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madleg

[SA|WIP|TEST] Another Ragdoll attempt (Bullet physics)

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Silent

Hot damn, it looks awesome already.

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Davve95

Sounds cool! Will there come up any video though?

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santotaku

will this be based off the ped ifp anims?

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Reyks

This looks incredible even for a test version, finally a ragdoll physics mod that actually works!

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LINK/2012

Absolutely amazing!

 

 

Edited by LINK/2012

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santotaku

Absolutely amazing!

 

 

Awsome! bro are you gonna include some anims to go with it like getting up also will this mod let the player roll or tumble?

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Jack

This is gonna be fun!

Cudos mate.

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Junior_Djjr

OMG, I can't wait for this!

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Davve95

Awesome!

 

Thanks for the video LINK/2012.

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SkyHunted

my god. this is amazing.

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Fort

I had no idea this was possible,now anything is possible in GTA modding :)

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nkjellman

I swear OP, guys like you, Silent, Fastman, dunkin, the guy who made SA Render, etc... are making the old 2004/updated in 2005 SA engine do tricks. Combining mods, its becoming a modern engine. Impressive.

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gajrajgchouhan

OMFG !! o.O

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Fireman

Good stuff, I've been using Ryosuke's rag doll with some Alexy modifications for a while now, but they aren't exactly realistic :p

 

This looks impressive.

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.Blok

Will that finally this game will have inertia? :blink: Good!

Edited by .Blok

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Legomanarthur

Wow this is impressive!

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_CP_

Seriously, I don't belive that these tricks are possible on so old RW, engine has a lot of potential.

 

 

 

0:30 Franklin's voice

 

 

Edited by _CP_

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madleg

Added object col model builder:

 

0kZnBS0.png?1

7mG0A3N.jpg?1

 

 

Not sure how im gonna setup col objects create/destroy algorithm (for example extra long draw distance may cause performance problems), also vehicles collision models position doesnt match with their in game position(z-axis), so im gonna leave this question until alpha assemble. But for now im gonna turn my attention to setting up ragdoll from any existing ped (its gonna be bone position based doll with preset fatness factor, so it may look same ugly like this one) ) and capturing inertia vectors from bones transforms.

For anything else not gonna promiss anything. About animations: im pretty much zero here. But theres a tricky way to setup cheap standup animation like in gta 4 where r* used 4 motion idles(torso down/up/left/right) to start animation, so before it bone transforms just moved fast to preset position(i guess). Unforunatly, theres only two idles in sa (

Edited by madleg

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santotaku

Added object col model builder:

 

 

0kZnBS0.png?1

7mG0A3N.jpg?1

 

 

Not sure how im gonna setup col objects create/destroy algorithm (for example extra long draw distance may cause performance problems), also vehicles collision models position doesnt match with their in game position(z-axis), so im gonna leave this question until alpha assemble. But for now im gonna turn my attention to setting up ragdoll from any existing ped (its gonna be bone position based doll with preset fatness factor, so it may look same ugly like this one) ) and capturing inertia vectors from bones transforms.

 

For anything else not gonna promiss anything. About animations: im pretty much zero here. But theres a tricky way to setup cheap standup animation like in gta 4 where r* used 4 motion idles(torso down/up/left/right) to start animation, so before it bone transforms just moved fast to preset position(i guess). Unforunatly, theres only two idles in sa (

Well you can always make another ifp filled with extra anims and make a cleo script to play on certain parts so the player can stand up and not look to cheap i guess :p (i dont know much but its an idea) , but other than that nice work so far i mean its a start .

Edited by santotaku

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madleg

sorry for being offline for so long... anyway, i setup ragdoll generator (mostly from zero) and velocity calculator. For second one - not sure yet how im gonna use this in general, because it takes 2 transforms of motion state. Now ill try to make something with vehicle collision, then bullets, explosions etc

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Davve95

sorry for being offline for so long... anyway, i setup ragdoll generator (mostly from zero) and velocity calculator. For second one - not sure yet how im gonna use this in general, because it takes 2 transforms of motion state. Now ill try to make something with vehicle collision, then bullets, explosions etc

That sounds really cool. Keep up the good work. Nice with some news!

Edited by Davve95

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santotaku

sorry for being offline for so long... anyway, i setup ragdoll generator (mostly from zero) and velocity calculator. For second one - not sure yet how im gonna use this in general, because it takes 2 transforms of motion state. Now ill try to make something with vehicle collision, then bullets, explosions etc

sounds awsome bruh btw nice to hear from you !

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reCAPTCHA

7drHiqr.gif

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Davve95

Can't wait to hear about some updates.

Edited by Davve95

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ermaccer

When VC edition? ;(

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Davve95

When VC edition? ;(

That would be really epic too!

Idk, but I think it won't happen.

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zanesix

When VC edition? ;(

Dude, the SA one is in extremely early stages, and you're already asking about a VC one? For f*cks sake...

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Fpost

Excellent


Excellent

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B Dawg

When VC edition? ;(

Mod Vice City into San Andreas, problem solved.

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