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Would you play a futuristic/sci-fi setting?


ZeedMillenniummon
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Well, Donnie Darko and K-PAX are also considered sci-fi for some reason.

 

I prefer when a sci-fi work is actually far-fetched enough. If it's just today's world just with transparent wriststraps instead of smartphones and more edgy cars, it's not really worth it IMO. Bring us 100 years into the future and it begins to be interesting. Which in fact might also be the mistake COD is doing.

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If it's just today's world just with transparent wriststraps instead of smartphones and more edgy cars, it's not really worth it IMO.

 

680px-Oscar_Pistorius_at_International_P

 

 

I think its kinda more than some smartphones and edgy cars.

 

we dont need to speculate about future. people did it 30 years ago and they're mostly right about it.

 

cyberspace

check,

prosthetics

check,

robots

check.

 

just give us another 30 years. I wont guarantee that You'll hoover board, but medical augemtations, or enhanced reality will be very common.

 

also, crime will not vanish. simple crime, as car jacking, robbery, assassinations etc.

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They could try to go for what CD Projekt RED is doing with Cyperpunk 2077 if that game ever comes out

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we dont need to speculate about future. people did it 30 years ago and they're mostly right about it.

(...)

just give us another 30 years. I wont guarantee that You'll hoover board, but medical augemtations, or enhanced reality will be very common.

 

also, crime will not vanish. simple crime, as car jacking, robbery, assassinations etc.

There are much more impressive prosthetics.

6-artificial-limb-deka-arm-660.jpg

 

Also that's just it. The world doesn't change that much in 30 years, even when talking about this century. So what are we gonna have in 30 years, more cars that look like the Prototipo that run on Hydrogen and some other funky tech, but that doesn't really make a paradigm shift. Going by the COD example, AW or Blops 2 didn't really change the post-WW2 COD formula. If a game is based on having the advanced tech, like Crysis, it can be cool, but I don't think GTA would really benefit from it all that much.

 

On the other hand the next 30 years may just prove to be critical, with oil running out, water shortages, religion tensions, constant surveillance and civil unrest. In fact I'd say that the most logical settings for a game set 30 years from now would be either 1984-style dystopian or Mad Max-style postapocalytpic.

 

Even barring that, self-driving cars and more crime being cyber-based might make a GTA kinda weird. Unless it'd be about old-time gansters who can't cope with the new world. That could actually be kinda cool story-wise but I can't see a full-blown GTA-style game based on that.

 

Anyway. Instead of 30, jump 100 years into the future and you can go all-balls futuristic. Better yet, you don't need to predict things, you can just make up whatever you like. Like going the retro-futuristic route like The Fifth Element and having hovercars based on 1960's cars. Or having actual robocops for a 6-star wanted level. Or being in a crime syndicate that's spread over several planets with different environments. Like one could be underwater. The possibilities are endless, especially for an open world game. A good developer could pull it off nicely.

Edited by RogerWho
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sure the possibilities are endless for hard scifi, but please hear me out:

 

going more and more into future reconnects us with our present times, and some close consequences of changes.

 

As an European/Polish person Im very concerned with an almost totalitarian methods of surveilance, nuclear threat escalation and things like that. I dont think about past, becouse the future is not bright enough, to stop worrying about.

 

I know games are about fun, but if You want to call a game a piece of art, it needs to provoke uncomfortable questions.

I dont need to have hundrets of choosable augemtnations, gravity gun etc to have those questions, just give me suggestive environment.

 

Akira-Scenes-anime-37969411-1000-998.jpg

 

something like this, and Im 10000% happy

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blah blah blah

 

 

blah blah blah

 

Totally missed the point and I won't even waste my time explaining, because if you didn't get what I meant in my last post - nothing's gonna help you ;).

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going more and more into future reconnects us with our present times, and some close consequences of changes.

(...)

I know games are about fun, but if You want to call a game a piece of art, it needs to provoke uncomfortable questions.

Sci-fi works often use far future as an allegory for today and the issues we tackle now though. As a typical example, aliens' or AI rights are often used as a metaphor for human rights (racism, immigration etc.). Or how the movie Idiocracy made fun of human stupidity by showing how it would end if only morons bred for several generations.

 

That's one of the best things of sci-fi actually, how you can project the issues of today onto the future (or parallel/alternative realities or whatevs). Now, sure, some works just throw the sci-fi elements into our world and still use them as allegory, like Disctrict 9 or In Time. But there's still the paradigm shift so the point is similar.

 

Now I'm not saying these particular issues are what GTA should be handling, just using them as an example that far future may actually work better if you want to shine the light on some uncomfortable questions.

 

Frankly I just wanna jack hovercars and throw out drivers 1km above the city.

 

Wah wah wah

Nah we get you. You want realistic games such as COD and GTA. Okay.

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going more and more into future reconnects us with our present times, and some close consequences of changes.

(...)

I know games are about fun, but if You want to call a game a piece of art, it needs to provoke uncomfortable questions.

Sci-fi works often use far future as an allegory for today and the issues we tackle now though. As a typical example, aliens' or AI rights are often used as a metaphor for human rights (racism, immigration etc.). Or how the movie Idiocracy made fun of human stupidity by showing how it would end if only morons bred for several generations.

 

That's one of the best things of sci-fi actually, how you can project the issues of today onto the future (or parallel/alternative realities or whatevs). Now, sure, some works just throw the sci-fi elements into our world and still use them as allegory, like Disctrict 9 or In Time. But there's still the paradigm shift so the point is similar.

 

Now I'm not saying these particular issues are what GTA should be handling, just using them as an example that far future may actually work better if you want to shine the light on some uncomfortable questions.

 

Frankly I just wanna jack hovercars and throw out drivers 1km above the city.

 

mayabe you're right, some universal themes can be touched no matter what the date is.

for me the vision of dystopia of William Gibson's books, in pair with japanese animations such as AKIRA and Ghost In The Shell is crucial, if not quintessential, yet there is no games that nailed it.

 

And Rockstar may be the first ones doing it right. Just as they did with western theme. There're many western oriented games, such as Call of Juarez, Gun, but only RDR provided the atmosphere of loneliness, decadentism and overall vanitas (Tumbleweed), and a very infameous but most subtle cameo in game history. RDR wasnt about shooting.

Edited by evd
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Yea. R* is the kind of company that likes to try new things. Indeed DMA design already had a GTA-ish sci-fi game - Body Harvest for N64. Also Manhunt is set in a sort-of a dystopian world I think. And if not them I do hope someone else will pick up on this 'GTA in the future' idea one day.

 

Again, I'm gonna need to dig out American McGee's Scrapland again. I think I've never actually finished it. A society of robots which is largely an allegory for our own society and the ability to travel in fairly large environments by vehicles. Also, check what Wikipedia has to say about it:

The world of Scrapland is filled with violence, clandestine racing, gambling and common illegal actions punishable with death, but both victims and perpetrators can both be resurrected thanks to the Great Database, a huge machine created and controlled by the Bishops of Chimera that is capable of resurrecting robots, but the "extra lives" for robots are quite expensive, as Bishops determine the prices and even incite massacres or take part in combats and murders to boost the extra live sales. Robots that can't pay the extra lives when they're killed are resurrected in a cell, guarded by the corrupt Chimera Police Department. The inhabitants suffer a great burden on their economies as well, mostly the passive ones, as the police officers extort other robots for money in broad daylight and/or have their money stolen by Banker robots who can empty a person's economy without him even noticing. Chimera's inhabitants are also intolerant towards humans or any other organic beings, called "viscous beings" by the inhabitants, considering them extremely dangerous and arresting any non-robot who ever attempts to enter Chimera.

Violence, clandestine racing, gambling, extortion, corrupt police officers and bankers? Where have I heard that :D

 

And

many times with the consequence of attracting police attention. In the outside world, the player is capable of using varied types of faster and stronger gunships, acquired through the game, for missions as well as racing and combat not related to the story

Uncanny :blink:

Edited by RogerWho
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Considering it's GTA I would, as I know Rockstar would make it really good, even though I usually hate "futuristic/sci-fi" games. I'd prefer it if they stay with modern day or the past though.

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Wah wah wah

Nah we get you. You want realistic games such as COD and GTA. Okay.

 

It's so hilarious when you are trying to act like a smart ass, yet you couldn't get that by me saying there was "realistic cod" and "sci fi cod" I meant "realistic" or "sci fi" setting of the game. Because basically NO GAME is realistic from the get go, not even the most "realistic" simulators, because (for example) if you die in them you can start al over again. But oh well you probably knew all that, mr guru.

 

Oh and btw. you didn't get the point again (even though yes, I want GTA to stay in "realistic" setting). Now get triggered.

Edited by Lordani66
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it is You being smartass, a very infant one:

 

 

blah blah blah

 

 

blah blah blah

 

Totally missed the point and I won't even waste my time explaining, because if you didn't get what I meant in my last post - nothing's gonna help you ;).

 

 

 

what point? you know what is the purpouse of quoting? becouse I cant see sh*t what are You reffering to.

 

also its kinda funny, how incomprehensible your posts are, which is generally a bad thing, and becouse noone have a f*cking idea what are you talking about, you are happy with that.

 

 

please move along sheep.

Edited by evd
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Also Manhunt is set in a sort-of a dystopian world I think. And if not them I do hope someone else will pick up on this 'GTA in the future' idea one day.

 

Yeah mate, Manhunt was a good game. I have an idea of Carcer City being split into Chicago (corrupted high life society) and Detroit (gangland, collapsed factories, abandoned suburbs) with a respectable detroit and chicago techno soundtrack.

 

 

 

here we could have something like a parallel prequel to another IP.

 

edit: sorry for the double post, wanted to edit the previous one.

Edited by evd
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How To Get Away with M

Simply put, no, never.

GTA is based on reality it is supposed to be a satire.

How can you make fun of america or the world, by being a 40 years in the future?

A futuristic scenario could be fitted for a completely new IP from R* though, something similar to George Orwells London.

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I could see something like this playing while your cruising down the street in a hover car through the futuristic ghetto

Edited by Zello
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I could see something like this playing while your cruising down the street in a hover car through the futuristic ghetto

Hovering lowrider? damn son

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Not in a GTA game it just doesn't feel right although a lot of games like call of duty came out with advanced warfare and even assassin's creed was based in the future during their fourth game so Rockstar will probably follow everyone else and go with the futuristic game

Edited by DERGaming
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How To Get Away with M

Not in a GTA game it just doesn't feel right although a lot of games like call of duty came out with advanced warfare and even assassin's creed was based in the future during their fourth game so Rockstar will probably follow everyone else and go with the futuristic game

They won't lol.
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Not in a GTA game it just doesn't feel right although a lot of games like call of duty came out with advanced warfare and even assassin's creed was based in the future during their fourth game so Rockstar will probably follow everyone else and go with the futuristic game

So who did they follow while working on bully, mp3, San Andreas, Vice City, table tenis, and RDR? Im curious.

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Just who is that 'everyone else' that's switching to futuristic setting in their franchises? COD has been going back and forth since Blops, Battlefield had one out of 10 or so games and AssCreed has been futuristic from the very beginning, which people always forget, and then actually dialled back on this.

 

Heck GTA was probably the first one of the bunch to go somewhat into the future with GTA 2, so if anything, everyone else is following them.

 

You know if I didn't know this community already, I'd never guess that the GTA fanbase would be this conservative. Go watch Dredd, 5th Element or Total Recall, go play American McGee's Scrapland and then tell me this is not a good setting for a GTA-like game.

 

Man, I remember when COD4 was revealed to change from WWII setting... Even though everyone was sick to death of WWII, thee was such an unbelievable amount of tears. And then of course it turned to to be the best game in the series, or even in the genre for a long time.

Edited by RogerWho
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No, I won't play it. The reason is that I don't have any interest in sc-fi and futuristic games/movies.

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Honestly, I WOULD play a futuristic GTA as long as it's set in THE NEAR FUTURE without any lasers, robots, flying vehicles, and all that stuff.

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TheHumanIsland

If done right, yes. Maybe as a spin off/side game like LCS/VCS by another R* studio.

 

This could work if I keep an open mind. If ever there will be a future, re-use previously released content, have an entirely different studio do it so north can work on the games "everyone" wants and not be distracted by the ones "only some will want" (like how LCS and VCS was for PSP at first, then rereleased for PS2) dressed up for the future. Make it at a time where new music is outlawed, and only pirate radio with older to "time of release of the game" music available.

 

Otherwise, never, ever, ever make a future gta!

Edited by TheHumanIsland
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I'm all for it. R* are creative people so I have faith that they could pull off a futuristic setting. Especially if they look at today's upcoming tech like self driving cars ( could work just like taxi in gta 4/5 ), stem cell organs, 3d printing, etc. They would just have to make it believable from the standpoint of today. Maybe they could do it as a spinoff like LCS or VCS and not a title like GTA 6 or something.

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ClaudeSpeed1911

I think people here are confusing differen types of future.

 

Movies like Akira, Ghost in The Shell, Dredd or Cyber City Oedo are consindered CyberPunk future or 80/90's future They almost always focus on low life and the negatives of technology. Bassicly Distopia.

 

While stuff like COD AW, Titanfall or Crysis are the 2000/2010's future. These are more lighter future focused on space or alien or robots and doesn't have much to do with the normal life in a future society.

 

The difference between the two are huge and only one fits perfectly. Now don't get me wrong, the 2000/10 future could work but Cyber Punk works better due to the crime depictions and the low life representation.

 

There are more than those two but I feel like these are the most interesting.

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