PeterTheHacker Posted May 11, 2016 Share Posted May 11, 2016 Simple question. How can I speed up an animation by lets say 100 times? Slowing it down works, but speeding up doesn't seem to... Thanks Link to comment Share on other sites More sharing options...
skyeyemx Posted May 14, 2016 Share Posted May 14, 2016 The problem with speeding an animation is that you'd need to delete "frames" of the animation. It's like this: Suppose you're watching a standard movie (24 FPS, yes, that actually is the FPS of movies.) And then you wanted to watch it in 2X speed. What happens? You only get to see 12FPS. This is because, since the movie always plays at 24 FPS, you can't increase it, so removing every other frame is the only option. Now, take GTA SA; the frame limiter by default limits at 24 FPS, so let's assume the animations are 24 FPS, too. If you sped the up many times, what happens? You end up with sh*tty broken anims because you are limited in framerate. And turning off frame limiter presents you with a plethora of bugs, even in my 1.0GHz laptop, sh*ttiest I've ever seen; so that isn't an option. So I don't know how. Link to comment Share on other sites More sharing options...
PeterTheHacker Posted May 15, 2016 Author Share Posted May 15, 2016 (edited) The problem with speeding an animation is that you'd need to delete "frames" of the animation. It's like this: Suppose you're watching a standard movie (24 FPS, yes, that actually is the FPS of movies.) And then you wanted to watch it in 2X speed. What happens? You only get to see 12FPS. This is because, since the movie always plays at 24 FPS, you can't increase it, so removing every other frame is the only option. Now, take GTA SA; the frame limiter by default limits at 24 FPS, so let's assume the animations are 24 FPS, too. If you sped the up many times, what happens? You end up with sh*tty broken anims because you are limited in framerate. And turning off frame limiter presents you with a plethora of bugs, even in my 1.0GHz laptop, sh*ttiest I've ever seen; so that isn't an option. So I don't know how. I've figured it out how to do it perfectly without any visual problems. SET_ENTITY_ANIM_SPEED(entity, dictionary, animname, speedmultipler) *Full credit goes to @jedijosh920!* Edited May 16, 2016 by PeterTheHacker jedijosh920 1 Link to comment Share on other sites More sharing options...
jedijosh920 Posted May 15, 2016 Share Posted May 15, 2016 The problem with speeding an animation is that you'd need to delete "frames" of the animation. It's like this: Suppose you're watching a standard movie (24 FPS, yes, that actually is the FPS of movies.) And then you wanted to watch it in 2X speed. What happens? You only get to see 12FPS. This is because, since the movie always plays at 24 FPS, you can't increase it, so removing every other frame is the only option. Now, take GTA SA; the frame limiter by default limits at 24 FPS, so let's assume the animations are 24 FPS, too. If you sped the up many times, what happens? You end up with sh*tty broken anims because you are limited in framerate. And turning off frame limiter presents you with a plethora of bugs, even in my 1.0GHz laptop, sh*ttiest I've ever seen; so that isn't an option. So I don't know how. I've figured it out how to do it perfectly without any visual problems. SET_ENTITY_ANIM_SPEED(entity, dictionary, animname, speedmultipler) *cough* Link to comment Share on other sites More sharing options...
PeterTheHacker Posted May 16, 2016 Author Share Posted May 16, 2016 The problem with speeding an animation is that you'd need to delete "frames" of the animation. It's like this: Suppose you're watching a standard movie (24 FPS, yes, that actually is the FPS of movies.) And then you wanted to watch it in 2X speed. What happens? You only get to see 12FPS. This is because, since the movie always plays at 24 FPS, you can't increase it, so removing every other frame is the only option. Now, take GTA SA; the frame limiter by default limits at 24 FPS, so let's assume the animations are 24 FPS, too. If you sped the up many times, what happens? You end up with sh*tty broken anims because you are limited in framerate. And turning off frame limiter presents you with a plethora of bugs, even in my 1.0GHz laptop, sh*ttiest I've ever seen; so that isn't an option. So I don't know how. I've figured it out how to do it perfectly without any visual problems. SET_ENTITY_ANIM_SPEED(entity, dictionary, animname, speedmultipler) *cough* Sorry . Link to comment Share on other sites More sharing options...
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