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Your Definition of GTA


killdrivetheftvehicle
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killdrivetheftvehicle

I know that since I've played gta's since the introduction of gta III, I've got an impression of what grand theft auto games are all about. But that may be a little different to your view.

 

Please give your explanation of what Grand Theft Auto Games are like. Make it as explicit and elaborate as If you had to explain it to someone who has never even heard of Grand Theft Auto games.

 

What is essentially gta, what you can and can't do, what kinds of themes gta players are thrown at, what the characters are like and what the environment is like.

 

Here's mine:

 

Gta is essentially a mission based open world criminal racing - shooter with british satire bombarded at you constanly about the american pop culture. Gta games are action packed adventures, where you have to face difficult situations and come out of them as winner.

 

Every vehicle is drivable and you can total your vehicle, or get it fixed. You can customize your rides and character by changing clothes, haircuts, tattoos and shades. You can play minigames and search for collectible items from the vast environments. You are every now and then thrown with sexual references and the use of drugs, while you're supposed to amass as much wealth as possible. Themes are varied, but always are about something the mainstream american culture doesn't take well. Characters are always working for or friends with criminals, or people with problems, be they sexual orientation, mental handicaps or addictions.

 

The environment varies from game to game. Liberty City is very dark, while Los Santos and Vice City in the 80's are very up beat. West coast settings tend to have a countryside, whereas the other locations have just city.

Edited by killdrivetheftvehicle
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Please give your explanation of what Grand Theft Auto Games are like. Make it as explicit and elaborate as If you had to explain it to someone who has never even heard of Grand Theft Auto games.

An open world game where your "main goal" is to rise trough the criminal ranks, and "side goals" are making friends and foes, exploring the open world, customizing your character to your liking, customizing your vehicles to your liking. Purchasing various properties and businesses, messing around in the stock market. Doing mini games like racing or playing sports. Most things in GTA are parodies of things in real life, like vehicles, people or brands. In some situations are you have to make difficult decisions, like choosing between two people kill. In the HD era you can choose how to start of your game and how to end it. (can choose to spare somewhat important characters in IV who you later meet again).

 

That's how I'd explain it to someone who's never played it nor heard of it.

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DimitriFaustin

Simply put, Grand Theft Auto is a open-world action adventure game wherein you control an anti-hero who, with many different ambitions and personalities, makes criminal history.

 

I know that since I've played gta's since the introduction of gta III, I've got an impression of what grand theft auto games are all about. But that may be a little different to your view.

 

Please give your explanation of what Grand Theft Auto Games are like. Make it as explicit and elaborate as If you had to explain it to someone who has never even heard of Grand Theft Auto games.

 

What is essentially gta, what you can and can't do, what kinds of themes gta players are thrown at, what the characters are like and what the environment is like.

 

Here's mine:

 

Gta is essentially a mission based open world criminal racing - shooter with british satire bombarded at you constanly about the american pop culture. Gta games are action packed adventures, where you have to face difficult situations and come out of them as winner.

 

Every vehicle is drivable and you can total your vehicle, or get it fixed. You can customize your rides and character by changing clothes, haircuts, tattoos and shades. You can play minigames and search for collectible items from the vast environments. You are every now and then thrown with sexual references and the use of drugs, while you're supposed to amass as much wealth as possible. Themes are varied, but always are about something the mainstream american culture doesn't take well. Characters are always working for or friends with criminals, or people with problems, be they sexual orientation, mental handicaps or addictions.

 

The environment varies from game to game. Liberty City is very dark, while Los Santos and Vice City in the 80's are very up beat. West coast settings tend to have a countryside, whereas the other locations have just city.

 

 

Please give your explanation of what Grand Theft Auto Games are like. Make it as explicit and elaborate as If you had to explain it to someone who has never even heard of Grand Theft Auto games.

An open world game where your "main goal" is to rise trough the criminal ranks, and "side goals" are making friends and foes, exploring the open world, customizing your character to your liking, customizing your vehicles to your liking. Purchasing various properties and businesses, messing around in the stock market. Doing mini games like racing or playing sports. Most things in GTA are parodies of things in real life, like vehicles, people or brands. In some situations are you have to make difficult decisions, like choosing between two people kill. In the HD era you can choose how to start of your game and how to end it. (can choose to spare somewhat important characters in IV who you later meet again).

 

That's how I'd explain it to someone who's never played it nor heard of it.

 

 

You both hit it on the nail of the head.

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Shadowfennekin

A game where you can live out fantasies you can't do irl..... if you don't want to end up dead or in prison.

Plus you can drive cars you can never get to drive yourself, like muti-million dollar sport cars. There's a reason I never drive the sh*t cars unless I have to, it's an escape from real life.

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thatstupidbug

I'll just let my friends listen to the old gta theme...

For a lyric written in 1997, it still describe the spirit of gta perfectly

 

Gta 1 (aka joyride from gta III)

 

 

 

 

Hotel, downtown, speeding all around

An AK-47 got the power in it's barrel

To move any mutha that gets in the way

Just another power machine on the freeway

 

Riding with me is my MC homeboy

Knowing the rules ain't part of his program

Finding the right way around this map

Might be pretty hard 'cause he's f*cked on crack

 

G - Grand Theft Auto

You gotta make a mark to move where you want to

 

T - Theft

Determination, to steal what you can and run from the nation

 

A - Hey, what do you say?

We automate the sequence and speed for my getaway

Take it to the edge there's nowhere to hide

And call up the boy, let's go for a joyride

 

Let's go for a joyride

 

Stop the violence from the police

You know my dad used to say but now he's deceased

He got caught in a jam, threw in the can

When the cops from Brooklyn said he killed another man

Seek knowledge was my main game

To figure out the the law, to figure out the frame

Just when I thought I knew justice

A cop behind me said "You've just been busted"

 

NYPD (NYPD)

LAPD (LAPD)

SFPD (SFPD)

 

Don't f*ck with me!

 

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The classic definition based on older GTA's is all about pure gameplay that allows the player to choose and express himself in the open world environment as freely as possible, unlike the HD definition that make GTA seem more about the story and realism, making "gameplay" ineffective more than it should.

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GROVE_IS_FOR_GSF

Greater Toronto Area is the definition of Grand Theft Auto.

Edited by GROVE_IS_FOR_GSF
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Yeah, I think the GTA theme song from back in the day sums it up perfectly.

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killdrivetheftvehicle

Please, try to contribute to the discussion according to the description of the first post.

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Maibatsu545

4 things: [tldr all you want, just don't turn around and call me a "troll who never contributes to anything"]

 

1.) Player choice. This is the most fundamental and pure design law of the 3D GTA's and needs to come back desperately. I still remember in the early 2000s when I was a fan of Crazy Taxi. I always hated the time limit and that you couldn't explore the world. I also hated how the pedestrians were not solid, unrealistically. Then in 2001 I saw my cousin playing GTA3, specifically doing a Taxi missions. "Oh, it's just another crazy taxi ripoff" I foolishly thought. ( I had played GTA1/2 but had never seen or heard about III. Didn't even know it was a GTA game when I first saw it) Then the car ran over a ped, complete with a stream of blood made by the tire. 'HOLY sh*t' I actually remember exclaiming out loud, when I saw that. Then. He actually GOT OUT OF THE CAR AND WALKED AROUND ON FOOT and stole another! This was f*cking incredible! I eventually got GTAIII and was amazed by the openness of the game. No more set levels with rigid objectives like in the 90s. It was officially a new era in gaming. I loved how you could do so many missions how you wanted, like killing Sal for example. You could snipe him as he comes out of his club, or, block off his driveway at his house, or ram his limo till it exploded, or many other ways to compete the mission. This sort of freedom blew my young mind. Now not every mission in GTA3 was so open but most were. GTA has strayed from that in recent titles, with the worst offender being in V, where you'll fail some missions if you drive the wrong way or walk in the wrong place or do something wrong. I hate that. The narrative should never get in the way of gameplay. Which leads me to:

 

2.) A cool story with cutscenes that aren't bloated. GTA has always been first about layer freedom, after that though comes the story. GTAIII had a cool, minimalist story. It was gritty and serious and yet at the same time showed the more outrageous side of a liberty city in a realistic way, like with Marty Chonks. Perfect balance of the silly and the morbid at the same time.The protag didn't even speak, and most bosses were men and women of few words, but you knew they meant business. VC made it more elaborate but it had that untouchable Miami Vice style. Even San Andreas and IV's missions which had some pretty long cutscenes had a focus and a sense of style to them. Nowadays with V I have to get my recliner and popcorn and soda just to sit through the long winded cutscenes with obnoxious characters making long speeches filled with eye rolling "satire", while the stupid shaky cam moves around them that zooms in and out like its the office. I f*cking hate that style of cutscene cinematography. Keep the social commentary to the radio and billboards and just give me a small vignette that deals with dangerous and unsavory types, like you'd find in a real crime ridden area. Crack dealers don't have time to go on long winded speeches about morality and patriotism while on the corner.

 

3.) An interesting, engaging world that's fun to explore and has rewards for doing so. Now this may be subjective but I found V's world very bland. There's zero hidden interiors (ones that are worth seeing anyhow, like in Vice City we got Aparment 3c. In V the interiors are always like an abandoned warehouse or something boring.) and I hate how the world is layed out. I understand GTA is supposed to exactly mirror the city it's based on but what the f*ck was with Grand Senora desert being in the North? And it's barley a desert at all. Don't even get me started on those crap "mountains" that you can even hike up because your player instantly rag dolls the moment he encounters even a slight incline. Yuck. I'll take SA's Mount Chilliad anyway even though it looks like s big hunk of sh*t, at least it's fun to walk on and explore. It just feels like Rockstar needed something to put in the North to make up for the fact that there wasn't gonna be any San Fierro stuff at all. There's no fun Easter eggs like The Lil' Probe in in San Andreas or the Pogo the Monkey arcade machine in VC, or even the literal Easter egg in Downtown Vice. You get that one ghost and some non-interactive sh*t underwater that you look at once and never go back to. I just felt underwhelmed with Los Santos 2013.

 

4.) Finally, Good sound design. What the 3D era lacked in graphics it made up for I incredible sound design. From the great ambient sounds like birds chirping in Vice or the El train in Portland to the interesting, powerful sounding weapons. GTAIII had boilerplate guns but they sounded great. Especially the pistol and shotgun. So they were still fun to use. (That m16 sound in GTA3 while unrealistic still makes it feel like a beast with that rate of fire.) Vice City and San Andreas had unique interesting weapons like the Katana, Golf Club, Chainsaw, even somewhat silly things like the Flowers or much spoken about Dildo. It's that fine line between serious and silly, not going overboard like that stupid PURPLE DILDO BAT LOL sh*t in saints row 3. What weapons did V add? Well I suppose there's the hatchet and machete but both have the same animations so it's not that spectacular. Most everything else new is Online-only which is complete garbage and unacceptable. And the weapons sounds are pretty lacking. The AK sounds in particular I will grant you that most of the weapon sounds were awful in San Andreas, especially the pistol. They fixed that in IV only to slide back again in V. There's just something about games set in San Andreas with sh*tty gun sounds I guess.

 

In my opinion GTA needs to go back to its roots. Feels like R* got too caught up in wanting to make a satirical social commentary TV show with V and it just left a bad taste in my mouth. Too many times in V there were mission failures for YOU DRIVE THE WRONG WAY or YOU FLEW TOO FAR AWAY or YOU WALKED DOWN THE WRONG HALLWAY! type sh*t. Give us room to explore and improvise in missions, this isn't CoD. We need a bit of the spirit of fun and irreverentness injected back into GTA. V was too depressing. Yes, it was brightly colored but the world itself is just bland and depressing. Depressing does not always mean grey and dark color palettes like GTAIV. It's the spirit of the game as well. V delves too deep into the "crapsack world" trope ( more on that here: http://tvtropes.org/pmwiki/pmwiki.php/Main/CrapsackWorld) to the point where it's just depressing to play. At least GTAIII had fun lighthearted things in LC like the Medevil Festival or Liberty City Survivor. That was social commentary in a youthful, funny way, ("I was so excited, I didn't even notice I'd been hit! I watch it every day in the Hospital!" etc etc.) not in a middle age depressing bitter way like V's satire. Jock Cranley and Sue whatever come to mind, just bitter boiler plate 'Republicans and Democrats are dum lol" 12 year old edgy sh*t.

 

 

IF and only IF they stuck to these design laws rigidly, we may see the shimmers of brilliance return that made the 3D era and even IV to an extent so great. But to be honest these days I don't even think R* gives a flying f*ck about single player anymore. R* is all about Freemium Online bullsh*t because it's a flash in the pan fad right now. And it is making a LOT of money from that right now so I doubt it's gonna change. I'm not hopeful for the future of GTA.

Edited by Maibatsu545
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Racecarlock

In a word: Freedom.

 

You can't do criminal sh*t in real life without ending up in jail or dead, but in GTA, not only can you do criminal sh*t, but you can do it with one of 76 weapons you are somehow carrying. And if you fail, the lawyers and medical care in that world are so amazingly good that any punishment lasts maybe 6 hours, and that's just from the player character's point of view, while from the player's perspective, it's instant. Not only that, but in later entries you can also fly planes and skydive and sh*t. Not only that, but most entries in the series have a tank that you can go crazy with. Even Episodes From Liberty City had a tank like APC.

 

That's what keeps me coming back, that's what keeps me compelled. Not to mention san andreas has so many cheats that you're practically a demi god, which is why for me it's firmly out of the "Gritty and serious" realm since even saints row IV would be like "Damn that's a lot of super powers!".

 

Oh, and since Vice City was my first, I must also address that funny talk radio is one of the things that makes GTA GTA to me, which is why V, despite me liking it more than IV, isn't much of a GTA game. OH SNAP!

Edited by Racecarlock
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Simple:

 

 

Freedom

 

 

-----------

 

The games offer some of the most free, open world criminal gaming out there. Always feels so FREE. (Movement, ability to do WHATEVER you want, etc)

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killdrivetheftvehicle

Freedom of Online terrorism with a Karoooma.

Please no sarcasm. This thread is supposed to be serious. :monocle: There are already a million sarcastic threads where you can pour your sarcasm. Let's not make this another one. :barf:

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Educational

 

Reasons why GTA is one of the most educational video games in years:

 

.In every game, you play as someone who often seeks revenge for those who had betrayed him/her. If you manage to go far enough, you will be able to kill the person who betrayed you...What is the lesson it teaches us? What comes round, goes around

 

.Several of the more expensive cars that can be bought may be worse than the ones that are cheaper...Lesson? Don't think something is/isn't good because of its price tag

 

.The player is able to commit crimes and get away with them in a matter of minutes...What's the lesson? You're capable of being the best there ever was

 

.There were countless court cases of people attempting to sue the game, none of them were ever successful...Lesson? Nothing will ever stay on your way unless you want them to

 

And the list goes on...

Edited by Arachne
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  • 2 years later...
iiCriminnaaL

A concept of an interesting story, likable characters with bearable humor, captivating atmosphere, entertaining physics and mechanics of driving and combat, and well developed map.

 

Those are the most important reasons of why GTA IV is my favorite title. That's without even mentioning the euphoria, A.I. and such.

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A combination of a driving game and third-person shooter action where you can do anything you want within the boundaries of your game world, particularly stealing cars and other transport (hence the name), doing all sorts of crime, or, on the ligher side, just exploring the city, racing, or doing lots of assorted side-missions.

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ThatBenGuy1998

My definition of GTA is basically the concept of overall likable characters, an interesting story, bearable humor, a well developed map, a cool atmosphere, and great mechanics/physics put into driving and combat. Additionally, for the story to be somewhat adventurous. In short, GTA IV and EFLC in a nutshell, :)

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tranceking26

I just like f*cking about in a fictional world :rampage:

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Algonquin Assassin

GTA IV is the definition of GTA.

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GTA IV Signature V4 by Lettermaniac on DeviantArt

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TheSantader25

Very difficult to describe. San Andreas is pretty damn close. But in short, freedom. When I play GTA I feel like I'm in my second home in some other dimension and free. All the GTAs feel like this though some more than others. San Andreas is almost perfect. 

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El Penguin Bobo

Grand Theft Auto, otherwise known as "GTA", is the franchise that ruled the sandbox genre. In each game, you are given the opportunity to free roam around the vibrant states of either California, Florida, or New York.

 

If you're not exploring the cities, you'd be often doing a scripted sequence, called a mission. In each mission, you'd be given a task to either steal a car, kill someone, or do other criminal related stuff. Usually before a mission starts, a cutscene will activate, filled with great dialogue, and normal, sometimes, wacky characters.

 

The whole definition of GTA, is freedom, the one thing that all GTA games never failed to have.

Image result for gta signature

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MostWantedMVP

Definately the earlier games. III and Vice City define Grand Theft Auto for me.

Edited by MostWantedMVP
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iiCriminnaaL
8 hours ago, Damien Scott said:

I'd say GTA III and IV are the definition of GTA. IV is the most similar to III, it brought the series back to its roots.

Not everybody defines the "roots" the same way we do, but yeah, I also believe that GTA IV is the truest to GTA III's roots. Gritty tones (GTA III still feels darker, though) and classic storyline missions that are more grounded than their successor titles.

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