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[.NET] SelectiveFire


EnforcerZhukov
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EnforcerZhukov

SQq8MNG.png

 

With SelectiveFire, you can shoot GTA V automatic weapons (like assault rifles and SMGs) on three shooting modes: full-auto, semi-auto and burst mode.

 

How does it work each fire mode?

-When the gun is on Semi-Auto fire mode, you can't shoot more than one bullet per trigger push. This means you have to release and press again the shoot button on your mouse to shoot the next bullet. If you keep pressed the shoot button, the gun won't shoot more than one time.

-When you're using Burst fire mode, each time you press the shoot button, the gun will shoot three bullets, and then nothing else, until you release the button. If you press and release quickly the button, before the gun shot the three shots, it will automatically shoot the remaining shots. If you keep pressed the fire button, the gun won't shoot more than three times, so you have to release and press again the fire button to shoot another 3-shots burst.
-Obviously, you can still use the Full-Auto fire mode, default gun shooting mode, where the gun will keep shooting as long as your finger is keeping pressed the fire button.
Stealth Module
I included a "Stealth Module"; when you aim your gun, SelectiveFire can automatically activate Stealth mode, so you always will aim with that "tactical aiming" i like :D - you also can configure SF to auto-disable stealth mode when you stop aiming.
I wanted to include an alternative key to turn on/off stealth mode, so if you're using Crouch mode instead of stealth mode, being able to use both modes... but didn't realise it's not possible :( so on the next mod version i'll remove that hotkey.
ReallisticMags Module
Another extra feature on SelectiveFire is the ReallisticMags. Here, i wanted to make reloads more reallistic. Why when you manually reload a mag-fed weapon (like most of the pistols and all the assault rifles and SMGs) which still's got ammo on the magazine, your character just throws the mag with bullets inside to the floor, and on the total weapon ammo count those bullets are still in your inventory? What the "WasteAmmo" module does is waste that ammo, so for example: you have the AK assault rifle (30 bullets per mag with the default mag), on the game you can see 270/30, and you fire the gun... now the ammo is 270/15, you reload. By default, the game will show when you end the reload 255/30, but with WasteAmmo, this will be 240/30, because the 15 bullets they still were on the mag will be lost, since they're now on the mag your character just throw on the floor!
I want to add another module here, to keep the current mag ammo when you holster your weapon, climb a ladder...
Installation, dependencies, configuration...
-You'll need ScriptHookV and ScriptHookV .NET to run this script, as well as all the dependencies.

-Put all the files provided on Grand Theft Auto V/scripts folder.

-The mod is customizable on the INI file provided, but you can use this web config tool to generate a INI file graphically.

-You can customize the images showing the actual fire mode, they're located on Grand Theft Auto V/scripts/SelectiveFire folder.

-IMPORTANT! Once you have your game running SF, you have to change the Mouse Input Mode to "Windows" (check this) - Actually SF hasn't got Controller support! (for the SelectiveFire part, but you still can use the "auto-stealth" and "wasteammo" modules with controller).

 

 

You can find SelectiveFire on GTA5-Mods.com

 

 

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