Sonicguy41 Posted May 7, 2016 Share Posted May 7, 2016 (edited) This is a modification for Grand Theft auto 3 which replaces the in-game model with Claude from San Andreas.Personally i liked how Claude looked in SA rather than lll. To make it is pretty simple i used Claude from San Andreas and split his body into parts to fit the GTA lll model.The main problem with that is the jacket placement is off. The mod works for the most part but i still need to edit a lot before i even think about releasing it.As of right now i've only finished the upper body i'll be working on the lower body soon. Screenshots: Edited May 7, 2016 by Sonicguy41 ClaudeGnome, _𝓐𝓖 and Blue 3 Link to comment Share on other sites More sharing options...
Shapaer Posted May 7, 2016 Share Posted May 7, 2016 Looks good, but i think this should be in the Characters section. Link to comment Share on other sites More sharing options...
Sergiu Posted May 7, 2016 Share Posted May 7, 2016 The unwelded verts are turning me off from this otherwise good mod. Perhaps try welding the verts? Kam's always unwelds verts per import. Blue 1 Link to comment Share on other sites More sharing options...
≡Pachµco≡ Posted May 7, 2016 Share Posted May 7, 2016 In order to vertex weld it properly first off select all vertices then go to the modifiers list and select vertex weld after that you set treshold to 0.001 and your done. Sergiu 1 Link to comment Share on other sites More sharing options...
Jeansowaty Posted May 9, 2016 Share Posted May 9, 2016 Not counting the welds, gotta say it looks pretty impressive. Sadly according to Jinx, making the model look properly when walking would need you to zip the jacket together, but I guess we won't go so deep with it. Blue 1 Link to comment Share on other sites More sharing options...
Blue Posted May 9, 2016 Share Posted May 9, 2016 (edited) In order to vertex weld it properly first off select all vertices then go to the modifiers list and select vertex weld after that you set treshold to 0.001 and your done. I was about to say the process, but yeah, Sanic, it's pretty much this. Just do it and the model will look finer than a motherf*cker. Good luck with this, 'cause I love the concept. You should give him III quality textures too (pretty much remaking the original SA Claude but in III quality) Edited May 9, 2016 by Mariø Link to comment Share on other sites More sharing options...
theNGclan Posted May 9, 2016 Share Posted May 9, 2016 (edited) Well wouldn't it be best to vertex weld at 0.001 and use a Smooth modifer at 180? That'll look as close to the original tbh. Edited May 10, 2016 by theNGclan Link to comment Share on other sites More sharing options...
Sonicguy41 Posted May 9, 2016 Author Share Posted May 9, 2016 (edited) Not counting the welds, gotta say it looks pretty impressive. Sadly according to Jinx, making the model look properly when walking would need you to zip the jacket together, but I guess we won't go so deep with it. Yeah making straight lines and GTA lll don't mix. it's hard to make it look normal Even R* had this problem when making claude. Edited May 9, 2016 by Sonicguy41 Jeansowaty 1 Link to comment Share on other sites More sharing options...
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