M U N D U Posted May 22, 2016 Share Posted May 22, 2016 (edited) The terrain keeps disappearing whenever I go above 1.5GB VRAM usage and I have the 2GB stream memory fix installed I have a GTX 780 with 3GB VRAM so that shouldn't be an issue. I have about 6GB in texture mods installed trough mod loader. The game works fine until suddenly it just crashes after the terrain disappears. Can someone make a 3GB memory fix? Can someone find the root cause of the issue? EDIT: I tried going on the invisible terrain and I actually fell trough the ground. Any suggestions would be greatly appreciated! Thanks in advance! Edited May 22, 2016 by Panda_AE86 Link to comment Share on other sites More sharing options...
gtafan2u Posted May 24, 2016 Share Posted May 24, 2016 "Can someone make a 3gb memory fix?" - Open the .cs file in the Sanny Builder and change 2048 to your required memory in mb then compile again. Link to comment Share on other sites More sharing options...
The_GTA Posted May 28, 2016 Share Posted May 28, 2016 (edited) You are most likely experiencing the so called "maximum streaming objects registered" bug. This happens if you in vanilla San Andreas have more than 1000 rendered things on your screen. This is unrelated to your maximum streaming memory. What the game does is throw away random models from memory so that it can make way for more things, but this was a terrible choice because they also remove things that are on screen. Maybe a fast limit adjuster has a fix for this. Edited May 28, 2016 by The_GTA Link to comment Share on other sites More sharing options...
fastman92 Posted May 29, 2016 Share Posted May 29, 2016 You are most likely experiencing the so called "maximum streaming objects registered" bug. This happens if you in vanilla San Andreas have more than 1000 rendered things on your screen. This is unrelated to your maximum streaming memory. What the game does is throw away random models from memory so that it can make way for more things, but this was a terrible choice because they also remove things that are on screen. Maybe a fast limit adjuster has a fix for this. It surely has. Link to comment Share on other sites More sharing options...
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