MaTeeeS Posted May 21, 2016 Share Posted May 21, 2016 Is'nt any modder interested in gta iv/v damage? I have an idea to make conversion of GTA IV/V vehicle damage. It can be based on texture expansion, when texture(or model) is longer or shorter... Original damage files (bonnet, other parts etc. ) can be original, as undamaged, and still will be possibility, to open/close bonnet/trunk. Link to comment Share on other sites More sharing options...
Silent Posted May 21, 2016 Share Posted May 21, 2016 It'd require creating this logic from scratch and attaching plenty of pretty complex shaders to vehicle rendering pipeline (because doing this on the CPU would take too much time), not to mention making it deform sensibly would take way too much effort. It's hard enough to be considered impossible. AboveAndBeyoncé 1 Link to comment Share on other sites More sharing options...
just Gesha Posted May 21, 2016 Share Posted May 21, 2016 I guess it will require editing all the vehicles in the game - more than 200. Nobody has that much time. Link to comment Share on other sites More sharing options...
MaTeeeS Posted May 22, 2016 Author Share Posted May 22, 2016 (edited) You dont understand me It wont be based on original damage files, it would be based on edge moving.. like this Edited May 22, 2016 by MaTeeeS Link to comment Share on other sites More sharing options...
gts. Posted May 22, 2016 Share Posted May 22, 2016 You're blind or what? It'd require creating this logic from scratch and attaching plenty of pretty complex shaders to vehicle rendering pipeline (because doing this on the CPU would take too much time), not to mention making it deform sensibly would take way too much effort.It's hard enough to be considered impossible. Link to comment Share on other sites More sharing options...
MaTeeeS Posted May 22, 2016 Author Share Posted May 22, 2016 Ok... i was just thinking about model edges editing ingame.... dont be angry.... Link to comment Share on other sites More sharing options...
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now