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jets ruin all this new vip stuff


The Wandering Hunter
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Dude, your final strategy was to rely on a hovering hydra and/or a couple of associates in bumpy boat making miracle last second shots at a rapidly moving jet popping out of passive mode dive bombing at an angle perpendicular to the shooters.

 

Come on, dude - would you seriously risk $2 million on that strategy?

Edited by Gray-Hand
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Well compared to your idea of trying to lock on to a jets first..... I mean I'd personally rather take my chances with an RPG shot.

 

And since everyone says chasing a passive jet is useless then might as well have the jet hovering as he shots.

 

 

So yes. Yes I would rather risk my 2 mill on both of my scenarios. Then yours of waiting for the guy to come of passive and then wait for a lock on (that will most likely not even kill the guy let along in time). Though I'd personally prefer the hovering jet

Edited by razgriz67
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wasnt staged. hell this actuall happened weeks ago.

 

and a good portion of what I say doesnt get countered. Though many people have said "doesnt work for me so it doesnt count"

The problem is that things like that grenade launcher kill don't matter for the purposes of this conversation. At all. It's a gimmick kill. What percentage of the time will it work against a jet? What percentage of total jet deaths are from a grenade launcher?

 

Black swans are not a valid support point.

 

 

 

Well the problem is that most people online wont consider using anything but another jet or a homing Launcher to take out a jet. and the former being the only truely effective one of the two,

 

But compared to the homing (and the gems that decide to use the mingun) RPGs and Grenade Launcher are actually quite effective if you actually bothered to get your timing down and are a lot more economical

 

Can you teach us how to defend from a dive bombing lazer/hydra

As the other guys said, those methods work. Otherwise, just evade

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Well compared to your idea of trying to lock on to a jets first..... I mean I'd personally rather take my chances with an RPG shot.

 

And since everyone says chasing a passive jet is useless then might as well have the jet hovering as he shots.

 

 

So yes. Yes I would rather risk my 2 mill on both of my scenarios. Then yours of waiting for the guy to come of passive and then wait for a lock on (that will most likely not even kill the guy let along in time). Though I'd personally prefer the hovering jet

Read my post again. I specifically said that trying to lock onto a jet popping out of passive mode wouldn't work. I didn't propose a viable strategy for protecting a tug from a competent jet pilot because there isn't one.

 

I don't think that anyone is saying that you haven't put up the best possible strategy for dealing with a dive bombing jet coming out of passive mode. People are simply objecting to the suggestion that it has the faintest chance of succeeding.

 

That's what this thread is about - there is no practical counter against a hostile player in a jet.

 

Dive bombing, passive mode and off the radar. A competent jet pilot can't be stopped from destroying a delivery vehicle.

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Last night, purely as a test, I got in a Lazer and griefed everyone in the room. About 18 people. There were homing launcher alarms going off in my jet for the whole time (about 10 mins) but none of them hit. This is NOT something I ever do, in fact I hate jet griefers, but I wanted to see the other side of the argument.

 

I'm not the best pilot, so I only got a few kills, didn't crash though, it wasn't "a relentless sustained attack on the same people", but most of the players in the city area got a taste of my cannons. Only shot up a couple of player cars (one of which cost me 20k, lol - what was that??? I want one).

 

Nobody managed to kill me, nobody kicked me, some players went passive. I gave up and went for dinner, but I could have stayed there for hours, refreshed my jet from Zancudo over and over, ruined everyone's game.

 

Too easy.

Edited by BatFerYou
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Urustay Gordov Matt D.

 

Its skill what wins. 90%of yall here lack that

it doesn't take much skill to destroy a slow truck using a military jet with explosive minigun. you will be the first to cry if rockstar ever adds the railgun into online. all jet defenders here lack one thing, it's common sense. and probably a job, too.Railgun would be OP against all type of vehicles, not only against jets.

And do you think you have common sense? I don't think so.

 

Missing a job based on the assumption that he is a jet griefer in an online game? You made my day.

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wasnt staged. hell this actuall happened weeks ago.

 

and a good portion of what I say doesnt get countered. Though many people have said "doesnt work for me so it doesnt count"

The problem is that things like that grenade launcher kill don't matter for the purposes of this conversation. At all. It's a gimmick kill. What percentage of the time will it work against a jet? What percentage of total jet deaths are from a grenade launcher?

 

Black swans are not a valid support point.

 

 

Well the problem is that most people online wont consider using anything but another jet or a homing Launcher to take out a jet. and the former being the only truely effective one of the two,

 

But compared to the homing (and the gems that decide to use the mingun) RPGs and Grenade Launcher are actually quite effective if you actually bothered to get your timing down and are a lot more economical

 

Can you teach us how to defend from a dive bombing lazer/hydra As the other guys said, those methods work. Otherwise, just evade

Evasion doesn't work. Crate sales operate on a timer.

 

In any event, it is hard to imagine how a slow moving Cuban or Titan could out manuover a jet or how a tug could hide from anything on the open sea.

 

Further, given that several of the delivery missions require the seller to park the delivery vehicle in the open and defend it for a few minutes, I'm not sure how evasion can even be suggested as a viable tactic.

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lol @ the RPG/GL talk.

 

Those are projectile weapons and the grenade launcher in particular is a gravity-influenced projectile weapon with severely restricted range. You are trying to hit a target that will attack you from a great distance (if they are actually competent, unlike in that laughable staged video where the pilot buzzed the player on the ground to within 10 metres) and that is capable of moving in all 3 dimensions on a whim. You will never hit anything other than a child pilot with a grenade launcher, and anything more than a bad pilot with an unguided RPG. If the pilot is any good, you won't hit him with anything, because he will dive bomb you from above, thus granting him the following protections:

 

- Immunity to your shots because you can't aim that high

- No chance of being hit by anyone else because he is keeping an adequate distance from the target.

 

If any of your proposed counters are on the level of "The SNS pistol is balanced compared to the Special Carbine because I headshot someone once", spare us the rubbish.

 

As for the passive mode counters? Yeah, you're clutching at straws, sorry. A properly timed dive-bomb Passive attack will result in the jet coming out of Passive when the kill is guaranteed. Let's not forget what this actually is - jets can approach while invincible, and only they know when the invincibility will release. That in itself is severe abuse and even if you are a jet defender, you should be able to acknowledge that Passive mode is not fit for purpose in its current state and should be reworked.

 

What's making me laugh even more is that razgriz is acting as if he's a proficient jet pilot capable of giving advice. Dude, you posted a video in which you demonstrated exactly how NOT to attack with the jet, hence why you got GLed. Leave the education to people who are competent in jets.

Edited by Azarael
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You guys ready for this?

 

 

I don't care about your hours. Typing up short responses takes minimal effort or, based on your responses, no effort at all lol. So they're irrelevant.

 

Also find it hilarious how when your "counter" got absolutely torn apart with how flawed it is you changed the subject, lmfao.

You apparently cared enough about my hours to bring them to question rather then my statement (which means you changed the subject first)

http://gtaforums.com/topic/857126-jets-ruin-all-this-new-vip-stuff/?p=1068857364

 

 

Another thing worth mentioning is that your "counter" that you brought up earlier not only doesn't work, but it requires another jet. It has been stated many times that if the jet's only counter is itself that means it is not balanced.

and your wrong wrong wrong wrong wrong, Ruin was the one to bring up a jet

http://gtaforums.com/topic/857126-jets-ruin-all-this-new-vip-stuff/?p=1068856955

 

And then I also improved on Gray-Hands method

http://gtaforums.com/topic/857126-jets-ruin-all-this-new-vip-stuff/?p=1068857119

 

oh speaking of improving on ideas remember my how to on your timing? course you do

 

well when it comes to getting timing down for dive bombers do you have a better method on it then mine? no? didnt think so otherwise you would/should of brought it up

 

back on topic my original idea was to use 2 associates on a seperate boats

http://gtaforums.com/topic/857126-jets-ruin-all-this-new-vip-stuff/?p=1068856969

 

 

So tell me again how am i torn apart?

You weren't torn apart, your METHOD was. You described an awful method and he picked apart how that would never work in any situation. I mentioned your hours because you said I ignored them, so I felt I should give you the reason why.

 

Looking back on your idea, I've got to say I wish you had said what ruin said, because your idea to defend the cargo has got to be one of the sh*ttiest ideas ever. So you genuinely believe that 2 people on the side is a reliable counter to a jet attacking your cargo? Im assuming you want them to use the RPG/Grenade launcher because we all know the homing launcher is ineffective. Please try that against a halfway decent jet pilot and get back to us.

 

Hint: It won't work and your cargo will get destroyed

Edited by Mordo_
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Urustay Gordov Matt D.

 

 

 

 

 

wasnt staged. hell this actuall happened weeks ago.

 

and a good portion of what I say doesnt get countered. Though many people have said "doesnt work for me so it doesnt count"

The problem is that things like that grenade launcher kill don't matter for the purposes of this conversation. At all. It's a gimmick kill. What percentage of the time will it work against a jet? What percentage of total jet deaths are from a grenade launcher?

 

Black swans are not a valid support point.

 

 

Well the problem is that most people online wont consider using anything but another jet or a homing Launcher to take out a jet. and the former being the only truely effective one of the two,

 

But compared to the homing (and the gems that decide to use the mingun) RPGs and Grenade Launcher are actually quite effective if you actually bothered to get your timing down and are a lot more economical

 

Can you teach us how to defend from a dive bombing lazer/hydra As the other guys said, those methods work. Otherwise, just evade Evasion doesn't work. Crate sales operate on a timer.

 

In any event, it is hard to imagine how a slow moving Cuban or Titan could out manuover a jet or how a tug could hide from anything on the open sea.

 

Further, given that several of the delivery missions require the seller to park the delivery vehicle in the open and defend it for a few minutes, I'm not sure how evasion can even be suggested as a viable tactic.

Good, that's more enough of a reason to deliver your crates in a non-overpopulated lobby. Its not Rockstar's fault if you are dumb enough to do so.

Jets are fine. An extreme change like replacing its explosive cannons with non explosive miniguns never gonna happen, Rockstar never did a similar nerf.

And GTA Online is almost 3 yrs old,if they had the intentions of nerfing the jet cannons they would have done it a lot of time ago, now its too late.

Jets are balanced anyways...

Edited by Urustay Gordov
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wasnt staged. hell this actuall happened weeks ago.

 

and a good portion of what I say doesnt get countered. Though many people have said "doesnt work for me so it doesnt count"

The problem is that things like that grenade launcher kill don't matter for the purposes of this conversation. At all. It's a gimmick kill. What percentage of the time will it work against a jet? What percentage of total jet deaths are from a grenade launcher?

 

Black swans are not a valid support point.

 

 

Well the problem is that most people online wont consider using anything but another jet or a homing Launcher to take out a jet. and the former being the only truely effective one of the two,

 

But compared to the homing (and the gems that decide to use the mingun) RPGs and Grenade Launcher are actually quite effective if you actually bothered to get your timing down and are a lot more economical

 

Can you teach us how to defend from a dive bombing lazer/hydra
As the other guys said, those methods work. Otherwise, just evade Evasion doesn't work. Crate sales operate on a timer.

 

In any event, it is hard to imagine how a slow moving Cuban or Titan could out manuover a jet or how a tug could hide from anything on the open sea.

 

Further, given that several of the delivery missions require the seller to park the delivery vehicle in the open and defend it for a few minutes, I'm not sure how evasion can even be suggested as a viable tactic.

Good, that's more enough of a reason to deliver your crates in a non-overpopulated lobby. Its not Rockstar's fault if you are dumb enough to do so.

Jets are fine. An extreme change like replacing its explosive cannons with non explosive miniguns never gonna happen, Rockstar never did a similar nerf.

And GTA Online is almost 3 yrs old,if they had the intentions of nerfing the jet cannons they would have done it a lot of time ago, now its too late.

Jets are balanced anyways...

Congratulations for adding nothing to the discussion and making yourself look like an even bigger idiot.

 

If the jet is balanced, answer the one question every single one of you keep dodging. Is there a reliable and consistent counter to the jet, other than itself?

 

Also, just because the game is 3 years old, doesn't mean jack sh*t, perhaps rockstar could realize the jet's extreme power when playin their own update and seeing it for themselves.

Edited by Mordo_
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I strongly advise putting Urustay Gordov on ignore. His only contributions to the thread have been the following:

 

"Lol they're not going to change them"

"Lol jets are balanced"

"Lol whine"

"Lol jets are fine"

 

No matter how many times you wreck him, he just reposts the same drivel. It's not worth replying to him.

Edited by Azarael
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Urustay Gordov Matt D.

 

 

 

 

 

 

 

wasnt staged. hell this actuall happened weeks ago.

 

and a good portion of what I say doesnt get countered. Though many people have said "doesnt work for me so it doesnt count"

The problem is that things like that grenade launcher kill don't matter for the purposes of this conversation. At all. It's a gimmick kill. What percentage of the time will it work against a jet? What percentage of total jet deaths are from a grenade launcher?

Black swans are not a valid support point.

 

 

Well the problem is that most people online wont consider using anything but another jet or a homing Launcher to take out a jet. and the former being the only truely effective one of the two,

 

But compared to the homing (and the gems that decide to use the mingun) RPGs and Grenade Launcher are actually quite effective if you actually bothered to get your timing down and are a lot more economical

 

Can you teach us how to defend from a dive bombing lazer/hydra
As the other guys said, those methods work. Otherwise, just evade

 

Evasion doesn't work. Crate sales operate on a timer.

In any event, it is hard to imagine how a slow moving Cuban or Titan could out manuover a jet or how a tug could hide from anything on the open sea.

Further, given that several of the delivery missions require the seller to park the delivery vehicle in the open and defend it for a few minutes, I'm not sure how evasion can even be suggested as a viable tactic.

Good, that's more enough of a reason to deliver your crates in a non-overpopulated lobby. Its not Rockstar's fault if you are dumb enough to do so.

Jets are fine. An extreme change like replacing its explosive cannons with non explosive miniguns never gonna happen, Rockstar never did a similar nerf.

And GTA Online is almost 3 yrs old,if they had the intentions of nerfing the jet cannons they would have done it a lot of time ago, now its too late.

Jets are balanced anyways...

Congratulations for adding nothing to the discussion and making yourself look like an even bigger idiot.

If the jet is balanced, answer the one question every single one of you keep dodging. Is there a reliable and consistent counter to the jet, other than itself?

Also, just because the game is 3 years old, doesn't mean jack sh*t, perhaps rockstar could realize the jet's extreme power when playin their own update and seeing it for themselves.

Yes, there are reliable counter to them:

1st counter: Insurgent pickup.

If you have a friend with you it can survive multiple strafes, ideal when the jet is dive bombing.

2nd counter:Heavy sniper and marksman rifle, when the player cannot dive bomb.

Those guns are powerful enough to make jets smoking after few shots.

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SkylineGTRFreak

If the jet is balanced, answer the one question every single one of you keep dodging. Is there a reliable and consistent counter to the jet, other than itself?

 

Also, just because the game is 3 years old, doesn't mean jack sh*t, perhaps rockstar could realize the jet's extreme power when playin their own update and seeing it for themselves.

Not trying to be a dick here, but you could ask the same regarding the tank...

 

Repeatedly shoot it until it explodes while he gets you a few times? Same as Sniper vs. Jet

Hide on a roof trying to get a shot? Same as hiding on an underpass

Get a friend to help? Same with jet

 

Not saying the jet is balanced, but technically the arguments can be applied to the tank as well. Of course it depends on the driver, but that's also the case with the pilot.

 

I want a mobile AA :/

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Richard Power Colt

 

Its skill what wins. 90%of yall here lack that

it doesn't take much skill to destroy a slow truck using a military jet with explosive minigun. you will be the first to cry if rockstar ever adds the railgun into online. all jet defenders here lack one thing, it's common sense. and probably a job, too.

Oh wow didn't even realize how effective of a counter the railgun could be. Not sure about its range versus the cannon, but it could down jets instantly without too much effort. I really hope they won't add it tho, you could really just demolish any unarmored vehicles way too easily from a distance. Helicopters would become even more useless.

Edited by Nutsack McQueen
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If the jet is balanced, answer the one question every single one of you keep dodging. Is there a reliable and consistent counter to the jet, other than itself?

 

Also, just because the game is 3 years old, doesn't mean jack sh*t, perhaps rockstar could realize the jet's extreme power when playin their own update and seeing it for themselves.

Not trying to be a dick here, but you could ask the same regarding the tank...

 

Repeatedly shoot it until it explodes while he gets you a few times? Same as Sniper vs. Jet

Hide on a roof trying to get a shot? Same as hiding on an underpass

Get a friend to help? Same with jet

 

Not saying the jet is balanced, but technically the arguments can be applied to the tank as well. Of course it depends on the driver, but that's also the case with the pilot.

 

I want a mobile AA :/

 

Tanks have the following weaknesses:

 

- Mobility / turn rate of turret

- All air vehicles (due to limited turret pitch)

 

This is broadly in line with reality and why you don't see that many tanks. Tanks are not actually favoured urban fighting vehicles.

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Congratulations for adding nothing to the discussion and making yourself look like an even bigger idiot.

If the jet is balanced, answer the one question every single one of you keep dodging. Is there a reliable and consistent counter to the jet, other than itself?

Also, just because the game is 3 years old, doesn't mean jack sh*t, perhaps rockstar could realize the jet's extreme power when playin their own update and seeing it for themselves.

Yes, there are reliable counter to them:

1st counter: Insurgent pickup.

If you have a friend with you it can survive multiple strafes, ideal when the jet is dive bombing.

2nd counter:Heavy sniper and marksman rifle, when the player cannot dive bomb.

Those guns are powerful enough to make jets smoking after few shots.

 

 

 

LMAO..

 

Ya because in the middle of fetching or delivering cargo... You can just pull over in your insurgent, and start sniping jets anytime you want.

 

Me thinks you spend to much time wanking in stupid jets.

 

The best counter is to completely outnumber all the players in session with friends and crew members. Where the only jets you see are friendly... But thats retarded because this is GTA. It should never be about jets..

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Dragon_Of_Tragedy

I can only imagine how bad these will be when rockstar has a event where payout is doubled on warehouse sales.lol

 

😂😂

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Did multiple pick ups last night in sessions with multiple Jets, 99% success rate. Used Homing launchers, evasion and crew back up, you know! how the game is designed. Much fun was had by all, no tears.

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If the jet is balanced, answer the one question every single one of you keep dodging. Is there a reliable and consistent counter to the jet, other than itself?

 

Also, just because the game is 3 years old, doesn't mean jack sh*t, perhaps rockstar could realize the jet's extreme power when playin their own update and seeing it for themselves.

Not trying to be a dick here, but you could ask the same regarding the tank...

 

Repeatedly shoot it until it explodes while he gets you a few times? Same as Sniper vs. Jet

Hide on a roof trying to get a shot? Same as hiding on an underpass

Get a friend to help? Same with jet

 

Not saying the jet is balanced, but technically the arguments can be applied to the tank as well. Of course it depends on the driver, but that's also the case with the pilot.

 

I want a mobile AA :/

 

Tanks have the following weaknesses:

 

- Mobility / turn rate of turret

- All air vehicles (due to limited turret pitch)

 

This is broadly in line with reality and why you don't see that many tanks. Tanks are not actually favoured urban fighting vehicles.

 

 

You didn't even mention the biggest weaknesses of the tank: it's stuck in two dimensions and it's slow as hell. A tank is only a problem if you're on the ground within a block of it. A jet is a problem if you're anywhere on the ground or sky, within half a MAP of it.

 

In answer to the question above, you CAN'T say the same about the tank. The jet has one reliable counter: another jet. That's why it's unbalanced. A tank has many, many reliable counters that are proven effective. Besides using a tank yourself, here's a short list, and I doubt this is even all-encompassing:

 

1. Use an attack helicopter (with off radar if you want to be assured of the kill, but I usually win heli-vs.-tank battles most of the time no matter what - bear in mind, a helicopter's missile lock range is longer than the tank cannon's firing range)

 

2. Use a jet (instant and easy kill)

 

3. Use explosives on foot - either bait it and use stickies/prox mines, or just stand there and hit it with RPGs or the grenade launcher. You may die a few times but you'll get the kill eventually, unlike fighting jets with an RPG, which is a total crapshoot since they're so much harder to hit. Note: this is really multiple counters in and of itself, as multiple different weapons work, whereas you'll almost never hit a jet with anything other than the RPG or homing launcher, and seldom hit it even with those.

 

4. Cover a car with stickies, go off radar, drive into it. This method is so reliable that it's the main one I see people use.

 

5. Just run away from it and lead it on a chase, relying on its size and clumsiness to kill it for you, as tanks have a hard time avoiding traffic, especially when they have a wanted level; the explosions from cars always do the job eventually. This is similar to waiting for a jet to crash, but a good jet pilot will seldom crash, whereas even the best tank drivers have a hard time keeping their Rhino alive for ten minutes in the city with the cops on them.

Edited by Nutduster
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For something to be deemed overpowered, it is either the best choice in a disproportionate number of situations (marginalising other choices) and/or excessively hard to counter by the opponent compared to the effort required to use it.

 

 

In these cases balancing is instead the management of unfair scenarios, with the ultimate goal of ensuring that all of the strategies which the game intends to support are viable

 

Anyone care to tell me how a convoy is supposed to defend itself without resorting to the OP item in question?

Edited by Gridl0k
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You didn't even mention the biggest weaknesses of the tank: it's stuck in two dimensions and it's slow as hell. A tank is only a problem if you're on the ground within a block of it. A jet is a problem if you're anywhere on the ground or sky, within half a MAP of it.

 

In answer to the question above, you CAN'T say the same about the tank. The jet has one reliable counter: another jet. That's why it's unbalanced. A tank has many, many reliable counters that are proven effective. Besides using a tank yourself, here's a short list, and I doubt this is even all-encompassing:

 

1. Use an attack helicopter (with off radar if you want to be assured of the kill, but I usually win heli-vs.-tank battles most of the time no matter what - bear in mind, a helicopter's missile lock range is longer than the tank cannon's firing range)

 

2. Use a jet (instant and easy kill)

 

3. Use explosives on foot - either bait it and use stickies/prox mines, or just stand there and hit it with RPGs or the grenade launcher. You may die a few times but you'll get the kill eventually, unlike fighting jets with an RPG, which is a total crapshoot since they're so much harder to hit. Note: this is really multiple counters in and of itself, as multiple different weapons work, whereas you'll almost never hit a jet with anything other than the RPG or homing launcher, and seldom hit it even with those.

 

4. Cover a car with stickies, go off radar, drive into it. This method is so reliable that it's the main one I see people use.

 

5. Just run away from it and lead it on a chase, relying on its size and clumsiness to kill it for you, as tanks have a hard time avoiding traffic, especially when they have a wanted level; the explosions from cars always do the job eventually. This is similar to waiting for a jet to crash, but a good jet pilot will seldom crash, whereas even the best tank drivers have a hard time keeping their Rhino alive for ten minutes in the city with the cops on them.

 

 

Well, that would count under "mobility". I think my using the slash mark didn't make it clear enough, my bad. But yes, excellent counter list. All air vehicles, infantry with explosives in urban warfare, and passive explosions from hitting vehicles. The presence of these numerous counters is why tanks are quite rare on the streets and why anyone seeking to dominate a lobby doesn't try it in a tank.

Edited by Azarael
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For something to be deemed overpowered, it is either the best choice in a disproportionate number of situations (marginalising other choices) and/or excessively hard to counter by the opponent compared to the effort required to use it.

 

 

In these cases balancing is instead the management of unfair scenarios, with the ultimate goal of ensuring that all of the strategies which the game intends to support are viable

 

Anyone care to tell me how a convoy is supposed to defend itself without resorting to the OP item in question?

 

 

 

 

Id pay good money to see one of these jet trolls pop up in one of my crew sessions.

 

Because this is what would happen to them.

 

 

1.) Run to their insurgent or go passive.. then get jet.

 

2.) Get killed in their jet.

 

3.) Repeat step one. But now use passive in their jet till they think they can kill someone.

 

4.) Come out of passive...Get killed in their jet again.

 

5.) They give up on trying to use jets... run away in passive or leave the game.

 

 

 

 

Any jet trolls on xbone and think im wrong... Feel free to PM me and I can hook you up. Id love to see you even try to deliver anything period. :D

Edited by HulioG
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As the other guys said, those methods work. Otherwise, just evade

Evade. In a tugboat, driving across nearly two miles of open ocean?

 

 

Jets are balanced anyways...

They are? What vehicle (That's not a jet) can a single player use to go 1 to 1 with a jet and have an equal chance of either the jet or other vehicle winning? Remember, balanced doesn't mean you have to outnumber the other person to stand a chance.

Edited by BitBasher
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^ And you're killing the jet with?

 

 

With laughter.... because i don't even have to lift a finger. :D

 

 

My crew tho.. Is filled with skilled jet trolls and snipers.

 

 

Ever see one jet try and dodge 10-15 players using a heavy sniper at one time.. ? It don't last long.. and jet trolls tend to not stick around long after that.

 

 

 

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As the other guys said, those methods work. Otherwise, just evade

Evade. In a tugboat, driving across nearly two miles of open ocean?

You best go with the other methods then.

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Coming next update. the $2.9m tugboat, 8% faster than the current model...

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Coming next update. the $2.9m tugboat, 8% faster than the current model...

Floats on tears of the Jet griefed

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Obviously the jets are a problem if there is another 29 page argument about it. I swear the jet topics have the most views and replies on the gta online section. I hope they add the railgun just so there are topics on it instead of the op jet. Jets were not much of a problem when people had to go to Fort Zancudo and actually steal one.

 

Free mode was a better place before all of the op heist vehicles were added. They should have either made the vehicles exclusive to the heists only or at least made you have to be a high level first to unlock them. Idiot R* for allowing level 12's to get all of the armored vehicles and Jets meanwhile we had to wait until a certain level to unlock the tank. Same with the weapons they can buy at level 4 or whatever. Can buy homing rockets, proximity mines, and best assault weapons in the game at low level but have to wait until level 100 for regular rocket.

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