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[C++ SDK] GetXYInFrontOfPlayer() port


MeestR
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I'm trying to port the GetXYInFrontOfPlayer() function into the C++ SDK written by DK22Pac (here). What I've written seems to work sometimes, but sometimes gets left & right confused.

 

If somebody could take a look at the code and give me some suggestions, it would be greatly appreciated!

CVector GetXYInFrontOfPlayer(CPed* localPlayer, float distance) {    CVector rVec = CVector(localPlayer->GetCoords());    float Rot = localPlayer->m_fCurrentRotation;    rVec.x += (sinf(Rot) * distance);    rVec.y += (cosf(Rot) * distance);    return rVec;}
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Use TransformFromObjectSpace.

CVector posn = ped->TransformFromObjectSpace(CVector(0.0f, 10.0f, 0.0f));
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Use TransformFromObjectSpace.

CVector posn = ped->TransformFromObjectSpace(CVector(0.0f, 10.0f, 0.0f));

 

Awesome!

 

Thanks for that it works perfectly, didn't know it existed. Also I've been looking through some of your stuff but I can't seem to find a method for spawning new peds. Is there something I've missed?

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No, no functionality for this yet.

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