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[GTA SA] Disappearing terrain even with stream memory fix installed.


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The terrain keeps disappearing whenever I go above 1.5GB VRAM usage and I have the 2GB stream memory fix installed :/ I have a GTX 780 with 3GB VRAM so that shouldn't be an issue.

I have about 6GB in texture mods installed trough mod loader. The game works fine until suddenly it just crashes after the terrain disappears. Can someone make a 3GB memory fix? Can someone find the root cause of the issue?

 

EDIT: I tried going on the invisible terrain and I actually fell trough the ground.

 

Any suggestions would be greatly appreciated!

Thanks in advance!

 

enb%202016_05_22%2012_33_05_67_zpsry4wo1

 

enb%202016_05_22%2012_37_15_02_zps2kccfx

Edited by Panda_AE86
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"Can someone make a 3gb memory fix?"

- Open the .cs file in the Sanny Builder and change 2048 to your required memory in mb then compile again.

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You are most likely experiencing the so called "maximum streaming objects registered" bug. This happens if you in vanilla San Andreas have more than 1000 rendered things on your screen. This is unrelated to your maximum streaming memory.

 

What the game does is throw away random models from memory so that it can make way for more things, but this was a terrible choice because they also remove things that are on screen.

 

Maybe a fast limit adjuster has a fix for this.

Edited by The_GTA
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You are most likely experiencing the so called "maximum streaming objects registered" bug. This happens if you in vanilla San Andreas have more than 1000 rendered things on your screen. This is unrelated to your maximum streaming memory.

 

What the game does is throw away random models from memory so that it can make way for more things, but this was a terrible choice because they also remove things that are on screen.

 

Maybe a fast limit adjuster has a fix for this.

It surely has.
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