Jump to content
    1. Welcome to GTAForums!

    1. GTANet.com

    1. GTA Online

      1. The Criminal Enterprises
      2. Updates
      3. Find Lobbies & Players
      4. Guides & Strategies
      5. Vehicles
      6. Content Creator
      7. Help & Support
    2. Red Dead Online

      1. Blood Money
      2. Frontier Pursuits
      3. Find Lobbies & Outlaws
      4. Help & Support
    3. Crews

    1. Grand Theft Auto Series

      1. Bugs*
      2. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Classic GTA SA
      2. Guides & Strategies
      3. Help & Support
    6. GTA Vice City

      1. Classic GTA VC
      2. Guides & Strategies
      3. Help & Support
    7. GTA III

      1. Classic GTA III
      2. Guides & Strategies
      3. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

    3. Suggestions

*DO NOT* SHARE MEDIA OR LINKS TO LEAKED COPYRIGHTED MATERIAL. Discussion is allowed.

CLEO Problem


samarhassanabbasi
 Share

Recommended Posts

samarhassanabbasi

Hello well i am creating a cleo script but facing an error i am creating a script in which if i pressed a Action key it will spawn 6 Cops with ruger gun but when i pressed action key game stop and crashes here is my code

 

{$CLEO .cs}//-------------MAIN---------------0000: NOP:NONAME_2wait 0if   Player.Defined($PLAYER_CHAR)else_jump @NONAME_2if and80E0:   not player $PLAYER_CHAR driving84A8:   not player $PLAYER_CHAR driving_boat84C9:   not player $PLAYER_CHAR driving_plane00E1:   player 0 pressed_button 19else_jump @NONAME_2023C: load_special_actor 1 'COP'023C: load_special_actor 2 'COP'023C: load_special_actor 3 'COP'023C: load_special_actor 4 'COP'023C: load_special_actor 5 'COP'023C: load_special_actor 6 'COP'Model.Load(#RUGER)038B: load_requested_models:NONAME_97wait 0if and023D:   special_actor 1 loaded023D:   special_actor 2 loaded023D:   special_actor 3 loaded023D:   special_actor 4 loaded023D:   special_actor 5 loaded023D:   special_actor 6 loaded   Model.Available(#RUGER)else_jump @NONAME_9704C4: create_coordinate [email protected] [email protected] [email protected] from_actor $PLAYER_ACTOR offset 0.0 1.2 0.004C7: toggle_camera_green_scanlines 10217: text_styled 'CLN' time 500 style 5wait [email protected] = Actor.Create(Gang4, #SPECIAL01, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL02, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL03, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL03, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL03, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = [email protected] = Actor.Create(Gang4, #SPECIAL03, [email protected], [email protected], [email protected])04F5: unknown_actor [email protected] kiss_player $PLAYER_CHAR on 1Actor.Angle([email protected]) = 281.001B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this01B2: give_actor [email protected] weapon 27 ammo 9999 // Load the weapon model before using this035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 500035F: set_actor [email protected] armour_to 50001DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHAR01DF: tie_actor [email protected] to_player $PLAYER_CHARActor.Health([email protected]) = 999Actor.Health([email protected]) = 999Actor.Health([email protected]) = 999Actor.Health([email protected]) = 999Actor.Health([email protected]) = 999Actor.Health([email protected]) = 99901D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR01D2: actor [email protected] follow_player $PLAYER_CHAR011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432011A: set_actor [email protected] search_threat 16011A: set_actor [email protected] search_threat 32011A: set_actor [email protected] search_threat 64011A: set_actor [email protected] search_threat 128011A: set_actor [email protected] search_threat 256011A: set_actor [email protected] search_threat 2048011A: set_actor [email protected] search_threat 4096011A: set_actor [email protected] search_threat 8192011A: set_actor [email protected] search_threat 16384011A: set_actor [email protected] search_threat 65536011A: set_actor [email protected] search_threat 131072011A: set_actor [email protected] search_threat 262144011A: set_actor [email protected] search_threat 524288011A: set_actor [email protected] search_threat 2097152011A: set_actor [email protected] search_threat 4194304011A: set_actor [email protected] search_threat 8388608011A: set_actor [email protected] search_threat 16777216011A: set_actor [email protected] search_threat 33554432wait 50004C7: toggle_camera_green_scanlines 0jump @NONAME_921:NONAME_921if   Actor.Dead(109)   Actor.Dead(110)   Actor.Dead(111)   Actor.Dead(112)   Actor.Dead(113)   Actor.Dead(114)wait 0Actor.DestroyWithFade(109)Actor.DestroyWithFade(110)Actor.DestroyWithFade(111)Actor.DestroyWithFade(112)Actor.DestroyWithFade(113)Actor.DestroyWithFade(114)wait 1000Model.Destroy(#SPECIAL01)Model.Destroy(#SPECIAL02)Model.Destroy(#SPECIAL03)Model.Destroy(#SPECIAL04)Model.Destroy(#SPECIAL05)Model.Destroy(#SPECIAL06)Model.Destroy(#RUGER)0296: unload_special_actor 10296: unload_special_actor 20296: unload_special_actor 30296: unload_special_actor 40296: unload_special_actor 50296: unload_special_actor 6wait 100jump @NONAME_2
Link to comment
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
 Share

  • 1 User Currently Viewing
    0 members, 0 Anonymous, 1 Guest

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.