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C++ SDK - Invisible Weapon?


PlsGoobez
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So I'm trying to give the player weapons with this code:

	CPed *k = FindPlayerPed(-1);	k->GiveWeapon(WEAPON_M4, 10, true);	k->SetCurrentWeapon(WEAPON_M4);

and it gives the weapon to the player, but it is invisible and the anim for holding the weapon doesn't show. Is there a function to load the weapon model to memory or something? Am I missing something here?

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You need to load the weapon model and then execute the GiveWeapon and SetCurrentWeapon functions.

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What about "COMMAND_REQUEST_MODEL = 0x0247" in eCommandName?

Edited by PlsGoobez
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You'll have to be able to know how to properly call command codes. Have you tried what I gave you?

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Thanks Pac, and yeah I did Otis (it worked) but I just found the command and was asking if that was a possible solution.

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It can work, but you need to make sort of a wrapper class to call it appropriately. More tedious to do.

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It can work, but you need to make sort of a wrapper class to call it appropriately. More tedious to do.

Someone made one: http://gtaforums.com/topic/838490-cleo-plugin-how-to-call-an-opcode-within-a-cleo-plugin/
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It can work, but you need to make sort of a wrapper class to call it appropriately. More tedious to do.

Someone made one: http://gtaforums.com/topic/838490-cleo-plugin-how-to-call-an-opcode-within-a-cleo-plugin/

 

I also made this while working on my project. Excuse the redundancy within the code.

 

Header: http://pastebin.com/7szvNbSD

Source: http://pastebin.com/zQwfegtv

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