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[W.I.P. | IV] GTA SliV


MIXAZZZ
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Mixazzz presents a new map project for GTA IV (and possibly V):

GTA SliV

2bRsr.png

Features:

- This map is a parody of "Highland Valley" map from the game "Trainz 2004"

- Dimensions 5x3 km

- Map style - mixed, the content will be presented to the American and Russian, as well as the fact that I found interesting. Will present reincarnation of the original buildings of the URM CR, Criminal Russia RAGE and III, Vice City, San Andreas, and other.

- Original vehicles, except trains.

- If possible, the new script chips and some plot.

- Object names and road signs are in the 2 languages - Russian and English.

 

 

Plan:

2bF1h.jpg

 

Last progress:

2bKcP.jpg 2bKcR.jpg 2bKcS.jpg
2bKcT.jpg 2bKcU.jpg 2bKcV.jpg
2bRsj.jpg 2bRsk.jpg 2bRsm.jpg
2bRsn.jpg 2bRsp.jpg 2bRsq.jpg
Edited by MIXAZZZ


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Mixazzz, please post any valid content, otherwise you might get your thread locked...

 

Edit: you're now has posted already...

Edited by 65536
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Will it replace LC or will it be added along LC?

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Will it replace LC or will it be added along LC?

 

Replace.


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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universetwisters

Nice you finally got a thread for this rather than sticking it in the criminal Russia thread. Hopefully my buildings gave you some use.

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Nice you finally got a thread for this rather than sticking it in the criminal Russia thread. Hopefully my buildings gave you some use.

 

Now I have a rest from operation therefore at me is the whole two weeks completely to devote time for the project. Your buildings in it surely will be.

  • Like 1


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Quality of performance models for this project, in this case the span overpass.

2cb9a.jpg 2cb9b.jpg

2cb9c.jpg 2cb9d.jpg


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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  • 3 weeks later...

The terrain will be done as in the screenshots above?

Edited by Welex
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The terrain will be done as in the screenshots above?

No, I rejected the option map, too long and too hard. There is the option that the last video. The landscape there is also an interesting, but later, when I replace the corresponding maps blocks.


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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  • 2 months later...

Really excited to see that you're still doing this and how much you've come along. Excited for testing it out, especially whenever it happens Russia will be saying hello to the world of GTA V lol.

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CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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Resumed development.
Now I model the building for the construction of Portland locations.
In general, the composition includes Now map:
- The great location of the city of St. Petersburg (Vassilevskiy Island)
- Location Portland
- Location Stalka
- Location Forest
- Moscow Location (big ring road, 15 km)
All of this can be seen in the video above.

 

 

2gjKW.jpg 2gjKX.jpg 2gjKY.jpg 2gjKZ.jpg

2gjL1.jpg 2gjL2.jpg 2gjL3.jpg 2gjL4.jpg

  • Like 3


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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24488 triangles, 11 textures, as a like original buildings in GTA V

2gk8b.jpg 2gk8c.jpg 2gk8d.jpg

2gk8e.jpg 2gk8f.jpg 2gk8g.jpg


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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2gm5F.jpg 2gm5G.jpg 2gm5H.jpg 2gm5J.jpg 2gm5K.jpg

2gm5L.jpg 2gm5M.jpg 2gm5N.jpg 2gm5P.jpg 2gm5Q.jpg

  • Like 3


CPU: i7 4790\ MEM: 32GB ram \ GPU: NVIDIA GeForce RTX 2060 SUPER 8GB Vram \ OS: Win7 x64

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  • 1 month later...
universetwisters

I'm confused, are you still working on this or are you strictly doing an HD Portland Island?

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  • 2 months later...

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