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Why is GTA online so play to win?


Test Subject #1498
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CrazyFerret

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

 

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

 

 

I see what you mean, but as i've said a billion times, you don't need to have straight upgrades to feel like your character is improving.

 

 

 

As a previous poster stated.

 

It has nothing to do with a "need" nor anything about "improvement"...

 

Its about the "want".

 

I "want" those upgrades rewarded to me for the work I put in leveling my character.

Edited by CrazyFerret
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FlacidJack

Everyone talking about it being the point of the game, I can see that slightly. But stuff like health is not okay. You being a mob boss doesnt affect how many bullets itll take to kill you.

no but being a fresh noob that's never taken a bullet will hurt more than someone that is known as a "hardened criminal" once they get shot, right?
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Test Subject #1498

 

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

 

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

 

 

I see what you mean, but as i've said a billion times, you don't need to have straight upgrades to feel like your character is improving.

 

 

 

As a previous poster stated.

 

It has nothing to do with a "need" nor anything about "improvement"...

 

Its about the "want".

 

I "want" those upgrades rewarded to me for the work I put in leveling my character.

 

So lets say you were playing chess for 5 years now, and you've really got the hang of it, does that mean you think you deserve to have 3 queens instead of 1 queen and two towers?

 

 

 

Everyone talking about it being the point of the game, I can see that slightly. But stuff like health is not okay. You being a mob boss doesnt affect how many bullets itll take to kill you.

no but being a fresh noob that's never taken a bullet will hurt more than someone that is known as a "hardened criminal" once they get shot, right?

 

Yea sure but it won't kill you quicker unlike it does in gta.

Edited by Test Subject #1498
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But isn't that how it's supposed to be & only right that when you rank up you get better abilities & access to better equipment. Only way of progressing is playing to get your rank up as you can't buy experience in this game. It would be unfair if you could buy shark cards as a rank 1 player & get guns, tanks, armed helicopters & jets off the shelf while others have earned the right to get them. It's not like you need to rank up forever just get to level 120 then no other higher rank player will have any advantage over you.

I'm not complaining about stuff like tanks or other vehicles, I'm complaining about stuff like Sticky bombs, the heavy sniper and health advantages that give you a statistical advantage over another player. This is UNBALANCED.

The system works fine. It wasnt design to be a generic shooter game, its a sandbox. You play more, then of course you're going to have an advantage. Rather have this than a pay to win.

Then why is there a deathmatch mode? Why would they implement a deathmatch, when you have more health than another player if you're a higher rank?

 

Everyone says that if you play more, you get an advantage. Yes, but that should be SKILL, not your amount of health or your cache of weapons.

Those modes are separated from freeroam though. This game gives you options. Whether other players play these or not, oh well. Advantages are put in place for people to keep playing to reach these.

 

But why not have sidegrades? They're just as rewarding but dont make the game unfair.

 

People like to achieve things - playing to win is exactly that. How you choose to use that advantage of experience is up to the individual. I do try to help lower levels rank up if they want to grind a few missions together, after all just a few of the missions that are single player can really only be completed by at least 2 players, so assistance is welcome.

Again, there are other ways to have a system with progress than straight-up unbalanced upgrades. Idk, thats a decision on their part. I guess it seems unfair at this point because the game has been out for 2 ½ years. There are a lot more people over level 100 than first time players, but with dlc weapons it somwhat helps.
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StangOne50

Everyone talking about it being the point of the game, I can see that slightly. But stuff like health is not okay. You being a mob boss doesnt affect how many bullets itll take to kill you.

If you put it that way. How does a mob boss start out? A nobody with nothing, no protection no body guards. Once he becomes mob boss he is then surrounded by his men who will soak up the bullets for him.

 

But then again this isnt real life, its just a game.

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CrazyFerret

 

Everyone talking about it being the point of the game, I can see that slightly. But stuff like health is not okay. You being a mob boss doesnt affect how many bullets itll take to kill you.

no but being a fresh noob that's never taken a bullet will hurt more than someone that is known as a "hardened criminal" once they get shot, right?

 

 

 

Even in the real world, "hardened criminals" also have access to better "equipment" then they would have had when they first started out.

 

Things like better weapons and body armor... you earn/acquire these items as you become a better criminal and learn more about what it takes to be a better criminal.

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Test Subject #1498

 

Everyone talking about it being the point of the game, I can see that slightly. But stuff like health is not okay. You being a mob boss doesnt affect how many bullets itll take to kill you.

If you put it that way. How does a mob boss start out? A nobody with nothing, no protection no body guards. Once he becomes mob boss he is then surrounded by his men who will soak up the bullets for him.

 

But then again this isnt real life, its just a game.

 

So you're saying that you should play the game and just call in 15 of your friends if you cant kill a guy?

 

 

 

 

Everyone talking about it being the point of the game, I can see that slightly. But stuff like health is not okay. You being a mob boss doesnt affect how many bullets itll take to kill you.

no but being a fresh noob that's never taken a bullet will hurt more than someone that is known as a "hardened criminal" once they get shot, right?

 

 

 

Even in the real world, "hardened criminals" also have access to better "equipment" then they would have had when they first started out.

 

Things like better weapons and body armor... you earn/acquire these items as you become a better criminal and learn more about what it takes to be a better criminal.

 

Sure, I can understand the body armor as it doesnt take that much playing to get to level 25 anyway, but giving the highest level a minigun that kills within a quarter of a second (although it does have a few drawbacks, it's still kinda op as you can just continually fire it around corners and get someone once they cross your crosshair) AND giving them more health isn't good.

 

 

Oh and texasrocks your point is invalid, in the beginning everyone thought slavery was okay too until someone rose up. Public opinion doesn't always mean best opinion. <--- not saying im on their level hahaha

Edited by Test Subject #1498
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CrazyFerret

 

 

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

 

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

 

 

I see what you mean, but as i've said a billion times, you don't need to have straight upgrades to feel like your character is improving.

 

 

 

As a previous poster stated.

 

It has nothing to do with a "need" nor anything about "improvement"...

 

Its about the "want".

 

I "want" those upgrades rewarded to me for the work I put in leveling my character.

 

So lets say you were playing chess for 5 years now, and you've really got the hang of it, does that mean you think you deserve to have 3 queens instead of 1 queen and two towers?

 

 

 

No it means I deserve 2 kings when my Pawn reaches your side of the Board... and 3 Kings when my next pawn reaches your side of the board... and 4 Kings... when my 4th pawn reaches your side of the board...

 

I'm good at the game, you're not, and so I can have as many Kings as I want because you're too inexperienced to prevent my Pawns from reaching the other side of the Board and the rules of the game state that every game piece you successfully move to the other side of the board, automatically becomes a King.

 

I could care less about the Queens...

 

Its the King's that matter and if you REALLY knew anything about Chess, you would understand that.

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Taintedsoul_x

Every game is play to win. Its not play to lose...unless you are Cleveland browns.

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Test Subject #1498

 

 

 

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

 

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

 

 

I see what you mean, but as i've said a billion times, you don't need to have straight upgrades to feel like your character is improving.

 

 

 

As a previous poster stated.

 

It has nothing to do with a "need" nor anything about "improvement"...

 

Its about the "want".

 

I "want" those upgrades rewarded to me for the work I put in leveling my character.

 

So lets say you were playing chess for 5 years now, and you've really got the hang of it, does that mean you think you deserve to have 3 queens instead of 1 queen and two towers?

 

 

 

No it means I deserve 2 kings when my Pawn reaches your side of the Board... and 3 Kings when my next pawn reaches your side of the board... and 4 Kings... when my 4th pawn reaches your side of the board...

 

I'm good at the game, you're not, and so I can have as many Kings as I want because you're too inexperienced to prevent my Pawns from reaching the other side of the Board and the rules of the game state that every game piece you successfully move to the other side of the board, automatically becomes a King.

 

I could care less about the Queens...

 

Its the King's that matter and if you REALLY knew anything about Chess, you would understand that.

 

Except how the entirity of what you just said was about experience not objective advantages. You got to the point of having two kings through experience and actually just being better than your opponent, not because you've played it for five years. If I was new but some genius <not implying i am> I'd still beat you because you dont have an objective advantage.

Edited by Test Subject #1498
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So lets say you were playing chess for 5 years now, and you've really got the hang of it, does that mean you think you deserve to have 3 queens instead of 1 queen and two towers?

 

 

 

 

What if we played drafts?

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Test Subject #1498

 

So lets say you were playing chess for 5 years now, and you've really got the hang of it, does that mean you think you deserve to have 3 queens instead of 1 queen and two towers?

 

 

 

 

What if we played drafts?

 

No clue what that is

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Test Subject #1498

You still both start with the same amount and placement of... whatever those things are called, so it's still fair.

 

Although you'd beat me because I dont even know how it works. (I grew up as a chess player, never played checkers.) Aka through experience, not objective advantages.

Edited by Test Subject #1498
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CarimboHanky

this socialist mentality is invading the game...

 

why a new player that have played 10 hours should have the same benefits as a player like me that have put thousands of hours into this game.

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StangOne50

You still both start with the same amount and placement of... whatever those things are called, so it's still fair.

 

Although you'd beat me because I dont even know how it works. Aka through experience, not objective advantages.

Its not fair because no 2 minds are alike. A smart opponent can still beat an experienced one.

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Test Subject #1498

Because you should beat people with skill, not your minigun that shreds new players with their slither of a health bar.

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Hey, OP.

 

Not one person has 'liked' a single comment you've made, so back down a bit, re-read through the thread and calm down the intensity a bit.

 

Just like in GTA online, people can't waltz into a forum and expect to dominate threads.

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Test Subject #1498

 

You still both start with the same amount and placement of... whatever those things are called, so it's still fair.

 

Although you'd beat me because I dont even know how it works. Aka through experience, not objective advantages.

Its not fair because no 2 minds are alike. A smart opponent can still beat an experienced one.

 

And that is exactly my point. You don't have an objective advantage and it's all about skill.

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CrazyFerret

 

 

 

 

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

 

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

 

 

I see what you mean, but as i've said a billion times, you don't need to have straight upgrades to feel like your character is improving.

 

 

 

As a previous poster stated.

 

It has nothing to do with a "need" nor anything about "improvement"...

 

Its about the "want".

 

I "want" those upgrades rewarded to me for the work I put in leveling my character.

 

So lets say you were playing chess for 5 years now, and you've really got the hang of it, does that mean you think you deserve to have 3 queens instead of 1 queen and two towers?

 

 

 

No it means I deserve 2 kings when my Pawn reaches your side of the Board... and 3 Kings when my next pawn reaches your side of the board... and 4 Kings... when my 4th pawn reaches your side of the board...

 

I'm good at the game, you're not, and so I can have as many Kings as I want because you're too inexperienced to prevent my Pawns from reaching the other side of the Board and the rules of the game state that every game piece you successfully move to the other side of the board, automatically becomes a King.

 

I could care less about the Queens...

 

Its the King's that matter and if you REALLY knew anything about Chess, you would understand that.

 

Except how the entirity of what you just said was about experience not objective advantages. You got to the point of having two kings through experience and actually just being better than your opponent, not because you've played it for five years. If I was new but some genius <not implying i am> I'd still beat you because you dont have an objective advantage.

 

 

Except that you're comparing chess, to GTA... an the "objective advantage" with Chess is the "objective" of getting your piece to the other side of the board thus rewarding you with the "advantage" of having an extra King on the Board.

 

As I said, Chess is about the Kings, not the Queens.

 

You can't check mate a player with 3 or more Kings, and you only have 1 Queen with which to Check mate, can you?

 

As for the experience, I earned that.. it was my REWARD, for playing the game, for 5 years.. and that is where the comparison with GTA lies. I worked for my rewards, I earned my rewards, I deserve my rewards...

Edited by CrazyFerret
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Taintedsoul_x

You do what you want in gTA though. There is no rules to how to play in GTA be it using a minigun or etc. Levels mean sh*t in GTA its how the player is that makes him good or a noob.

Hell, my level 37 character been great and I barely got any good weapons. Just because you got your butt whooped doesn't mean anything.

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Test Subject #1498

 

 

 

 

 

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

 

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

 

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

 

I see what you mean, but as i've said a billion times, you don't need to have straight upgrades to feel like your character is improving.

 

 

As a previous poster stated.

 

It has nothing to do with a "need" nor anything about "improvement"...

 

Its about the "want".

 

I "want" those upgrades rewarded to me for the work I put in leveling my character.

 

So lets say you were playing chess for 5 years now, and you've really got the hang of it, does that mean you think you deserve to have 3 queens instead of 1 queen and two towers?

 

 

No it means I deserve 2 kings when my Pawn reaches your side of the Board... and 3 Kings when my next pawn reaches your side of the board... and 4 Kings... when my 4th pawn reaches your side of the board...

 

I'm good at the game, you're not, and so I can have as many Kings as I want because you're too inexperienced to prevent my Pawns from reaching the other side of the Board and the rules of the game state that every game piece you successfully move to the other side of the board, automatically becomes a King.

 

I could care less about the Queens...

 

Its the King's that matter and if you REALLY knew anything about Chess, you would understand that.

 

Except how the entirity of what you just said was about experience not objective advantages. You got to the point of having two kings through experience and actually just being better than your opponent, not because you've played it for five years. If I was new but some genius <not implying i am> I'd still beat you because you dont have an objective advantage.

 

Except that you're comparing chess, to GTA... an the "objective advantage" with Chess is the "objective" of getting your piece to the other side of the board thus rewarding you with the "advantage" of having an extra King on the Board.

 

As I said, Chess is about the Kings, not the Queens.

 

You can't check mate a player with 3 or more Kings, and you only have 1 Queen with which to Check mate, can you?

 

As for the experience, I earned that.. it was my REWARD, for playing the game, for 5 years.. and that is where the comparison with GTA lies. I worked for my rewards, I earned my rewards, I deserve my rewards...

 

There is no objective advantage in chess. You start out with the same pieces and it's about skill who wins, which includes ''getting 3 kings (something you cant even do in chess)''. It's not about just playing chess.

 

You do what you want in gTA though. There is no rules to how to play in GTA be it using a minigun or etc. Levels mean sh*t in GTA its how the player is that makes him good or a noob.

Hell, my level 37 character been great and I barely got any good weapons. Just because you got your butt whooped doesn't mean anything.

This is what would be great. Unfortunately levels do mean sh*t as they give you statistical advantages like health.

I am removing the weapons part from the first post as it's primarily a health issue now, combined with heavy sniper. I can see how weapons are kinda fair. Heavy sniper isn't though.

Edited by Test Subject #1498
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CrazyFerret

 

 

Everyone talking about it being the point of the game, I can see that slightly. But stuff like health is not okay. You being a mob boss doesnt affect how many bullets itll take to kill you.

If you put it that way. How does a mob boss start out? A nobody with nothing, no protection no body guards. Once he becomes mob boss he is then surrounded by his men who will soak up the bullets for him.

 

But then again this isnt real life, its just a game.

 

So you're saying that you should play the game and just call in 15 of your friends if you cant kill a guy?

 

 

 

Why not?

 

Isn't that what Mob Bosses do?

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OP would have flipped out in the early days when low ranks simply had near-zero access to decent weapons, armed vehicles, and even going passive cost you money (that you probably didn't have much to spare as a low-rank)

So many decent and superior DLC weapons, including the friggin' homing launcher, can be bought regardless of a player's rank now, to the point that rank matters less and less.

 

"Get gud" was secondary to "Just survive, somehow". When you survived to the higher ranks you generally had gotten "gud" in the process.

 

Having all players equal from the beginning was how GTA IV's Multiplayer was designed and it was boring as ****, IMO (though not just for that reason)

Edited by ash-274
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Having all players equal from the beginning was how GTA IV's Multiplayer was designed and it was boring as ****, IMO (though not just for that reason)

 

Just like chess is boring as ****, LOL

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CrazyFerret

There is no objective advantage in chess. You start out with the same pieces and it's about skill who wins, which includes ''getting 3 kings (something you cant even do in chess)''. It's not about just playing chess.

 

 

Actually, according to the rules of Chess, once any of my pawns reach the other side of the board, it can be "Promoted" to ANY piece that I want.

 

Which in actuality means that yes, I CAN have 2 Queens.... or 2 Kings... or 2 Towers...

 

Because that is one of the "objectives" of the game; and thus you earn the "advantage" of having those new pieces...

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l Marksman God l

Are you really complaining? New players can get homing launchers, special carabine, marksman rifle.Back in 2013, we didn't have good weapons until maybe level 30. That's how the game should be, a player with 200 hours gotta have advantage over someone who played 5 hours

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Test Subject #1498

 

There is no objective advantage in chess. You start out with the same pieces and it's about skill who wins, which includes ''getting 3 kings (something you cant even do in chess)''. It's not about just playing chess.

Actually, according to the rules of Chess, once any of my pawns reach the other side of the board, it can be "Promoted" to ANY piece that I want.

 

Which in actuality means that yes, I CAN have 2 Queens.... or 2 Kings... or 2 Towers...

 

Because that is one of the "objectives" of the game; and thus you earn the "advantage" of having those new pieces...

 

You're misinterpreting objective advantage with an advantage gained by doing the objective. The opposite of subjective is the one I mean. And weird, I've played chess in several games, like watch_dogs and one that was specifically built for it (cant remember the name) and neither let you promote to a king.

 

EDIT: oh look a wikipedia article on it

https://en.wikipedia.org/wiki/Promotion_(chess)

Edited by Test Subject #1498
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FlacidJack

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

 

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

 

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

 

 

I see what you mean, but as i've said a billion times, you don't need to have straight upgrades to feel like your character is improving.

 

 

 

As a previous poster stated.

 

It has nothing to do with a "need" nor anything about "improvement"...

 

Its about the "want".

 

I "want" those upgrades rewarded to me for the work I put in leveling my character.

 

So lets say you were playing chess for 5 years now, and you've really got the hang of it, does that mean you think you deserve to have 3 queens instead of 1 queen and two towers?

 

 

 

No it means I deserve 2 kings when my Pawn reaches your side of the Board... and 3 Kings when my next pawn reaches your side of the board... and 4 Kings... when my 4th pawn reaches your side of the board...

 

I'm good at the game, you're not, and so I can have as many Kings as I want because you're too inexperienced to prevent my Pawns from reaching the other side of the Board and the rules of the game state that every game piece you successfully move to the other side of the board, automatically becomes a King.

 

I could care less about the Queens...

 

Its the King's that matter and if you REALLY knew anything about Chess, you would understand that.

 

Except how the entirity of what you just said was about experience not objective advantages. You got to the point of having two kings through experience and actually just being better than your opponent, not because you've played it for five years. If I was new but some genius I'd still beat you because you dont have an objective advantage.

 

 

Except that you're comparing chess, to GTA... an the "objective advantage" with Chess is the "objective" of getting your piece to the other side of the board thus rewarding you with the "advantage" of having an extra King on the Board.

 

As I said, Chess is about the Kings, not the Queens.

 

You can't check mate a player with 3 or more Kings, and you only have 1 Queen with which to Check mate, can you?

 

As for the experience, I earned that.. it was my REWARD, for playing the game, for 5 years.. and that is where the comparison with GTA lies. I worked for my rewards, I earned my rewards, I deserve my rewards...

 

There is no objective advantage in chess. You start out with the same pieces and it's about skill who wins, which includes ''getting 3 kings (something you cant even do in chess)''. It's not about just playing chess.

 

 

 

You do what you want in gTA though. There is no rules to how to play in GTA be it using a minigun or etc. Levels mean sh*t in GTA its how the player is that makes him good or a noob.

Hell, my level 37 character been great and I barely got any good weapons. Just because you got your butt whooped doesn't mean anything.

 

This is what would be great. Unfortunately levels do mean sh*t as they give you statistical advantages like health.I am removing the weapons part from the first post as it's primarily a health issue now, combined with heavy sniper. I can see how weapons are kinda fair. Heavy sniper isn't though.

I have an analogy that might help with the health issue...

If you play(ed) rough or extreme sports you know that the more you hurt yourself over long periods the easier pain is to handle. For example. The first time I broke my leg I cried like a baby, the 2nd time I broke it (4 years later) I skated to the hospital myself using a tree branch... And it was "much more broken" than the first time. So yes, your body does get stronger / adapts over time when you're active.

 

Hope that helps you enjoy levelling up :)

Edited by FlacidJack
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