Quantcast
Jump to content
Search In
  • More options...
Find results that contain...
Find results in...
    1. Welcome to GTAForums!

    1. GTANet.com

    2. GTANet 20th Anniversary

    1. GTA Online

      1. The Cayo Perico Heist
      2. Find Lobbies & Players
      3. Guides & Strategies
      4. Vehicles
      5. Content Creator
      6. Help & Support
    2. Red Dead Online

      1. Frontier Pursuits
      2. Find Lobbies & Outlaws
      3. Help & Support
    3. Crews

    1. Red Dead Redemption 2

      1. PC
      2. Help & Support
    2. Red Dead Redemption

    1. Grand Theft Auto Series

      1. St. Andrews Cathedral
    2. GTA VI

    3. GTA V

      1. Guides & Strategies
      2. Help & Support
    4. GTA IV

      1. The Lost and Damned
      2. The Ballad of Gay Tony
      3. Guides & Strategies
      4. Help & Support
    5. GTA San Andreas

      1. Guides & Strategies
      2. Help & Support
    6. GTA Vice City

      1. Guides & Strategies
      2. Help & Support
    7. GTA III

      1. Guides & Strategies
      2. Help & Support
    8. Portable Games

      1. GTA Chinatown Wars
      2. GTA Vice City Stories
      3. GTA Liberty City Stories
    9. Top-Down Games

      1. GTA Advance
      2. GTA 2
      3. GTA
    1. GTA Mods

      1. GTA V
      2. GTA IV
      3. GTA III, VC & SA
      4. Tutorials
    2. Red Dead Mods

      1. Documentation
    3. Mod Showroom

      1. Scripts & Plugins
      2. Maps
      3. Total Conversions
      4. Vehicles
      5. Textures
      6. Characters
      7. Tools
      8. Other
      9. Workshop
    4. Featured Mods

      1. Design Your Own Mission
      2. OpenIV
      3. GTA: Underground
      4. GTA: Liberty City
      5. GTA: State of Liberty
    1. Rockstar Games

    2. Rockstar Collectors

    1. Off-Topic

      1. General Chat
      2. Gaming
      3. Technology
      4. Movies & TV
      5. Music
      6. Sports
      7. Vehicles
    2. Expression

      1. Graphics / Visual Arts
      2. GFX Requests & Tutorials
      3. Writers' Discussion
      4. Debates & Discussion
    1. Announcements

    2. Support

      1. Court House
    3. Suggestions

AnimatedAC


BobFromReboot

Recommended Posts

Finally, the rich in Vinewood can afford to turn their Air Conditioners on!

 

This mod simply replaces the regular round texture on top of some roof AC units with an 8 frame animated texture.

 

Use modloader.

 

Updated!

Changes:

-two roofs in Angelpine used a different model for their AC units. Changed accordingly.

 

http://imgur.com/s5ggmXE

 

Download link (old)

Version 2 download

Edited by TJGM
Link to post
Share on other sites

Really smart use of animated textures! I wonder how this would look with normal maps. Also read your tutorial on this, solid stuff.

  • Like 1
Link to post
Share on other sites

Really nice idea and it works perfectly, however there's one problem, the models look way too bright at night when compared to the vanilla ones:

 

Original Model:

qgK8Vez.png

 

Animated Model:

B9zjqqp.png

Link to post
Share on other sites

Well crap. Looks like I might need to get 3dsmax or something to fix this. Do you know what might be the cause for this? The RWAnimator updates the dff files with the UV animation info... I have a feeling it ruins the lighting.

Link to post
Share on other sites

The RWAnimator updates the dff files with the UV animation info... I have a feeling it ruins the lighting.

Yeah that's probably it, the tool itself needs updating I think.

Link to post
Share on other sites

A new Uv Animation tool would be a dream come true. It is very difficult working with RW animator. Not updated in 4 years though so I'm sure the author has abandoned the project. I'm not even really aware of any other mods that use this tool.

Link to post
Share on other sites

I just want to know: How much AC units have? In question of: "how much this mod changes in map?"

Plans for all units?

Link to post
Share on other sites

The roof units are currently the only ones I have animated. I'd say there are at least a hundred of them throughout the entire map. There are some other models I could try animating that I have identified, however their textures are all clumped together in huge sheets with other textures. I will animate as many that are practical.

 

I'll be fixing the lighting this evening.

 

When I am done with the AC units, I am hoping to create a larger mod/pack that includes animations for other things such as barber poles, clothes on clothes lines, and anything else people suggest/are practical.

 

I started doing this so I could animate textures in Vice City and Liberty City in GTA Underground, so there is also that to look forward to.

Edited by BobFromReboot
  • Like 3
Link to post
Share on other sites

TVs would be interesting, but I would have to figure out which ones are static, where they are used etc. For example I would hate to see CJ stealing a TV in a burglary mission that is still displaying an image while he carries it.

 

I'm having a lot of issues with Zmodeler/prelighting these AC units. I am following the tutorial posted here, I even found an english version, but the prelit color and color swap buttons dont seem to do anything. No changes are shown on the model. I will update here if I figure out what I am doing wrong. As soon as I figure this out a new version will be released with fixed prelighting, then I'll move on to other objects.

 

Edit: Figured out the prelighting, but when I export that, the dff loses the animation... I've got myself a catch 22, but I'm sure I'll figure this out.

Edited by BobFromReboot
Link to post
Share on other sites

Edit: Figured out the prelighting, but when I export that, the dff loses the animation... I've got myself a catch 22, but I'm sure I'll figure this out.

 

RwAnimator = With animation - No pre-lighting

ZModeler = No animation - With pre-lighting

 

You have serious problems here :p

 

You can:

Use 3ds max studio to do pre-lighting. Sure that will work well.

Leave rwanimator and use 3ds max studio to animate. I heard it's harder, but work best for sure.

Yes, the idea of using ZModeler to fix pre-lighting was wrong, I didn't stop to think about it, I already knew that it is incompatible with animations.

 

I hope this project go far!

Edited by Junior_Djjr
  • Like 2
Link to post
Share on other sites

 

When I am done with the AC units, I am hoping to create a larger mod/pack that includes animations for other things such as barber poles, clothes on clothes lines, and anything else people suggest/are practical.

 

I started doing this so I could animate textures in Vice City and Liberty City in GTA Underground, so there is also that to look forward to.

Sounds awesome! Maybe you could do it for flags too? I'll see if I can come up with more ideas.

  • Like 1
Link to post
Share on other sites

 

 

When I am done with the AC units, I am hoping to create a larger mod/pack that includes animations for other things such as barber poles, clothes on clothes lines, and anything else people suggest/are practical.

 

I started doing this so I could animate textures in Vice City and Liberty City in GTA Underground, so there is also that to look forward to.

Sounds awesome! Maybe you could do it for flags too? I'll see if I can come up with more ideas.

 

Look at this:

 

 

I found accidentally. Can easy create a cool animation deforming this way. :p

Link to post
Share on other sites

Looks pretty cool. But would have been looking cooler if it looked like the whole flag moved more.

 

Thanks for the share btw.

Link to post
Share on other sites

Look at this:

Daily reminder III has those next to Toni's place and it's probably not an animation but code-controlled transformations.

Link to post
Share on other sites

Can't it be made as a cloth object and then animated?

I don't think this can be used by another object to make animations.

You can test using the latest version of Tuning Mod (currently 1.5 Beta), choose the object and just press D to enable Deform Mode, hold CTRL and arrows;PageUp/Down;Home/End. But maybe will be a waste of time. :p

Edited by Junior_Djjr
Link to post
Share on other sites
  • 2 months later...

Haha, I got it!

 

1.jpg

 

What did I do? RW Analyze :p

 

Open vanilla file, and your animated file. You will find 3 differences:

"UV Animation Dictonary" in top of the file;

Extension with "Material Effects" and "UV Animation" inside your animated material;

Extension with "Material Effects" and "Right To Render" inside your Atomic at the end of file.

 

What you need to do is just pick up the differences from one and put in the other, for this, just open both files in two RW Analyze, one next to the other, comparing.

In short, you need to export a section in animated file, and import in the non-animated file. I don't have much to explain, all you need to do is leave the vanilla file like the animated file. It could also be done in reverse: picking up the vertex color of vanilla and adding in the animated, but don't know how and seems to be harder.

 

I'm not very familiar with RW Analyze and had trouble putting "UV Animation Dictonary" in top of the file, so I did workarounds:

In vanilla file, press CTRL+A to append a file;

Select your animated file;

Animated file will be inside your vanilla now, you can see at the end of RW Analyze;

Delete the "Clump" bellow "UV Animation Dictonary" at end of file, now you have your new animated file with "UV Animation Dictonary" at bottom, but we need at top, not bottom;

Save a copy of this file, and so append this copy.

Now you will have "Clump", bellow: "UV Animation Dictonary", bellow: "Clump" and again "UV Animation Dictonary". Just delete first "Clump" and last "UV Animation Dictonary" to have only: "UV Animation Dictonary" and "Clump", just like animated file.

 

The best would be to make a video or show images, but if you do not understand, just do any way you want, it is easy.

 

Download it here: https://drive.google.com/file/d/0B1sAJQAUfOOYN1dOZFJPb0pET2s/view

 

btw: wtown_bits2_02.dff and 06 was buggy, RW Analyze said a section was corrupted, I don't know about, but it was automatically fixed too (or not, still an error message when saving, but when re-opened the file was right)

 

Can you continue this project now? :)

Edited by Junior_Djjr
Link to post
Share on other sites

Awesome work junior you the man!

 

You know I had pretty much given up on GTA modding, but I will try my best to do at least a few more animations. Don't expect anything anytime soon, I am starting college in about a week.

 

I'm curious if anybody knows what textures were animated for Things to do in San Andreas. The notes say that it adds some animations, but doesn't specify where.

Edited by BobFromReboot
Link to post
Share on other sites

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • 2 Users Currently Viewing
    0 members, 0 Anonymous, 2 Guests

×
×
  • Create New...

Important Information

By using GTAForums.com, you agree to our Terms of Use and Privacy Policy.