samarhassanabbasi Posted May 11, 2016 Share Posted May 11, 2016 Hello well i am creating a cleo script but facing an error i am creating a script in which if i pressed a Action key it will spawn 6 Cops with ruger gun but when i pressed action key game stop and crashes here is my code {$CLEO .cs}//-------------MAIN---------------0000: NOP:NONAME_2wait 0if Player.Defined($PLAYER_CHAR)else_jump @NONAME_2if and80E0: not player $PLAYER_CHAR driving84A8: not player $PLAYER_CHAR driving_boat84C9: not player $PLAYER_CHAR driving_plane00E1: player 0 pressed_button 19else_jump @NONAME_2023C: load_special_actor 1 'COP'023C: load_special_actor 2 'COP'023C: load_special_actor 3 'COP'023C: load_special_actor 4 'COP'023C: load_special_actor 5 'COP'023C: load_special_actor 6 'COP'Model.Load(#RUGER)038B: load_requested_models:NONAME_97wait 0if and023D: special_actor 1 loaded023D: special_actor 2 loaded023D: special_actor 3 loaded023D: special_actor 4 loaded023D: special_actor 5 loaded023D: special_actor 6 loaded Model.Available(#RUGER)else_jump @NONAME_9704C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 1.2 0.004C7: toggle_camera_green_scanlines 10217: text_styled 'CLN' time 500 style 5wait [email protected] = Actor.Create(Gang4, #SPECIAL01, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL02, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL03, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL03, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL03, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL03, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = 281.001B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 50001DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHARActor.Health([email protected]) = 999Actor.Health([email protected]) = 999Actor.Health([email protected]) = 999Actor.Health([email protected]) = 999Actor.Health([email protected]) = 999Actor.Health([email protected]) = 99901D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432wait 50004C7: toggle_camera_green_scanlines 0jump @NONAME_921:NONAME_921if Actor.Dead(109) Actor.Dead(110) Actor.Dead(111) Actor.Dead(112) Actor.Dead(113) Actor.Dead(114)wait 0Actor.DestroyWithFade(109)Actor.DestroyWithFade(110)Actor.DestroyWithFade(111)Actor.DestroyWithFade(112)Actor.DestroyWithFade(113)Actor.DestroyWithFade(114)wait 1000Model.Destroy(#SPECIAL01)Model.Destroy(#SPECIAL02)Model.Destroy(#SPECIAL03)Model.Destroy(#SPECIAL04)Model.Destroy(#SPECIAL05)Model.Destroy(#SPECIAL06)Model.Destroy(#RUGER)0296: unload_special_actor 10296: unload_special_actor 20296: unload_special_actor 30296: unload_special_actor 40296: unload_special_actor 50296: unload_special_actor 6wait 100jump @NONAME_2 Link to comment Share on other sites More sharing options...
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