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GTA Online Damage Modeling


DylRicho
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The main reason is to limit the amount of data that has to be sent to other players about the state of your car. It's the same reason why things like mail boxes etc are missing in online. Things hadone to be altered to make it work well in a network.

 

I am aware of such restrictions, and it makes sense, but following these guidelines will mean that GTA 6 will be more of the same. It makes sense to support as many clients as possible (much the same way as intelligent web development works), but it also hinders progression and acceptance of new standards.

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I think this is a better representation of what a crashed kid would look like.

 

NQLg5EU.jpg

Now show us how the dead body would look like :devil:

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Mattoropael

The biggest reason I know, at least for CG, is that they simply haven't accounted for interior deformation when they made the leap from the TP-only last gen GTA to the TP/FP current gen GTA. This severely limits deformation for much of the car.

 

The other factor is, as others have mentioned, the presence of armor on almost every PV, which decreases deformation.

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SPECTER II

Probably for gameplay. Wheels can come off, though. It can happen when you repeatedly crash into a train or smash a car without blowing it up with a vehicle like the tank.

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People who say that they dont care and what not can have their opinions, i feel as if it is something that CAN be done, it should be done. Adding realistic damage for a game that should and wants to simulate real life, is a must in my opninon.

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Furry_Monkey

I'll repeat what I say in most threads that cover minor aesthetic changes that people are saying they want to see.

 

Fix the game before adding more glitter.

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MikeyDLuffy

Flying through the windscreen would have made heists nigh on impossible.

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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

gta iv had the worst driving physics of the whole series. only people without drivers licence think otherwise.

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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

gta iv had the worst driving physics of the whole series. only people without drivers licence think otherwise.

 

Pretty much the other way around. Only people who think cars IRL drive like slot cars on rails think GTA IV had the worst driving physics. The average car and bike in GTA V has better cornering grip and brakes then a F1 car. If you think GTA IV's driving physics were crap, then this game's driving physics is a puddle of watered down diarrhea.

Edited by HeavyDuke
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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

gta iv had the worst driving physics of the whole series. only people without drivers licence think otherwise.

 

Pretty much the other way around. Only people who think cars IRL drive like slot cars on rails think GTA IV had the worst driving physics. The average car and bike in GTA V has better cornering grip and brakes then a F1 car. If you think GTA IV's driving physics, then this game's driving physics is a puddle of watered down diarrhea.The only thing i hated about the driving in IV was the speed bikes. They all drove like they were in rain and seemed way lighter than they should be. I would be happier if they would've taken IV and V's driving physics and found a middle ground. IV's was a little exaggerated and V's feels to easy. I loved San Andreas's driving as it feeled arcady but not too arcady.
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Now show us how the dead body would look like :devil:

 

Kind of like the porsche girl.

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MRM95Jb.png

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Sky_Light12

I miss how back in GTA IV, helicopter tails could fall off, and you'd be left spinning out of control.

 

I agree with what some people said about flying through the windshield though - I don't miss that at all.

tail-severing is nearly impossible but even a helicopter like savage can still come off , though rotor-crippling is more often . this is how i've beat some heli pilots back in IV

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Now show us how the dead body would look like :devil:

 

Kind of like the porsche girl.

 

Well if R* adds more vehicle deformation, you can see how the dead body would look every time you join a race with people driving a Zentorno or T20.

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Now show us how the dead body would look like :devil:

 

Kind of like the porsche girl.

 

Well if R* adds more vehicle deformation, you can see how the dead body would look every time you join a race with people driving a Zentorno or T20.

 

Which would be awesome. And really rewarding for those who don't drive like complete idiots.

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Now show us how the dead body would look like :devil:

 

Kind of like the porsche girl.

 

Well if R* adds more vehicle deformation, you can see how the dead body would look every time you join a race with people driving a Zentorno or T20.

 

Which would be awesome. And really rewarding for those who don't drive like complete idiots.

 

And really fun when AI decide to pancake your car.

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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

gta iv had the worst driving physics of the whole series. only people without drivers licence think otherwise.

I have a license and imho IV had the most realistic handling. Some cars had way too much suspension though.

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Also monster trucks in this game are a joke. They can't even crush cars, they just bounce off them.

 

 

Even one of the most sh*tty looking games around 'SR4' does it a hell of a lot better.

 

MRM95Jb.png

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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

gta iv had the worst driving physics of the whole series. only people without drivers licence think otherwise.

I have a license and imho IV had the most realistic handling. Some cars had way too much suspension though.

 

I have a license and none of these games have realistic handling, in fact no video game I've played compares to driving my rl car. It's really hard to be similar when you can't truly feel the road.

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Probably for gameplay. Wheels can come off, though. It can happen when you repeatedly crash into a train or smash a car without blowing it up with a vehicle like the tank.

 

Wheels come off? If they do, they certainly don't come off as easily as they in SP. Simply a high-speed impact into a wheel of another car would take the wheel off, or at the very least, burst the tire. Not in Online.

 

 

Flying through the windscreen would have made heists nigh on impossible.

 

No one is talking about going through the windshield. I believe GTA V balances it out quite well though. It was just a pain in IV.

 

 

 

Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

gta iv had the worst driving physics of the whole series. only people without drivers licence think otherwise.

 

 

Agreed. I bought IV only a few weeks back as I have been put off by it ever since it was released because I was fed up with seeing Liberty City, however I decided to buy it to complete my GTA collection.

 

Regardless, I think the handling in IV is pretty poor. Sedans have too much body roll, and sports cars are not supposed to roll at all, due to firm suspension. Everything that drives on land in that game has insane body roll.

 

GTA V provides a more arcade-like experience, which probably took some inspiration from the Midnight Club series (also another Rockstar game). With that said, while I do prefer V's physics to IV's, I do feel as though it could definitely be improved. Rockstar should talk to the developers of Project CARS, Assetto Corsa, Gran Turismo and Forza, for some realistic handling.

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DangerZ0neX

everything in online cant be in sp and everything in sp cant be in online

The former is false and the latter is true, every single weapon and vehicle that's kept exclusive in GTA Online has no reason to not be included in Singleplayer because they all function normally as tested by PC modders, but making Singleplayer exclusives like the Railgun is understandable for balanced gameplay in multiplayer.

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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

gta iv had the worst driving physics of the whole series. only people without drivers licence think otherwise.

 

Funny thing is, I noticed the opposite.

Usually people who hate IV's driving physics are ones who don't have a driver's license or have never driven in their life.

 

In fact, I bought and played IV before I got my driver's license.

The driving was different. Not bad, just different.

It was something that, *gasp*, you had to learn to do well!

But the thing is, having been a licensed driver for five years, GTA IV comes pretty close to realistic vehicle characteristics within the series.

 

Sedans do actually have that much body roll. Not while taking a turn going the speed limit, but definitely the way people drive in the game.

Sports cars are not glued to the ground when taking corners at 150+ mph.

SUVs, Vans, and trucks have very high rollover risks when sliding sideways or turning sharply.

 

I mean, I've got two cars. A hatchback and a sports car, and they both perform very differently when driven.

In GTA V though, most cars perform literally the exact same way...

 

I get that GTA V is supposed to be a more user-friendly experience.

Let everyone get to drive with general ease, as opposed to catering only to those who are willing to put the effort into learning a more simulated system.

I can't change that, I don't like it, but I can certainly understand that it's just the way it's going to be...

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i never said gta iv's driving is less realistic, but for a gta it was not what it should be.
they made that kind of driving physics because the city layout is only straights and crossings.
liberty city is probably more fun to drive around that way.
try driving a gta4-physic car over a gtav scenery road.

it might not be that funny.

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try driving a gta4-physic car over a gtav scenery road.

I would love to.

 

In fact, it's why I love BeamNG so much.

Yeah, it's difficult. But doing a perfect run through the dirt in rally car or truck is oh-so satisfying.

Plus skirting an edge and rolling twenty times is just as fun as well.

 

Plus it would make GTA a lot more dynamic. Super cars would stick to the cities, while Offroaders and trucks would reign in the countryside.

But instead, you get the same people driving the same car over every terrain with no penalty.

Armored Kurumas and T20s climbing mount Chilliad like it was nothing.

It just ain't right.

 

Honestly though, I ain't saying V should have hyper-realistic simulated physics.

Just something that would differentiate the classes of vehicles a bit better.

Edited by Rewdalf
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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

i would love gta iv's handling with 1st person view
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Dr Labuschagne

The worlds lame ass network is holding everything back

 

And I think Rockstar should rethink The bullet physics engine, I hate that my charecter can't Reeder herself like when someone has the drop on her in a gun fight, while its otherwise in uncharted...

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The main reason is to limit the amount of data that has to be sent to other players about the state of your car. It's the same reason why things like mail boxes etc are missing in online. Things hadone to be altered to make it work well in a network.

 

 

 

Do you have any proof for that? Depending on how their handling system works, sending one-off updates about car damage or slightly more data in each vehicle state packet should not break the bank. I think it is far more likely that this extreme damage resistance is yet another choice made to dumb the game down, in line with many others that have been made. More realistic damage modelling would seriously punish crashes (as it should be), ramming in races (as it should be, ram noobs are a cancer) and other feats of ridiculousness. Crashing a T20 should absolutely ruin it - and you - and that's the price you should pay for taking a supercar if you can't drive.

 

Re GTAIV vs GTAV handling: GTAV handling is painfully arcade, and by that I mean insanely easy. The obsession with making every gameplay element in GTAV easy is nauseating sometimes. GTAIV's system was not perfect, as many have pointed out, but I'll certainly take a system in which I actually have a chance to screw up and wreck my car over one where it's, as someone else pointed out, glued to the ground and rock-solid, yet somehow grants my characters the incredible ability to defy the laws of physics as applied to inertia and not die every time I crash.

 

I wish that instead of taking this "everything must be easy and accessible" approach, they'd just version the game like they did with free aim vs auto aim. Create a mode with better handling and damage, no catchup, no slipstream and all the rest of the casual friendly stuff stripped out and let them play with all that stuff in the other mode if they want to.

Edited by Azarael
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Whoever said wheels don't come off at all, clearly hasn't tried putting a tank in LSC while customizing a Phoenix.

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It's not different. The handling data controls vehicle damage, and it's the same file for both SP and Online.

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I hate that cars included in updates hardly deform.

Just scratches. Same lame crap Gran Turismo's getting away with for decades and people still buy that junk. Makes the game feel cheap.

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