skyeyemx Posted May 10, 2016 Share Posted May 10, 2016 (edited) [deleted] Edited July 9, 2018 by SkyEye MCCIX Link to comment Share on other sites More sharing options...
ZAZ Posted May 10, 2016 Share Posted May 10, 2016 MPACK is like a main.scm mod, existing savegame can't be used You can find main.scm mods at gtagarage or look in my signature There're also a few MPACK mods, it needs to search carefull in Mod Showroom » Scripts & Plugins, one by one. Disadvantage of MPACK: 1. existing savegame can't be used 2. external scripts (script.img) don't work So, why should i make a MPACK? just to can select it from game menue? Making a main.scm mod allows to implement all the SA sidefeatures which are done as external scripts (script.img) Also, Cleo is much more popular, because you can keep original main.scm and script.img which allows to use existing savegames and it's possible to add or remove single scripts CLEO MODS CLEO Script Tutorial Link to comment Share on other sites More sharing options...
gtafan2u Posted May 10, 2016 Share Posted May 10, 2016 We can make mission packs using cleo and use an ini file for recording progress though. But I don't see a point to use cleo instead of dyom for this. Link to comment Share on other sites More sharing options...
Silent Posted May 10, 2016 Share Posted May 10, 2016 Mpacks don't support external script by default too. CLEO & modloader made them pretty useless by now. gtafan2u 1 Link to comment Share on other sites More sharing options...
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