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Pauloso

Pauloso's Workshop

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Cryoclastic

Hello, I downloaded your Vice City cars to San Andreas (final) mod but when I added (not replace) some of the cars, I encountered some issues.

Firstly, the Phoenix seems to have some weird graphical glitches that worsens further at night.

Pics:

DA6AD558A521F1BCD01AFE6E11BB32FF62F119F0

CC9BDDA6CC8941AF485C854DA74E545A355D237D

45F98F10A57E9E413659002C45A931D0D3FE5206

2DF623BCF79B50456D6752FFCEA2815CF4BF3CCF

 

Secondly, when I was about to add the Stinger, I found that the texture (.txd) file was missing. I redownloaded the pack to make sure that it wasn't due to my tampering or any accidental deletions but there was no stinger.txd in the newly downloaded pack too.

Thirdly, I know this may sound minor but the size of the Infernus's wheels seem to be smaller than how it is in GTA Vice City. I tried editing the wheel size values in the vehicles.ide but strangely it didn't seem to change anything. Is there a solution to this?

Pic: (wheel size values changed to both be 0.9 from 0.7)

7216E497BC385311BAD3E9AED1E40766606CDACC

 

Thanks in advance.

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Pauloso
6 hours ago, Cryoclastic said:

Hello, I downloaded your Vice City cars to San Andreas (final) mod but when I added (not replace) some of the cars, I encountered some issues.

Firstly, the Phoenix seems to have some weird graphical glitches that worsens further at night.

Pics:

DA6AD558A521F1BCD01AFE6E11BB32FF62F119F0

CC9BDDA6CC8941AF485C854DA74E545A355D237D

45F98F10A57E9E413659002C45A931D0D3FE5206

2DF623BCF79B50456D6752FFCEA2815CF4BF3CCF

 

Secondly, when I was about to add the Stinger, I found that the texture (.txd) file was missing. I redownloaded the pack to make sure that it wasn't due to my tampering or any accidental deletions but there was no stinger.txd in the newly downloaded pack too.

Thirdly, I know this may sound minor but the size of the Infernus's wheels seem to be smaller than how it is in GTA Vice City. I tried editing the wheel size values in the vehicles.ide but strangely it didn't seem to change anything. Is there a solution to this?

Pic: (wheel size values changed to both be 0.9 from 0.7)

7216E497BC385311BAD3E9AED1E40766606CDACC

 

Thanks in advance.

I will Check And Fix, Thanks For reporting

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Cryoclastic
4 minutes ago, Pauloso said:

I will Check And Fix, Thanks For reporting

No problem

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Pauloso
Posted (edited)
19 minutes ago, Cryoclastic said:

No problem

Please, Do me a Favor? Check check if other Packs Have Bugs

Edited by Pauloso

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Cryoclastic
36 minutes ago, Pauloso said:

Please, Do me a Favor? Check check if other Packs Have Bugs

The BF Injection's wheels, if using the default BF Injection line in vehicles.ide, are also proportioned incorrectly (i.e. the back wheels are bigger than the front wheels while in GTA Vice City they are the same size) but I easily fixed this by simply changing the wheel size in its vehicles.ide line. Most of the vehicles in your VC to SA pack seem fine though since these were the only vehicles I have encountered problems with. I didn't add every vehicle from the pack but most of the "modern" civilian cars (70s to 80s era) seem okay as well as the Walton and all of the sporty/fast cars besides those 3 I mentioned above.

I'm sorry but I currently don't have enough time to check your packs' vehicles one by one so I'm afraid you'll have to find someone else to test them...

Sorry..

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Pauloso
15 minutes ago, Cryoclastic said:

The BF Injection's wheels, if using the default BF Injection line in vehicles.ide, are also proportioned incorrectly (i.e. the back wheels are bigger than the front wheels while in GTA Vice City they are the same size) but I easily fixed this by simply changing the wheel size in its vehicles.ide line. Most of the vehicles in your VC to SA pack seem fine though since these were the only vehicles I have encountered problems with. I didn't add every vehicle from the pack but most of the "modern" civilian cars (70s to 80s era) seem okay as well as the Walton and all of the sporty/fast cars besides those 3 I mentioned above.

I'm sorry but I currently don't have enough time to check your packs' vehicles one by one so I'm afraid you'll have to find someone else to test them...

Sorry..

no problem

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Pauloso

GTA III PC/PS2 Cars On San Andreas Reliased:

 

 

Download Link:http://www.mediafire.com/file/ce0r8ujpk72n20p/GTA+III+Cars+on+San+Andreas.7z

 

Also Fixed Vice City On San Andreas Pack:

- Fixed Pereninial Window Rendering Bug

- Fixed Phoenix Rendeing Issues, fixed phoenix specular and reflection

- Fixed Deluxo Rendeing Issues, fixed phoenix specular and reflection

- Fixed LoveFirst Rendeing Issues, fixed phoenix specular and reflection

- Fixed Stinger Rendeing Issues, fixed phoenix specular and reflection and wheels positions, added TXD

- Fixed Kaufman Cabs Damage Texture

- Fixed Zebra Damage Textures

- Resized Infenus Wheels To fit Vice City

 

Download Link:http://www.mediafire.com/file/o3ae497i6t6rxuc/Vice+City+cars+to+San+Andreas.7z

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Pauloso
On 8/31/2018 at 3:50 PM, MarcolinoGTA said:

So...any news for VCS Pack?

You Wanna an Specific Vehicle?

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OKStyle
On 10/14/2016 at 9:54 AM, gts. said:

Can I request something? Can you convert the Vice City's Angel to San Andreas? But using SA features (plates, lights, env map, etc). Also using Freeway carcols and maybe can you make some skins (freeway1.txd, freeway2.txd, etc) to install them in Transfender? Like this... The side bags can be extras please?

 

Vice City Angel Skin

 

  Reveal hidden contents

 

5nOxs6B.jpg

 

 

 

Liberty City Stories Avenger Skin

 

  Reveal hidden contents

 

9TRPKz5.jpg

 

 

 

And maybe, Liberty City Stories Angel Skin

 

  Reveal hidden contents

 

GzoPRRx.jpg

 

 

This? Make Angel, VCS & LCS Angel and Avenger like paintjobs for freeway

 

latest?cb=20120804033144&path-prefix=ru

Edited by OKStyle

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3li0507

BTW, your VC perennial has a bug.

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Pauloso

what bug

 

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3li0507

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Pauloso
Posted (edited)

understood, i told i fixed that, when i get 3dsmax i fix it

Edited by Pauloso

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3li0507
15 hours ago, Pauloso said:

understood, i told i fixed that, when i get 3dsmax i fix it

Damn, you used ZModeler?

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Pauloso

No

19 hours ago, 3li0507 said:

Damn, you used ZModeler?

No, I Never used this, never understood how it works, for me is way better to use 3ds max

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3li0507
10 hours ago, Pauloso said:

No

No, I Never used this, never understood how it works, for me is way better to use 3ds max

oh, anyways zmodeler is sh*t tho

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Endy_M

Are you accepting request car mods?

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Pauloso
Posted (edited)
5 hours ago, Andy.M said:

Are you accepting request car mods?

So depends on what you need, by now I'm Fixing GTA III & Vice City Pack and making the Stories Pack and alot other projects, but

it costs nothing listen to requests.

Edited by Pauloso

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Endy_M
5 hours ago, Pauloso said:

So depends on what you need, by now I'm Fixing GTA III & Vice City Pack and making the Stories Pack and alot other projects, but

it costs nothing listen to requests.

Just simple request, could you make Sentinel Taxi, but in VC version, that's only i want :)

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Pauloso
Posted (edited)
5 hours ago, Andy.M said:

Just simple request, could you make Sentinel Taxi, but in VC version, that's only i want :)

you want VC sentinel in Sa Engine or a , VC Sentinel In VC Engine? 

Edited by Pauloso

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Endy_M

VC Sentinel in SA engine :)

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Pauloso
Posted (edited)

 

Procedural Update Decent Video:

 

 

Produral update working on Ps2:

 

 

Download links:

GTA Inside:https://www.gtainside.com/en/sanandreas/maps/130740-san-andreas-procedural-update/

GTA Gargage:https://www.gtagarage.com/mods/show.php?id=28140

LibertyCity.net:https://libertycity.net/files/gta-san-andreas/125210-san-andreas-procedural-update.html#videos

 

Edited by Pauloso

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Pauloso
5 hours ago, Andy.M said:

VC Sentinel in SA engine :)

 

Your Quest just in way, just finishing Xbox and Vcs Counter Parts To realise.

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Endy_M
6 hours ago, Pauloso said:

 

Your Quest just in way, just finishing Xbox and Vcs Counter Parts To realise.

Okay, i can't be waiting so long

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sanyzx

Relase the vcs regina to gta San andreas please, is really cool

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