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guard3

Vice City Backface Culling Memory Adresses

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guard3

I didn't find these, but I thought I'd collect them

 

Use HM's eASIer with these:

 

0x004C9E5F 0

0x004C9F08 0

0x004C9F5D 0

0x004CA157 0

0x004CA199 0

0x004E0146 0

Edited by guard3
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guard3

Sorry, but I think I was clear when I said "...for PROVIDING them to me..." and "Documentation Thread"

Edited by guard3

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The Hero

There is one missing at 0x4E0146. It was found by Sergenaur and is still ignored in skygfx :/

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guard3

You mean they're six?

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The Hero

Apparently. I can't look into the code now but I'm pretty sure there is one more in CCutsceneObject::Render(). I didn't find it either at first.

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guard3

Oh, alright then

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Wild-Tatanka

Memory address work like a charm on Vice City

	//  Backface Culling. default value 1 	CMemory::InstallPatch<byte>(0x4C9E5F, 0);	CMemory::InstallPatch<byte>(0x4C9F08, 0);	CMemory::InstallPatch<byte>(0x4C9F5D, 0);	CMemory::InstallPatch<byte>(0x4CA157, 0);	CMemory::InstallPatch<byte>(0x4CA199, 0);	CMemory::InstallPatch<byte>(0x4E0146, 0);

Looking for Mipmaps next anyone?

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