Npcs aren't smart enough to be a legitimate threat for Ceo's farming crates. Npcs couldn't do things like wait by your warehouse go off radar and ambush you before you made a delivery. With or without explosives a player will always be way more dangerous than a group of npcs, playing CEO work without other players is like missions without the small challenge of having limited lives.

 

You do realize there are far more complex scripts in this game than just adding certain ambush points or targeting priorities to NPC's, right? Adding in that might even be doable by tunables alone.

 

Even so what is the chance that NPC would actually kill you let alone succeed in ruining the collection for you? The difference between a NPC killing you and a player killing you during a collection is that you'll probably lose something once the player kills you. Lets say an NPC could do something as complex as ambush you by your warehouse, you'd just respawn kill them and finish the delivery. Doesn't sound very challenging right?

Edited by Gregers08
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Even so what is the chance that NPC would actually kill you let alone succeed in ruining the collection for you? The difference between a NPC killing you and a player killing you during a collection is that you'll probably lose something once the player kills you. Lets say an NPC could do something as complex as ambush you by your warehouse, you'd just respawn kill them and finish the delivery. Doesn't sound very challenging right?

 

 

The subject of this thread isn't whether or not someone can convince you that that you'll enjoy playing with this game mode alone or only with friends, or even at all, nor is it to debate that there should only be one difficulty level to participate, but to simply allow people the option to do what they like alone or with friends (primarily to avoid playing with cheaters).

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More AI won't work. Npcs don't blow up crates, npc's can't use advanced tactics that a player could to stop a player in their tracks unless they upped their accuracy to ultra robocop levels.The only thing more enemies would do is maybe slow down delivery times but that's about it.

 

I think that having the power to become a CEO should have it's risks aswell as rewards and being in a lobby with up to 29 unpredictable players is probably the best way to simulate that. Someone in another thread made a good point that this CEO work shouldn't be the sole source of moneymaking but more like another activity in a growing list that makes the online world feel alive as some players could be on one side of the map delivering crates, while other players are defending their yachts, while other players are delivering cars and so on. It's finally starting to feel like the first trailer for GTAO where players were just around the map doing their own thing.

 

One problem that I do have with it and I've mentioned this for other game modes is all the Militaristic weapons and vehicles the average player has at their disposal. Any game mode where they are readily available is guaranteed to be ruined and CEO work is just the latest in a long list of modes that have been. I just hope in GTAO2 they do something like restrict sh*t like sticky bombs and RPGs to a black market that is only available as a random world event to regulate the amount overpowered weapons around. Just something that will make guns and normal grenades the main focus of pvp again.

 

 

 

If you really are desperate to play mostly uninterrupted, play in a Free aim session. Out of hours I've done CEO work in free aim I was only attacked about twice and on both occasions I teamed up with other CEO's to kill the crate destroyers enough times until they left or got the point. As long as you can aim for yourself free aim is the best solution.

 

Lol yeah cause all players use tactics...like jets, helicopters, and sticky bomb spammers. Totally legit "tactics", these are the things everyone uses when attacking another player's cargo.

The things players have access to in the open world makes it extremely easy to blow up cargo. I as of late see more jets in the air in free roam these days, clearly trolls patrolling the skies waiting for CEOs to move cargo, there is no other reason why they're just flying up there doing nothing.

 

Read the third paragraph.... When I meant tactics I meant Npcs aren't smart enough to be a legitimate threat for Ceo's farming crates. Npcs couldn't do things like wait by your warehouse go off radar and ambush you before you made a delivery. With or without explosives a player will always be way more dangerous than a group of npcs, playing CEO work without other players is like missions without the small challenge of having limited lives.

 

If you subtract jets, buzzards, savages, and an abundance of sticky bombs from the equation players become a lot less threatening. If having to use nothing but guns they are not really anymore dangerous than NPC's, especially considering the fact NPCs normally attack in large packs on any given mission. Like on the Satellite Communications mission I ran over more bikers coming at me head on with my Tractor Trailer than I care to count. Some missions of which you rack up as many as 70 kills before the mission completes. At any point you give those NPC's an opening you never last very long.

Heists of which more than prove this as for example on the Pacific Standard finale it now has become standard for players to retreat to their garages to retrieve their impenetrable armored Kurama and just stroll to the boat whistling a tune cause they find it too hard to do it the normal way. Its actually become the standard for a lot of missions in fact for Armored Kuramas to be used because they find it too hard to complete them without being exposed to gunfire themselves.

I actually been chastised myself on many occasions for refusing to get mine or to ride along in one cause I actually want a challenge now and again instead of being able to shoot others without being shot at myself.

Edited by Ghoffman9
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Hope the CEO stuff is made available in invite sessions. Until then, i'll still be grinding less populated/empty public lobbies. CEO i way more fun than heists, to me at least :/

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If you subtract jets, buzzards, savages, and an abundance of sticky bombs from the equation players become a lot less threatening. If having to use nothing but guns they are not really anymore dangerous than NPC's, especially considering the fact NPCs normally attack in large packs on any given mission. Like on the Satellite Communications mission I ran over more bikers coming at me head on with my Tractor Trailer than I care to count. Some missions of which you rack up as many as 70 kills before the mission completes. At any point you give those NPC's an opening you never last very long.

Heists of which more than prove this as for example on the Pacific Standard finale it now has become standard for players to retreat to their garages to retrieve their impenetrable armored Kurama and just stroll to the boat whistling a tune cause they find it too hard to do it the normal way. Its actually become the standard for a lot of missions in fact for Armored Kuramas to be used because they find it too hard to complete them without being exposed to gunfire themselves.

I actually been chastised myself on many occasions for refusing to get mine or to ride along in one cause I actually want a challenge now and again instead of being able to shoot others without being shot at myself.

 

 

This thread is not suggesting that you cannot play whatever way you like and certainly none of us will stop you and your friends from running your heists however you see fit or using whatever vehicles you like. If you enjoy endless battles with prepubescent trolls with invisible bodies, unlimited cheated money, jets, explosives, and mod menus you'll have no shortage of them I can assure you.

 

If you join a random heist and keep dying because you need "challenge", don't be surprised if the players who aren't as competitive aren't impressed with your style of play.

 

Again, quit trying to derail the subject, which is to allow people who wish to, to play crate activities away from cheaters and with friends (or alone).

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Just lag the hell out with a sh*tty internet and you will be alone on lobby.

Edited by Avenged Sevenfold
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TovarishTony

 

 

This video says it all FREEDOM from the chaotic public sessions full of assholes

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Even so what is the chance that NPC would actually kill you let alone succeed in ruining the collection for you? The difference between a NPC killing you and a player killing you during a collection is that you'll probably lose something once the player kills you. Lets say an NPC could do something as complex as ambush you by your warehouse, you'd just respawn kill them and finish the delivery. Doesn't sound very challenging right?

 

 

The subject of this thread isn't whether or not someone can convince you that that you'll enjoy playing with this game mode alone or only with friends, or even at all, nor is it to debate that there should only be one difficulty level to participate, but to simply allow people the option to do what they like alone or with friends (primarily to avoid playing with cheaters).

 

I think I figured that out lol. Like i said that doesn't sound very challenging where is the risk reward factor of doing CEo work basically uninterrupted? Where is the challenge of not having to worry about your crates blowing up? You're crazy if you think Rockstar would make the change as it pretty much removes the risk and like I said earlier doing collections in an empty lobby pretty much becomes missions without the challenge of having limited lives.

 

I understand you want to avoid cheaters on pc but the things they would have to do to bring back the risk reward factor into a solo/private session would probably put off any CEO that even suggested it. It would be a serious monkey paw situation if there was even a slight chance of it happening.

 

Ghoffman9

 

Sadly that's because the average player has become over reliant on the easy way out. In GTAIV multiplayer people managed to stop players delivering a package in team mafia work, people managed to stop mobb boss players during cops and crooks and this was before any of the sh*t they introduced in Tbogt that have become some of the goto weapons in V. It's so funny when you see a player speeding up to your location while you have a bounty and then driving away when they see you're in a car with 20k+ insurance. It just goes to show the average player can't aim anymore which hopefully can be rectified in GTAO2 somehow.

 

Even then I'll still say with or without explosives the average player is more dangerous than a group of NPcs. Put it this way how much harder would any heists be if they allowed even one player to join the Ai's team with like a 20-30 second respawn timer?

Edited by Gregers08
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If you subtract jets, buzzards, savages, and an abundance of sticky bombs from the equation players become a lot less threatening. If having to use nothing but guns they are not really anymore dangerous than NPC's, especially considering the fact NPCs normally attack in large packs on any given mission. Like on the Satellite Communications mission I ran over more bikers coming at me head on with my Tractor Trailer than I care to count. Some missions of which you rack up as many as 70 kills before the mission completes. At any point you give those NPC's an opening you never last very long.

Heists of which more than prove this as for example on the Pacific Standard finale it now has become standard for players to retreat to their garages to retrieve their impenetrable armored Kurama and just stroll to the boat whistling a tune cause they find it too hard to do it the normal way. Its actually become the standard for a lot of missions in fact for Armored Kuramas to be used because they find it too hard to complete them without being exposed to gunfire themselves.

I actually been chastised myself on many occasions for refusing to get mine or to ride along in one cause I actually want a challenge now and again instead of being able to shoot others without being shot at myself.

 

 

This thread is not suggesting that you cannot play whatever way you like and certainly none of us will stop you and your friends from running your heists however you see fit or using whatever vehicles you like. If you enjoy endless battles with prepubescent trolls with invisible bodies, unlimited cheated money, jets, explosives, and mod menus you'll have no shortage of them I can assure you.

 

If you join a random heist and keep dying because you need "challenge", don't be surprised if the players who aren't as competitive aren't impressed with your style of play.

 

Again, quit trying to derail the subject, which is to allow people who wish to, to play crate activities away from cheaters and with friends (or alone).

 

Not very smart are you? It was claimed that NPC's cannot be challenging or threatening, my argument is the fact that people are resorting to using things like Armored Kuramas because of how difficult they can be. If they were not difficult people would not feel the need to retreat to their garages to get their armored Kuramas in the first place.

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Even so what is the chance that NPC would actually kill you let alone succeed in ruining the collection for you? The difference between a NPC killing you and a player killing you during a collection is that you'll probably lose something once the player kills you. Lets say an NPC could do something as complex as ambush you by your warehouse, you'd just respawn kill them and finish the delivery. Doesn't sound very challenging right?

 

 

The subject of this thread isn't whether or not someone can convince you that that you'll enjoy playing with this game mode alone or only with friends, or even at all, nor is it to debate that there should only be one difficulty level to participate, but to simply allow people the option to do what they like alone or with friends (primarily to avoid playing with cheaters).

 

I think I figured that out lol. Like i said that doesn't sound very challenging where is the risk reward factor of doing CEo work basically uninterrupted? Where is the challenge of not having to worry about your crates blowing up? You're crazy if you think Rockstar would make the change as it pretty much removes the risk and like I said earlier doing collections in an empty lobby pretty much becomes missions without the challenge of having limited lives.

 

I understand you want to avoid cheaters on pc but the things they would have to do to bring back the risk reward factor into a solo/private session would probably put off any CEO that even suggested it. It would be a serious monkey paw situation if there was even a slight chance of it happening.

 

Ghoffman9

 

Sadly that's because the average player has become over reliant on the easy way out. In GTAIV multiplayer people managed to stop players delivering a package in team mafia work, people managed to stop mobb boss players during cops and crooks and this was before any of the sh*t they introduced in Tbogt that have become some of the goto weapons in V. It's so funny when you see a player speeding up to your location while you have a bounty and then driving away when they see you're in a car with 20k+ insurance. It just goes to show the average player can't aim anymore which hopefully can be rectified in GTAO2 somehow.

 

Even then I'll still say with or without explosives the average player is more dangerous than a group of NPcs. Put it this way how much harder would any heists be if they allowed even one player to join the Ai's team with like a 20-30 second respawn timer?

 

One player against 4? Kinda obvious how that will play out. Without explosives they really are not a threat, especially in vehicles cause they cannot aim for sh*t, which is why they resort to sticky bomb spamming in the first place. In all the times I fought someone in vehicle combat who actually used their gun instead I always won. Its why sometimes when out and about in free roam I drive my Insurgent so in the event someone wants to try something they gotta use their guns instead because they gotta lob a ton of sticky bombs at me otherwise.

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DarkSavageDeathlyCloud

honestly the temporarly peace is kinda still nice.

 

though it is likely you get kicked if the whole session is doing vip missions with crew members and such...if not and yet there are enough people doing their things the sessions are kinda nice and peacefull :)

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I think I figured that out lol. Like i said that doesn't sound very challenging where is the risk reward factor of doing CEo work basically uninterrupted? Where is the challenge of not having to worry about your crates blowing up? You're crazy if you think Rockstar would make the change as it pretty much removes the risk and like I said earlier doing collections in an empty lobby pretty much becomes missions without the challenge of having limited lives.

 

 

 

 

 

I understand you want to avoid cheaters on pc but the things they would have to do to bring back the risk reward factor into a solo/private session would probably put off any CEO that even suggested it. It would be a serious monkey paw situation if there was even a slight chance of it happening.

 

Ghoffman9

 

Sadly that's because the average player has become over reliant on the easy way out. In GTAIV multiplayer people managed to stop players delivering a package in team mafia work, people managed to stop mobb boss players during cops and crooks and this was before any of the sh*t they introduced in Tbogt that have become some of the goto weapons in V. It's so funny when you see a player speeding up to your location while you have a bounty and then driving away when they see you're in a car with 20k+ insurance. It just goes to show the average player can't aim anymore which hopefully can be rectified in GTAO2 somehow.

 

Even then I'll still say with or without explosives the average player is more dangerous than a group of NPcs. Put it this way how much harder would any heists be if they allowed even one player to join the Ai's team with like a 20-30 second respawn timer?

 

One player against 4? Kinda obvious how that will play out. Without explosives they really are not a threat, especially in vehicles cause they cannot aim for sh*t, which is why they resort to sticky bomb spamming in the first place. In all the times I fought someone in vehicle combat who actually used their gun instead I always won. Its why sometimes when out and about in free roam I drive my Insurgent so in the event someone wants to try something they gotta use their guns instead because they gotta lob a ton of sticky bombs at me otherwise.

 

Lol of course I didn't mean one player I meant a player joining the AI team as in you have to fight the same npcs but an actual player replaced one of them. But yeah like I said since player's just rely on sticky bombs in car combat they have no idea what to do in a situation where they can't use them. I have no idea why they changed how they were in tbogt, at least in that game you could only throw them to the slight left of your car which still required a bit of timing.

Edited by Gregers08
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