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i need help with Vector3


D7VS
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hello everyone, im coding a gta v menu for ps3 and i need help with Vector3 for teleport

static void TeleportCustom(int PedHandle, float X, float Y, float Z{         Vector3 HhHhHhH = (X, Y, Z); // i need help with this <<        uint handle = PedHandle;​    if (PED::IS_PED_IN_ANY_VEHICLE(handle, 0))        handle = PED::GET_VEHICLE_PED_IS_IN(handle, 0);​    ENTITY::SET_ENTITY_COORDS(handle, HhHhHhH, 0, 0, 0, 1);}

SET_ENTITY_COORDS native:

static void SET_ENTITY_COORDS(Entity entity, Vector3 Coords, BOOL XAxes, BOOL YAxes, BOOL ZAxes, BOOL unk) { invoke<Void>(0xDF70B41B, entity, Coords, XAxes, YAxes, ZAxes, unk); } // 0xDF70B41B
typedef struct{	float x;	float y;	float z;} Vector3;

Please help..

Edited by D7VS
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mockba.the.borg

Use this and you should be ok:

 

typedef struct

{
float x;
DWORD _paddingx;
float y;
DWORD _paddingy;
float z;
DWORD _paddingz;
} Vector3;
Cheers,
Mockba.
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Vector3 HhHhHhH = { 0, 0UL, 0, 0UL, 0, 0UL };

Edited by Sudo
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Vector3 HhHhHhH;HhHhHhH.x = X;HhHhHhH.y = Y;HhHhHhH.z = Z;

You can use this method as well.

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