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sollaholla

Need help with TASK_WANDER_IN_AREA

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sollaholla

I've been trying to get this to work but the ped just stands there and does nothing.

Function.Call(Hash.CLEAR_PED_TASKS_IMMEDIATELY, suspect);Function.Call(Hash.TASK_WANDER_IN_AREA, suspect, blipLocation.X, blipLocation.Y, blipLocation.Z, 70, 0.0f, 0.0f);

It only gets called one frame.

 

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AHK1221

I've been trying to get this to work but the ped just stands there and does nothing.

Function.Call(Hash.CLEAR_PED_TASKS_IMMEDIATELY, suspect);Function.Call(Hash.TASK_WANDER_IN_AREA, suspect, blipLocation.X, blipLocation.Y, blipLocation.Z, 70, 0.0f, 0.0f);

It only gets called one frame.

 

Its clear u use SHV so just do:

 suspect.Task.WanderAround();

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sollaholla

Its clear u use SHV so just do:

 suspect.Task.WanderAround();

I'm looking to do it in a radius of an area, also I've tried that method, and 50% of the time it does nothing. I've also tried

Task.WanderAround(blipLocation, 70);

Also does not work all the time.

Edited by sollaholla

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Ezio Baggins

Any solutions ? Still having the same problem

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NoNameSet

Any solutions ? Still having the same problem

I have gotten it to work (RPH)

public static void WanderInArea(this Ped ped, Vector3 Position, float radius)        {            NativeFunction.Natives.TASK_WANDER_IN_AREA(ped, Position.X, Position.Y, Position.Z, radius, 0.0f, 0.0f);        }//doesn't seem to have any difference from the examples above//the only time this didn't work for me was when the player was too far away from the ped
Edited by NoNameSet

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