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Animation Speed


PeterTheHacker
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PeterTheHacker

Simple question.

 

How can I speed up an animation by lets say 100 times?

 

Slowing it down works, but speeding up doesn't seem to...

 

Thanks

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The problem with speeding an animation is that you'd need to delete "frames" of the animation.

 

It's like this:

Suppose you're watching a standard movie (24 FPS, yes, that actually is the FPS of movies.)

And then you wanted to watch it in 2X speed. What happens? You only get to see 12FPS. This is because, since the movie always plays at 24 FPS, you can't increase it, so removing every other frame is the only option.

 

Now, take GTA SA; the frame limiter by default limits at 24 FPS, so let's assume the animations are 24 FPS, too. If you sped the up many times, what happens? You end up with sh*tty broken anims because you are limited in framerate. And turning off frame limiter presents you with a plethora of bugs, even in my 1.0GHz laptop, sh*ttiest I've ever seen; so that isn't an option.

 

So I don't know how.

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PeterTheHacker

The problem with speeding an animation is that you'd need to delete "frames" of the animation.

 

It's like this:

Suppose you're watching a standard movie (24 FPS, yes, that actually is the FPS of movies.)

And then you wanted to watch it in 2X speed. What happens? You only get to see 12FPS. This is because, since the movie always plays at 24 FPS, you can't increase it, so removing every other frame is the only option.

 

Now, take GTA SA; the frame limiter by default limits at 24 FPS, so let's assume the animations are 24 FPS, too. If you sped the up many times, what happens? You end up with sh*tty broken anims because you are limited in framerate. And turning off frame limiter presents you with a plethora of bugs, even in my 1.0GHz laptop, sh*ttiest I've ever seen; so that isn't an option.

 

So I don't know how.

I've figured it out how to do it perfectly without any visual problems.

 

SET_ENTITY_ANIM_SPEED(entity, dictionary, animname, speedmultipler)

 

*Full credit goes to @jedijosh920!*

Edited by PeterTheHacker
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jedijosh920

 

The problem with speeding an animation is that you'd need to delete "frames" of the animation.

 

It's like this:

Suppose you're watching a standard movie (24 FPS, yes, that actually is the FPS of movies.)

And then you wanted to watch it in 2X speed. What happens? You only get to see 12FPS. This is because, since the movie always plays at 24 FPS, you can't increase it, so removing every other frame is the only option.

 

Now, take GTA SA; the frame limiter by default limits at 24 FPS, so let's assume the animations are 24 FPS, too. If you sped the up many times, what happens? You end up with sh*tty broken anims because you are limited in framerate. And turning off frame limiter presents you with a plethora of bugs, even in my 1.0GHz laptop, sh*ttiest I've ever seen; so that isn't an option.

 

So I don't know how.

I've figured it out how to do it perfectly without any visual problems.

 

SET_ENTITY_ANIM_SPEED(entity, dictionary, animname, speedmultipler)

 

 

*cough*

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PeterTheHacker

 

 

The problem with speeding an animation is that you'd need to delete "frames" of the animation.

 

It's like this:

Suppose you're watching a standard movie (24 FPS, yes, that actually is the FPS of movies.)

And then you wanted to watch it in 2X speed. What happens? You only get to see 12FPS. This is because, since the movie always plays at 24 FPS, you can't increase it, so removing every other frame is the only option.

 

Now, take GTA SA; the frame limiter by default limits at 24 FPS, so let's assume the animations are 24 FPS, too. If you sped the up many times, what happens? You end up with sh*tty broken anims because you are limited in framerate. And turning off frame limiter presents you with a plethora of bugs, even in my 1.0GHz laptop, sh*ttiest I've ever seen; so that isn't an option.

 

So I don't know how.

I've figured it out how to do it perfectly without any visual problems.

 

SET_ENTITY_ANIM_SPEED(entity, dictionary, animname, speedmultipler)

 

 

*cough*

 

Sorry :p.

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