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[SA|WIP|TEST] Another Ragdoll attempt (Bullet physics)


madleg
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I give the mod an 8/10! It'd be a 10/10 If it had player support, SAMP Support and Better Collision.

If you mean the peds falling through the ground bug, it's been fixed in the latest release. But SAMP support probably won't happen.

jYzLR2j.png

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42

You're saying that a ped is 42kg?

 

 


 

@kkjj, do u use any other mods that relate to handling/mass (for e.g CollisionTweak cleo mod by Junior_Djjr? With this mod I even set fMass_mult = 5 but got no effect!). And did u try in clean or heavy modded game?

Well, I am using Traffic and Travel...

And also using Real traffic fix..

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Minhkute360

 

 

42

You're saying that a ped is 42kg?

 

 


 

@kkjj, do u use any other mods that relate to handling/mass (for e.g CollisionTweak cleo mod by Junior_Djjr? With this mod I even set fMass_mult = 5 but got no effect!). And did u try in clean or heavy modded game?

Well, I am using Traffic and Travel...

And also using Real traffic fix..

I have those two mods too, but recently i had disabled them in modloader, and also disabled CollTweak mod, but still encountered the backforce problem.

But...it doesn't happen in yours, kkjj?

And any other guys got this issue like me?

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enableCookies

I experienced this as well, but after Installing Junior_djjr's mods, real traffic fix, tuning mod and divert. Uninstalling them had no effect. I also removed the limiter from Project2DFX, since it changes the frame limit too. This did not resolve it either. Have you tried reinstalling it? I'm considering it.

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42

You're saying that a ped is 42kg?

 

 


 

@kkjj, do u use any other mods that relate to handling/mass (for e.g CollisionTweak cleo mod by Junior_Djjr? With this mod I even set fMass_mult = 5 but got no effect!). And did u try in clean or heavy modded game?

Well, I am using Traffic and Travel...

And also using Real traffic fix..

I have those two mods too, but recently i had disabled them in modloader, and also disabled CollTweak mod, but still encountered the backforce problem.

But...it doesn't happen in yours, kkjj?

And any other guys got this issue like me?

Well when I don't have this mod, I also have this problem but when I installed it, I never​ got this problem..

I don't no why I am not suffering from backforce bug and why you are suffering from backforce bug...

It is weird 😓😓

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Minhkute360

Ok, and try to see again the video in my first post on this thread in page 7 (it's first video by Madleg), in which he used Infernus to hit peds, as you see there's no backforce bug in the video. And i used this car too to test but the bug still. How did Madleg do to get rid of it?

 

_______________

Additionall, the 3rd build makes peds easier to be stucked on ground: I use car hydraulic to "flatten" the peds under the bottom of my car and they get stucked on ground then fall under the map just after a few hit.

 

And, except the 1 & 2 build, the 3rd build opens a cmd window once i start the game (this cmd says: "Initialised SoundManager|Pool has been cleared..."). Why?

Edited by Minhkute360
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Well in third release the collision bug is still present but in low priority, the bug glitch happens rarely...

Edit: the peds also not fall through the ground....

Edit2 I forgot to say that I also have a custom Handling.cfg 😋😁

 

I also wanted to know why a cmd opens, when I try to close it the game also close😀😀..

Well Madleg you are doing great and just keep this great work going on.....

Edited by kkjj
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speaking about video i posted last year, "force vector", coming out of collisions with peds, was ingored completly. More than, there was different trigger system, which was denied.

Problems with collision model?! take a look on collision model in any kind of editor. you will get your answer.

I know, you might be ten years old kid, so i will repeat once again: i aint gonna replace game physics. I loved modding, but i dont need payless job.

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EDIT: Small issue, peds take too long to get up after being knocked over, this makes the game a lot easier especially when using a shotgun.

Agreed, I suggest adding another option in the ini for ragdoll duration. I still haven't crashed after the last three builds. Incredible work, madleg!

 

edit

 

Не работает | Does not work

https://postimg.org/gallery/2kqw6tis6/

Are you on Steam?

 

 

I do not have steam, but the CD version. The game ignores the mod.

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Minhkute360

...More than, there was different trigger system, which was denied.

Problems with collision model?! take a look on collision model in any kind of editor. you will get your answer.

 

What you mean with "different trigger system" here?

And about collision model, do u mean depending on material of coll. models the physics of car-hit-to-peds will play differently in some certain surfaces?

 

And this question again: Do u encounter backforce issue with all three first released builds? (I still suspect this after seeing your first video).😒

Edited by Minhkute360
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I give the mod an 8/10! It'd be a 10/10 If it had player support, SAMP Support and Better Collision.

If you mean the peds falling through the ground bug, it's been fixed in the latest release. But SAMP support probably won't happen.

 

Yeah, its been fixed in most places. But I was mainly talking about the interiors. In the shop when I kill someone they fall through the props.

 

 

EDIT: Small issue, peds take too long to get up after being knocked over, this makes the game a lot easier especially when using a shotgun.

Agreed, I suggest adding another option in the ini for ragdoll duration. I still haven't crashed after the last three builds. Incredible work, madleg!

 

edit

 

Не работает | Does not work

https://postimg.org/gallery/2kqw6tis6/

Are you on Steam?

 

 

I do not have steam, but the CD version. The game ignores the mod.

 

Did you install cleo?

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Can't wait to try this, will post a video on this.

Edited by Mr Leeinstsein
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If you mean the peds falling through the ground bug, it's been fixed in the latest release. But SAMP support probably won't happen.

Yeah, its been fixed in most places. But I was mainly talking about the interiors. In the shop when I kill someone they fall through the props.

Hmm, I only noticed this issue with pool tables. Wich interiors exactly have this problem?

jYzLR2j.png

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I have those two mods too, but recently i had disabled them in modloader, and also disabled CollTweak mod, but still encountered the backforce problem.

But...it doesn't happen in yours, kkjj?

And any other guys got this issue like me?

 

Hmmh, you could try the handling.cfg file from either fixed vanilla vehicles/SA Default Improved vehicles, it's the only thing I could think of why it doesn't happen to me (it's like in the video, cars just drive over them :p)

Edited by LaDiDa
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Minhkute360

I use hamdling.cfg of FixedVanillaVehs.

 

But anyway, I've just tested the mod on a clean game: still same result! STRANGE!😓

 

@Ladida is it sure that you drive your car over them easily at high speed?

 

_______________

 

 

The third release causes dead peds sometime floated on air.

 

 

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The third release causes dead peds sometime floated on air.

Use MixSets with "DeadPedToBeGrnd = 5000", it's not an issue with the mod btw it's a game thing.

 

EDIT: I also have this backforce "issue" with peds, and I'm pretty sure this mod doesn't remove it, so if other people really aren't having this issue it's likely caused by other mods.

Edited by Reyks

jYzLR2j.png

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Done, loved it btw. Great job!

Edited by Mr Leeinstsein
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I use hamdling.cfg of FixedVanillaVehs.

 

But anyway, I've just tested the mod on a clean game: still same result! STRANGE!😓

 

@Ladida is it sure that you drive your car over them easily at high speed?

 

_______________

 

 

The third release causes dead peds sometime floated on air.

 

 

Yeah... That or they stop me dead in their tracks, like a tree :p

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If you mean the peds falling through the ground bug, it's been fixed in the latest release. But SAMP support probably won't happen.

Yeah, its been fixed in most places. But I was mainly talking about the interiors. In the shop when I kill someone they fall through the props.

Hmm, I only noticed this issue with pool tables. Wich interiors exactly have this problem?

 

It mainly happens inside supermarket shops, house interiors where they fall through the furniture. Those are the spots where I mainly see it.

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It mainly happens inside supermarket shops, house interiors where they fall through the furniture. Those are the spots where I mainly see it.

Yeah I see what you mean now, that's weird.

 

Also there's indeed a Cmd window showing up when launching the game for some reason.

jYzLR2j.png

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Also there's indeed a Cmd window showing up when launching the game for some reason.

 

 

 

 

Well probabbly necessary for the mod to work idk its open for me to but doesnt prevent any problems

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It mainly happens inside supermarket shops, house interiors where they fall through the furniture. Those are the spots where I mainly see it.

Yeah I see what you mean now, that's weird.

 

Also there's indeed a Cmd window showing up when launching the game for some reason.

 

I think thats used for 2 things. Its most likley used for debugging purposes. And/or could be there for initializing Bullet's physics module to work.

 

Also, does anyone have a fix for where when you hit lots of peds with a vehicle they wont act like a brick wall? I'd rather have it where i can hit them no problem but if Hit alot then the ragdolls will slow the car down.

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It mainly happens inside supermarket shops, house interiors where they fall through the furniture. Those are the spots where I mainly see it.

Yeah I see what you mean now, that's weird.

 

Also there's indeed a Cmd window showing up when launching the game for some reason.

 

 

Could OP explain the purpose of this cmd window running at the background ? :blink:

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Junior_Djjr

Guys I highly recommend "NumSubsteps = 5" in ini file. Fixed various glitches and make it more real.

 

A mod to "incompatibility list": Mod Bullet by Ryosuke.

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Usually more iterations is better, just got to watch that performance.

Edited by Fireman
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There is a crash when you fire with rifle (I think minigun and sniepr rifle too, I didn't test), when you have weapons limits broke with Fastman'92 Limit Adjuster. You don't need to have custom weapons on game, with .ini sets actived is enough to crash!

 

Modloader.log to check it (I think I sent a similar one before, but it'd only to have sure about that):

Game version: GTA SA 1.0 US
Unhandled exception at 0x5A2F4586 in RagDoll_physics.cleo (+0x4586): 0xC0000005: Access violation reading location 0x00000022.
Register dump:
EAX: 0x00000000 EBX: 0x05F22208 ECX: 0x0177F400 EDX: 0x2F9A2590
EDI: 0x00000001 ESI: 0x2F9A2580 EBP: 0x0177F360 EIP: 0x5A2F4586
ESP: 0x0177F354 EFL: 0x00210212 CS: 0x00000023 SS: 0x0000002B
GS: 0x0000002B FS: 0x00000053 ES: 0x0000002B DS: 0x0000002B

Stack dump:
0x0177F354: 11DE10F0 00000000 00000000 11DE10F0 5A2F45C2 0177F424
0x0177F36C: 0177F40C 2F9A2580 11DE1738 007412E4 11DE10F0 11DE3000
0x0177F384: 0177F40C 0177F3A4 0177F424 00000000 11DE10F0 11DE1738
0x0177F39C: 00000000 0177F5E8 43ACA638 C4B6AD96 C1870957 3E4CCCCD
0x0177F3B4: 3E800000 00000000 11DE3000 43AAE29C C4DC119A 40B79AEE
0x0177F3CC: 00000000 00000000 00000000 43AAE56C C4DC00FA 40B0CF04
0x0177F3E4: 11DE1738 3F7FFBF6 BC35F10B 00000004 00000002 00000000
0x0177F3FC: 2E296280 3C40AFC7 3F7F40F3 BD9A6674 43AAE5B9 C4DBFA98
0x0177F414: 40B0537F 2E296290 0177F460 56252E8A 43AB00BB C4DB998F
0x0177F42C: 40AC6FBC 2E296290 BE9C1FEF BF4D326E BF03AB01 562AC778
base: 0x01580000 top: 0x0177F354 bottom: 0x01780000

Backtrace (may be wrong):
=>0x5A2F4586 in RagDoll_physics.cleo (+0x4586) (0x0177F360)
0x5A2F45C2 in RagDoll_physics.cleo (+0x45c2) (0x0177F374)
0x007412E4 in gta_sa.exe (+0x3412e4) (0x0177F41C)
0x56252E8A in limit_adjuster_gta3vcsa.asi (+0x2e8a) (0x0177F460)
0x56258D23 in limit_adjuster_gta3vcsa.asi (+0x8d23) (0x0177F4C4)
0x0049E015 in gta_sa.exe (+0x9e015) (0x0177F544)
0x0074254D in gta_sa.exe (+0x34254d) (0x0177F5B4)
0x0061ECD2 in gta_sa.exe (+0x21ecd2) (0x0177F5F0)
0x56C63BA9 in imfx.asi (+0x13ba9) (0x0177F60C)
0x00601AA1 in gta_sa.exe (+0x201aa1) (0x0177F694)
0x5A7AC0DD in modloader.asi (+0x1c0dd) (0x0177F6DC)
0x5A7B0552 in modloader.asi (+0x20552) (0x0177F6F0)
0x5A7AEBB7 in modloader.asi (+0x1ebb7) (0x0177F70C)
0x5A7B0C06 in modloader.asi (+0x20c06) (0x0177F880)
0x5A7B0AFC in modloader.asi (+0x20afc) (0x0177F88C)
0x0053ECC2 in gta_sa.exe (+0x13ecc2) (0x0177F894)
0x00619B71 in gta_sa.exe (+0x219b71) (0x0177F8A8)
0x00748DA0 in gta_sa.exe (+0x348da0) (0x0177F948)
0x5A7B0504 in modloader.asi (+0x20504) (0x0177F968)






Shutting down Mod Loader...
Shutting down filesystem watcher...
Shutting down menu...
Unloading plugin "gta3.std.fx"
Unloading plugin "gta3.std.asi"
Unloading plugin "gta3.std.bank"
Unloading plugin "gta3.std.data"
Unloading plugin "gta3.std.movies"
Unloading plugin "gta3.std.scm"
Unloading plugin "gta3.std.text"
Unloading plugin "gta3.std.tracks"
Unloading plugin "gta3.std.sprites"
Unloading plugin "gta3.std.stream"
Mod Loader has been shutdown.

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Is this supposed to force the game to run at 60FPS? It's certainly doing that in my game. Aren't there problems with physics at 60FPS?

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