StAfFMaN Posted May 8, 2016 Share Posted May 8, 2016 Hi everyone ! I'm [stAfF]MaN, a french modder.I have created the FireFighterMod (like RescueMod etc..), but i've some questions to improve my mod I think you can help me ^^, if you want to, sure I) First : How i can use script to call emergency services -> I've look this forum but i don't understand how i can do... ( http://gtaforums.com/topic/811429-call-policefire-departmentparamedics/?hl=%2Bcall+%2Bpolice ) I would create a system like LSPDFR to call for reinforcements (police / firefighters / ems) For example : the player push a keyboard key for call police unit, an other keyboard key for firefighter, etc...I see how to make this in C# but i don't know what's the script to call... II) Second : How can I add a voice when a intervention appears ? ( The voice reads the intervention) I do not see at all how do about it... You can find the mod here : http://gtaforums.com/topic/854211-firefighter-mod-v16r-by-staffman/ Thanks !! Best regard, [stAfF]MaN Link to comment Share on other sites More sharing options...
Jitnaught Posted May 8, 2016 Share Posted May 8, 2016 You could use the Microsoft Speech API (SAPI) for speech synthesis (text to speech). StAfFMaN 1 Link to comment Share on other sites More sharing options...
jedijosh920 Posted May 8, 2016 Share Posted May 8, 2016 Why not just spawn the police car or firetruck with pedestrians inside of them from a distance and make them drive to the player's current position when the call was placed? StAfFMaN 1 Link to comment Share on other sites More sharing options...
StAfFMaN Posted May 10, 2016 Author Share Posted May 10, 2016 You could use the Microsoft Speech API (SAPI) for speech synthesis (text to speech). Nice ! How i can use it ? Why not just spawn the police car or firetruck with pedestrians inside of them from a distance and make them drive to the player's current position when the call was placed? Oh.... Yes it's a good idea i'll try it Thanks guys for the help ^^ best regard, [stAfF]MaN Link to comment Share on other sites More sharing options...
bhavinbhai2707 Posted May 10, 2016 Share Posted May 10, 2016 you just need to spawn a car around some distance. . . . say if u want to call paramedics n press M to call it. . . .make it to spawn around 100f or something n just use task.driveto() function to make it drive to ur location that's it. . . m waiting for ur next update of ur mod lol good luck with ur mod StAfFMaN 1 Link to comment Share on other sites More sharing options...
Jitnaught Posted May 10, 2016 Share Posted May 10, 2016 Nice ! How i can use it ? SpeechSynthesizer synth = new SpeechSynthesizer(); synth.SetOutputToDefaultAudioDevice();synth.Speak("Example"); StAfFMaN 1 Link to comment Share on other sites More sharing options...
StAfFMaN Posted May 10, 2016 Author Share Posted May 10, 2016 (edited) Thanks for all ! For the voice i use an other method : I have downloaded microsoft SAPI 5.4 and i use this : (after i have added references in VB) using SpeechLib;SpVoice voix = new SpVoice();voix.Speak("Message", SpeechVoiceSpeakFlags.SVSFlagsAsync); Fully working !! Edited May 10, 2016 by StAfFMaN Link to comment Share on other sites More sharing options...
StAfFMaN Posted May 12, 2016 Author Share Posted May 12, 2016 (edited) Hello guys ! I have a problem with my code... The same problem than here : http://gtaforums.com/topic/817640-police-car-stuck-driveto-task-not-working/?hl=drive My police car is very slowly ... I don't know how can i fixe it, i have tried the solution in the link but it's don't work... This is my code : VoiturePoliceRenfort = World.CreateVehicle(ModelVehiculePolice, joueur.GetOffsetInWorldCoords(new Vector3(0.0f, 50.0f, 0.0f))); // joueur.Position.Around(250f); don't work too...VoiturePoliceRenfort.PlaceOnNextStreet();VoiturePoliceRenfort.PlaceOnGround();VoiturePoliceRenfort.LightsOn = true;VoiturePoliceRenfort.SirenActive = true;RenfortPoliceConducteur.DrivingStyle = DrivingStyle.Rushed;RenfortPoliceConducteur.Task.DriveTo(VoiturePoliceRenfort, joueurPosition, 20.0f, 100.0f); Please do you can help me ? [stAfF]MaN EDIT : Problem found !! Don't report in the tick() method this : Game.Player.IgnoredByPolice; OR Game.Player.IgnoredByEveryone; If you don't want police, juste set the wanted level to 0 in the tick() method !! Edited May 13, 2016 by StAfFMaN Link to comment Share on other sites More sharing options...
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