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V2SAxIV2SA


Dobrov
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You guys wont get to port the entire map from GTAV because FLA has a limit of 65535 IDs for DFF.

 

Anyways nice job.

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You guys wont get to port the entire map from GTAV because FLA has a limit of 65535 IDs for DFF.

 

Anyways nice job.

limit removed :)

Edited by XMakarusX
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You guys wont get to port the entire map from GTAV because FLA has a limit of 65535 IDs for DFF.

 

Anyways nice job.

gta4 fully inserted 15000 objects (city, interiors, props) gta5 inserted with all the los santos without the countryside, but it also fit completely!

I have a question for you on account of the paths of peds and cars, as the developer similar mod, write please in a PM

Edited by _onyx_
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this looks great , always wanted to have the map of GTA IV and V in one game.

 

i'll definitely keep an eye on this , good luck.

 

EDIT : anyway , i wonder , about the V map , is it taken from PC or Console ?

Edited by Issik
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this looks great , always wanted to have the map of GTA IV and V in one game.

 

i'll definitely keep an eye on this , good luck.

 

EDIT : anyway , i wonder , about the V map , is it taken from PC or Console ?

PC

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I followed that vk.com group , and it looks great.

BTW , why isn't IV shown in this thread? :ph34r:

Edited by Parik
   

 

 

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so , i signed up on vk , but i didn't know how to subscribe to the group , because vk is russian , i don't understand russian.

 

but anyway , since gta iv map is done , is there any screenshot of it ?

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Very nice project guys! So faster too. Can't wait for Beta 1 :D

Keep up the good work! ;)

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You guys wont get to port the entire map from GTAV because FLA has a limit of 65535 IDs for DFF.

 

Anyways nice job.

limit removed :)

 

How would you have removed it?

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Not the best game to port the maps into, but it is, indeed, a bloody great job, mate. Best of luck there :^:

PS.: Robby told me about this project before, so I've been following this for quite a while, hehe.

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Thanks for the support guys :lol:

 

 

 

 


 

 

You guys wont get to port the entire map from GTAV because FLA has a limit of 65535 IDs for DFF.

Anyways nice job.

limit removed :)

 

How would you have removed it?

 

Thanks to Fastman92

Edited by Dobrov
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I have some questions:

1. You will add Gang Wars in LS and LC?

2. Will be some missions improved?

3. Traffic and trains are added in Beta 1.0?

4. Multiplayer is planned for this mod?

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Thanks for the support guys :lol:

 

 

 

 

 

 

You guys wont get to port the entire map from GTAV because FLA has a limit of 65535 IDs for DFF.

 

Anyways nice job.

limit removed :)

 

How would you have removed it?

 

Thanks to Fastman92

No, you're not understanding.

 

FLA has a limit of 65535 IDS.

 

And, fastman92 doesn't give two f*cks about it unless you pay him.

 

Sorry to sound harsh, but fastman92 really hasn't been the nicest lately and I guess you guys must've paid him to increase it?

Edited by dkluin
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Thanks for the support guys :lol:

 

 

 

 

 

 

You guys wont get to port the entire map from GTAV because FLA has a limit of 65535 IDs for DFF.

 

Anyways nice job.

limit removed :)

 

How would you have removed it?

 

Thanks to Fastman92

No, you're not understanding.

 

FLA has a limit of 65535 IDS.

 

And, fastman92 doesn't give two f*cks about it unless you pay him.

 

Sorry to sound harsh, but fastman92 really hasn't been the nicest lately and I guess you guys must've paid him to increase it?

 

V map and IV map fit in those project.

Sorry for bad answer. I dont learn english and i bad understand all..

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I see that. But if they do, then I guess you guys merged alot of sh*t. According to Bas (NTAuthority) the V map is pretty large. Larger than GTASA could handle even with unsigned int16 IDs.

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I have some questions:

1. You will add Gang Wars in LS and LC?

2. Will be some missions improved?

3. Traffic and trains are added in Beta 1.0?

4. Multiplayer is planned for this mod?

1- At this time early to tell about it.

2- Not, there maybe our own story

3- Traffic need to be redrawn, maybe in BETA ONE.

4- Sure, MP will be on the MTA client, but it will be overwritten by our colleagues encoders.

I see that. But if they do, then I guess you guys merged alot of sh*t. According to Bas (NTAuthority) the V map is pretty large. Larger than GTASA could handle even with unsigned int16 IDs.

I don't want to argue, let's see what will be in the final.

Edited by Dobrov
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Possible weird solution

Reduce number of poly count in 3DSMax and mix models...

*Wait for GIMS V*

Though it would be cheap as f*ck...

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Reduce number of poly count in 3DSMax

How would you do that, while keeping the models intact and not completely messed up due to weird 'optimazition' algorithms?

Edited by Jestic
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I don't know, I don't understand anything about modding.

Anyway, I don't think this is going anywhere....

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You guys wont get to port the entire map from GTAV because FLA has a limit of 65535 IDs for DFF.

 

Anyways nice job.

I'll paste the entire map from gta5! the city is 20000 ids

liberty is 18000 ids

even 25000 - 30000 ids remain available for county areas

Edited by _onyx_
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yeah , Liberty City looks nice ! but LS looks flat , everything else looks fine.

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yeah , Liberty City looks nice ! but LS looks flat , everything else looks fine.

LS looks flat? LS - its screens with LODs, on the screens not map!

Edited by _onyx_
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