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Why is GTA online so play to win?


Test Subject #1498
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But the whole point of online is you start the game as a nobody with nothing but the shirt on your back & a crappy car then build your way upto being a bad ass. You have to remember when the game came out what 2 years ago everyone was in the same boat so none had any advantages over each other but as a new player now you get access to powerful weapons & cars straight away that help even up the level differences & if you are stupid enough to go take on a level 350 player then what do expect but getting your arse kicked. You can quickly improve your stats by going the shooting range, playing golf or flight school & you only need to get to 50 & that unlocks grenades & sticky's & once you hit 120 that's it your as powerful as you can be.

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Test Subject #1498

 

 

1. You can boost your stats without seeing another player, you are not forced to play with everyone else while you level.

2. Name one person who won an air race because turbulence, or won a race because of being able to adjust mid air more.

 

And stop comparing GTA to COD and BF. I'm flat out sick to death of morons wanting every game to be more like COD. But having said that, if you are too stupid not to get shot by a heavy snipper in GTA, you wouldn't last 10 seconds in either BF or COD. Stop crying about your death count like it's the games fault, hate to say it, but if anyone thinks this of all games makes it too easy to die or get killed....GTFO. You suck, plain and simple. Git gudder

You suck, get gudder? My entire point is how skill isn't the thing here, but statistical advantages.

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

This is not a shooter. This is not COD or BF. Life is not balanced, and neither is GTA.

 

It is fair. The leveling system is the same for every player. Everyone has to do it.

 

Yes, if I put more time into the game I expect to be more powerful than a low level. I prefer it this way. I have no problem at all with it.

 

Btw, at lvl 134, you are still very much an inexperienced player.

 

This IS a shooter. It's in the name of the genre - Third person SHOOTER.

 

The fact that everyone has to do it still doesnt mean that it is fair. It's still giving you statistical advantages for playtime. If you need advantages like this to win against a low level player, that says something about YOU, not the game.

It is not a shooter focused game like COD or BF.

 

We dont need advantages. We earn them with playtime.

 

So then why are you defending the advantages you get when you play the game more if you don't need them?

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jollythecat

Why do a lvl 1000 in Elderscrolls online have a bigger sword than me that's level 1?

Why do a lvl 1000 in Diablo 3 have better armor than me that's level 1?

Why do a lvl 1000 have better spells in WOW than me that's lvl 1?

 

It's not fair. :(

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CrazyFerret

 

 

No, I'm saying how you literally die less quick if you've put more hours into the game, regardless of experience. This means the game is UNBALANCED. Giving more health to more experience players will just make the game a bigger hell for newbies. And then you've got guns like the heavy sniper that can one shot kill if you're a low level. You cannot return the fire as you would not be able to instakill them back as you'd probably only have the regular sniper rifle. This is unfair to new players, and an incentive to avoid the online.

 

I dont agree with this...

 

I die just as quickly at level 134, as I did at level 34...

 

I'm not any more immune to the Lazer Jet griefers and RPG's and sniper shots and players wielding any type of gun with CoD shooting skills... then I was at my lower levels.

 

 

You are, actually. Google it, you get more health as you level up.

 

 

 

Its still not enough to make a difference.

 

I challange you, to go make a new player, and stand infront of an Lazer or Insurgent and have someone shoot at you; have someone shoot an RPG at you, threw a grenade at you... shoot you in the head with a sniper rifle... etc...

 

Then go get your level 134 character, and do the same thing.

 

I guarantee you will die just as fast.

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Test Subject #1498

But the whole point of online is you start the game as a nobody with nothing but the shirt on your back & a crappy car then build your way upto being a bad ass. You have to remember when the game came out what 2 years ago everyone was in the same boat so none had any advantages over each other but as a new player now you get access to powerful weapons & cars straight away that help even up the level differences & if you are stupid enough to go take on a level 350 player then what do expect but getting your arse kicked. You can quickly improve your stats by going the shooting range, playing golf or flight school & you only need to get to 50 & that unlocks grenades & sticky's & once you hit 120 that's it your as powerful as you can be.

''If you are stupid enough to take on a level 350 player'' The issue is, they usually take YOU on. Im going to say that the level 350 type usually wins due to skill, but it does help that theyve got more health than a level 10, for example, or have sticky bombs and a minigun.

 

Crazyferret, not every single weapon is an instakill on a bodyshot. You die quicker as a level 1 getting shot in the chest with the standard assault rifle than a level 130.

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It's to reward people for playing the game and to incentivise them to continue to do so. It's pretty straightforward stuff, no offence. I'd imagine that every competitive online game handles progress in much the same way.

 

Besides, if you're serious enough about the game to want to compete on an even plane with high ranked players then rank 135 isn't a high target.

You clearly didn't read the first post.

1. There are other ways to incentivise people to play the game than to give them statistical advantages. I havent come across any competitive online game that handles it the same either, just look at battlefield or cod or whatever, they just give a scope or a small, nearly unnoticable boost that doesn't take 2 weeks of 24/7 play to get, but perhaps two hours. And AGAIN, I'm already rank 134.

 

Because when you start you are an unskilled nobody and as you progress in skill your abilities should reflect it.

 

Should seasons veterans have the same stats as a rank 4 noob who can't do anything, doesn't have any experience, know the map or even have a clue as to how to play?

 

See how you feel about that once you have a few ranks under your belt.

 

And remember, we were all the rank4 noob at one point. We all had to go through it too.

 

PAY YOUR DUES NOOB.

Jesus christ.

No I did read it, I just don't agree with you and neither does anyone else it seems. That should tell you something.

 

The thrill of gaining experience for the sake of it won't be enough of an incentive to carry a game, people need tangible rewards to hook them in. It's very standard stuff.

 

On the subject of balance, you make it sound like rank 135s are unkillable tanks and rank 1s are made of paper whereas in reality the differences in health are very slight. If high ranks could soak up a magazines worth of bullets to the head before dying you'd have a point but nope, one headshot and they're down.

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kraftwerkd

Play-to-win is perfectly fair. it's a standard gaming model at this point. Pay-to-win is complete BS though. Sure, GTAO does have a slight pay-to-win system, but you still have to play the game to rank up to unlock certain items.

 

Are you saying you want everything unlocked from the start, with no reward? God what a buzzkill.

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aaronBLUEeyes

Most of you might think the term ''play to win'' is positive. It isn't.

 

If you are level 130, with max shooting and flying and everything, you have objective, statistical advantages over new players. You have more health, better weapons, and are more accurate. You can also fly better because you don't get as much turbulence, and do races easier with improved air control.

 

This hasn't got to do with experience, just with a terrible system. Why would they ever think it's a good idea to give players with more experience MORE advantages?

 

 

EDIT: No, I'm not saying this because I'm a new player. I'm saying this because I'm trying to level up a secondary character to level 130, and once you try that, you start noticing how unfair the combat really is.

I leveled-up 2 characters and yeah it sucks below level 50ish but as you increase your health by leveling up it get more what you used to.

 

All the other stats aren't dictated by level and can be u

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Test Subject #1498

 

 

It's to reward people for playing the game and to incentivise them to continue to do so. It's pretty straightforward stuff, no offence. I'd imagine that every competitive online game handles progress in much the same way.

 

Besides, if you're serious enough about the game to want to compete on an even plane with high ranked players then rank 135 isn't a high target.

You clearly didn't read the first post.

1. There are other ways to incentivise people to play the game than to give them statistical advantages. I havent come across any competitive online game that handles it the same either, just look at battlefield or cod or whatever, they just give a scope or a small, nearly unnoticable boost that doesn't take 2 weeks of 24/7 play to get, but perhaps two hours. And AGAIN, I'm already rank 134.

 

Because when you start you are an unskilled nobody and as you progress in skill your abilities should reflect it.

 

Should seasons veterans have the same stats as a rank 4 noob who can't do anything, doesn't have any experience, know the map or even have a clue as to how to play?

 

See how you feel about that once you have a few ranks under your belt.

 

And remember, we were all the rank4 noob at one point. We all had to go through it too.

 

PAY YOUR DUES NOOB.

Jesus christ.

No I did read it, I just don't agree with you and neither does anyone else it seems. That should tell you something.

 

The thrill of gaining experience for the sake of it won't be enough of an incentive to carry a game, people need tangible rewards to hook them in. It's very standard stuff.

 

On the subject of balance, you make it sound like rank 135s are unkillable tanks and rank 1s are made of paper whereas in reality the differences in health are very slight. If high ranks could soak up a magazines worth of bullets to the head before dying you'd have a point but nope, one headshot and they're down.

 

Again, pointing to COD and BF and other shooters, they reward you with stuff that's useful but not a statistical, objective advantage.

 

The difference in health may be very slight, but if a level 130 doesnt die instantly from a heavy sniper shot and a level 1 does, it's big enough.

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x_TestsubjecT_x

Most of you might think the term ''play to win'' is positive. It isn't.

 

If you are level 130, with max shooting and flying and everything, you have objective, statistical advantages over new players. You have more health, better weapons, and are more accurate. You can also fly better because you don't get as much turbulence, and do races easier with improved air control.

 

This hasn't got to do with experience, just with a terrible system. Why would they ever think it's a good idea to give players with more experience MORE advantages?

 

 

EDIT: No, I'm not saying this because I'm a new player. I'm saying this because I'm trying to level up a secondary character to level 130, and once you try that, you start noticing how unfair the combat really is.

 

 

 

I noted your name there op. Never seen that before... GTAO isn't a play to win setup like many other games might be. Its more a survive and get rich type thing. GTAO brings so much more than winning to someones gaming experience. It's constantly evolving with someone's game play and the activities they choose to do. Experience absolutely should lend itself to players acquiring more heath etc. They've earned it. May i suggest a new approach to GTAO for you? Winning is a losing path in GTA. The sooner you kick that notion to the curb, the faster your GTAO experience will really take off.

 

 

Before I forget, there is a cap to that experience one player can acquire before another. So it never really gets out of hand. Player progression is one of the things that really does seem to be balanced in this game.

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1. You can boost your stats without seeing another player, you are not forced to play with everyone else while you level.

2. Name one person who won an air race because turbulence, or won a race because of being able to adjust mid air more.

 

And stop comparing GTA to COD and BF. I'm flat out sick to death of morons wanting every game to be more like COD. But having said that, if you are too stupid not to get shot by a heavy snipper in GTA, you wouldn't last 10 seconds in either BF or COD. Stop crying about your death count like it's the games fault, hate to say it, but if anyone thinks this of all games makes it too easy to die or get killed....GTFO. You suck, plain and simple. Git gudder

You suck, get gudder? My entire point is how skill isn't the thing here, but statistical advantages.

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

This is not a shooter. This is not COD or BF. Life is not balanced, and neither is GTA.

 

It is fair. The leveling system is the same for every player. Everyone has to do it.

 

Yes, if I put more time into the game I expect to be more powerful than a low level. I prefer it this way. I have no problem at all with it.

 

Btw, at lvl 134, you are still very much an inexperienced player.

 

This IS a shooter. It's in the name of the genre - Third person SHOOTER.

 

The fact that everyone has to do it still doesnt mean that it is fair. It's still giving you statistical advantages for playtime. If you need advantages like this to win against a low level player, that says something about YOU, not the game.

It is not a shooter focused game like COD or BF.

 

We dont need advantages. We earn them with playtime.

 

So then why are you defending the advantages you get when you play the game more if you don't need them?

Need and want are two different things. I do not need them. I want them. I want to be able to put people in the ground faster. It makes my experience just a little bit more fun. I have a lvl 432 and a lvl 6 character. I have no issues playing with either of them, in freeroam or otherwise.

 

Here is an example-

 

Two equal weight fighters fight in a ring. Both have no experience. The fight is equal.

 

One fighter goes and lifts weights for 2 years. The other does nothing.

 

They fight again, but now the one that is much stronger dominates the fight. If he didn't, what would be the point in putting in all that work?

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TexasRocks

Jesus Christ OP you're hardheaded. Does it not even cross your mind when the entire group of people here disagree with you, that your thought process might be a just a little f*cked? Lol

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CrazyFerret

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

 

 

 

I so do not agree with that either...

 

Battlefield, and CoD and other such games are balanced and fair? Absolute B.S.!

 

If they were balanced and "fair" then why do players use "gaming mice" and "gaming keyboards" that make it easier and give them advantages over players who can't afford nice things like that? If they were "fair" and "balanced" then they would not be dependent on the players own skill level at how well the player can aim their mouse or how quick they are to react and click their macro key, etc...

 

There is no such thing as the "fair and balanced" video game... so take that liberal B.S. and leave with it...

 

You know that gaming mice, apart from having modes you can switch between with different keybindings, do not give you any advantage whatsoever, right? same goes with keyboards.

 

 

 

Actually, yeah. They do.

 

Ever heard of a DPI switch?

 

It does wonders for ones ability to shoot, and hit their target.... especially with things like sniper rifles. You know I can accurately track and shoot at, and hit... a Lazer, in flight... due to my DPI switch... because with it I control how quick or how slow the cursor moves across the screen in relation to how I move my mouse.

 

I have a DPI setting that just about matches the speed of the Lazer.

 

Try that with your non-gaming Mouse without a DPI switch.

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aaronBLUEeyes

Most of you might think the term ''play to win'' is positive. It isn't.

 

If you are level 130, with max shooting and flying and everything, you have objective, statistical advantages over new players. You have more health, better weapons, and are more accurate. You can also fly better because you don't get as much turbulence, and do races easier with improved air control.

 

This hasn't got to do with experience, just with a terrible system. Why would they ever think it's a good idea to give players with more experience MORE advantages?

 

 

EDIT: No, I'm not saying this because I'm a new player. I'm saying this because I'm trying to level up a secondary character to level 130, and once you try that, you start noticing how unfair the combat really is.

I leveled-up 2 characters and yeah it sucks below level 50ish but as you increase your health by leveling up it get more what you used to.

 

All the other stats aren't dictated by level and can be upgraded without a level adjustment.

 

For Stamina, play sports and do bmx tricks at a skate park.

 

For lungs, just keep diving and holding your breadth.

 

For Marksmanship, spend allot of time at shooting range, this can be maxed out quickly like stamina.

 

For strength, arm wrestling is best way to gain strength, sports like golf and fist fighting also increases it.

 

For driving, perform lots of near misses against traffic on highways.

 

For flying, like marksmanship, go to flight school and do all the training to upgrade that stat.

 

You can max out all your stats, except health, at low levels if you focus on them.

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Test Subject #1498

 

 

 

 

 

 

1. You can boost your stats without seeing another player, you are not forced to play with everyone else while you level.
2. Name one person who won an air race because turbulence, or won a race because of being able to adjust mid air more.

And stop comparing GTA to COD and BF. I'm flat out sick to death of morons wanting every game to be more like COD. But having said that, if you are too stupid not to get shot by a heavy snipper in GTA, you wouldn't last 10 seconds in either BF or COD. Stop crying about your death count like it's the games fault, hate to say it, but if anyone thinks this of all games makes it too easy to die or get killed....GTFO. You suck, plain and simple. Git gudder

You suck, get gudder? My entire point is how skill isn't the thing here, but statistical advantages.

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.
You sound just like many other kids here wanting everything handed to them.
Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.
This is not a shooter. This is not COD or BF. Life is not balanced, and neither is GTA.

It is fair. The leveling system is the same for every player. Everyone has to do it.

Yes, if I put more time into the game I expect to be more powerful than a low level. I prefer it this way. I have no problem at all with it.

Btw, at lvl 134, you are still very much an inexperienced player.

This IS a shooter. It's in the name of the genre - Third person SHOOTER.

The fact that everyone has to do it still doesnt mean that it is fair. It's still giving you statistical advantages for playtime. If you need advantages like this to win against a low level player, that says something about YOU, not the game.
It is not a shooter focused game like COD or BF.

We dont need advantages. We earn them with playtime.
So then why are you defending the advantages you get when you play the game more if you don't need them?
Need and want are two different things. I do not need them. I want them. I want to be able to put people in the ground faster. It makes my experience just a little bit more fun. I have a lvl 432 and a lvl 6 character. I have no issues playing with either of them, in freeroam or otherwise.

Here is an example-

Two equal weight fighters fight in a ring. Both have no experience. The fight is equal.

One fighter goes and lifts weights for 2 years. The other does nothing.

They fight again, but now the one that is much stronger dominates the fight. If he didn't, what would be the point in putting in all that work?

 

 

 

This is not real life. It's a video game, it should be fair and fun. In your example the other fighter could just avoid the other person. In gta, this isn't possible. You can go passive, sure, but that means no weapons for you and no having fun.

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CrazyFerret

 

 

 

1. You can boost your stats without seeing another player, you are not forced to play with everyone else while you level.

2. Name one person who won an air race because turbulence, or won a race because of being able to adjust mid air more.

 

And stop comparing GTA to COD and BF. I'm flat out sick to death of morons wanting every game to be more like COD. But having said that, if you are too stupid not to get shot by a heavy snipper in GTA, you wouldn't last 10 seconds in either BF or COD. Stop crying about your death count like it's the games fault, hate to say it, but if anyone thinks this of all games makes it too easy to die or get killed....GTFO. You suck, plain and simple. Git gudder

You suck, get gudder? My entire point is how skill isn't the thing here, but statistical advantages.

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

This is not a shooter. This is not COD or BF. Life is not balanced, and neither is GTA.

 

It is fair. The leveling system is the same for every player. Everyone has to do it.

 

Yes, if I put more time into the game I expect to be more powerful than a low level. I prefer it this way. I have no problem at all with it.

 

Btw, at lvl 134, you are still very much an inexperienced player.

 

This IS a shooter. It's in the name of the genre - Third person SHOOTER.

 

The fact that everyone has to do it still doesnt mean that it is fair. It's still giving you statistical advantages for playtime. If you need advantages like this to win against a low level player, that says something about YOU, not the game.

It is not a shooter focused game like COD or BF.

 

We dont need advantages. We earn them with playtime.

 

So then why are you defending the advantages you get when you play the game more if you don't need them?

 

 

 

No one said they do not "need" the advantages...

 

They said they "EARN" them.

 

There is a difference.

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Test Subject #1498

 

 

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

 

 

 

I so do not agree with that either...

 

Battlefield, and CoD and other such games are balanced and fair? Absolute B.S.!

 

If they were balanced and "fair" then why do players use "gaming mice" and "gaming keyboards" that make it easier and give them advantages over players who can't afford nice things like that? If they were "fair" and "balanced" then they would not be dependent on the players own skill level at how well the player can aim their mouse or how quick they are to react and click their macro key, etc...

 

There is no such thing as the "fair and balanced" video game... so take that liberal B.S. and leave with it...

 

You know that gaming mice, apart from having modes you can switch between with different keybindings, do not give you any advantage whatsoever, right? same goes with keyboards.

 

 

 

Actually, yeah. They do.

 

Ever heard of a DPI switch?

 

It does wonders for ones ability to shoot, and hit their target.... especially with things like sniper rifles. You know I can accurately track and shoot at, and hit... a Lazer, in flight... due to my DPI switch... because with it I control how quick or how slow the cursor moves across the screen in relation to how I move my mouse.

 

I have a DPI setting that just about matches the speed of the Lazer.

 

Try that with your non-gaming Mouse without a DPI switch.

 

Even so, that isn't really something Rockstar couldve helped. Im talking about the game here, and how the developers didn't take time to balance it, but decided to make high-level players objectively better than low levels.

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1. You can boost your stats without seeing another player, you are not forced to play with everyone else while you level.

2. Name one person who won an air race because turbulence, or won a race because of being able to adjust mid air more.

 

And stop comparing GTA to COD and BF. I'm flat out sick to death of morons wanting every game to be more like COD. But having said that, if you are too stupid not to get shot by a heavy snipper in GTA, you wouldn't last 10 seconds in either BF or COD. Stop crying about your death count like it's the games fault, hate to say it, but if anyone thinks this of all games makes it too easy to die or get killed....GTFO. You suck, plain and simple. Git gudder

You suck, get gudder? My entire point is how skill isn't the thing here, but statistical advantages.

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

This is not a shooter. This is not COD or BF. Life is not balanced, and neither is GTA.

 

It is fair. The leveling system is the same for every player. Everyone has to do it.

 

Yes, if I put more time into the game I expect to be more powerful than a low level. I prefer it this way. I have no problem at all with it.

 

Btw, at lvl 134, you are still very much an inexperienced player.

 

This IS a shooter. It's in the name of the genre - Third person SHOOTER.

 

The fact that everyone has to do it still doesnt mean that it is fair. It's still giving you statistical advantages for playtime. If you need advantages like this to win against a low level player, that says something about YOU, not the game.

It is not a shooter focused game like COD or BF.

 

We dont need advantages. We earn them with playtime.

 

So then why are you defending the advantages you get when you play the game more if you don't need them?Need and want are two different things. I do not need them. I want them. I want to be able to put people in the ground faster. It makes my experience just a little bit more fun. I have a lvl 432 and a lvl 6 character. I have no issues playing with either of them, in freeroam or otherwise.

 

Here is an example-

 

Two equal weight fighters fight in a ring. Both have no experience. The fight is equal.

 

One fighter goes and lifts weights for 2 years. The other does nothing.

 

They fight again, but now the one that is much stronger dominates the fight. If he didn't, what would be the point in putting in all that work?

 

 

This is not real life. It's a video game, it should be fair and fun. In your example the other fighter could just avoid the other person. In gta, this isn't possible. You can go passive, sure, but that means no weapons for you and no having fun.

Switch sessions then. Or just die like a man and keep going.

 

I have made my point I think. Good luck trying to convince everyone.

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Test Subject #1498

 

 

 

 

 

 

 

1. You can boost your stats without seeing another player, you are not forced to play with everyone else while you level.

2. Name one person who won an air race because turbulence, or won a race because of being able to adjust mid air more.

 

And stop comparing GTA to COD and BF. I'm flat out sick to death of morons wanting every game to be more like COD. But having said that, if you are too stupid not to get shot by a heavy snipper in GTA, you wouldn't last 10 seconds in either BF or COD. Stop crying about your death count like it's the games fault, hate to say it, but if anyone thinks this of all games makes it too easy to die or get killed....GTFO. You suck, plain and simple. Git gudder

You suck, get gudder? My entire point is how skill isn't the thing here, but statistical advantages.

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

This is not a shooter. This is not COD or BF. Life is not balanced, and neither is GTA.

 

It is fair. The leveling system is the same for every player. Everyone has to do it.

 

Yes, if I put more time into the game I expect to be more powerful than a low level. I prefer it this way. I have no problem at all with it.

 

Btw, at lvl 134, you are still very much an inexperienced player.

 

This IS a shooter. It's in the name of the genre - Third person SHOOTER.

 

The fact that everyone has to do it still doesnt mean that it is fair. It's still giving you statistical advantages for playtime. If you need advantages like this to win against a low level player, that says something about YOU, not the game.

It is not a shooter focused game like COD or BF.

 

We dont need advantages. We earn them with playtime.

 

So then why are you defending the advantages you get when you play the game more if you don't need them?
Need and want are two different things. I do not need them. I want them. I want to be able to put people in the ground faster. It makes my experience just a little bit more fun. I have a lvl 432 and a lvl 6 character. I have no issues playing with either of them, in freeroam or otherwise.

 

Here is an example-

 

Two equal weight fighters fight in a ring. Both have no experience. The fight is equal.

 

One fighter goes and lifts weights for 2 years. The other does nothing.

 

They fight again, but now the one that is much stronger dominates the fight. If he didn't, what would be the point in putting in all that work?

 

 

This is not real life. It's a video game, it should be fair and fun. In your example the other fighter could just avoid the other person. In gta, this isn't possible. You can go passive, sure, but that means no weapons for you and no having fun.

Switch sessions then. Or just die like a man and keep going.

 

I have made my point I think. Good luck trying to convince everyone.

 

*die like a woman

So switch session, find another lobby where you'll be left alone for 10 seconds before another level 500 or so pops up? They're not uncommon now the game is about 3 years old, so it's hard to avoid them even slightly.

Edited by Test Subject #1498
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But isn't that how it's supposed to be & only right that when you rank up you get better abilities & access to better equipment. Only way of progressing is playing to get your rank up as you can't buy experience in this game. It would be unfair if you could buy shark cards as a rank 1 player & get guns, tanks, armed helicopters & jets off the shelf while others have earned the right to get them. It's not like you need to rank up forever just get to level 120 then no other higher rank player will have any advantage over you.

I'm not complaining about stuff like tanks or other vehicles, I'm complaining about stuff like Sticky bombs, the heavy sniper and health advantages that give you a statistical advantage over another player. This is UNBALANCED.

The system works fine. It wasnt design to be a generic shooter game, its a sandbox. You play more, then of course you're going to have an advantage. Rather have this than a pay to win.

Then why is there a deathmatch mode? Why would they implement a deathmatch, when you have more health than another player if you're a higher rank?

 

Everyone says that if you play more, you get an advantage. Yes, but that should be SKILL, not your amount of health or your cache of weapons.

Those modes are separated from freeroam though. This game gives you options. Whether other players play these or not, oh well. Advantages are put in place for people to keep playing to reach these.

 

That is whats put in multiple games. It keeps people playing.

Edited by FFDP999
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NearExpansion

People like to achieve things - playing to win is exactly that. How you choose to use that advantage of experience is up to the individual. I do try to help lower levels rank up if they want to grind a few missions together, after all just a few of the missions that are single player can really only be completed by at least 2 players, so assistance is welcome.

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StangOne50

This must be OP first time playing gta lol

The point is to start with nothing and WORK your way up.

All gta is the same. Your statistics and arsenal build as you go along.

 

You want to talk about fair?

I worked to get to rank 100 for my rpg. You noobs are handed a HL and various other weapons that are just as good as the ones you would get from actually ranking up like it was in the early days of the game.

 

If it were up to you everyone would start same rank, same health, same weapons. Then what would even be the point of playing the game.

Edited by StangOne50
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Test Subject #1498

 

 

But isn't that how it's supposed to be & only right that when you rank up you get better abilities & access to better equipment. Only way of progressing is playing to get your rank up as you can't buy experience in this game. It would be unfair if you could buy shark cards as a rank 1 player & get guns, tanks, armed helicopters & jets off the shelf while others have earned the right to get them. It's not like you need to rank up forever just get to level 120 then no other higher rank player will have any advantage over you.

I'm not complaining about stuff like tanks or other vehicles, I'm complaining about stuff like Sticky bombs, the heavy sniper and health advantages that give you a statistical advantage over another player. This is UNBALANCED.

The system works fine. It wasnt design to be a generic shooter game, its a sandbox. You play more, then of course you're going to have an advantage. Rather have this than a pay to win.

Then why is there a deathmatch mode? Why would they implement a deathmatch, when you have more health than another player if you're a higher rank?

 

Everyone says that if you play more, you get an advantage. Yes, but that should be SKILL, not your amount of health or your cache of weapons.

Those modes are separated from freeroam though. This game gives you options. Whether other players play these or not, oh well. Advantages are put in place for people to keep playing to reach these.

 

 

But why not have sidegrades? They're just as rewarding but dont make the game unfair.

 

People like to achieve things - playing to win is exactly that. How you choose to use that advantage of experience is up to the individual. I do try to help lower levels rank up if they want to grind a few missions together, after all just a few of the missions that are single player can really only be completed by at least 2 players, so assistance is welcome.

Again, there are other ways to have a system with progress than straight-up unbalanced upgrades.

Edited by Test Subject #1498
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CrazyFerret

 

But the whole point of online is you start the game as a nobody with nothing but the shirt on your back & a crappy car then build your way upto being a bad ass. You have to remember when the game came out what 2 years ago everyone was in the same boat so none had any advantages over each other but as a new player now you get access to powerful weapons & cars straight away that help even up the level differences & if you are stupid enough to go take on a level 350 player then what do expect but getting your arse kicked. You can quickly improve your stats by going the shooting range, playing golf or flight school & you only need to get to 50 & that unlocks grenades & sticky's & once you hit 120 that's it your as powerful as you can be.

''If you are stupid enough to take on a level 350 player'' The issue is, they usually take YOU on. Im going to say that the level 350 type usually wins due to skill, but it does help that theyve got more health than a level 10, for example, or have sticky bombs and a minigun.

 

Crazyferret, not every single weapon is an instakill on a bodyshot. You die quicker as a level 1 getting shot in the chest with the standard assault rifle than a level 130.

 

 

 

I never said anything about "every" weapon being an insta-kill.

 

Quote me where I precisely said that.

 

Of course, a level 1 will be killed by a standard assault rifle, its a more powerful gun....

 

Also, that is the entire point of the game. You start out with nothing, you're a worthless nobody that no one cares or gives a F about. You have to work your way up the ladder just like everyone else.

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FlacidJack

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

 

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

 

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

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Test Subject #1498

Everyone talking about it being the point of the game, I can see that slightly. But stuff like health is not okay. You being a mob boss doesnt affect how many bullets itll take to kill you.

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CrazyFerret

*die like a woman

 

 

So switch session, find another lobby where you'll be left alone for 10 seconds before another level 500 or so pops up? They're not uncommon now the game is about 3 years old, so it's hard to avoid them even slightly.

 

 

 

Actually no, if you want yo be in a session where you're gauranteed to never encounter anyone higher level then you are...

 

They're a lot more common then you think.

 

Its called.. "invite only session"

 

If ya can't take the heat of the public lobby, then go to your invite only session and stay there.

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Test Subject #1498

 

 

Op its a game lol You expect everyone to be equal and never progress or gain anything? How is this different from other games? You play , you progress. I think R has catered to new players enough.

You sound just like many other kids here wanting everything handed to them.

Stop being so lazy and play the game.

I expect the game to be fair. There are other ways to have progress and gain items than STATISTICAL ADVANTAGES. Had you read my previous posts you would've seen my answer to your next question too: Battlefield, cod, and most other shooters make everything balanced, with unlocks being little extras that aren't that useful. They aren't giving you the difference between life and death. They're giving you a different scope or a weapon skin.

 

''Stop being so lazy and play the game''? I've already got a level 134 character, it's not like I'm not experienced. It's just a bad system.

then don't expect it to be fair, it's not meant to be fair. When you start a fresh character it's not that they have less health, it's that they don't have their health maxed out yet. Playing the game makes your character gain stamina, health etc. until you reach your characters full potential. Personally I like the limitations (except the mission hosting level), gives me more goals and a feeling that my character is improving.

I could totally understand if you were complaining about not being able to buy specific pants at a low level but not really health & weapons. I get a bit more bored after level 120 simply because there's not much left to look forward to.

 

In the end, this isn't a competitive sandbox shooter, you're comparing it to the wrong games IMO... Just IMO. Don't take it personally. I understand what you mean. It's not fair.

 

 

I see what you mean, but as i've said a billion times, you don't need to have straight upgrades to feel like your character is improving.

 

For example, surpressors are great in this game: They silence your gun, but it's not a direct upgrade as its damage goes down. It's balanced.

Edited by Test Subject #1498
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Of course people play to win. It's a mechanic in every game. Get used to it and have fun. :p

Edited by Guest
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Test Subject #1498

 

*die like a woman

 

 

So switch session, find another lobby where you'll be left alone for 10 seconds before another level 500 or so pops up? They're not uncommon now the game is about 3 years old, so it's hard to avoid them even slightly.

 

 

 

Actually no, if you want yo be in a session where you're gauranteed to never encounter anyone higher level then you are...

 

They're a lot more common then you think.

 

Its called.. "invite only session"

 

If ya can't take the heat of the public lobby, then go to your invite only session and stay there.

 

 

You should NOT have to avoid playing with strangers because the game is broken.

 

Of course people play to win. It's a mechanic in every game. Get used to it and have fun.

 

 

 

 

It's a mechanic in every game? No. Experience is a mechanic in every game. Not objective upgrades.

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