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Fixing the jets (revisited)


justinlynch3
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Arrows to Athens

 

 

Some of you guys exaggerate about jets. We all know it is kinda OP but it's not f*cking invincible, you could easily shoot them down. Also, it's impossible that you see jets griefing you 24/7.

Just a few days ago I took one out with a rocket as it came down to strafe in front of me. You can keep shooting them when they strafe down until they smoke, fire a rocket at them, snipe them until they smoke, take shelter, go off radar and get yourself a jet, go passive mode, or simply change sessions. There's so many things you can do.

 

I know man, the RPG- Sniper combo is the best way. If the guy is a bad pilot, I only use my RPGs cause he'll be such an easy target, but if he is a decent pilot that knows what he's doing, I normally shoot a random RPG and start sniping. People complain too much about something that you can easily avoid. And I don't even see that many jets like some people say.

 

Some jets just fly past without even attacking you. Some attack you, but then fly away when they struggle to kill you. Some crash within the first or second strafe.

Edited by Fearx--
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Joey McCoy

 

 

I remember making this topic long ago, I think I was still on last gen then about how OP jets are since the tanks was nerfed. Nothing has been done so I think it's time to revisit this topic once again.

 

Back in the old days of GTA Online (2013-2014) the jets wasn't as big of a threat as they are today. Tanks back then was actually tanks, they had so much armor they could actually survive 2 (sometimes even 3) passes of explosive cannon fire from jets, giving the tanks ample opportunity to strike back and fire at the jets as they dived towards them. As far as air VS ground combat was concerned, tanks actually was balanced back in the old days of GTAO.

 

However due to people using the tanks to grief and torment other players on the ground, the tanks armor got severely reduced by Rockstar. While this did reduce the use of tanks for griefing, it also upset the balance of air to ground combat, giving the Laser and later addition of the Hydra free reign to cause terror practically unopposed.

 

Trying to fight a Laser with a Buzzard or a Savage is a bit of a losing battle. The Buzzard with a decent pilot has the nimbleness to evade incoming rockets but lacks the firepower required to keep a jet at bay. Meaning the jet evades one or two rockets (usually easily), gets close while your guns are reloading, and you cannon fodder to explosive rounds. The Savage has the firepower to keep jets at bay with it's non-stop rockets and explosive cannon of it's own, but it's big bulky and slow and in the hands of most average pilots the jets win easily.

 

Rockstar has tried to solve the jet issue by adding the Homing Rocket Launcher. However it seems rather in-effective as 90% of rockets fired at jets tend to miss. All this weapon has done is put the helicopters at even a greater disadvantage then they was already at. Sometimes you are able to shoot down a jet with the Heavy Sniper Rifle or even hit the pilot, but the addition of the Hydra made getting a fresh jet all to easy and you usually have to be either very skilled or very lucky to hit the pilot him/herself.

 

So you get a jet, you take to the sky's, and really you have nothing at all to fear short of another jet being in the same lobby. Helicopters are a joke to you, tanks are a joke to you, hell even a Insurgent is a joke to you. I've been in my Insurgent, fresh vehicle with no prior damage, jet comes along, cannon fire, dead in 1 pass. Then to end it off the Homing Launcher is a mere mild annoyance at best. I by no means am a expert pilot and even I've evaded Homing Missiles shot at me while I was in a jet.

 

So what can we do? One option is to tweak the jets handling stats so they are not quite as maneuverable and are more likely to get hit by Homing Rockets and Helicopters if they get to close. But then lacking that evasive action really defeats the purpose of having a jet.

 

Another option is to reduce the armor. But how much will that really help when jets are near impossible to hit to begin with? This option to me sounds like a "fix" that jet griefers would suggest so nothing game changing would happen to their precious OP toy. No offense to anyone fyi, it's just how it comes off to me.

 

My suggestion would be the same this time around as it was the first time around. Remove the explosive effect from the jets cannons. They can still have powerful cannons without them being explosive, for those worried about jet VS jet dogfights removing the explosive effect shouldn't effect you that much if the cannons are kept relatively powerful. The thing is the jets shouldn't be destroying tanks and Insurgents easily with bullets, that's why they have rockets.

 

Having regular bullets will also reduce getting easy kills and giefing ground players. If a person is running across the street and a jet has regular bullets you actually need to hit him dead on to kill him, with explosive rounds you just fire in the area around him and you got a easy kill.

 

Reducing the tanks armor yet keeping jets as powerful as they ever where was one of the worst moves Rockstar ever made. I do think replacing the jets explosive rounds with non-explosive rounds would help greatly to balance the jets again and result in us seeing a lot less of them terrorizing free roam lobbies. Rockstar fixed the tanks, it's now time they address the jets.

 

 

 

I realize this has been a bit of a long read, but I hope you enjoy and let me know your thoughts on my suggestions.

*sigh* Another jet complaint thread. Reminds me of the time when the Homing Launcher Appreciation/Depreciation threads were posted within the same five-ten minutes of each other.

 

You would rather nerf the jet while asking Rockstar to buff back the tank than actually take the time and practice taking down jets by yourself. Is it because you don't have time to practice or is it because you're a casual?

 

Have you even submitted and e-mail to Rockstar suggesting this idea instead of just complaining on a community forum?

 

If all Pegasus vehicles were to be removed from the game and all players were limited to one set of clothing and pre-selected weapons, then the only thing discriminating players would be skill. This isn't the case, considering that GTA: Online allows freedom of choice and an open world where players can kill and start beef with each other whenever.

 

The best advice I can give you is to man up, grab your own jet, and clear the skies yourself, because surely neither the police in-game nor the game developers will help you.

 

 

If jets wasn't as powerful as they are I'd shut up about the tanks. But you have to agree that taking out takes and Insurgents (which are meant to be heavily armored) in 1 strafe of explosive cannon it's pretty OP.

 

Besides I may of mentioned tanks in other threads but I never said to buff them in this one. If the tanks kept their current health and jets was given bullets over explosive rounds, that'd actually be ideal. It'd only take 3 or 4 rockets to explode a tank anyway under these conditions. Or can you just not win without your "one shot kill anything" cannons?

 

Lol, tanks are "one shot kill anything". If the jet pilot is utter crap they can get shot down by a tank.

 

If the jet is nerfed, then there will more more threads about nerfing the tank. "DUR, THE TANK IS TOO STRONG, IT'S FOR NOOBS, ONE-HIT KILL, ROCKSTAR FIX DIS." Thus, more whining.

 

Also, you're wrong about Insurgents, particularly if it's a fully-upgraded personal vehicle. They can withstand multiple strafe runs by a jet. Their only fatal flaw is against five proximity mines or sticky bombs.

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I've thought about this for awhile. I have a few suggestions.

 

Limit the ammo on jets. Not only will this nerf jets but it will reward Hydra players over Lazer flyers. Hydra users paid 3 million for a jet that's sh*ttier in air combat than the free jet. This ammo nerf will make things easier for them because in order to get more ammo the player will need to get another jet. Hydra players are able to just call another Hydra. Lazer players will have to haul themselves back to the airbase.

 

The other idea is like what San Andreas had. At certain wanted levels AI Lazers would spawn and hunt you down. The AI would be smart enough to down you if you did nothing to stop them, but not OP. The point would be to force jet players to do something else besides strafe cars. It would give players a chance to get away. The AI Lazers would only attack airborne players with wanted levels, but to prevent helicopters from being killed by the AI Lazers helicopter pilots with wanted levels would be attacked by Buzzards instead.

I really like this idea.

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It used to rare about topics about the jets being over powered before you could buy a hydra without having to got to the military base to actually steal the Laser.

 

I remember when they nerfed the heavy sniper and the only good way back than to kill a tank was a laser or a buzzard.

 

Obviously there is a problem since these topics that keep coming up on the jet should be its own section on the forum. How many of these topics about the jet are there? More than almost any other topic on the forum.

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Solo Wing Pixy

Been a while since I've last posted here.

 

I haven't read other replies in this post but,

 

Good suggestions, although I think a better way to balance the jets AND helicopters (particulary the Savage) is to make the explosive cannon's bullet actually "fly". What I mean by that is the cannon bullets are not raycasted thus they don't instantaneously hit its target, instead they take time to reach their target.

 

EDIT: This may make air-to-air battles incredibly difficult without spamming missiles, so why not throw in a gun-pipper to aid the pilot in aiming?

 

This should solve a lot of the issue regarding the jet's cannons.

 

Additionally, regarding the Homing Launcher issue, both jets and helicopters should be given the option to deploy countermeasures, so Helicopters won't become a flying coffin in free-roam.

 

 

But before all of these fixes are implemented, R* needs to f****** fix the sticky yaw issue on the jets first that has been there since the Lowriders update.

Edited by Solo Wing Pixy
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Mattoropael

Been a while since I've last posted here.

 

I haven't read other replies in this post but,

 

Good suggestions, although I think a better way to balance the jets AND helicopters (particulary the Savage) is to make the explosive cannon's bullet actually "fly". What I mean by that is the cannon bullets are not raycasted thus they don't instantaneously hit its target, instead they take time to reach their target.

 

EDIT: This may make air-to-air battles incredibly difficult without spamming missiles, so why not throw in a gun-pipper to aid the pilot in aiming?

 

This should solve a lot of the issue regarding the jet's cannons.

 

Additionally, regarding the Homing Launcher issue, both jets and helicopters should be given the option to deploy countermeasures, so Helicopters won't become a flying coffin in free-roam.

 

 

But before all of these fixes are implemented, R* needs to f****** fix the sticky yaw issue on the jets first that has been there since the Lowriders update.

 

Heavy sniper rounds also needs to fly instead of hitscanning across Los Santos then.

 

I find the only thing not agreeable about the jet cannons to be the rate of fire. It's way too spam-friendly right now.

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SaltyGTAFMember

 

 

 

I remember making this topic long ago, I think I was still on last gen then about how OP jets are since the tanks was nerfed. Nothing has been done so I think it's time to revisit this topic once again.

 

Back in the old days of GTA Online (2013-2014) the jets wasn't as big of a threat as they are today. Tanks back then was actually tanks, they had so much armor they could actually survive 2 (sometimes even 3) passes of explosive cannon fire from jets, giving the tanks ample opportunity to strike back and fire at the jets as they dived towards them. As far as air VS ground combat was concerned, tanks actually was balanced back in the old days of GTAO.

 

However due to people using the tanks to grief and torment other players on the ground, the tanks armor got severely reduced by Rockstar. While this did reduce the use of tanks for griefing, it also upset the balance of air to ground combat, giving the Laser and later addition of the Hydra free reign to cause terror practically unopposed.

 

Trying to fight a Laser with a Buzzard or a Savage is a bit of a losing battle. The Buzzard with a decent pilot has the nimbleness to evade incoming rockets but lacks the firepower required to keep a jet at bay. Meaning the jet evades one or two rockets (usually easily), gets close while your guns are reloading, and you cannon fodder to explosive rounds. The Savage has the firepower to keep jets at bay with it's non-stop rockets and explosive cannon of it's own, but it's big bulky and slow and in the hands of most average pilots the jets win easily.

 

Rockstar has tried to solve the jet issue by adding the Homing Rocket Launcher. However it seems rather in-effective as 90% of rockets fired at jets tend to miss. All this weapon has done is put the helicopters at even a greater disadvantage then they was already at. Sometimes you are able to shoot down a jet with the Heavy Sniper Rifle or even hit the pilot, but the addition of the Hydra made getting a fresh jet all to easy and you usually have to be either very skilled or very lucky to hit the pilot him/herself.

 

So you get a jet, you take to the sky's, and really you have nothing at all to fear short of another jet being in the same lobby. Helicopters are a joke to you, tanks are a joke to you, hell even a Insurgent is a joke to you. I've been in my Insurgent, fresh vehicle with no prior damage, jet comes along, cannon fire, dead in 1 pass. Then to end it off the Homing Launcher is a mere mild annoyance at best. I by no means am a expert pilot and even I've evaded Homing Missiles shot at me while I was in a jet.

 

So what can we do? One option is to tweak the jets handling stats so they are not quite as maneuverable and are more likely to get hit by Homing Rockets and Helicopters if they get to close. But then lacking that evasive action really defeats the purpose of having a jet.

 

Another option is to reduce the armor. But how much will that really help when jets are near impossible to hit to begin with? This option to me sounds like a "fix" that jet griefers would suggest so nothing game changing would happen to their precious OP toy. No offense to anyone fyi, it's just how it comes off to me.

 

My suggestion would be the same this time around as it was the first time around. Remove the explosive effect from the jets cannons. They can still have powerful cannons without them being explosive, for those worried about jet VS jet dogfights removing the explosive effect shouldn't effect you that much if the cannons are kept relatively powerful. The thing is the jets shouldn't be destroying tanks and Insurgents easily with bullets, that's why they have rockets.

 

Having regular bullets will also reduce getting easy kills and giefing ground players. If a person is running across the street and a jet has regular bullets you actually need to hit him dead on to kill him, with explosive rounds you just fire in the area around him and you got a easy kill.

 

Reducing the tanks armor yet keeping jets as powerful as they ever where was one of the worst moves Rockstar ever made. I do think replacing the jets explosive rounds with non-explosive rounds would help greatly to balance the jets again and result in us seeing a lot less of them terrorizing free roam lobbies. Rockstar fixed the tanks, it's now time they address the jets.

 

 

 

I realize this has been a bit of a long read, but I hope you enjoy and let me know your thoughts on my suggestions.

*sigh* Another jet complaint thread. Reminds me of the time when the Homing Launcher Appreciation/Depreciation threads were posted within the same five-ten minutes of each other.

 

You would rather nerf the jet while asking Rockstar to buff back the tank than actually take the time and practice taking down jets by yourself. Is it because you don't have time to practice or is it because you're a casual?

 

Have you even submitted and e-mail to Rockstar suggesting this idea instead of just complaining on a community forum?

 

If all Pegasus vehicles were to be removed from the game and all players were limited to one set of clothing and pre-selected weapons, then the only thing discriminating players would be skill. This isn't the case, considering that GTA: Online allows freedom of choice and an open world where players can kill and start beef with each other whenever.

 

The best advice I can give you is to man up, grab your own jet, and clear the skies yourself, because surely neither the police in-game nor the game developers will help you.

 

 

If jets wasn't as powerful as they are I'd shut up about the tanks. But you have to agree that taking out takes and Insurgents (which are meant to be heavily armored) in 1 strafe of explosive cannon it's pretty OP.

 

Besides I may of mentioned tanks in other threads but I never said to buff them in this one. If the tanks kept their current health and jets was given bullets over explosive rounds, that'd actually be ideal. It'd only take 3 or 4 rockets to explode a tank anyway under these conditions. Or can you just not win without your "one shot kill anything" cannons?

 

Lol, tanks are "one shot kill anything". If the jet pilot is utter crap they can get shot down by a tank.

 

If the jet is nerfed, then there will more more threads about nerfing the tank. "DUR, THE TANK IS TOO STRONG, IT'S FOR NOOBS, ONE-HIT KILL, ROCKSTAR FIX DIS." Thus, more whining.

 

Also, you're wrong about Insurgents, particularly if it's a fully-upgraded personal vehicle. They can withstand multiple strafe runs by a jet. Their only fatal flaw is against five proximity mines or sticky bombs.

 

Sounds like you started gta after the tank nerf, it's normal to put it up this argument without knowing the true power of tanks!

Edited by DumbForum
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Urustay Gordov Matt D.

 

 

 

 

I remember making this topic long ago, I think I was still on last gen then about how OP jets are since the tanks was nerfed. Nothing has been done so I think it's time to revisit this topic once again.

 

Back in the old days of GTA Online (2013-2014) the jets wasn't as big of a threat as they are today. Tanks back then was actually tanks, they had so much armor they could actually survive 2 (sometimes even 3) passes of explosive cannon fire from jets, giving the tanks ample opportunity to strike back and fire at the jets as they dived towards them. As far as air VS ground combat was concerned, tanks actually was balanced back in the old days of GTAO.

 

However due to people using the tanks to grief and torment other players on the ground, the tanks armor got severely reduced by Rockstar. While this did reduce the use of tanks for griefing, it also upset the balance of air to ground combat, giving the Laser and later addition of the Hydra free reign to cause terror practically unopposed.

 

Trying to fight a Laser with a Buzzard or a Savage is a bit of a losing battle. The Buzzard with a decent pilot has the nimbleness to evade incoming rockets but lacks the firepower required to keep a jet at bay. Meaning the jet evades one or two rockets (usually easily), gets close while your guns are reloading, and you cannon fodder to explosive rounds. The Savage has the firepower to keep jets at bay with it's non-stop rockets and explosive cannon of it's own, but it's big bulky and slow and in the hands of most average pilots the jets win easily.

 

Rockstar has tried to solve the jet issue by adding the Homing Rocket Launcher. However it seems rather in-effective as 90% of rockets fired at jets tend to miss. All this weapon has done is put the helicopters at even a greater disadvantage then they was already at. Sometimes you are able to shoot down a jet with the Heavy Sniper Rifle or even hit the pilot, but the addition of the Hydra made getting a fresh jet all to easy and you usually have to be either very skilled or very lucky to hit the pilot him/herself.

 

So you get a jet, you take to the sky's, and really you have nothing at all to fear short of another jet being in the same lobby. Helicopters are a joke to you, tanks are a joke to you, hell even a Insurgent is a joke to you. I've been in my Insurgent, fresh vehicle with no prior damage, jet comes along, cannon fire, dead in 1 pass. Then to end it off the Homing Launcher is a mere mild annoyance at best. I by no means am a expert pilot and even I've evaded Homing Missiles shot at me while I was in a jet.

 

So what can we do? One option is to tweak the jets handling stats so they are not quite as maneuverable and are more likely to get hit by Homing Rockets and Helicopters if they get to close. But then lacking that evasive action really defeats the purpose of having a jet.

 

Another option is to reduce the armor. But how much will that really help when jets are near impossible to hit to begin with? This option to me sounds like a "fix" that jet griefers would suggest so nothing game changing would happen to their precious OP toy. No offense to anyone fyi, it's just how it comes off to me.

 

My suggestion would be the same this time around as it was the first time around. Remove the explosive effect from the jets cannons. They can still have powerful cannons without them being explosive, for those worried about jet VS jet dogfights removing the explosive effect shouldn't effect you that much if the cannons are kept relatively powerful. The thing is the jets shouldn't be destroying tanks and Insurgents easily with bullets, that's why they have rockets.

 

Having regular bullets will also reduce getting easy kills and giefing ground players. If a person is running across the street and a jet has regular bullets you actually need to hit him dead on to kill him, with explosive rounds you just fire in the area around him and you got a easy kill.

 

Reducing the tanks armor yet keeping jets as powerful as they ever where was one of the worst moves Rockstar ever made. I do think replacing the jets explosive rounds with non-explosive rounds would help greatly to balance the jets again and result in us seeing a lot less of them terrorizing free roam lobbies. Rockstar fixed the tanks, it's now time they address the jets.

 

 

 

I realize this has been a bit of a long read, but I hope you enjoy and let me know your thoughts on my suggestions.

*sigh* Another jet complaint thread. Reminds me of the time when the Homing Launcher Appreciation/Depreciation threads were posted within the same five-ten minutes of each other.

 

You would rather nerf the jet while asking Rockstar to buff back the tank than actually take the time and practice taking down jets by yourself. Is it because you don't have time to practice or is it because you're a casual?

 

Have you even submitted and e-mail to Rockstar suggesting this idea instead of just complaining on a community forum?

 

If all Pegasus vehicles were to be removed from the game and all players were limited to one set of clothing and pre-selected weapons, then the only thing discriminating players would be skill. This isn't the case, considering that GTA: Online allows freedom of choice and an open world where players can kill and start beef with each other whenever.

 

The best advice I can give you is to man up, grab your own jet, and clear the skies yourself, because surely neither the police in-game nor the game developers will help you.

 

If jets wasn't as powerful as they are I'd shut up about the tanks. But you have to agree that taking out takes and Insurgents (which are meant to be heavily armored) in 1 strafe of explosive cannon it's pretty OP.

 

Besides I may of mentioned tanks in other threads but I never said to buff them in this one. If the tanks kept their current health and jets was given bullets over explosive rounds, that'd actually be ideal. It'd only take 3 or 4 rockets to explode a tank anyway under these conditions. Or can you just not win without your "one shot kill anything" cannons?

 

Lol, tanks are "one shot kill anything". If the jet pilot is utter crap they can get shot down by a tank.

 

If the jet is nerfed, then there will more more threads about nerfing the tank. "DUR, THE TANK IS TOO STRONG, IT'S FOR NOOBS, ONE-HIT KILL, ROCKSTAR FIX DIS." Thus, more whining.

 

Also, you're wrong about Insurgents, particularly if it's a fully-upgraded personal vehicle. They can withstand multiple strafe runs by a jet. Their only fatal flaw is against five proximity mines or sticky bombs.

 

Sounds like you started gta after the tank nerf, it's normal to put it up this argument without knowing the true power of tanks!Jets are fine as they are.
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fear_the_nut70

How many of these troll threads do we need on here? I mean seriously people.

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Robaldinio

Even if you believe jets are fine as they are, you must be able to see how abnormal the cannons are. The Buzzard's guns are virtually useless, but at least it has rockets as well. As far as I have always been able to see, the Annihilator's guns are much the same as the Buzzard's, yet they always seemed even more useless.

 

However, the Lazer not only has rockets, they are even capable of locking on to player vehicles (they do still do that, right?). Considering how much more maneuverable it obviously is compared to any other aircraft, why does it also have such devastating secondary guns? I hardly even see anybody ever using the rockets on that thing because the cannons have such a forgiving hit-radius.

Edited by Robaldinio
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Arrows to Athens

Even if you believe jets are fine as they are, you must be able to see how abnormal the cannons are. The Buzzard's guns are virtually useless, but at least it has rockets as well. As far as I have always been able to see, the Annihilator's guns are much the same as the Buzzard's, yet they always seemed even more useless.

 

However, the Lazer not only has rockets, they are even capable of locking on to player vehicles (they do still do that, right?). Considering how much more maneuverable it obviously is compared to any other aircraft, why does it also have such devastating secondary guns? I hardly even see anybody ever using the rockets on that thing because the cannons have such a forgiving hit-radius.

You still need to be a good pilot to be able rack up kills with them. Most of the jets that try to attack me either struggle to get a kill, or end up crashing. Not only that, but there are many ways to tackle them as well as avoid them.

 

No one can just get in a jet and start dominating the entire lobby; it doesn't work like that. It requires skill like the attack helicopters do, but with jets, you're travelling at a much faster pace, which may make it a little more difficult.

Edited by Fearx--
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Robaldinio

^ More difficult? Jets require half the skill of a Buzzard, and certainly an Annihilator (I don't even know how to get kills with the Annihilator - it must be the most poorly named thing in the game! :lol:).

 

I'd also be interested to know some of your many tips for defeating them?

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Arrows to Athens

^ More difficult? Jets require half the skill of a Buzzard, and certainly an Annihilator (I don't even know how to get kills with the Annihilator - it must be the most poorly named thing in the game! :lol:).

 

I'd also be interested to know some of your many tips for defeating them?

What requires more skill is subjective anyway, but the point is that jets do require skill and experience to master. Otherwise, anyone can just get in a jet and start dominating, which clearly isn't the case at all. One may argue it requires equal amount of skill as the Buzzard, but another may argue otherwise.

 

And how I defeat them? Well, I don't have to defeat them, because they're either not as skilled and experienced as other pilots out there, so they crash, or I can go just go into passive mode, take shelter or simply change sessions; it's not hard. If I were to attack back, that would mean to snipe them until their jet smokes, shoot them with a minigun or Combat MG as they come down to strafe (with auto-aim, of course), fire a homing launcher rocket at them (not everyone knows how to dodge them properly), fire a rocket at them as they come down to strafe you (all about timing and knowing where to aim, based on their position), or go off radar to get yourself a jet as well.

 

Not only that, but sometimes jets don't even attack. Most of the time, however, I don't encounter any jets in sessions. I'll see a jet flying about maybe one or two times a day, but that's it. You guys act like you encounter skilled, hostile jets in almost every single session you join. Sounds like an exaggeration to me, to be honest.

Edited by Fearx--
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On the whole jets versus helicopters thing, I think it's fair to say they reward different kinds of skills.

 

Helicopters are a little more tactical. More of it goes into planning a route to your enemy (one that will keep you hidden) calculating what people can see, and just being like a ghost in general.

 

Jets are much faster paced - you can't stop and wait in a jet. But you also don't have to worry so much about planning attacks and things. If a homing launcher locks onto you, you can just spin a circle to ditch it.

 

I personally think helicopters are much more vulnerable, but they both ask for different things from the player.

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just learn how to fly a jet of you hate them so much or leave the lobby. I'm tired of people making these threads honestly. there's always going to be a op way of killing people that no one likes except the person using it.

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Rockstar Should reduce damage for all explosives and increase knockback.

And players may have a slim chance of surviving explosions.

But they can still die like getting caught on fire or ragdolling.

 

Bring Back TBoGT style explosive weapons.

Edited by PvTails
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l Marksman God l

^ More difficult? Jets require half the skill of a Buzzard, and certainly an Annihilator (I don't even know how to get kills with the Annihilator - it must be the most poorly named thing in the game! :lol:).

 

I'd also be interested to know some of your many tips for defeating them?

Helicopters are harder to be good with because it's really easy to shoot down with HLs and miniguns, which are useless against jets; but just like Fearx said, jets aren't hard to fly but it takes skill to be good with, otherwise any level 10 player could dominate a whole session, which is not true.

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fear_the_nut70

Rockstar Should reduce damage for all explosives and increase knockback.

And players may have a slim chance of surviving explosions.

But they can still die like getting caught on fire or ragdolling.

 

Bring Back TBoGT style explosive weapons.

 

I spend most of my time on the ground and I can't remember the last time I was killed by a jet. I think it was about a year and a half ago. Seriously. Most jet pilots are for sh*t and it is very easy to avoid them. If you are getting killed by jets alot you suck at the game.

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Robaldinio

 

^ More difficult? Jets require half the skill of a Buzzard, and certainly an Annihilator (I don't even know how to get kills with the Annihilator - it must be the most poorly named thing in the game! :lol:).

 

I'd also be interested to know some of your many tips for defeating them?

What requires more skill is subjective anyway, but the point is that jets do require skill and experience to master. Otherwise, anyone can just get in a jet and start dominating, which clearly isn't the case at all. One may argue it requires equal amount of skill as the Buzzard, but another may argue otherwise.

 

And how I defeat them? Well, I don't have to defeat them, because they're either not as skilled and experienced as other pilots out there, so they crash, or I can go just go into passive mode, take shelter or simply change sessions; it's not hard. If I were to attack back, that would mean to snipe them until their jet smokes, shoot them with a minigun or Combat MG as they come down to strafe (with auto-aim, of course), fire a homing launcher rocket at them (not everyone knows how to dodge them properly), fire a rocket at them as they come down to strafe you (all about timing and knowing where to aim, based on their position), or go off radar to get yourself a jet as well.

 

Not only that, but sometimes jets don't even attack. Most of the time, however, I don't encounter any jets in sessions. I'll see a jet flying about maybe one or two times a day, but that's it. You guys act like you encounter skilled, hostile jets in almost every single session you join. Sounds like an exaggeration to me, to be honest.

 

 

I don't know who's in your sessions because I regularly get rank 1000+ players patrolling my lobbies and they do know how to fly their jets so none of your methods have any chance of defeating them.

 

Leaving the session as you mentioned is the only true solution, but it's not really much of a solution.

Edited by Robaldinio
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Soran Is On

no explosive rounds. done.

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Urustay Gordov Matt D.

 

How are threads more significant than this one got locked and this stays still alive.

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Arrows to Athens

 

 

^ More difficult? Jets require half the skill of a Buzzard, and certainly an Annihilator (I don't even know how to get kills with the Annihilator - it must be the most poorly named thing in the game! :lol:).

 

I'd also be interested to know some of your many tips for defeating them?

What requires more skill is subjective anyway, but the point is that jets do require skill and experience to master. Otherwise, anyone can just get in a jet and start dominating, which clearly isn't the case at all. One may argue it requires equal amount of skill as the Buzzard, but another may argue otherwise.

 

And how I defeat them? Well, I don't have to defeat them, because they're either not as skilled and experienced as other pilots out there, so they crash, or I can go just go into passive mode, take shelter or simply change sessions; it's not hard. If I were to attack back, that would mean to snipe them until their jet smokes, shoot them with a minigun or Combat MG as they come down to strafe (with auto-aim, of course), fire a homing launcher rocket at them (not everyone knows how to dodge them properly), fire a rocket at them as they come down to strafe you (all about timing and knowing where to aim, based on their position), or go off radar to get yourself a jet as well.

 

Not only that, but sometimes jets don't even attack. Most of the time, however, I don't encounter any jets in sessions. I'll see a jet flying about maybe one or two times a day, but that's it. You guys act like you encounter skilled, hostile jets in almost every single session you join. Sounds like an exaggeration to me, to be honest.

 

 

I don't know who's in your sessions because I regularly get rank 1000+ players patrolling my lobbies and they do know how to fly their jets so none of your methods have any chance of defeating them.

 

Leaving the session as you mentioned is the only true solution, but it's not really much of a solution.

 

Ah, so now you admit that flying jets and using them to attack ground targets does require skill and experience. You just implied that in your first sentence.

 

Well, here on PS3, I rarely encounter hostile jets, and when I do, they either don't go for me, struggle to get a kill and fly away, or crash; this also applies to the high ranks as well.

 

''is the only true solution, but it's not really much of a solution''.

 

Wait, what?

Edited by Fearx--
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fear_the_nut70

How are threads more significant than this one got locked and this stays still alive.

 

Maybe the Mods realize they have to give the whiners at least one thread to cry about jets to avoid a complete meltdown in every thread.

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Robaldinio

I didn't say it didn't require skill, nor experience.

 

My last comment was pointing out how running away isn't exactly a satisfying answer to the question. If fleeing is the only thing you can do, other than hoping the pilot is crap, then that would suggest that it is OP.

Edited by Robaldinio
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Arrows to Athens

I didn't say it didn't require skill, nor experience.

 

My last comment was pointing out how running away isn't exactly a satisfying answer to the question. If fleeing is the only thing you can do, other than hoping the pilot is crap, then that would suggest that it is OP.

It's only OP when the pilot is experienced with it, and that's not very common. If they're experienced, you can still always try and fight back with the methods I specified in my previous post. Otherwise, you can either go to passive mode, or change sessions. You have invite-only sessions, also.

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Today I got spawned killed by a Hydra four times. Managed to shoot it with a rocket what happened? Nothing just some smoke which had allowed the bloke to fly off, jump out and get another Hydra which is f*cking bullsh*t. That jet shouldn't be able to take a rocket. I'm sometimes able to take down a jet with a sniper rifle or a minigun when I have a friend or two helping.

 

 

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l Marksman God l

Today I got spawned killed by a Hydra four times. Managed to shoot it with a rocket what happened? Nothing just some smoke which had allowed the bloke to fly off, jump out and get another Hydra which is f*cking bullsh*t. That jet shouldn't be able to take a rocket. I'm sometimes able to take down a jet with a sniper rifle or a minigun when I have a friend or two helping.

 

 

If you use a homing launcher the jet won't blow up in one, which shows another time that you shouldn't use that sh*tty weapon, a jet blows up with one regular rpg though

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EddieMeduza

Why not give the minigun explosive rounds? That would make it quite fair between jets and ppl on foot.. Then again.. Deathmatches would be sh*t....

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CarimboHanky

Why not give the minigun explosive rounds? That would make it quite fair between jets and ppl on foot.. Then again.. Deathmatches would be sh*t....

even if more expensive, i'd welcome flame/explosive rounds in gtao.

 

i made the suggestion a few years ago in this thread.

http://gtaforums.com/topic/737349-flame-explosive-rounds/

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