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GTA Online Damage Modeling


DylRicho
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Has anyone else noticed that the damage modeling in GTA Online isn't as detailed as single-player?

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Nope and honestly i don't care!

I noticed but who cares

 

play sp mate......everything in online cant be in sp and everything in sp cant be in online

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Despite you guys not caring, it's one of the most talked about comparisons between IV and V.

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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

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Well for a start wheels dont fall off as easily.

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Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

 

I was specifically talking about standard vehicles, not armored vehicles, or vehicles with an armor modification.

 

 

Well for a start wheels dont fall off as easily.

 

Exactly. The wheels don't come off at all. The tires also don't burst when you ram into a vehicle at high speed.

 

From what I can tell, they are the only two differences that I've found, but it makes you wonder why they were specifically omitted.

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Exactly. The wheels don't come off at all. The tires also don't burst when you ram into a vehicle at high speed.

 

From what I can tell, they are the only two differences that I've found, but it makes you wonder why they were specifically omitted.

"Online Limitations" hur hur hur
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Tonguegirl

Thankfully you also don't fly through the windscreen with a high impact collision. I hated that in SP.

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Exactly. The wheels don't come off at all. The tires also don't burst when you ram into a vehicle at high speed.

 

From what I can tell, they are the only two differences that I've found, but it makes you wonder why they were specifically omitted.

"Online Limitations" hur hur hur

 

 

Online loading reliably seems to be some kind of limitation too. ^^

 

 

Thankfully you also don't fly through the windscreen with a high impact collision. I hated that in SP.

 

Yeah, that's a good thing. I'm glad that didn't make its way over.

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FlacidJack

I think online performance plays a big part in the decision to cut certain things out of GTAO and also to make the game more "accessible" to all players. I don't like some of the changes but they're easy to live without IMO.

 

 

Thankfully you also don't fly through the windscreen with a high impact collision. I hated that in SP.

a seatbelt would fix that and teach kids to buckle up every single time :)
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MeisterJazz

Yea i noticed. No way you crashing a Ninja Kawasaki and getting it back up to drive lol. The whole body shell would be off.

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DarkSavageDeathlyCloud

i noticed and i like it

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GTA Online has one of the most under-developed damage modeling out there. Its flatout beyond lame, boring and childish. Its one of the main reasons i at first didn't even feel like buying GTA:V to begin with. Quite some PSx games have better damage models and driving physics then this game.

 

And all of that just to lure in the Saints Row fankids because they loved that full-arcade stuff.

MRM95Jb.png

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GTA Online has one of the most under-developed damage modeling out there. Its flatout beyond lame, boring and childish. Its one of the main reasons i at first didn't even feel like buying GTA:V to begin with. Quite some PSx games have better damage models and driving physics then this game.

 

And all of that just to lure in the Saints Row fankids because they loved that full-arcade stuff.

 

I personally enjoyed Driver: San Fransisco's car physics. Not so much the damage modeling; in fact, I think it was a step back from Parallel Lines and Driv3r in that regard.

 

Not to mention that Driver: San Fransisco had first-person view for the PS3/X360, while GTA V didn't.

Edited by Dylricho
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The next gen versions introduced god mode interiors, which made doors, the roof and the bottom indestructible. This is the worst thing they've ever did.

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CynicalRise

lol bcuz gam is cazul hue

 

But seriously, this is done to make the game a bit less rage inducing.

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lol bcuz gam is cazul hue

 

But seriously, this is done to make the game a bit less rage inducing.

 

I don't really know how though. It's deemed perfectly acceptable in SP.

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Not having cars randomly decide not to start or having engines cut out in cars as well as aircraft due to damage... is hardly something I would complain about in Online.

 

I also don't miss getting killed by windshield cannoning because the story mode character was too dumb to use a damn seatbelt for once.

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TKDSnovelist

The next gen versions introduced god mode interiors, which made doors, the roof and the bottom indestructible. This is the worst thing they've ever did.

 

Haven't even noticed it before, but now you're saying it... wonder how this gets handled in future, if they keep 1st person.

 

Loved to deform cars in IV with a truck.

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Sky_Light12

Everyone online has 100% armor, which prevents deformation.

As for traffic cars, they look like they've been toned down quite a bit too.

 

Don't understand what was so wrong with IV's driving and damage models. Even a direct copy-paste would have been so much better...

apparently , armored kuruma's body is denser than a vehicle like coquette classic or casco

so even if its rammed over and over by insurgent , they won't be easy to dent . though i tried to cripple a titan plane but it ends up crushing me , losing a tire and killing me

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Thankfully you also don't fly through the windscreen with a high impact collision. I hated that in SP.

Eh, only seen it a couple of times. Was playing on my friend's ps4 driving in a custom voodoo and i hit an suv and got thrown out, didn't die like in sp though.

 

Damage modeling can be wierd online though. Sometimes things warp weirdly while other times they barely get dents in them. Once I shot an rpg at my friends car while he was driving. It went through the windshield and killed him without damaging the car.

 

Then you have things like the atv. You think you'd blow it up when you run it over with a tank, instead it knocks all the wheels off and leaves it drivable.

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Thankfully you also don't fly through the windscreen with a high impact collision. I hated that in SP.

Then you have things like the atv. You think you'd blow it up when you run it over with a tank, instead it knocks all the wheels off and leaves it drivable.

 

 

I noticed that in SP too. :lol:

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Thankfully you also don't fly through the windscreen with a high impact collision. I hated that in SP.

 

Failed many timed missions doing that, it was super annoying.

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Member's Only

Look at that completely intact passenger compartment on a 1991 car.

 

'nuff said, damage is sh*t.

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I miss how back in GTA IV, helicopter tails could fall off, and you'd be left spinning out of control.

 

I agree with what some people said about flying through the windshield though - I don't miss that at all.

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Look at that completely intact passenger compartment on a 1991 car.

 

'nuff said, damage is sh*t.

I love how the roll cage didn't bend while the frame of it did.

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The main reason is to limit the amount of data that has to be sent to other players about the state of your car. It's the same reason why things like mail boxes etc are missing in online. Things hadone to be altered to make it work well in a network.

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You couldn't have good damage models in this game, every time a kid crashes his T20 he will look like

oN8U18v.jpg

*edit*

I think this is a better representation of what a crashed kid would look like.

NQLg5EU.jpg

Edited by NateAssassin
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