armrule Posted May 20, 2016 Share Posted May 20, 2016 Prepared the following for my own use, might be useful for someone else as well --> http://paklonggamer.weebly.com/gta-online-gta-v/money-over-time-efficiency Table is work in progress. Konata Inoue, oleg_aka_djmeg, XJpostman and 2 others 5 Link to comment Share on other sites More sharing options...
velvetloulou Posted June 3, 2016 Share Posted June 3, 2016 Nice work. Are you going to add more? When is the next update to it? Link to comment Share on other sites More sharing options...
armrule Posted June 3, 2016 Author Share Posted June 3, 2016 (edited) thks. it's still an active work in progress and i've been updating it almost daily, maybe 1 or 2 entries per day. i've added 'date added' column for the entries for better reference. Edited June 3, 2016 by armrule Link to comment Share on other sites More sharing options...
Bolatsi Posted June 3, 2016 Share Posted June 3, 2016 One money-making way you can take in consideration. That's about 5min 30sec to make $11230 (11430-200 to Pegasus). so that would be about $2042/min. The best thing about Trash talk grinding is the ability to play it over and over again by yourself. Link to comment Share on other sites More sharing options...
armrule Posted June 4, 2016 Author Share Posted June 4, 2016 ty for the input. i'll add that in Link to comment Share on other sites More sharing options...
armrule Posted June 11, 2016 Author Share Posted June 11, 2016 (edited) CEO data added - solo play on friendly/empty public session, filling up small warehouse with 2-crate purchases each and a single final sale ---- a rather low 1555.56 per min Edited June 11, 2016 by armrule Link to comment Share on other sites More sharing options...
Totoyeahwhat123 Posted June 11, 2016 Share Posted June 11, 2016 Why is there so many different pac standard? Why does one give 8k. a minute, and some less? Link to comment Share on other sites More sharing options...
armrule Posted June 12, 2016 Author Share Posted June 12, 2016 Those are data from different sessions. Shorter time spend in completing a heist gives more money per min for obvious reason. The purpose of having multiple data there is to give variations and a better insight on rng. Sometimes u get a good grp, sometimes a bad grp. This will give a more of an inaccurate info on what to expect. Link to comment Share on other sites More sharing options...
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